label="Benbulf-GEO"
version="1.4.4"
completion="running"
campaign_type="multiplayer"
difficulty="NORMAL"
random_seed="1119242573"
random_calls="0"
[variables]
[/variables]
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[command]
		sent="yes"
		undo="no"
		[speak]
			description="Benbullfrog"
			message="gl and hf"
			side="1"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="40"
			y="1"
		[/recruit]
		[random]
			value="1746525969"
		[/random]
		[random]
			value="2055473787"
		[/random]
		[random]
			value="1925992467"
		[/random]
		[random]
			value="1134381638"
		[/random]
		[random]
			value="192371800"
		[/random]
		[random]
			value="1229953865"
		[/random]
		[random]
			value="157023033"
		[/random]
		[random]
			value="1976197115"
		[/random]
		[random]
			value="962827303"
		[/random]
		[random]
			value="949201376"
		[/random]
		[random]
			value="1718996516"
		[/random]
		[random]
			value="1076941321"
		[/random]
		[random]
			value="1160605131"
		[/random]
		[random]
			value="696471016"
		[/random]
		[random]
			value="1802489762"
		[/random]
		[random]
			value="2041105352"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkbh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		undo="no"
		[speak]
			description="GEO"
			message="you too"
			side="2"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="7"
		[/recruit]
		[random]
			value="1175689633"
		[/random]
		[random]
			value="818625784"
		[/random]
		[random]
			value="1863309006"
		[/random]
		[random]
			value="2027923288"
		[/random]
		[random]
			value="593739879"
		[/random]
		[random]
			value="1777122391"
		[/random]
		[random]
			value="893463061"
		[/random]
		[random]
			value="1228006403"
		[/random]
		[random]
			value="1785767551"
		[/random]
		[random]
			value="163779185"
		[/random]
		[random]
			value="1710210488"
		[/random]
		[random]
			value="1586540368"
		[/random]
		[random]
			value="1827003824"
		[/random]
		[random]
			value="1732085162"
		[/random]
		[random]
			value="2014482649"
		[/random]
		[random]
			value="182703141"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pfdh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="7"
		[/recruit]
		[random]
			value="184506546"
		[/random]
		[random]
			value="35132354"
		[/random]
		[random]
			value="2058954400"
		[/random]
		[random]
			value="295113042"
		[/random]
		[random]
			value="1425155971"
		[/random]
		[random]
			value="1711289606"
		[/random]
		[random]
			value="395923771"
		[/random]
		[random]
			value="1386480791"
		[/random]
		[random]
			value="237600740"
		[/random]
		[random]
			value="1183537407"
		[/random]
		[random]
			value="1719660935"
		[/random]
		[random]
			value="1506413219"
		[/random]
		[random]
			value="1602257250"
		[/random]
		[random]
			value="1840151017"
		[/random]
		[random]
			value="1506142272"
		[/random]
		[random]
			value="1343418315"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pfmh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="7"
		[/recruit]
		[random]
			value="659915250"
		[/random]
		[random]
			value="1590053642"
		[/random]
		[random]
			value="745057826"
		[/random]
		[random]
			value="209735925"
		[/random]
		[random]
			value="1011026748"
		[/random]
		[random]
			value="1435938572"
		[/random]
		[random]
			value="398354618"
		[/random]
		[random]
			value="1439537027"
		[/random]
		[random]
			value="748045687"
		[/random]
		[random]
			value="1034591871"
		[/random]
		[random]
			value="210486138"
		[/random]
		[random]
			value="734954757"
		[/random]
		[random]
			value="58663355"
		[/random]
		[random]
			value="260013512"
		[/random]
		[random]
			value="2065358186"
		[/random]
		[random]
			value="549361994"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkbh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="7"
		[/recruit]
		[random]
			value="1106008054"
		[/random]
		[random]
			value="58915146"
		[/random]
		[random]
			value="196897555"
		[/random]
		[random]
			value="2132390505"
		[/random]
		[random]
			value="1880116399"
		[/random]
		[random]
			value="1041936035"
		[/random]
		[random]
			value="1237282607"
		[/random]
		[random]
			value="924621948"
		[/random]
		[random]
			value="929410344"
		[/random]
		[random]
			value="1951086977"
		[/random]
		[random]
			value="1991016396"
		[/random]
		[random]
			value="922380018"
		[/random]
		[random]
			value="1903998480"
		[/random]
		[random]
			value="848629413"
		[/random]
		[random]
			value="1475644564"
		[/random]
		[random]
			value="2017031592"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pfdh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xekaltsotos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="33"
			y="8"
		[/recruit]
		[random]
			value="1326145516"
		[/random]
		[random]
			value="1942398846"
		[/random]
		[random]
			value="1998486675"
		[/random]
		[random]
			value="1921307645"
		[/random]
		[random]
			value="1853473223"
		[/random]
		[random]
			value="2074159226"
		[/random]
		[random]
			value="292069631"
		[/random]
		[random]
			value="1814154822"
		[/random]
		[random]
			value="527273248"
		[/random]
		[random]
			value="1363951614"
		[/random]
		[random]
			value="1694328420"
		[/random]
		[random]
			value="944595720"
		[/random]
		[random]
			value="1621147416"
		[/random]
		[random]
			value="1499591223"
		[/random]
		[random]
			value="761603769"
		[/random]
		[random]
			value="1272009463"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkbh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="HellWolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TesLa1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="7"
		[/recruit]
		[random]
			value="2047233593"
		[/random]
		[random]
			value="872005317"
		[/random]
		[random]
			value="1364955691"
		[/random]
		[random]
			value="1389981383"
		[/random]
		[random]
			value="1089992015"
		[/random]
		[random]
			value="1460287195"
		[/random]
		[random]
			value="1603768449"
		[/random]
		[random]
			value="1469068846"
		[/random]
		[random]
			value="1020605163"
		[/random]
		[random]
			value="1359085952"
		[/random]
		[random]
			value="1521525772"
		[/random]
		[random]
			value="48381528"
		[/random]
		[random]
			value="1399522530"
		[/random]
		[random]
			value="386776119"
		[/random]
		[random]
			value="113232564"
		[/random]
		[random]
			value="429191906"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkbh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="40"
				y="1"
			[/source]
			[destination]
				x="35"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="svek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="omg2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="psih has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="3"
			y="38"
		[/recruit]
		[random]
			value="9934"
		[/random]
		[random]
			value="5894"
		[/random]
		[random]
			value="29190"
		[/random]
		[random]
			value="24252"
		[/random]
		[random]
			value="23909"
		[/random]
		[random]
			value="6455"
		[/random]
		[random]
			value="27596"
		[/random]
		[random]
			value="6559"
		[/random]
		[random]
			value="14434"
		[/random]
		[random]
			value="22678"
		[/random]
		[random]
			value="25328"
		[/random]
		[random]
			value="8619"
		[/random]
		[random]
			value="12307"
		[/random]
		[random]
			value="14660"
		[/random]
		[random]
			value="996"
		[/random]
		[random]
			value="10015"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJRqFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="species_8472 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="3"
			y="39"
		[/recruit]
		[random]
			value="32266"
		[/random]
		[random]
			value="19686"
		[/random]
		[random]
			value="16739"
		[/random]
		[random]
			value="12906"
		[/random]
		[random]
			value="24269"
		[/random]
		[random]
			value="23154"
		[/random]
		[random]
			value="10120"
		[/random]
		[random]
			value="30948"
		[/random]
		[random]
			value="12522"
		[/random]
		[random]
			value="17081"
		[/random]
		[random]
			value="25876"
		[/random]
		[random]
			value="9819"
		[/random]
		[random]
			value="6768"
		[/random]
		[random]
			value="17317"
		[/random]
		[random]
			value="28699"
		[/random]
		[random]
			value="2343"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJRtFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="7"
			y="39"
		[/recruit]
		[random]
			value="17285"
		[/random]
		[random]
			value="7082"
		[/random]
		[random]
			value="10955"
		[/random]
		[random]
			value="6957"
		[/random]
		[random]
			value="872"
		[/random]
		[random]
			value="9859"
		[/random]
		[random]
			value="20989"
		[/random]
		[random]
			value="22686"
		[/random]
		[random]
			value="4926"
		[/random]
		[random]
			value="31427"
		[/random]
		[random]
			value="13623"
		[/random]
		[random]
			value="19776"
		[/random]
		[random]
			value="8104"
		[/random]
		[random]
			value="18136"
		[/random]
		[random]
			value="27713"
		[/random]
		[random]
			value="2188"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJOxFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="6"
			y="39"
		[/recruit]
		[random]
			value="1115"
		[/random]
		[random]
			value="31425"
		[/random]
		[random]
			value="15626"
		[/random]
		[random]
			value="22767"
		[/random]
		[random]
			value="9075"
		[/random]
		[random]
			value="22014"
		[/random]
		[random]
			value="524"
		[/random]
		[random]
			value="1283"
		[/random]
		[random]
			value="12323"
		[/random]
		[random]
			value="30308"
		[/random]
		[random]
			value="25010"
		[/random]
		[random]
			value="26316"
		[/random]
		[random]
			value="16095"
		[/random]
		[random]
			value="2862"
		[/random]
		[random]
			value="18587"
		[/random]
		[random]
			value="2423"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJOwFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="5"
			x="5"
			y="40"
		[/recruit]
		[random]
			value="11724"
		[/random]
		[random]
			value="19643"
		[/random]
		[random]
			value="6500"
		[/random]
		[random]
			value="21883"
		[/random]
		[random]
			value="8112"
		[/random]
		[random]
			value="22414"
		[/random]
		[random]
			value="30382"
		[/random]
		[random]
			value="26257"
		[/random]
		[random]
			value="2768"
		[/random]
		[random]
			value="28495"
		[/random]
		[random]
			value="1868"
		[/random]
		[random]
			value="853"
		[/random]
		[random]
			value="17896"
		[/random]
		[random]
			value="4633"
		[/random]
		[random]
			value="2557"
		[/random]
		[random]
			value="1116"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJRtFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DemonEyes-KYO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="4"
			y="39"
		[/recruit]
		[random]
			value="14258"
		[/random]
		[random]
			value="16330"
		[/random]
		[random]
			value="14963"
		[/random]
		[random]
			value="32280"
		[/random]
		[random]
			value="4860"
		[/random]
		[random]
			value="1222"
		[/random]
		[random]
			value="28214"
		[/random]
		[random]
			value="17647"
		[/random]
		[random]
			value="22874"
		[/random]
		[random]
			value="7494"
		[/random]
		[random]
			value="11561"
		[/random]
		[random]
			value="3326"
		[/random]
		[random]
			value="6067"
		[/random]
		[random]
			value="12005"
			[results]
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		[/random]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="aaa has logged into the lobby"
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	[command]
		[move]
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				y="40"
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			[destination]
				x="9"
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	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
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	[command]
		[end_turn]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="CTAPUHA_MAO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
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				y="1"
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			[destination]
				x="36"
				y="6"
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	[command]
		sent="yes"
		[move]
			[source]
				x="40"
				y="2"
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			[destination]
				x="40"
				y="8"
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="3"
			[/source]
			[destination]
				x="39"
				y="9"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="38"
				y="3"
			[/source]
			[destination]
				x="36"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Oh_Hi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="2"
			[/source]
			[destination]
				x="31"
				y="1"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="38"
				y="1"
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			[destination]
				x="31"
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	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="2"
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			[destination]
				x="37"
				y="8"
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	[command]
		sent="yes"
		[move]
			[source]
				x="35"
				y="3"
			[/source]
			[destination]
				x="32"
				y="6"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MeMe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="3"
				y="38"
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			[destination]
				x="3"
				y="31"
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	[command]
		[move]
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				x="4"
				y="39"
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			[destination]
				x="11"
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		[/move]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Emma has logged into the lobby"
		[/speak]
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	[command]
		[move]
			[source]
				x="3"
				y="39"
			[/source]
			[destination]
				x="5"
				y="38"
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		[/move]
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	[command]
		[move]
			[source]
				x="5"
				y="40"
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			[destination]
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	[command]
		[move]
			[source]
				x="6"
				y="39"
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			[destination]
				x="7"
				y="41"
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	[command]
		[move]
			[source]
				x="7"
				y="39"
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			[destination]
				x="15"
				y="35"
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		[/move]
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	[command]
		[move]
			[source]
				x="9"
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			[destination]
				x="15"
				y="34"
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	[command]
		[countdown_update]
			team="2"
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		[/countdown_update]
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		[end_turn]
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	[command]
		sent="yes"
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			description="server"
			message="murie has logged into the lobby"
		[/speak]
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	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="1"
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			[destination]
				x="27"
				y="1"
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	[command]
		sent="yes"
		[move]
			[source]
				x="31"
				y="2"
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			[destination]
				x="24"
				y="1"
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	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="6"
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			[destination]
				x="27"
				y="9"
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	[command]
		sent="yes"
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			[source]
				x="36"
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	[command]
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		sent="yes"
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				y="8"
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			[destination]
				x="30"
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	[command]
		sent="yes"
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	[command]
		sent="yes"
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				x="39"
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	[command]
		sent="yes"
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	[command]
		[move]
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			[destination]
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	[command]
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	[command]
		[move]
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			[destination]
				x="7"
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	[command]
		[move]
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				x="11"
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	[command]
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	[command]
		[move]
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	[command]
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	[command]
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			y="31"
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		[random]
			value="5772"
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		[random]
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		[/random]
		[random]
			value="96"
		[/random]
		[random]
			value="22998"
		[/random]
		[random]
			value="19277"
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		[random]
			value="31949"
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		[random]
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		[random]
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		[/random]
		[random]
			value="30206"
		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
			value="7553"
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				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
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	[command]
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			x="19"
			y="32"
		[/recruit]
		[random]
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		[random]
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		[/random]
		[random]
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		[/random]
		[random]
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		[/random]
		[random]
			value="20897"
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		[random]
			value="13759"
		[/random]
		[random]
			value="8126"
		[/random]
		[random]
			value="359"
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		[random]
			value="5485"
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		[random]
			value="9866"
		[/random]
		[random]
			value="25365"
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		[random]
			value="6013"
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		[random]
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		[random]
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		[random]
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		[/random]
		[random]
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				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrysC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mercator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="2"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="6759"
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		[random]
			value="20956"
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		[random]
			value="19585"
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		[random]
			value="19129"
		[/random]
		[random]
			value="20999"
		[/random]
		[random]
			value="4329"
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		[random]
			value="1490"
		[/random]
		[random]
			value="17051"
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		[random]
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		[/random]
		[random]
			value="4251"
		[/random]
		[random]
			value="29686"
		[/random]
		[random]
			value="31681"
		[/random]
		[random]
			value="20792"
		[/random]
		[random]
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			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="yankee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="18477"
		[/random]
		[random]
			value="24277"
		[/random]
		[random]
			value="6085"
		[/random]
		[random]
			value="13094"
		[/random]
		[random]
			value="6050"
		[/random]
		[random]
			value="27332"
		[/random]
		[random]
			value="16974"
		[/random]
		[random]
			value="4302"
		[/random]
		[random]
			value="3623"
		[/random]
		[random]
			value="25340"
		[/random]
		[random]
			value="10128"
		[/random]
		[random]
			value="21384"
		[/random]
		[random]
			value="22963"
		[/random]
		[random]
			value="871"
		[/random]
		[random]
			value="606"
		[/random]
		[random]
			value="16178"
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				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJOxFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="18"
				y="31"
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			[destination]
				x="19"
				y="30"
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		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="1"
			[/source]
			[destination]
				x="21"
				y="2"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="1"
			[/source]
			[destination]
				x="17"
				y="2"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="9"
			[/source]
			[destination]
				x="22"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="11"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kira has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="10"
			[/source]
			[destination]
				x="23"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="34"
				y="13"
			[/source]
			[destination]
				x="30"
				y="18"
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="40"
				y="12"
			[/source]
			[destination]
				x="39"
				y="16"
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		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="drejmar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="40"
				y="14"
			[/source]
			[destination]
				x="39"
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spieler has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jocked has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="LOIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="7"
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			[destination]
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	[command]
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				y="29"
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	[command]
		sent="yes"
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			description="server"
			message="TanuPon has logged into the lobby"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="WIF_Luigit has logged into the lobby"
		[/speak]
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	[command]
		[move]
			[source]
				x="1"
				y="24"
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			[destination]
				x="2"
				y="17"
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		[/move]
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	[command]
		sent="yes"
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			description="server"
			message="WiredNavi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="30"
			[/source]
			[destination]
				x="12"
				y="22"
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	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="17"
				y="27"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
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			[destination]
				x="15"
				y="24"
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	[command]
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			[source]
				x="20"
				y="31"
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			[destination]
				x="27"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="jabi has logged into the lobby"
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	[command]
		[move]
			[source]
				x="19"
				y="32"
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			[destination]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="yankee has logged into the lobby"
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	[command]
		[move]
			[source]
				x="19"
				y="35"
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			[destination]
				x="26"
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	[command]
		[move]
			[source]
				x="16"
				y="38"
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			[destination]
				x="23"
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	[command]
		[move]
			[source]
				x="19"
				y="30"
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			[destination]
				x="18"
				y="31"
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	[command]
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			y="31"
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			value="11256"
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		[random]
			value="32591"
		[/random]
		[random]
			value="25782"
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		[random]
			value="19311"
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		[random]
			value="29419"
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		[random]
			value="18478"
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		[random]
			value="2351"
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		[random]
			value="22533"
		[/random]
		[random]
			value="31075"
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		[random]
			value="24918"
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		[random]
			value="9291"
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		[random]
			value="3631"
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		[random]
			value="3753"
		[/random]
		[random]
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	[command]
		sent="yes"
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			description="server"
			message="DEMONIO has logged into the lobby"
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	[command]
		[recruit]
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		[random]
			value="26752"
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		[random]
			value="12549"
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		[random]
			value="6846"
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		[random]
			value="1196"
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		[random]
			value="16068"
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		[random]
			value="8515"
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		[random]
			value="7717"
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		[random]
			value="30291"
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		[random]
			value="3448"
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		[random]
			value="1130"
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		[random]
			value="22564"
		[/random]
		[random]
			value="10805"
		[/random]
		[random]
			value="10106"
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		[/random]
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	[command]
		[move]
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			[destination]
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	[command]
		[countdown_update]
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	[command]
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	[command]
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				x="17"
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			[destination]
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	[command]
		sent="yes"
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			description="server"
			message="npc has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			[source]
				x="21"
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			[destination]
				x="17"
				y="1"
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	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
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			[destination]
				x="21"
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="21"
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		[random]
			value="1710613807"
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		[random]
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		[random]
			value="1159514611"
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		[random]
			value="1695454199"
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		[random]
			value="538210550"
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		[random]
			value="503592686"
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		[random]
			value="649220775"
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		[random]
			value="89155018"
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		[random]
			value="1632285567"
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		[random]
			value="1867417791"
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		[random]
			value="217312432"
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		[random]
			value="1647844724"
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		[random]
			value="1377164556"
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		[random]
			value="425945326"
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		[random]
			value="1300098631"
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		[random]
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		[/random]
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="25"
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		[/recruit]
		[random]
			value="1909386976"
		[/random]
		[random]
			value="1218768511"
		[/random]
		[random]
			value="1143339291"
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		[random]
			value="419790481"
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		[random]
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		[random]
			value="760844552"
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		[random]
			value="1396751226"
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		[random]
			value="1054110025"
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		[random]
			value="1834586072"
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		[random]
			value="317908478"
		[/random]
		[random]
			value="148476010"
		[/random]
		[random]
			value="60302256"
		[/random]
		[random]
			value="2035218855"
		[/random]
		[random]
			value="803766569"
		[/random]
		[random]
			value="1232585553"
		[/random]
		[random]
			value="1438130309"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pfmh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[recruit]
			value="2"
			x="24"
			y="11"
		[/recruit]
		[random]
			value="2138121225"
		[/random]
		[random]
			value="1559563324"
		[/random]
		[random]
			value="1542874833"
		[/random]
		[random]
			value="232280706"
		[/random]
		[random]
			value="1964039143"
		[/random]
		[random]
			value="634738364"
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		[random]
			value="1496409099"
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		[random]
			value="966736876"
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		[random]
			value="85401730"
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		[random]
			value="827799914"
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		[random]
			value="1434089332"
		[/random]
		[random]
			value="1530432643"
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		[random]
			value="1569790782"
		[/random]
		[random]
			value="1637069679"
		[/random]
		[random]
			value="669609589"
		[/random]
		[random]
			value="1314052043"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkgh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="8"
			[/source]
			[destination]
				x="21"
				y="12"
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	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="13"
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			[destination]
				x="21"
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sephrenia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="12"
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			[destination]
				x="28"
				y="17"
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	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="18"
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			[destination]
				x="26"
				y="22"
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	[command]
		sent="yes"
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			[source]
				x="39"
				y="16"
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			[destination]
				x="37"
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		[/move]
	[/command]
	[command]
		sent="yes"
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			description="server"
			message="necro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="20"
			[/source]
			[destination]
				x="39"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mari has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Thrantar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="27"
			[/source]
			[destination]
				x="20"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="36"
			[/source]
			[destination]
				x="30"
				y="37"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="33"
			[/source]
			[destination]
				x="26"
				y="35"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="matthew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="39"
			[/source]
			[destination]
				x="34"
				y="39"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="32"
			[/source]
			[destination]
				x="34"
				y="33"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Maspatt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="22"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="21"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="28"
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			[destination]
				x="18"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="19074"
		[/random]
		[random]
			value="3550"
		[/random]
		[random]
			value="3554"
		[/random]
		[random]
			value="5955"
		[/random]
		[random]
			value="26567"
		[/random]
		[random]
			value="21875"
		[/random]
		[random]
			value="16179"
		[/random]
		[random]
			value="14425"
		[/random]
		[random]
			value="32170"
		[/random]
		[random]
			value="24475"
		[/random]
		[random]
			value="6022"
		[/random]
		[random]
			value="15422"
		[/random]
		[random]
			value="30625"
		[/random]
		[random]
			value="23558"
		[/random]
		[random]
			value="29082"
		[/random]
		[random]
			value="5444"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBrBsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="16973"
		[/random]
		[random]
			value="27438"
		[/random]
		[random]
			value="5226"
		[/random]
		[random]
			value="8842"
		[/random]
		[random]
			value="14943"
		[/random]
		[random]
			value="19766"
		[/random]
		[random]
			value="25311"
		[/random]
		[random]
			value="24519"
		[/random]
		[random]
			value="30231"
		[/random]
		[random]
			value="30714"
		[/random]
		[random]
			value="8206"
		[/random]
		[random]
			value="27149"
		[/random]
		[random]
			value="8972"
		[/random]
		[random]
			value="23048"
		[/random]
		[random]
			value="23130"
		[/random]
		[random]
			value="18436"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrBsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tolaznal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Decstra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="22"
			[/source]
			[destination]
				x="13"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="18"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="29"
			[/source]
			[destination]
				x="8"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jack_Sparrow1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="27"
			[/source]
			[destination]
				x="6"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="2"
				y="17"
			[/source]
			[destination]
				x="6"
				y="11"
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	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TENOR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Wesnoth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="1"
			[/source]
			[destination]
				x="13"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="2"
			[/source]
			[destination]
				x="6"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mercator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SpectrumStanev has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Lex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="7"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="advert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Zwopper has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nekem8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Spree has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="26"
			[/source]
			[destination]
				x="39"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="29"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Supercool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Frezycus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="caca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arturion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WIF_Luigit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jeff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TCHELET has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jelle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="lulu2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="21"
			[/source]
			[destination]
				x="32"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="7"
			[/source]
			[destination]
				x="20"
				y="13"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="7"
			[/source]
			[destination]
				x="22"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
				x="24"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="debutanta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="34"
				y="33"
			[/source]
			[destination]
				x="33"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="29"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="35"
			[/source]
			[destination]
				x="31"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="34"
				y="39"
			[/source]
			[destination]
				x="36"
				y="41"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="37"
			[/source]
			[destination]
				x="35"
				y="33"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="XxLordxX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="27"
			[/source]
			[destination]
				x="16"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="17"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pako has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="27"
			[/source]
			[destination]
				x="27"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="du has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eratosthene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="16"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mercantor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="30575"
		[/random]
		[random]
			value="9736"
		[/random]
		[random]
			value="12387"
		[/random]
		[random]
			value="22347"
		[/random]
		[random]
			value="14167"
		[/random]
		[random]
			value="25820"
		[/random]
		[random]
			value="20352"
		[/random]
		[random]
			value="24938"
		[/random]
		[random]
			value="29664"
		[/random]
		[random]
			value="27342"
		[/random]
		[random]
			value="9793"
		[/random]
		[random]
			value="20897"
		[/random]
		[random]
			value="15111"
		[/random]
		[random]
			value="28217"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="31398"
		[/random]
		[random]
			value="2056"
		[/random]
		[random]
			value="31807"
		[/random]
		[random]
			value="16311"
		[/random]
		[random]
			value="30056"
		[/random]
		[random]
			value="29371"
		[/random]
		[random]
			value="889"
		[/random]
		[random]
			value="19275"
		[/random]
		[random]
			value="2343"
		[/random]
		[random]
			value="17742"
		[/random]
		[random]
			value="20119"
		[/random]
		[random]
			value="23727"
		[/random]
		[random]
			value="19197"
		[/random]
		[random]
			value="13053"
		[/random]
		[random]
			value="11312"
		[/random]
		[random]
			value="3889"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Belkan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="3"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="27864"
		[/random]
		[random]
			value="27428"
		[/random]
		[random]
			value="32118"
		[/random]
		[random]
			value="13711"
		[/random]
		[random]
			value="15368"
		[/random]
		[random]
			value="26750"
		[/random]
		[random]
			value="32493"
		[/random]
		[random]
			value="5600"
		[/random]
		[random]
			value="31028"
		[/random]
		[random]
			value="29154"
		[/random]
		[random]
			value="3660"
		[/random]
		[random]
			value="6749"
		[/random]
		[random]
			value="13355"
		[/random]
		[random]
			value="18160"
			[results]
				checksum="iK7O.oJrGktrKIBPasDLEIASLFnKTptvVuRJPxUB9wPACutMsGoxHqvDAJQMLsOxRnOtRSo3xoEOJtGwBRRAIVGPxOuBNQCuwbRns8DFFBrmFPr0oJJkUBHtJnD2hK41"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="31"
			[/source]
			[destination]
				x="13"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Andrew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="coolgoose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Nordmann has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="11"
			[/source]
			[destination]
				x="2"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="18"
			[/source]
			[destination]
				x="12"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TCHELET has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="21"
			[/source]
			[destination]
				x="16"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="foscobob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="champion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="17"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="22"
			[/source]
			[destination]
				x="17"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="21"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="20"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="2"
			[/source]
			[destination]
				x="4"
				y="1"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="5"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ladron has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="14"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dagger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="14"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ranger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Falcon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="21"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="BlacKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="15"
			[/source]
			[destination]
				x="28"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="27"
			y="16"
		[/recruit]
		[random]
			value="22161741"
		[/random]
		[random]
			value="957710056"
		[/random]
		[random]
			value="842976927"
		[/random]
		[random]
			value="963592830"
		[/random]
		[random]
			value="930511783"
		[/random]
		[random]
			value="1135619427"
		[/random]
		[random]
			value="1668538700"
		[/random]
		[random]
			value="1288468374"
		[/random]
		[random]
			value="62865470"
		[/random]
		[random]
			value="17999966"
		[/random]
		[random]
			value="1877717982"
		[/random]
		[random]
			value="1533930809"
		[/random]
		[random]
			value="233924628"
		[/random]
		[random]
			value="1676148786"
		[/random]
		[random]
			value="342164956"
		[/random]
		[random]
			value="1952692473"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija,ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="27"
			y="22"
		[/recruit]
		[random]
			value="1399185385"
		[/random]
		[random]
			value="1162831045"
		[/random]
		[random]
			value="1600185615"
		[/random]
		[random]
			value="1381919924"
		[/random]
		[random]
			value="892520363"
		[/random]
		[random]
			value="416466646"
		[/random]
		[random]
			value="905713749"
		[/random]
		[random]
			value="966889507"
		[/random]
		[random]
			value="503187300"
		[/random]
		[random]
			value="278349214"
		[/random]
		[random]
			value="995856532"
		[/random]
		[random]
			value="2020672253"
		[/random]
		[random]
			value="1132162513"
		[/random]
		[random]
			value="1550243571"
		[/random]
		[random]
			value="1672092393"
		[/random]
		[random]
			value="885844509"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija4ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="27"
			y="22"
		[/recruit]
		[random]
			value="174157758"
		[/random]
		[random]
			value="49227845"
		[/random]
		[random]
			value="591186820"
		[/random]
		[random]
			value="1817532718"
		[/random]
		[random]
			value="1464996498"
		[/random]
		[random]
			value="1296129031"
		[/random]
		[random]
			value="2113992496"
		[/random]
		[random]
			value="1902424304"
		[/random]
		[random]
			value="161257145"
		[/random]
		[random]
			value="124473501"
		[/random]
		[random]
			value="377059129"
		[/random]
		[random]
			value="8538806"
		[/random]
		[random]
			value="1777791740"
		[/random]
		[random]
			value="1405793469"
		[/random]
		[random]
			value="555749189"
		[/random]
		[random]
			value="1070238720"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija1ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TCHELET has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="2Jay has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="14"
			[/source]
			[destination]
				x="21"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="18"
			[/source]
			[destination]
				x="21"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="13"
			[/source]
			[destination]
				x="19"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="15"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="16"
			[/source]
			[destination]
				x="14"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="dudeminator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="36"
				y="41"
			[/source]
			[destination]
				x="39"
				y="41"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zilo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Atanas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="27"
			[/source]
			[destination]
				x="30"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Illo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Nuyviaina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="35"
				y="33"
			[/source]
			[destination]
				x="38"
				y="37"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="25"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="32"
			[/source]
			[destination]
				x="24"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="25"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Pohjanmaalainen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="31"
				y="32"
			[/source]
			[destination]
				x="31"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="lucao has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="22"
			[/source]
			[destination]
				x="11"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="25"
			[/source]
			[destination]
				x="11"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="efe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="26"
			[/source]
			[destination]
				x="12"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="27"
			[/source]
			[destination]
				x="13"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sonic1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="22"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="23"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="24"
			[/source]
			[destination]
				x="15"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MLW-Freakedeeke18 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="29"
			[/source]
			[destination]
				x="10"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="2"
			x="9"
			y="24"
		[/recruit]
		[random]
			value="19324"
		[/random]
		[random]
			value="25437"
		[/random]
		[random]
			value="18018"
		[/random]
		[random]
			value="31754"
		[/random]
		[random]
			value="25306"
		[/random]
		[random]
			value="27460"
		[/random]
		[random]
			value="24294"
		[/random]
		[random]
			value="21259"
		[/random]
		[random]
			value="26731"
		[/random]
		[random]
			value="30223"
		[/random]
		[random]
			value="14921"
		[/random]
		[random]
			value="25301"
		[/random]
		[random]
			value="4982"
		[/random]
		[random]
			value="9466"
			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="10"
			y="24"
		[/recruit]
		[random]
			value="15583"
		[/random]
		[random]
			value="11869"
		[/random]
		[random]
			value="32309"
		[/random]
		[random]
			value="26406"
		[/random]
		[random]
			value="4761"
		[/random]
		[random]
			value="20058"
		[/random]
		[random]
			value="19962"
		[/random]
		[random]
			value="12001"
		[/random]
		[random]
			value="17289"
		[/random]
		[random]
			value="7014"
		[/random]
		[random]
			value="24191"
		[/random]
		[random]
			value="20630"
		[/random]
		[random]
			value="13793"
		[/random]
		[random]
			value="19005"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Delek-Ouzken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="9"
			y="25"
		[/recruit]
		[random]
			value="29081"
		[/random]
		[random]
			value="19097"
		[/random]
		[random]
			value="22175"
		[/random]
		[random]
			value="16750"
		[/random]
		[random]
			value="6280"
		[/random]
		[random]
			value="16407"
		[/random]
		[random]
			value="10370"
		[/random]
		[random]
			value="24811"
		[/random]
		[random]
			value="30176"
		[/random]
		[random]
			value="741"
		[/random]
		[random]
			value="9436"
		[/random]
		[random]
			value="7636"
		[/random]
		[random]
			value="10368"
		[/random]
		[random]
			value="12592"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="26"
			[/source]
			[destination]
				x="10"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="betmen2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Anneke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="32"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Delek-Ouzken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="25"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="17"
			[/source]
			[destination]
				x="25"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="28"
			y="17"
		[/recruit]
		[random]
			value="1197965012"
		[/random]
		[random]
			value="1538766059"
		[/random]
		[random]
			value="2043076439"
		[/random]
		[random]
			value="1869678390"
		[/random]
		[random]
			value="1703977826"
		[/random]
		[random]
			value="2060888837"
		[/random]
		[random]
			value="594940996"
		[/random]
		[random]
			value="489459340"
		[/random]
		[random]
			value="1480759370"
		[/random]
		[random]
			value="2082230154"
		[/random]
		[random]
			value="648686766"
		[/random]
		[random]
			value="1851483990"
		[/random]
		[random]
			value="853374900"
		[/random]
		[random]
			value="1776149634"
		[/random]
		[random]
			value="1724205338"
		[/random]
		[random]
			value="574783148"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkah4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="33"
			y="22"
		[/recruit]
		[random]
			value="1512544703"
		[/random]
		[random]
			value="1574893782"
		[/random]
		[random]
			value="1503844799"
		[/random]
		[random]
			value="1384495250"
		[/random]
		[random]
			value="1226351505"
		[/random]
		[random]
			value="1889184276"
		[/random]
		[random]
			value="974405837"
		[/random]
		[random]
			value="128610437"
		[/random]
		[random]
			value="1187065777"
		[/random]
		[random]
			value="891433409"
		[/random]
		[random]
			value="1475383591"
		[/random]
		[random]
			value="1925825675"
		[/random]
		[random]
			value="478592141"
		[/random]
		[random]
			value="1371855772"
		[/random]
		[random]
			value="1395525812"
		[/random]
		[random]
			value="1933413397"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkbh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="dusan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="34"
			y="22"
		[/recruit]
		[random]
			value="403068541"
		[/random]
		[random]
			value="1209545949"
		[/random]
		[random]
			value="758562341"
		[/random]
		[random]
			value="1694336595"
		[/random]
		[random]
			value="1081992945"
		[/random]
		[random]
			value="163903819"
		[/random]
		[random]
			value="1657450479"
		[/random]
		[random]
			value="1759815316"
		[/random]
		[random]
			value="2071229528"
		[/random]
		[random]
			value="444759226"
		[/random]
		[random]
			value="1825219822"
		[/random]
		[random]
			value="1813134606"
		[/random]
		[random]
			value="560372112"
		[/random]
		[random]
			value="1458294289"
		[/random]
		[random]
			value="321252012"
		[/random]
		[random]
			value="508677126"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pfmh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="omega has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="janez has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="EvilNeverDie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pikii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="16"
			[/source]
			[destination]
				x="25"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="25"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="23"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="24"
			[/source]
			[destination]
				x="20"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="raphael has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SSS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="27"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="25"
			[/source]
			[destination]
				x="26"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="25"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sonic1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="21"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="26"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="836404791"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="753386197"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2032343737"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2080157886"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1521184213"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="1"
			[/source]
			[destination]
				x="6"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="7"
			[/source]
			[destination]
				x="10"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pikii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sonic1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Valter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="muehlber has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Quad_Fusion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="22"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="13"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="avero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="philipp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="17"
			[/source]
			[destination]
				x="12"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pikii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Delek-Ouzken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gorgon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gurvan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fingolfin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Alvatar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="38"
				y="37"
			[/source]
			[destination]
				x="38"
				y="35"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="39"
				y="41"
			[/source]
			[destination]
				x="38"
				y="33"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="33"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="29"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jex has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Loser has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="34"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="31"
				y="29"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="32"
			[/source]
			[destination]
				x="31"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Luciole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="31"
			[/source]
			[destination]
				x="19"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="31"
			[/source]
			[destination]
				x="20"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="29"
			[/source]
			[destination]
				x="37"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="23"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="20"
			[/source]
			[destination]
				x="4"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="21"
			[/source]
			[destination]
				x="9"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="24"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Koukol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="17"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="24"
			[/source]
			[destination]
				x="15"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="25"
			[/source]
			[destination]
				x="14"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="cattibrie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="caca has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="xekaltsotos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="27"
			[/source]
			[destination]
				x="13"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="22"
			[/source]
			[destination]
				x="13"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="22"
			[/source]
			[destination]
				x="15"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="26"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="26"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="4557978"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="157372648"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1962670064"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2085540398"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1407440510"
			[results]
				chance="60"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Totbuae has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Shutruk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DarkSun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="22"
			[/source]
			[destination]
				x="19"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="16"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="omg3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Felipew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="21"
			[/source]
			[destination]
				x="22"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="17"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="15"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="26"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="21"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mythological has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ruben has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="32"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Creon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ofuleroo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pikii has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="17"
			[/source]
			[destination]
				x="33"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="John has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="20"
			[/source]
			[destination]
				x="28"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="28"
			y="16"
		[/recruit]
		[random]
			value="474171809"
		[/random]
		[random]
			value="93779846"
		[/random]
		[random]
			value="2052358471"
		[/random]
		[random]
			value="1106483983"
		[/random]
		[random]
			value="1615402908"
		[/random]
		[random]
			value="1588409382"
		[/random]
		[random]
			value="1027267417"
		[/random]
		[random]
			value="1662439286"
		[/random]
		[random]
			value="1854832332"
		[/random]
		[random]
			value="1294384072"
		[/random]
		[random]
			value="703753994"
		[/random]
		[random]
			value="1800933129"
		[/random]
		[random]
			value="1648578285"
		[/random]
		[random]
			value="821222401"
		[/random]
		[random]
			value="407494338"
		[/random]
		[random]
			value="431988483"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija.ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="30"
			y="22"
		[/recruit]
		[random]
			value="403712938"
		[/random]
		[random]
			value="1302508093"
		[/random]
		[random]
			value="1952705180"
		[/random]
		[random]
			value="1270866806"
		[/random]
		[random]
			value="586055380"
		[/random]
		[random]
			value="1472766518"
		[/random]
		[random]
			value="890352704"
		[/random]
		[random]
			value="491843832"
		[/random]
		[random]
			value="754727121"
		[/random]
		[random]
			value="1660303465"
		[/random]
		[random]
			value="317827137"
		[/random]
		[random]
			value="928861470"
		[/random]
		[random]
			value="1316096247"
		[/random]
		[random]
			value="548059229"
		[/random]
		[random]
			value="674099820"
		[/random]
		[random]
			value="1619436815"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija.ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="38"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="38"
				y="31"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="13522"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="154"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18486"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19824"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30340"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="34"
				y="28"
			[/source]
			[destination]
				x="38"
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				x="38"
				y="30"
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				x="39"
				y="31"
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		[random]
			value="23373"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="21640"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="28975"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12625"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="12795"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="19225"
			[results]
				chance="60"
				damage="9"
				dies="no"
				hits="yes"
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		sent="yes"
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			description="server"
			message="Killer_Shah has logged into the lobby"
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	[command]
		sent="yes"
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			description="server"
			message="Carnage has logged into the lobby"
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	[command]
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				x="37"
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				x="37"
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	[command]
		[move]
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				x="37"
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				x="37"
				y="22"
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	[command]
		sent="yes"
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			description="server"
			message="len0x has logged into the lobby"
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				x="38"
				y="35"
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				x="40"
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				x="40"
				y="31"
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				x="39"
				y="31"
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		[random]
			value="26176"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="15404"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="5246"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="8010"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
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		[random]
			value="19099"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
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				chance="50"
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	[command]
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			description="server"
			message="DemonEyes-KYO has logged into the lobby"
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	[command]
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			value="28656"
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		[random]
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		[random]
			value="22893"
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		[random]
			value="71"
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		[random]
			value="17001"
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		[random]
			value="6816"
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		[random]
			value="11796"
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		[random]
			value="30623"
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		[random]
			value="18106"
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		[random]
			value="28648"
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		[random]
			value="9166"
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		[random]
			value="24829"
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		[random]
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		[random]
			value="29109"
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		[random]
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		[random]
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			[/results]
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		[random]
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		[random]
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		[random]
			value="1594"
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		[random]
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		[random]
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		[random]
			value="26772"
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		[random]
			value="16767"
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		[random]
			value="15931"
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		[random]
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		[random]
			value="13694"
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		[random]
			value="3091"
		[/random]
		[random]
			value="11461"
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		[random]
			value="26895"
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		[random]
			value="30202"
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		[random]
			value="29456"
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		[random]
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				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
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	[command]
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			x="9"
			y="24"
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		[random]
			value="3785"
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		[random]
			value="3585"
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		[random]
			value="16400"
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		[random]
			value="7284"
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		[random]
			value="27265"
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		[random]
			value="26077"
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		[random]
			value="21938"
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		[random]
			value="26918"
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		[random]
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		[random]
			value="14970"
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		[random]
			value="24493"
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		[random]
			value="15616"
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		[random]
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		[random]
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				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
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	[command]
		[recruit]
			value="2"
			x="9"
			y="25"
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		[random]
			value="11813"
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		[random]
			value="9160"
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		[random]
			value="31611"
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		[random]
			value="11002"
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		[random]
			value="5990"
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		[random]
			value="17753"
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		[random]
			value="30217"
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		[random]
			value="14284"
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		[random]
			value="11454"
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		[random]
			value="15911"
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		[random]
			value="7263"
		[/random]
		[random]
			value="24782"
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		[random]
			value="29419"
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		[random]
			value="26695"
			[results]
				checksum="Vr9aJxNHy68egpl>fiZh-fc>9li<scfgi96-kl,1k0+k5gh9<77.ke..bueWf>XdZkW757v6f5jSefj<jl5M70+h.J74-jaalCRshphK+7dfm7mbc>ahYzGaa97h5jgn"
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			value="1"
			x="9"
			y="26"
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		[random]
			value="3700"
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		[random]
			value="14484"
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		[random]
			value="6333"
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		[random]
			value="2517"
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		[random]
			value="14916"
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		[random]
			value="13446"
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		[random]
			value="7941"
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		[random]
			value="8168"
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		[random]
			value="14222"
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		[random]
			value="20316"
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		[random]
			value="8864"
		[/random]
		[random]
			value="29694"
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		[random]
			value="3289"
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		[random]
			value="4119"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="--arok_onner-- has logged into the lobby"
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	[command]
		[move]
			[source]
				x="13"
				y="24"
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			[destination]
				x="14"
				y="25"
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	[command]
		[attack]
			defender_weapon="1"
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			[source]
				x="14"
				y="25"
			[/source]
			[destination]
				x="15"
				y="26"
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		[/attack]
		[random]
			value="32561"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29499"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27218"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18095"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="12407"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
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	[command]
		[move]
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				x="12"
				y="22"
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			[destination]
				x="15"
				y="25"
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				x="15"
				y="25"
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			[destination]
				x="15"
				y="26"
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		[/attack]
		[random]
			value="25459"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="20501"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22971"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="20524"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="22186"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		sent="yes"
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			description="server"
			message="khiM has logged into the lobby"
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				y="24"
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			[destination]
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				y="26"
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	[command]
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				x="14"
				y="26"
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			[destination]
				x="15"
				y="26"
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		[/attack]
		[random]
			value="4617"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="27509"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22516"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="8895"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="25055"
			[results]
				chance="70"
				damage="5"
				dies="yes"
				hits="yes"
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		[/random]
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	[command]
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			description="server"
			message="Bicep has logged into the lobby"
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				y="23"
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			[destination]
				x="18"
				y="25"
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	[command]
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				x="18"
				y="25"
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			[destination]
				x="19"
				y="25"
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		[random]
			value="21351"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="6992"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3709"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4611"
			[results]
				chance="60"
				damage="8"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="20179"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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	[command]
		sent="yes"
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			message="Vampiric has logged into the lobby"
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				x="15"
				y="24"
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				y="26"
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				x="17"
				y="26"
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			[destination]
				x="17"
				y="27"
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		[random]
			value="16771"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="15907"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="28097"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17038"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
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		[/random]
		[random]
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			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="20993"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
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	[command]
		sent="yes"
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			message="MLW-Lol has logged into the lobby"
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	[command]
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			description="server"
			message="hg has logged into the lobby"
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				y="21"
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	[command]
		[move]
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				x="13"
				y="22"
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			[destination]
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				y="22"
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	[command]
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				x="15"
				y="23"
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			[destination]
				x="14"
				y="30"
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	[command]
		[move]
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				x="12"
				y="22"
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			[destination]
				x="15"
				y="24"
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	[command]
		[move]
			[source]
				x="4"
				y="20"
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			[destination]
				x="12"
				y="22"
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	[command]
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				x="2"
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			[/source]
			[destination]
				x="1"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fallout has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="1"
				y="15"
			[/source]
			[destination]
				x="2"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="18"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="18"
				y="29"
			[/source]
			[destination]
				x="17"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="12769"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14717"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="3557"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25049"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23267"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12389"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ToySoldieR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="33"
				y="19"
			[/source]
			[destination]
				x="37"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="37"
				y="20"
			[/source]
			[destination]
				x="37"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="1917361892"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1893839084"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1969640425"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="198401149"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1761478760"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1802049072"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="IVAN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="21"
			[/source]
			[destination]
				x="37"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="37"
				y="22"
			[/source]
			[destination]
				x="37"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="54548299"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="977536416"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="246799927"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="798516580"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1707128366"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="699067357"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nicolasharmelin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="34"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="32"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="28"
			y="16"
		[/recruit]
		[random]
			value="1188529406"
		[/random]
		[random]
			value="1868325895"
		[/random]
		[random]
			value="447430831"
		[/random]
		[random]
			value="1629728470"
		[/random]
		[random]
			value="1839961452"
		[/random]
		[random]
			value="467606964"
		[/random]
		[random]
			value="1427579575"
		[/random]
		[random]
			value="1642612741"
		[/random]
		[random]
			value="1490055802"
		[/random]
		[random]
			value="1561056547"
		[/random]
		[random]
			value="869670030"
		[/random]
		[random]
			value="770492728"
		[/random]
		[random]
			value="344888086"
		[/random]
		[random]
			value="475698149"
		[/random]
		[random]
			value="2124656109"
		[/random]
		[random]
			value="737141647"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija.ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="34"
			y="23"
		[/recruit]
		[random]
			value="1395447262"
		[/random]
		[random]
			value="613223547"
		[/random]
		[random]
			value="674132476"
		[/random]
		[random]
			value="20802560"
		[/random]
		[random]
			value="1736275106"
		[/random]
		[random]
			value="1567911106"
		[/random]
		[random]
			value="110126205"
		[/random]
		[random]
			value="1907707368"
		[/random]
		[random]
			value="906884266"
		[/random]
		[random]
			value="1312415903"
		[/random]
		[random]
			value="969543384"
		[/random]
		[random]
			value="9741452"
		[/random]
		[random]
			value="515826592"
		[/random]
		[random]
			value="106048805"
		[/random]
		[random]
			value="2098322272"
		[/random]
		[random]
			value="525974470"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija,ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="39"
				y="31"
			[/source]
			[destination]
				x="38"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="1077419179"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1877187392"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="561111875"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="adrian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="a1611 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Delek-Ouzken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="clemensuni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="24"
			[/source]
			[destination]
				x="19"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="26"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="932011274"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1767315987"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1776767624"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="44499035"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Requiemd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="25"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="35850021"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="232788457"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="344350597"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1910813097"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="FrankW has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sombra has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="17"
				y="29"
			[/source]
			[destination]
				x="18"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="26"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="165783112"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="27"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="930420752"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1609319712"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1056916173"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1265913700"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1093772078"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Boucman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="26"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="1993006571"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1050228633"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1112313883"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1898517175"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1637840840"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="16"
				y="29"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="25"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="1645114840"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="891611246"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="226500858"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1280406317"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="319102968"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nikon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="meiikan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pocz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="20"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="7"
			[/source]
			[destination]
				x="6"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="11"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Panther-Baby has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mehos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="12"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="435054308"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1834704506"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1808624944"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1242142604"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1220423970"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="12"
				y="14"
			[/source]
			[destination]
				x="11"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="1202748584"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="507395902"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="690256867"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1525854509"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1703574306"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Feasul has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="13"
				y="16"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="19"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="586353883"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="590012516"
			[results]
				chance="70"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1722483941"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1753249697"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1097530149"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sombra2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="16"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="start has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="24"
			[/source]
			[destination]
				x="10"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="10"
				y="19"
			[/source]
			[destination]
				x="10"
				y="18"
			[/destination]
		[/attack]
		[random]
			value="20584"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11975"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23829"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17573"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6296"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2871"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pokopontsdornetun has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="26"
			[/source]
			[destination]
				x="12"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="12"
				y="20"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="4391"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14297"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1507"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18530"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32161"
			[results]
				chance="70"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19027"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="19205"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4714"
			[results]
				chance="40"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27605"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27876"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9315"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17286"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Xindhus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="25"
			[/source]
			[destination]
				x="11"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Marckraft1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="24"
			[/source]
			[destination]
				x="15"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="15"
				y="26"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="14777"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28875"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5615"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20823"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17240"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Oriohol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ilikemike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="17"
				y="26"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="29816"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30783"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6083"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17833"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29321"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23899"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="30"
			[/source]
			[destination]
				x="16"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="16"
				y="27"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="872"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24594"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26659"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Glutton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="25"
			[/source]
			[destination]
				x="16"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="16"
				y="26"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="25510"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18612"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13327"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25126"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1667"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Thug has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="arbocenc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Killer_Shah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="30"
			[/source]
			[destination]
				x="18"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="27"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="3825"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="25"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="17"
				y="27"
			[/source]
			[destination]
				x="18"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="14892"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="25883"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28847"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23734"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2922"
			[results]
				chance="40"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Gordor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="davidnguyen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="24"
			[/source]
			[destination]
				x="18"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="24"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="6441"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10415"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13573"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12242"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20838"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12077"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="26"
			[/source]
			[destination]
				x="17"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="17"
				y="25"
			[/source]
			[destination]
				x="18"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="4227"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8586"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="720"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1246"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26112"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13408"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="29"
			[/source]
			[destination]
				x="19"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="19"
				y="27"
			[/source]
			[destination]
				x="18"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="22199"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27923"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19277"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18026"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11702"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27723"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="25"
			[/source]
			[destination]
				x="8"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="0"
			x="10"
			y="24"
		[/recruit]
		[random]
			value="899"
		[/random]
		[random]
			value="11569"
		[/random]
		[random]
			value="425"
		[/random]
		[random]
			value="13420"
		[/random]
		[random]
			value="23952"
		[/random]
		[random]
			value="26638"
		[/random]
		[random]
			value="6215"
		[/random]
		[random]
			value="13363"
		[/random]
		[random]
			value="18331"
		[/random]
		[random]
			value="20747"
		[/random]
		[random]
			value="15916"
		[/random]
		[random]
			value="7462"
		[/random]
		[random]
			value="1297"
		[/random]
		[random]
			value="5880"
		[/random]
		[random]
			value="15293"
		[/random]
		[random]
			value="22446"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrysC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="9"
			y="24"
		[/recruit]
		[random]
			value="1794"
		[/random]
		[random]
			value="30801"
		[/random]
		[random]
			value="28034"
		[/random]
		[random]
			value="24318"
		[/random]
		[random]
			value="21007"
		[/random]
		[random]
			value="12865"
		[/random]
		[random]
			value="30122"
		[/random]
		[random]
			value="3815"
		[/random]
		[random]
			value="10870"
		[/random]
		[random]
			value="11493"
		[/random]
		[random]
			value="17774"
		[/random]
		[random]
			value="32449"
		[/random]
		[random]
			value="25261"
		[/random]
		[random]
			value="32043"
		[/random]
		[random]
			value="14622"
		[/random]
		[random]
			value="2165"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="rysiu888 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="0"
			x="9"
			y="25"
		[/recruit]
		[random]
			value="26706"
		[/random]
		[random]
			value="10252"
		[/random]
		[random]
			value="32392"
		[/random]
		[random]
			value="31113"
		[/random]
		[random]
			value="3800"
		[/random]
		[random]
			value="30438"
		[/random]
		[random]
			value="22014"
		[/random]
		[random]
			value="1375"
		[/random]
		[random]
			value="6637"
		[/random]
		[random]
			value="6690"
		[/random]
		[random]
			value="11800"
		[/random]
		[random]
			value="2531"
		[/random]
		[random]
			value="28462"
		[/random]
		[random]
			value="22075"
		[/random]
		[random]
			value="6523"
		[/random]
		[random]
			value="28403"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBrzsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Glutton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tyrion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="26"
			[/source]
			[destination]
				x="14"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="38"
				y="30"
			[/source]
			[destination]
				x="37"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="38"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="38"
				y="30"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="17744"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="24187"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4990"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1100"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13542"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eratosthene2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="38"
				y="31"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="5199"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16209"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19344"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8751"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6753"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Koga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="40"
				y="31"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="2425"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18894"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9911"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fingolfin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="37"
				y="30"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="37"
				y="26"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="22"
			[/source]
			[destination]
				x="13"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="22603"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8010"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11533"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21078"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24176"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="cornel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="c4rLOs9 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="13"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="20"
			[/source]
			[destination]
				x="12"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="6412"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Marcel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SeoNN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="cavaliers has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="vampek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="26"
			[/source]
			[destination]
				x="23"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="26"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="640081551"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="78649814"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="135701711"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1177204705"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2143912697"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="25"
			[/source]
			[destination]
				x="17"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="1483890238"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="456190941"
			[results]
				chance="70"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mclovin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mauro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tank1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="25"
			[/source]
			[destination]
				x="25"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="26"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="34"
				y="19"
			[/source]
			[destination]
				x="38"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="38"
				y="20"
			[/source]
			[destination]
				x="37"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="182751370"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="126954890"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="235165122"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1991931197"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1174938912"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="672066859"
			[results]
				chance="70"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="213857938"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eratosthene3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="21"
			[/source]
			[destination]
				x="36"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="36"
				y="21"
			[/source]
			[destination]
				x="37"
				y="21"
			[/destination]
		[/attack]
		[random]
			value="593562175"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="253536681"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1897052219"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="739197697"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="285762434"
			[results]
				chance="50"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="20"
			[/source]
			[destination]
				x="37"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="22"
			[/source]
			[destination]
				x="37"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="24"
			[/source]
			[destination]
				x="33"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Vacatola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="18"
			[/source]
			[destination]
				x="10"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gservin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="18"
			[/source]
			[destination]
				x="14"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ballerservice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Lacenaire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="waaaN_bR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Syl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="The_DarkSyde has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Valter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ants has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="dax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zorich has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MLW-Emppty has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="24"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="26"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="18"
			[/source]
			[destination]
				x="21"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jackryan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="17"
				y="27"
			[/source]
			[destination]
				x="18"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="30404"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="deejaculation has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Threehands has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="27"
			[/source]
			[destination]
				x="19"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="27"
			[/source]
			[destination]
				x="22"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="24"
			[/source]
			[destination]
				x="22"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="23"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="32355"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26339"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32159"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32002"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18485"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="26"
			[/source]
			[destination]
				x="15"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="26"
			[/source]
			[destination]
				x="21"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="C18Terrormachine has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="26"
			[/source]
			[destination]
				x="20"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="24"
			[/source]
			[destination]
				x="16"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="marky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="24"
			[/source]
			[destination]
				x="15"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="25"
			[/source]
			[destination]
				x="14"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Minotaurius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kogant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="25"
			[/source]
			[destination]
				x="17"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="11"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="19"
			[/source]
			[destination]
				x="10"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="20"
			[/source]
			[destination]
				x="9"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gjiorkvak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="20"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="21"
			[/source]
			[destination]
				x="11"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="20"
			[/source]
			[destination]
				x="7"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="6"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="17056"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32411"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6701"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30431"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22283"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SeoNN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sombraa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="19"
			[/source]
			[destination]
				x="11"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="11"
				y="12"
			[/source]
			[destination]
				x="10"
				y="12"
			[/destination]
		[/attack]
		[random]
			value="18014"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13084"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8830"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29992"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="28"
			[/source]
			[destination]
				x="18"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="19824"
		[/random]
		[random]
			value="24384"
		[/random]
		[random]
			value="6455"
		[/random]
		[random]
			value="19659"
		[/random]
		[random]
			value="16025"
		[/random]
		[random]
			value="28865"
		[/random]
		[random]
			value="31745"
		[/random]
		[random]
			value="3022"
		[/random]
		[random]
			value="17323"
		[/random]
		[random]
			value="12917"
		[/random]
		[random]
			value="32357"
		[/random]
		[random]
			value="32599"
		[/random]
		[random]
			value="1328"
		[/random]
		[random]
			value="29901"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="2363"
		[/random]
		[random]
			value="3893"
		[/random]
		[random]
			value="30216"
		[/random]
		[random]
			value="27710"
		[/random]
		[random]
			value="2752"
		[/random]
		[random]
			value="26683"
		[/random]
		[random]
			value="12146"
		[/random]
		[random]
			value="23240"
		[/random]
		[random]
			value="13829"
		[/random]
		[random]
			value="11260"
		[/random]
		[random]
			value="5315"
		[/random]
		[random]
			value="5471"
		[/random]
		[random]
			value="20963"
		[/random]
		[random]
			value="21434"
		[/random]
		[random]
			value="4285"
		[/random]
		[random]
			value="6154"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrzsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="3154"
		[/random]
		[random]
			value="4059"
		[/random]
		[random]
			value="10977"
		[/random]
		[random]
			value="27550"
		[/random]
		[random]
			value="11246"
		[/random]
		[random]
			value="31638"
		[/random]
		[random]
			value="21064"
		[/random]
		[random]
			value="22242"
		[/random]
		[random]
			value="25077"
		[/random]
		[random]
			value="7500"
		[/random]
		[random]
			value="8198"
		[/random]
		[random]
			value="23111"
		[/random]
		[random]
			value="552"
		[/random]
		[random]
			value="27849"
		[/random]
		[random]
			value="5000"
		[/random]
		[random]
			value="788"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="loh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="12203"
		[/random]
		[random]
			value="3991"
		[/random]
		[random]
			value="12344"
		[/random]
		[random]
			value="2133"
		[/random]
		[random]
			value="8301"
		[/random]
		[random]
			value="19341"
		[/random]
		[random]
			value="12773"
		[/random]
		[random]
			value="16866"
		[/random]
		[random]
			value="6732"
		[/random]
		[random]
			value="17312"
		[/random]
		[random]
			value="3292"
		[/random]
		[random]
			value="2733"
		[/random]
		[random]
			value="18712"
		[/random]
		[random]
			value="22768"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Killer_Shah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="BEZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="27"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="24"
			[/source]
			[destination]
				x="23"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="16811"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2847"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7376"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10551"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="NICE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Golden_Force has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="38"
				y="30"
			[/source]
			[destination]
				x="36"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Demithy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="36"
				y="29"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="40"
				y="31"
			[/source]
			[destination]
				x="38"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="38"
				y="28"
			[/source]
			[destination]
				x="37"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gjiorkvak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="arbocenc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="22"
			[/source]
			[destination]
				x="29"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DemonEyes-KYO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="irmaoverdade has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Wolfman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TheLastStand has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="austonst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="abuberer1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hdaviddaniel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Eraldrim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="28"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="23"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="17"
			[/source]
			[destination]
				x="26"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="33"
				y="25"
			[/source]
			[destination]
				x="32"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="36"
				y="21"
			[/source]
			[destination]
				x="30"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="38"
				y="20"
			[/source]
			[destination]
				x="32"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="12"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="14"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Requiem has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kogant has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TheDarkBlueRose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="uio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pwnage_girl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="14"
			[/source]
			[destination]
				x="4"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Blood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="governor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sundancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="39"
				y="31"
			[/source]
			[destination]
				x="35"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="38"
				y="31"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="debutanta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="30"
			[/source]
			[destination]
				x="26"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="22"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="32"
			[/source]
			[destination]
				x="20"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Blood has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="19"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="18"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="4"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="13132"
		[/random]
		[random]
			value="19954"
		[/random]
		[random]
			value="8477"
		[/random]
		[random]
			value="23224"
		[/random]
		[random]
			value="32580"
		[/random]
		[random]
			value="7540"
		[/random]
		[random]
			value="24476"
		[/random]
		[random]
			value="17000"
		[/random]
		[random]
			value="24551"
		[/random]
		[random]
			value="12469"
		[/random]
		[random]
			value="4510"
		[/random]
		[random]
			value="18269"
		[/random]
		[random]
			value="25952"
		[/random]
		[random]
			value="13187"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tig-r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="21024"
		[/random]
		[random]
			value="6067"
		[/random]
		[random]
			value="24710"
		[/random]
		[random]
			value="6235"
		[/random]
		[random]
			value="23839"
		[/random]
		[random]
			value="8315"
		[/random]
		[random]
			value="24095"
		[/random]
		[random]
			value="6136"
		[/random]
		[random]
			value="13397"
		[/random]
		[random]
			value="23286"
		[/random]
		[random]
			value="10135"
		[/random]
		[random]
			value="9493"
		[/random]
		[random]
			value="21412"
		[/random]
		[random]
			value="8016"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="4"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="254"
		[/random]
		[random]
			value="30970"
		[/random]
		[random]
			value="20123"
		[/random]
		[random]
			value="17834"
		[/random]
		[random]
			value="9879"
		[/random]
		[random]
			value="26552"
		[/random]
		[random]
			value="5644"
		[/random]
		[random]
			value="7581"
		[/random]
		[random]
			value="22576"
		[/random]
		[random]
			value="22994"
		[/random]
		[random]
			value="4431"
		[/random]
		[random]
			value="1115"
		[/random]
		[random]
			value="12957"
		[/random]
		[random]
			value="21980"
			[results]
				checksum="QWRN-0aflE1c,sG5n50.30c.>8d96.d4l.8>h1P<1dij4>9,6l24-b+j9ej,81a,3a+7+ni5l2j.Tmd7namaU>.0Wnfao0<Rb92SZXX+58ndpnyi.w-ckf9z3GDXBPdq"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="12186"
		[/random]
		[random]
			value="18466"
		[/random]
		[random]
			value="17063"
		[/random]
		[random]
			value="11697"
		[/random]
		[random]
			value="10230"
		[/random]
		[random]
			value="25960"
		[/random]
		[random]
			value="19712"
		[/random]
		[random]
			value="2148"
		[/random]
		[random]
			value="18913"
		[/random]
		[random]
			value="3038"
		[/random]
		[random]
			value="20030"
		[/random]
		[random]
			value="23306"
		[/random]
		[random]
			value="12816"
		[/random]
		[random]
			value="2352"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Xamurai has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="31"
			[/source]
			[destination]
				x="13"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="claire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Giombelli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="29"
			[/source]
			[destination]
				x="22"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="29"
			[/source]
			[destination]
				x="21"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Valter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="27"
			[/source]
			[destination]
				x="20"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="27"
			[/source]
			[destination]
				x="19"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gjiorkvak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="18"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="16"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="12"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="23"
			[/source]
			[destination]
				x="15"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="24"
			[/source]
			[destination]
				x="9"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="25"
			[/source]
			[destination]
				x="10"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="24"
			[/source]
			[destination]
				x="10"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="NICE has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="joueur213 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="2"
				y="17"
			[/source]
			[destination]
				x="1"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="7"
				y="15"
			[/source]
			[destination]
				x="2"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Araja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="16"
			[/source]
			[destination]
				x="7"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="16"
			[/source]
			[destination]
				x="13"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/attack]
		[random]
			value="28707"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4766"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1922"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TheLastStand has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="14"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="14"
			[/source]
			[destination]
				x="11"
				y="10"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jogador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="12"
			[/source]
			[destination]
				x="17"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MLW-Gotic_Princess has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="DemonEyes-KYO has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Onkh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SmozesObs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="17"
			[/source]
			[destination]
				x="28"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="29"
			y="17"
		[/recruit]
		[random]
			value="181517444"
		[/random]
		[random]
			value="1336902568"
		[/random]
		[random]
			value="200061815"
		[/random]
		[random]
			value="1627017150"
		[/random]
		[random]
			value="1367962799"
		[/random]
		[random]
			value="390838011"
		[/random]
		[random]
			value="1809458351"
		[/random]
		[random]
			value="1050580090"
		[/random]
		[random]
			value="489026996"
		[/random]
		[random]
			value="656804703"
		[/random]
		[random]
			value="850697741"
		[/random]
		[random]
			value="1878294908"
		[/random]
		[random]
			value="492907856"
		[/random]
		[random]
			value="1457909313"
		[/random]
		[random]
			value="293411321"
		[/random]
		[random]
			value="741618535"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c4dkgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="30"
			y="22"
		[/recruit]
		[random]
			value="1227091039"
		[/random]
		[random]
			value="1433630332"
		[/random]
		[random]
			value="258470584"
		[/random]
		[random]
			value="1903171054"
		[/random]
		[random]
			value="1974466160"
		[/random]
		[random]
			value="1935437676"
		[/random]
		[random]
			value="966219423"
		[/random]
		[random]
			value="2125987394"
		[/random]
		[random]
			value="1637212172"
		[/random]
		[random]
			value="917005793"
		[/random]
		[random]
			value="1773712079"
		[/random]
		[random]
			value="1558407746"
		[/random]
		[random]
			value="1448428210"
		[/random]
		[random]
			value="2005786725"
		[/random]
		[random]
			value="59196469"
		[/random]
		[random]
			value="630125922"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c48kgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="30"
			y="22"
		[/recruit]
		[random]
			value="220798116"
		[/random]
		[random]
			value="102193596"
		[/random]
		[random]
			value="1728334019"
		[/random]
		[random]
			value="1246048011"
		[/random]
		[random]
			value="68395333"
		[/random]
		[random]
			value="616610586"
		[/random]
		[random]
			value="1765522127"
		[/random]
		[random]
			value="1348837890"
		[/random]
		[random]
			value="1081039498"
		[/random]
		[random]
			value="1319189266"
		[/random]
		[random]
			value="992822034"
		[/random]
		[random]
			value="411988248"
		[/random]
		[random]
			value="799206208"
		[/random]
		[random]
			value="1896009518"
		[/random]
		[random]
			value="1869614840"
		[/random]
		[random]
			value="635892976"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c4bkgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="KalenZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="30"
			y="21"
		[/recruit]
		[random]
			value="1158800870"
		[/random]
		[random]
			value="437027447"
		[/random]
		[random]
			value="726228989"
		[/random]
		[random]
			value="1581052222"
		[/random]
		[random]
			value="1929530823"
		[/random]
		[random]
			value="473988814"
		[/random]
		[random]
			value="1313150175"
		[/random]
		[random]
			value="425551006"
		[/random]
		[random]
			value="1115213332"
		[/random]
		[random]
			value="153199908"
		[/random]
		[random]
			value="2145444650"
		[/random]
		[random]
			value="90315773"
		[/random]
		[random]
			value="1813742029"
		[/random]
		[random]
			value="31912238"
		[/random]
		[random]
			value="1625555963"
		[/random]
		[random]
			value="432113007"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c4bkgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="30"
			y="22"
		[/recruit]
		[random]
			value="900471365"
		[/random]
		[random]
			value="904971146"
		[/random]
		[random]
			value="1370862768"
		[/random]
		[random]
			value="1885976760"
		[/random]
		[random]
			value="752775600"
		[/random]
		[random]
			value="1073344723"
		[/random]
		[random]
			value="842124661"
		[/random]
		[random]
			value="1671943697"
		[/random]
		[random]
			value="534194484"
		[/random]
		[random]
			value="1725048128"
		[/random]
		[random]
			value="1854652796"
		[/random]
		[random]
			value="424406167"
		[/random]
		[random]
			value="1201257082"
		[/random]
		[random]
			value="1034011727"
		[/random]
		[random]
			value="1197424165"
		[/random]
		[random]
			value="1038685118"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c4dkgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="souille has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="18"
			[/source]
			[destination]
				x="30"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="20"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="24"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="469303308"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="235390694"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="634827545"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1765269810"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="19"
			[/source]
			[destination]
				x="24"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="24"
				y="23"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1142551797"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1694949091"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1550875264"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1580777848"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Cirval has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="23"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="23"
				y="25"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="805075299"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="82755198"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="358394046"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="493600921"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="22"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Checkmaker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="23"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1579773431"
			[results]
				chance="40"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="21"
			[/source]
			[destination]
				x="27"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="McLovin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="greenispeople has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bjourne has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="subLime has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Noumea has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="32"
				y="22"
			[/source]
			[destination]
				x="26"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="21"
			[/source]
			[destination]
				x="25"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="26"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="8"
				y="7"
			[/source]
			[destination]
				x="10"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="10"
				y="6"
			[/source]
			[destination]
				x="14"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Prince_of_Darkness has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="20"
			[/source]
			[destination]
				x="1"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="1"
				y="25"
			[/source]
			[destination]
				x="1"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="965279281"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1785117995"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1632312143"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jeznet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="john has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ilikemike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Winderly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="10"
			[/source]
			[destination]
				x="8"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="12"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="6"
			[/source]
			[destination]
				x="21"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="12"
			[/source]
			[destination]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
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	[command]
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	[command]
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	[command]
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				x="14"
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			[destination]
				x="20"
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		[random]
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				chance="60"
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				chance="40"
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				dies="no"
				hits="yes"
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		[random]
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				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[random]
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			[results]
				chance="40"
				damage="0"
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				hits="no"
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		[random]
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				chance="60"
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				hits="yes"
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		[random]
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				chance="40"
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		[random]
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				chance="60"
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		[random]
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				chance="40"
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				hits="no"
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				chance="60"
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		[random]
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			[results]
				chance="40"
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				hits="no"
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value="1472109560"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="227024629"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="886945915"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="titi99 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="souille has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="crypta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="lozz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="25"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="16"
			[/source]
			[destination]
				x="30"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="josia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mapfre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="17"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="18"
			[/source]
			[destination]
				x="21"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="15"
			[/source]
			[destination]
				x="19"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="bredouille has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="29"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tig-r has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mehos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hool has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="souille has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Andre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Swart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="John has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="walard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="28"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="18"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="27"
			y="18"
		[/recruit]
		[random]
			value="337134095"
		[/random]
		[random]
			value="1150873879"
		[/random]
		[random]
			value="352075824"
		[/random]
		[random]
			value="1020926483"
		[/random]
		[random]
			value="317060251"
		[/random]
		[random]
			value="924710350"
		[/random]
		[random]
			value="267699111"
		[/random]
		[random]
			value="240718112"
		[/random]
		[random]
			value="2037601083"
		[/random]
		[random]
			value="39683272"
		[/random]
		[random]
			value="1236821934"
		[/random]
		[random]
			value="1772025425"
		[/random]
		[random]
			value="1128101379"
		[/random]
		[random]
			value="2014241137"
		[/random]
		[random]
			value="418578251"
		[/random]
		[random]
			value="2035720632"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija1ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="26"
			y="23"
		[/recruit]
		[random]
			value="199030735"
		[/random]
		[random]
			value="1477524766"
		[/random]
		[random]
			value="1405331901"
		[/random]
		[random]
			value="1388110401"
		[/random]
		[random]
			value="1856652246"
		[/random]
		[random]
			value="1816907612"
		[/random]
		[random]
			value="1696258191"
		[/random]
		[random]
			value="1166002212"
		[/random]
		[random]
			value="1210898209"
		[/random]
		[random]
			value="2011159691"
		[/random]
		[random]
			value="168322857"
		[/random]
		[random]
			value="766294500"
		[/random]
		[random]
			value="652230441"
		[/random]
		[random]
			value="1280487599"
		[/random]
		[random]
			value="1221449806"
		[/random]
		[random]
			value="1110707769"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija1ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="0"
			x="26"
			y="23"
		[/recruit]
		[random]
			value="711248076"
		[/random]
		[random]
			value="1052434130"
		[/random]
		[random]
			value="1585106218"
		[/random]
		[random]
			value="1345564891"
		[/random]
		[random]
			value="1906320127"
		[/random]
		[random]
			value="1213844896"
		[/random]
		[random]
			value="2144004219"
		[/random]
		[random]
			value="1650795720"
		[/random]
		[random]
			value="1582430447"
		[/random]
		[random]
			value="1471038281"
		[/random]
		[random]
			value="1908644503"
		[/random]
		[random]
			value="1624926682"
		[/random]
		[random]
			value="593205475"
		[/random]
		[random]
			value="1385328951"
		[/random]
		[random]
			value="205978683"
		[/random]
		[random]
			value="140086217"
			[results]
				checksum="rLt3fQvYi-CcYM36,7g>gZebHb13X<k7e48cmffz4hjJ8b8-iefbc0<Wdd7<ca8a<jb-9>6up6Zb11ija4ZeHl2c8LoW344ygXfdk5k4NH+l7hl<64,YAdqkfeef3190"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="26"
			y="23"
		[/recruit]
		[random]
			value="1683801570"
		[/random]
		[random]
			value="113486824"
		[/random]
		[random]
			value="407572432"
		[/random]
		[random]
			value="1744514341"
		[/random]
		[random]
			value="458296696"
		[/random]
		[random]
			value="1716211530"
		[/random]
		[random]
			value="1514321853"
		[/random]
		[random]
			value="1378682774"
		[/random]
		[random]
			value="172831488"
		[/random]
		[random]
			value="1380928072"
		[/random]
		[random]
			value="1402332975"
		[/random]
		[random]
			value="377285000"
		[/random]
		[random]
			value="1657269056"
		[/random]
		[random]
			value="858122602"
		[/random]
		[random]
			value="2113882209"
		[/random]
		[random]
			value="48830695"
			[results]
				checksum="M-sB,yBNR3qJDFRJ.57.9MW7lvToC80MDPSzRUlWfTtUwDRLHUCTeBK+ZJ39dtb+Q+oqg.C9Ha0d<,ef740G42++b00XYpk-LY0l2.exd6dtYh1g9h4eWH0L+Y>e.+60"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="betmen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="1"
				y="25"
			[/source]
			[destination]
				x="1"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="5"
			[/source]
			[destination]
				x="21"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="21"
				y="2"
			[/source]
			[destination]
				x="20"
				y="2"
			[/destination]
		[/attack]
		[random]
			value="12936"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18538"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1820"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="uxo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="12"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eratosthene has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="1"
				y="9"
			[/source]
			[destination]
				x="4"
				y="1"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="7"
			[/source]
			[destination]
				x="11"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="7"
			[/source]
			[destination]
				x="15"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="9"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="23"
			[/source]
			[destination]
				x="2"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="_beast_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="derGunt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="26"
			[/source]
			[destination]
				x="6"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="25"
			[/source]
			[destination]
				x="6"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Harald has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="31"
			[/source]
			[destination]
				x="5"
				y="38"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="npc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="22"
			[/source]
			[destination]
				x="11"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Williams has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="30"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="26"
				y="28"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="5161"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12381"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30679"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3549"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="melmothX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Tonysrl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="29"
			[/source]
			[destination]
				x="24"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="15606"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="21983"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16869"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="896"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14471"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1238"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11324"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="abbykisling has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dario has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="31"
			[/source]
			[destination]
				x="25"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="25"
				y="29"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="24734"
			[results]
				chance="70"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tukal2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="27"
			[/source]
			[destination]
				x="21"
				y="24"
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	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="22"
				y="23"
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		[random]
			value="32026"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="67"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1119"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18480"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="14192"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11280"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
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	[command]
		[move]
			[source]
				x="17"
				y="27"
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			[destination]
				x="22"
				y="25"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="npc has logged into the lobby"
		[/speak]
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	[command]
		[move]
			[source]
				x="18"
				y="28"
			[/source]
			[destination]
				x="22"
				y="26"
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	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="22"
				y="26"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="16698"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30858"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5982"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="11567"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24909"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="29215"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="28"
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			[destination]
				x="20"
				y="24"
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	[command]
		[move]
			[source]
				x="19"
				y="28"
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			[destination]
				x="21"
				y="27"
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	[command]
		[move]
			[source]
				x="19"
				y="31"
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			[destination]
				x="20"
				y="28"
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	[command]
		[move]
			[source]
				x="18"
				y="30"
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			[destination]
				x="21"
				y="29"
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	[command]
		[move]
			[source]
				x="20"
				y="31"
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			[destination]
				x="20"
				y="29"
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	[command]
		[recruit]
			value="0"
			x="20"
			y="31"
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		[random]
			value="23961"
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		[random]
			value="2707"
		[/random]
		[random]
			value="13961"
		[/random]
		[random]
			value="16105"
		[/random]
		[random]
			value="21042"
		[/random]
		[random]
			value="24462"
		[/random]
		[random]
			value="15491"
		[/random]
		[random]
			value="18036"
		[/random]
		[random]
			value="30310"
		[/random]
		[random]
			value="11441"
		[/random]
		[random]
			value="26910"
		[/random]
		[random]
			value="16606"
		[/random]
		[random]
			value="20923"
		[/random]
		[random]
			value="22843"
		[/random]
		[random]
			value="19752"
		[/random]
		[random]
			value="26634"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="17"
			y="31"
		[/recruit]
		[random]
			value="381"
		[/random]
		[random]
			value="15897"
		[/random]
		[random]
			value="1674"
		[/random]
		[random]
			value="30364"
		[/random]
		[random]
			value="15781"
		[/random]
		[random]
			value="2176"
		[/random]
		[random]
			value="22265"
		[/random]
		[random]
			value="29085"
		[/random]
		[random]
			value="5622"
		[/random]
		[random]
			value="30929"
		[/random]
		[random]
			value="6782"
		[/random]
		[random]
			value="26857"
		[/random]
		[random]
			value="27839"
		[/random]
		[random]
			value="14254"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="12310"
		[/random]
		[random]
			value="25035"
		[/random]
		[random]
			value="7934"
		[/random]
		[random]
			value="27810"
		[/random]
		[random]
			value="16240"
		[/random]
		[random]
			value="29059"
		[/random]
		[random]
			value="708"
		[/random]
		[random]
			value="9157"
		[/random]
		[random]
			value="8420"
		[/random]
		[random]
			value="11731"
		[/random]
		[random]
			value="19474"
		[/random]
		[random]
			value="27744"
		[/random]
		[random]
			value="31689"
		[/random]
		[random]
			value="6210"
		[/random]
		[random]
			value="20388"
		[/random]
		[random]
			value="31816"
			[results]
				checksum="eprQRvJ4t<VH7nondzcggN1-M,DoGWHvXh2wxdL4.p<b4B69R<2pVpvaPAFQADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazAJv"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="6"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="18741"
		[/random]
		[random]
			value="17995"
		[/random]
		[random]
			value="18324"
		[/random]
		[random]
			value="32651"
		[/random]
		[random]
			value="29670"
		[/random]
		[random]
			value="4869"
		[/random]
		[random]
			value="3651"
		[/random]
		[random]
			value="27432"
		[/random]
		[random]
			value="8013"
		[/random]
		[random]
			value="15949"
		[/random]
		[random]
			value="6966"
		[/random]
		[random]
			value="21043"
		[/random]
		[random]
			value="4548"
		[/random]
		[random]
			value="31845"
			[results]
				checksum="KBQxBsGbX4MB9sFV>-0ddj+0kaen8+04-M,hj5j05ga5baoZ2f7.e8+++,d9>,eD4<m.2c,cKccq7X6N85jb7<>iF7nhckwf5-jablDRshpRDj<9blW31e9g21EQ1fe,"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="30"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="30"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Skatlan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="39"
				y="31"
			[/source]
			[destination]
				x="37"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="35"
				y="28"
			[/source]
			[destination]
				x="39"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="orion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MikeCZ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Gimli has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="28"
			[/source]
			[destination]
				x="17"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="23"
			[/source]
			[destination]
				x="17"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="orion has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="27"
			[/source]
			[destination]
				x="24"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="1920814780"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1124129628"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="348905893"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="193517446"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1147788523"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="598065227"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="755539418"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Miaw has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="27"
			[/source]
			[destination]
				x="25"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="25"
				y="28"
			[/source]
			[destination]
				x="25"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="742864088"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7500689"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="esteban has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
			weapon="1"
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="22"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="1070525371"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="934334737"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="249131768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1414790839"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="414410353"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="367611740"
			[results]
				chance="60"
				damage="7"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Marfisa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="25"
			[/source]
			[destination]
				x="24"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="25"
				y="29"
			[/destination]
		[/attack]
		[random]
			value="22185834"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="923085449"
			[results]
				chance="60"
				damage="10"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1174705013"
			[results]
				chance="60"
				damage="10"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="26"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="26"
				y="27"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="2136874817"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1293409192"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1922416712"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="694266678"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="joueur has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="26"
			[/source]
			[destination]
				x="27"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="27"
				y="28"
			[/source]
			[destination]
				x="26"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="82778321"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="330923474"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1614481003"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Aereheart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Elensefar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="18"
			[/source]
			[destination]
				x="26"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
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			[destination]
				x="28"
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	[command]
		sent="yes"
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				x="29"
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				x="27"
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	[command]
		sent="yes"
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			[source]
				x="27"
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			[destination]
				x="25"
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	[command]
		sent="yes"
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			[source]
				x="29"
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			[destination]
				x="22"
				y="2"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
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			[source]
				x="22"
				y="2"
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			[destination]
				x="21"
				y="2"
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		[random]
			value="1301632231"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1916437344"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1724748166"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="1734790952"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1227232770"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="1843904348"
			[results]
				chance="70"
				damage="3"
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	[command]
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				x="30"
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				x="23"
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	[command]
		sent="yes"
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			[source]
				x="28"
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			[destination]
				x="22"
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	[command]
		sent="yes"
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			[source]
				x="1"
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				x="4"
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	[command]
		sent="yes"
		[attack]
			defender_weapon="0"
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			[source]
				x="4"
				y="37"
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			[destination]
				x="5"
				y="38"
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		[random]
			value="1795741550"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="128549095"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[/random]
		[random]
			value="2130177732"
			[results]
				chance="40"
				damage="9"
				dies="no"
				hits="yes"
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		[/random]
		[random]
			value="1384347585"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
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		[random]
			value="234810930"
			[results]
				chance="40"
				damage="9"
				dies="yes"
				hits="yes"
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="kogant has logged into the lobby"
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	[command]
		sent="yes"
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			[source]
				x="21"
				y="12"
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			[destination]
				x="21"
				y="4"
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	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="14"
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			[destination]
				x="19"
				y="5"
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	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="28"
			y="16"
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		[random]
			value="378090653"
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		[random]
			value="165493498"
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		[random]
			value="457898021"
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		[random]
			value="1458131746"
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		[random]
			value="1884359105"
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		[random]
			value="1482135426"
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		[random]
			value="1587283229"
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		[random]
			value="1427366769"
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		[random]
			value="213465946"
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		[random]
			value="1424463932"
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		[random]
			value="817608368"
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		[random]
			value="1943467470"
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		[random]
			value="631497420"
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		[random]
			value="712954466"
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		[random]
			value="1814443449"
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		[random]
			value="1083259943"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c47kgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
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	[command]
		sent="yes"
		[speak]
			description="server"
			message="Miaw has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hosenbisla has logged into the lobby"
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fickpflaume has logged into the lobby"
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	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="23"
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			[destination]
				x="28"
				y="24"
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	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
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	[command]
		sent="yes"
		[end_turn]
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	[command]
		[move]
			[source]
				x="2"
				y="27"
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			[destination]
				x="4"
				y="23"
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	[command]
		[move]
			[source]
				x="6"
				y="30"
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			[destination]
				x="5"
				y="33"
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		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="5"
				y="33"
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			[destination]
				x="4"
				y="34"
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	[command]
		[move]
			[source]
				x="6"
				y="31"
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			[destination]
				x="3"
				y="35"
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	[command]
		[move]
			[source]
				x="17"
				y="31"
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			[destination]
				x="13"
				y="35"
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	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="orion has logged into the lobby"
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	[command]
		[move]
			[source]
				x="17"
				y="27"
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			[destination]
				x="23"
				y="29"
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	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="23"
				y="29"
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			[destination]
				x="24"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="25351"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="4543"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7918"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18263"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18408"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kogant1 has logged into the lobby"
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	[command]
		[move]
			[source]
				x="20"
				y="29"
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			[destination]
				x="23"
				y="28"
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	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="23"
				y="28"
			[/source]
			[destination]
				x="24"
				y="28"
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		[/attack]
		[random]
			value="6361"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="12492"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32561"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="6226"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22106"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="27"
			[/source]
			[destination]
				x="24"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="28"
			[/source]
			[destination]
				x="22"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="22"
				y="27"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="32162"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16358"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="8509"
			[results]
				chance="70"
				damage="11"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="29"
			[/source]
			[destination]
				x="23"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="501"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19288"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28255"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="20852"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28574"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10429"
			[results]
				chance="40"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="30"
			[/source]
			[destination]
				x="25"
				y="30"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="30"
			[/source]
			[destination]
				x="22"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="27"
			[/source]
			[destination]
				x="24"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="25"
			[/source]
			[destination]
				x="26"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="24"
			[/source]
			[destination]
				x="22"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="26"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="24"
			[/source]
			[destination]
				x="24"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="26"
			[/source]
			[destination]
				x="24"
				y="27"
			[/destination]
		[/attack]
		[random]
			value="13923"
			[results]
				chance="60"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="23"
			[/source]
			[destination]
				x="22"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="15"
				y="24"
			[/source]
			[destination]
				x="19"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="eoino has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="22"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="93tomi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="21"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="21"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="27"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="13731"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30185"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21161"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7074"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15053"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8204"
			[results]
				chance="40"
				damage="8"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="28"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="28"
				y="25"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="22635"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="32717"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23915"
			[results]
				chance="70"
				damage="11"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10773"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6760"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="34"
				y="27"
			[/source]
			[destination]
				x="29"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="29"
				y="25"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="698"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="16744"
			[results]
				chance="50"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8211"
			[results]
				chance="60"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="39"
				y="24"
			[/source]
			[destination]
				x="39"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="2"
			[/source]
			[destination]
				x="17"
				y="1"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Blargh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Delek-Ouzken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="1"
			[/source]
			[destination]
				x="10"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="11"
			[/source]
			[destination]
				x="12"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="11"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="11"
				y="19"
			[/source]
			[destination]
				x="14"
				y="15"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="marcoarsilva has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="0"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="24247"
		[/random]
		[random]
			value="12050"
		[/random]
		[random]
			value="8687"
		[/random]
		[random]
			value="16570"
		[/random]
		[random]
			value="21665"
		[/random]
		[random]
			value="1221"
		[/random]
		[random]
			value="15037"
		[/random]
		[random]
			value="26590"
		[/random]
		[random]
			value="19668"
		[/random]
		[random]
			value="3222"
		[/random]
		[random]
			value="9809"
		[/random]
		[random]
			value="8008"
		[/random]
		[random]
			value="11868"
		[/random]
		[random]
			value="28139"
		[/random]
		[random]
			value="6347"
		[/random]
		[random]
			value="2993"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBrzsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="5501"
		[/random]
		[random]
			value="18169"
		[/random]
		[random]
			value="3483"
		[/random]
		[random]
			value="27497"
		[/random]
		[random]
			value="13330"
		[/random]
		[random]
			value="3660"
		[/random]
		[random]
			value="5040"
		[/random]
		[random]
			value="30010"
		[/random]
		[random]
			value="12709"
		[/random]
		[random]
			value="30396"
		[/random]
		[random]
			value="8228"
		[/random]
		[random]
			value="17106"
		[/random]
		[random]
			value="9026"
		[/random]
		[random]
			value="30966"
		[/random]
		[random]
			value="24960"
		[/random]
		[random]
			value="16100"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="0"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="5319"
		[/random]
		[random]
			value="796"
		[/random]
		[random]
			value="23104"
		[/random]
		[random]
			value="13596"
		[/random]
		[random]
			value="28569"
		[/random]
		[random]
			value="23327"
		[/random]
		[random]
			value="4875"
		[/random]
		[random]
			value="22915"
		[/random]
		[random]
			value="25170"
		[/random]
		[random]
			value="32363"
		[/random]
		[random]
			value="25859"
		[/random]
		[random]
			value="9543"
		[/random]
		[random]
			value="23110"
		[/random]
		[random]
			value="9235"
		[/random]
		[random]
			value="28096"
		[/random]
		[random]
			value="14125"
			[results]
				checksum="8X.sPOGIPQDQLabSc4,zcc2F6YS3EFTiJsabhCt.E6>10<hz+iS,.GTMCbIKCvADKqtoEHIzsHBqDsC>LqP<KteFMmSGQmZBxCERvsHoTTPRzBzP<VKIvH<VOJBssazA"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Chains has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="5"
			x="19"
			y="32"
		[/recruit]
		[random]
			value="7203"
		[/random]
		[random]
			value="29790"
		[/random]
		[random]
			value="11836"
		[/random]
		[random]
			value="2208"
		[/random]
		[random]
			value="12903"
		[/random]
		[random]
			value="22382"
		[/random]
		[random]
			value="22967"
		[/random]
		[random]
			value="13682"
		[/random]
		[random]
			value="5741"
		[/random]
		[random]
			value="806"
		[/random]
		[random]
			value="2417"
		[/random]
		[random]
			value="24281"
		[/random]
		[random]
			value="31927"
		[/random]
		[random]
			value="1037"
		[/random]
		[random]
			value="22954"
		[/random]
		[random]
			value="10923"
			[results]
				checksum="Xl1kXg-JepRj5ox>Xgb,.,EAM658egu>yIGEPuzuMxsMypIpJHSDNMuBOw+wCREpMKJQJRtFS6uqMmPTjpiPJBVUKtlHcoOnJRvHAPE-6SNuCDxKHHSoLne31Rz,FvyO"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="37"
				y="28"
			[/source]
			[destination]
				x="33"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pocz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="4"
				y="37"
			[/source]
			[destination]
				x="6"
				y="38"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="6"
				y="38"
			[/source]
			[destination]
				x="7"
				y="41"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Newfag has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="17"
			[/source]
			[destination]
				x="37"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rampager has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="nbn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mercantor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="2"
			[/source]
			[destination]
				x="21"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="3"
			[/source]
			[destination]
				x="19"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="8"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="1233587356"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1854889434"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1125238048"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="4"
			[/source]
			[destination]
				x="18"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="1107384576"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="763861434"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="449029551"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="5"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="17"
				y="9"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="1389549567"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1277582519"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1577759873"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="4"
			[/source]
			[destination]
				x="19"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="18"
				y="8"
			[/destination]
		[/attack]
		[random]
			value="959676435"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="132270314"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="544175079"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gevorg has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="28"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="montoto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Leisure_Suit_Larry has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="28"
			[/source]
			[destination]
				x="30"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1336065484"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="523027525"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="725675344"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="842178487"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="28"
			[/source]
			[destination]
				x="30"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="25"
			[/source]
			[destination]
				x="29"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="946332118"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="694557552"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1689654635"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="961343492"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="780301258"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1333443762"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1958184888"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="karuna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="27"
			[/source]
			[destination]
				x="29"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="29"
				y="26"
			[/source]
			[destination]
				x="29"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="328781515"
			[results]
				chance="50"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="372564908"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="304713133"
			[results]
				chance="50"
				damage="5"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="WhiteSoldier has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Narf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="21"
			[/source]
			[destination]
				x="30"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="30"
				y="23"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="265005525"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1422348859"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="734076886"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1757257370"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="22"
			[/source]
			[destination]
				x="29"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="29"
				y="23"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1141139699"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="585517645"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1143153156"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="461900970"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="28"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="23"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1253959614"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1275254144"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="322527201"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1412120368"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="25"
				y="22"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="28"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="1421960817"
			[results]
				chance="70"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="528428929"
			[results]
				chance="70"
				damage="3"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="2"
			x="28"
			y="16"
		[/recruit]
		[random]
			value="344276347"
		[/random]
		[random]
			value="931619011"
		[/random]
		[random]
			value="417447600"
		[/random]
		[random]
			value="212738451"
		[/random]
		[random]
			value="2082357349"
		[/random]
		[random]
			value="638969484"
		[/random]
		[random]
			value="1741882588"
		[/random]
		[random]
			value="1323580612"
		[/random]
		[random]
			value="1783730258"
		[/random]
		[random]
			value="282734086"
		[/random]
		[random]
			value="1677956238"
		[/random]
		[random]
			value="655239662"
		[/random]
		[random]
			value="316857418"
		[/random]
		[random]
			value="1810663413"
		[/random]
		[random]
			value="1976704301"
		[/random]
		[random]
			value="897167817"
			[results]
				checksum="ddzK0+h.4Ch4P.x-ld+n,+j86b,9jde4ri7hC3<>8fW+j1b92igd7-cfk>087kWjv,ai927pkgh4KZ2,eDo6gd44ygXfdk5k4NH+l7hl<64,YAdqkfeef3<b0>7bCNn6"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="3"
			x="28"
			y="18"
		[/recruit]
		[random]
			value="1461559998"
		[/random]
		[random]
			value="1520932000"
		[/random]
		[random]
			value="806273759"
		[/random]
		[random]
			value="421254943"
		[/random]
		[random]
			value="1925726489"
		[/random]
		[random]
			value="959056686"
		[/random]
		[random]
			value="2000950867"
		[/random]
		[random]
			value="387309649"
		[/random]
		[random]
			value="490336686"
		[/random]
		[random]
			value="1193928063"
		[/random]
		[random]
			value="261757273"
		[/random]
		[random]
			value="1307978255"
		[/random]
		[random]
			value="1547921093"
		[/random]
		[random]
			value="1292910293"
		[/random]
		[random]
			value="1703754105"
		[/random]
		[random]
			value="448293637"
			[results]
				checksum="SIrAsAM+OcBrkQQPqD4QqHrqMrF>MFSQ5LMVMN+.07olS2.hik30f0.>.3cH.hf8ma-c49kgL,m9+ok5eohAcm-8<j16Jw,n06a91-3>riBb8p9o,9l,3gkX+tJ6hizl"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="JustMe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MLW-Loll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Hosenbisla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="21"
			[/source]
			[destination]
				x="37"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="26"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="26"
				y="31"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/attack]
		[random]
			value="25493"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18763"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31581"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24172"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29402"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Ither has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Arhangel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="pozdroszejset has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="30"
			[/source]
			[destination]
				x="27"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="27"
				y="31"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/attack]
		[random]
			value="6717"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="32"
			[/source]
			[destination]
				x="27"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="35"
			[/source]
			[destination]
				x="13"
				y="36"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="13"
				y="36"
			[/source]
			[destination]
				x="9"
				y="40"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="35"
			[/source]
			[destination]
				x="6"
				y="39"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="34"
			[/source]
			[destination]
				x="3"
				y="39"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="player15454 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="6"
			[/source]
			[destination]
				x="16"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="16"
				y="8"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="9083"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="18204"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22897"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="32247"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13289"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28189"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="18"
				y="9"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="18"
				y="9"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="10986"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20079"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="507"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="583"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="26225"
			[results]
				chance="50"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="18"
				y="8"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="17010"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31824"
			[results]
				chance="40"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31043"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2486"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13201"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Galvastador_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="10"
				y="2"
			[/source]
			[destination]
				x="17"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="17"
				y="8"
			[/source]
			[destination]
				x="17"
				y="9"
			[/destination]
		[/attack]
		[random]
			value="22152"
			[results]
				chance="70"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="343"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31151"
			[results]
				chance="70"
				damage="4"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[choose]
			value="0"
		[/choose]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="1"
			[/source]
			[destination]
				x="17"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="12"
				y="2"
			[/source]
			[destination]
				x="18"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="39"
				y="16"
			[/source]
			[destination]
				x="40"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="33"
				y="28"
			[/source]
			[destination]
				x="37"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="37"
				y="29"
			[/source]
			[destination]
				x="37"
				y="28"
			[/destination]
		[/attack]
		[random]
			value="273"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="10446"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="350"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="25788"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1233"
			[results]
				chance="60"
				damage="3"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sonic has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="J has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="SilverKnight has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="26"
			[/source]
			[destination]
				x="30"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="VerSuS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="25"
			[/source]
			[destination]
				x="29"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="alek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="29"
				y="25"
			[/source]
			[destination]
				x="29"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="20211"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="13365"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31422"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="14283"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="12970"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="9867"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="27"
			[/source]
			[destination]
				x="28"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="28"
				y="26"
			[/source]
			[destination]
				x="29"
				y="26"
			[/destination]
		[/attack]
		[random]
			value="10871"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="24804"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7547"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="28"
			[/source]
			[destination]
				x="27"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="25"
			[/source]
			[destination]
				x="27"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="27"
				y="24"
			[/source]
			[destination]
				x="28"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="5267"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7373"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="19617"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27160"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="15676"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20175"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3773"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="player15454 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="26"
			[/source]
			[destination]
				x="25"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="24"
			[/source]
			[destination]
				x="27"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jazz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="25"
			[/source]
			[destination]
				x="26"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="23"
			[/source]
			[destination]
				x="24"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="24"
				y="20"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="10177"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23786"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2604"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="27768"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29012"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7616"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26817"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="23"
			[/source]
			[destination]
				x="23"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="23"
				y="20"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/attack]
		[random]
			value="10741"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="1571"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="13278"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2135"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="19604"
			[results]
				chance="60"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="MLW-TheNOOBclan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="26"
			[/source]
			[destination]
				x="24"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="26"
			[/source]
			[destination]
				x="25"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="27"
			[/source]
			[destination]
				x="24"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="21"
				y="28"
			[/source]
			[destination]
				x="22"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="28"
			[/source]
			[destination]
				x="25"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="npc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="29"
			[/source]
			[destination]
				x="26"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="19"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Nuyviaina has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="20"
				y="25"
			[/destination]
		[/move]
	[/command]
	[command]
		[recruit]
			value="1"
			x="18"
			y="30"
		[/recruit]
		[random]
			value="18284"
		[/random]
		[random]
			value="6906"
		[/random]
		[random]
			value="11820"
		[/random]
		[random]
			value="9720"
		[/random]
		[random]
			value="22941"
		[/random]
		[random]
			value="8191"
		[/random]
		[random]
			value="20882"
		[/random]
		[random]
			value="29856"
		[/random]
		[random]
			value="21078"
		[/random]
		[random]
			value="23048"
		[/random]
		[random]
			value="16420"
		[/random]
		[random]
			value="14117"
		[/random]
		[random]
			value="13139"
		[/random]
		[random]
			value="17323"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Wicia777 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[recruit]
			value="1"
			x="19"
			y="31"
		[/recruit]
		[random]
			value="23552"
		[/random]
		[random]
			value="28568"
		[/random]
		[random]
			value="16842"
		[/random]
		[random]
			value="23862"
		[/random]
		[random]
			value="27161"
		[/random]
		[random]
			value="9840"
		[/random]
		[random]
			value="1819"
		[/random]
		[random]
			value="10231"
		[/random]
		[random]
			value="12533"
		[/random]
		[random]
			value="30390"
		[/random]
		[random]
			value="22775"
		[/random]
		[random]
			value="22171"
		[/random]
		[random]
			value="29609"
		[/random]
		[random]
			value="4350"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		[recruit]
			value="1"
			x="20"
			y="31"
		[/recruit]
		[random]
			value="12391"
		[/random]
		[random]
			value="13106"
		[/random]
		[random]
			value="14457"
		[/random]
		[random]
			value="26844"
		[/random]
		[random]
			value="7040"
		[/random]
		[random]
			value="27356"
		[/random]
		[random]
			value="28380"
		[/random]
		[random]
			value="21711"
		[/random]
		[random]
			value="13455"
		[/random]
		[random]
			value="27195"
		[/random]
		[random]
			value="28002"
		[/random]
		[random]
			value="20119"
		[/random]
		[random]
			value="9573"
		[/random]
		[random]
			value="16999"
			[results]
				checksum="tCqKmHsiED-aSszI7O22-<829293a.2Q.dlnc28.57ce1dW>jb9+1d07d0di5+>iJj<Xc,dfgi3jaIu4709h9k7j5aIju64996d07gkX.wsa4-pa.1d6>1alHg3c0nf<"
			[/results]
		[/random]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="1"
			[source]
				x="30"
				y="26"
			[/source]
			[destination]
				x="30"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="12202"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="17958"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="18563"
			[results]
				chance="70"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2363"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="31874"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="17547"
			[results]
				chance="60"
				damage="7"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="31467"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Mick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ntt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="jdnnseal2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="4"
				y="23"
			[/source]
			[destination]
				x="8"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="14"
				y="15"
			[/source]
			[destination]
				x="16"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="elf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="16"
			[/source]
			[destination]
				x="39"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fickpflaume has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dauntless has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="37"
				y="28"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Obs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="tank544 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="24"
				y="19"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="28"
			y="16"
		[/recruit]
		[random]
			value="292975328"
		[/random]
		[random]
			value="2003818772"
		[/random]
		[random]
			value="1343548750"
		[/random]
		[random]
			value="233293045"
		[/random]
		[random]
			value="1798551540"
		[/random]
		[random]
			value="275917608"
		[/random]
		[random]
			value="930043783"
		[/random]
		[random]
			value="1859878015"
		[/random]
		[random]
			value="197832373"
		[/random]
		[random]
			value="664007455"
		[/random]
		[random]
			value="1648266373"
		[/random]
		[random]
			value="2021368358"
		[/random]
		[random]
			value="2094181013"
		[/random]
		[random]
			value="1790794808"
		[/random]
		[random]
			value="905025351"
		[/random]
		[random]
			value="134402556"
			[results]
				checksum="KIzyqKGnB,80lQYgJW991Q-7aa118XY6kZ,gl2,,XbF37Op>0b10e>+7g1-e14hf.3bhk-0.Bf8Wg.o5T,++n09Rbl.6eY2aGf667eWj9hs7odf89ad172I.fReje.>8"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="karuna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="deejaculation2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mediomatrix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="hold_broken has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="peja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Prince_of_Darkness has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TheMasterOfBattle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="misi_HUN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="29"
				y="23"
			[/source]
			[destination]
				x="35"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="23"
			[/source]
			[destination]
				x="33"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="23"
			[/source]
			[destination]
				x="35"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="24"
			[/source]
			[destination]
				x="36"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="25"
			[/source]
			[destination]
				x="36"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="0"
			[source]
				x="29"
				y="24"
			[/source]
			[destination]
				x="29"
				y="25"
			[/destination]
		[/attack]
		[random]
			value="79143313"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2050696992"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="23"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="23"
				y="17"
			[/source]
			[destination]
				x="22"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="22"
				y="17"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dracar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rain has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="mr_moose has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="21"
				y="2"
			[/source]
			[destination]
				x="30"
				y="1"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="18"
				y="7"
			[/source]
			[destination]
				x="12"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="8"
			[/source]
			[destination]
				x="11"
				y="4"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Sexi_Beastie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="19"
				y="9"
			[/source]
			[destination]
				x="27"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[countdown_update]
			team="1"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		sent="yes"
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Plum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="8"
			[/source]
			[destination]
				x="25"
				y="14"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="25"
				y="14"
			[/source]
			[destination]
				x="26"
				y="14"
			[/destination]
		[/attack]
		[random]
			value="16865"
			[results]
				chance="80"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="8"
			[/source]
			[destination]
				x="21"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="4"
			[/source]
			[destination]
				x="13"
				y="3"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="13"
				y="3"
			[/source]
			[destination]
				x="12"
				y="2"
			[/destination]
		[/attack]
		[random]
			value="9478"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="23266"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="7128"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22059"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="5781"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="guilleee has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="17"
				y="2"
			[/source]
			[destination]
				x="13"
				y="2"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="13"
				y="2"
			[/source]
			[destination]
				x="12"
				y="2"
			[/destination]
		[/attack]
		[random]
			value="24834"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="10731"
			[results]
				chance="50"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="22359"
			[results]
				chance="60"
				damage="6"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26388"
			[results]
				chance="50"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="330"
			[results]
				chance="60"
				damage="6"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="8"
			[/source]
			[destination]
				x="14"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dauntless_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="16"
				y="11"
			[/source]
			[destination]
				x="16"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="9"
			[/source]
			[destination]
				x="22"
				y="11"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="3"
				y="39"
			[/source]
			[destination]
				x="6"
				y="40"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="6"
				y="40"
			[/source]
			[destination]
				x="7"
				y="41"
			[/destination]
		[/attack]
		[random]
			value="4197"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20776"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="21701"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="8280"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="22316"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="6"
				y="39"
			[/source]
			[destination]
				x="7"
				y="40"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="7"
				y="40"
			[/source]
			[destination]
				x="7"
				y="41"
			[/destination]
		[/attack]
		[random]
			value="31242"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="9"
				y="40"
			[/source]
			[destination]
				x="7"
				y="41"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="31"
			[/source]
			[destination]
				x="25"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="31"
			[/source]
			[destination]
				x="24"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="30"
			[/source]
			[destination]
				x="23"
				y="26"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="31"
			[/source]
			[destination]
				x="31"
				y="28"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Jack_Sparrow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="31"
			[/source]
			[destination]
				x="30"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="32"
			[/source]
			[destination]
				x="18"
				y="27"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="37"
				y="29"
			[/source]
			[destination]
				x="39"
				y="32"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="39"
				y="32"
			[/source]
			[destination]
				x="39"
				y="31"
			[/destination]
		[/attack]
		[random]
			value="12234"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5595"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6159"
			[results]
				chance="70"
				damage="19"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="40"
				y="12"
			[/source]
			[destination]
				x="37"
				y="7"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="37"
				y="7"
			[/source]
			[destination]
				x="36"
				y="6"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="28"
				y="26"
			[/source]
			[destination]
				x="28"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="28"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/attack]
		[random]
			value="20841"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="15091"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="4559"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="slb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="29"
				y="25"
			[/source]
			[destination]
				x="34"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="34"
				y="23"
			[/source]
			[destination]
				x="35"
				y="23"
			[/destination]
		[/attack]
		[random]
			value="28273"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="20798"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="6731"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="11695"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="28475"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27139"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Dracar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="30"
				y="26"
			[/source]
			[destination]
				x="34"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="26"
			[/source]
			[destination]
				x="30"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="25"
			[/source]
			[destination]
				x="29"
				y="23"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="24"
			[/source]
			[destination]
				x="32"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="27"
				y="23"
			[/source]
			[destination]
				x="31"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="26"
				y="22"
			[/source]
			[destination]
				x="30"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Thrantar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="24"
			[/source]
			[destination]
				x="29"
				y="24"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="23"
			[/source]
			[destination]
				x="27"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="25"
				y="22"
			[/source]
			[destination]
				x="28"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="28"
				y="17"
			[/source]
			[destination]
				x="28"
				y="16"
			[/destination]
		[/attack]
		[random]
			value="18078"
			[results]
				chance="70"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="3226"
			[results]
				chance="40"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="26011"
			[results]
				chance="70"
				damage="19"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="7369"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="2741"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="27987"
			[results]
				chance="40"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="20"
			[/source]
			[destination]
				x="24"
				y="19"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="player15454 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="23"
				y="20"
			[/source]
			[destination]
				x="19"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="0"
			weapon="0"
			[source]
				x="19"
				y="18"
			[/source]
			[destination]
				x="19"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="22962"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="23343"
			[results]
				chance="60"
				damage="5"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="30717"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="16762"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="30802"
			[results]
				chance="80"
				damage="4"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="21"
			[/source]
			[destination]
				x="26"
				y="16"
			[/destination]
		[/move]
	[/command]
	[command]
		[attack]
			defender_weapon="1"
			weapon="0"
			[source]
				x="26"
				y="16"
			[/source]
			[destination]
				x="27"
				y="17"
			[/destination]
		[/attack]
		[random]
			value="6205"
			[results]
				chance="70"
				damage="15"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="5060"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="29029"
			[results]
				chance="70"
				damage="15"
				dies="yes"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		[move]
			[source]
				x="24"
				y="22"
			[/source]
			[destination]
				x="27"
				y="18"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Valter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="22"
				y="24"
			[/source]
			[destination]
				x="24"
				y="21"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="20"
				y="25"
			[/source]
			[destination]
				x="22"
				y="20"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="19"
				y="26"
			[/source]
			[destination]
				x="21"
				y="22"
			[/destination]
		[/move]
	[/command]
	[command]
		[move]
			[source]
				x="18"
				y="31"
			[/source]
			[destination]
				x="13"
				y="29"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kogant1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="TehSimio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Koukol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[move]
			[source]
				x="8"
				y="20"
			[/source]
			[destination]
				x="11"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Rick has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[countdown_update]
			team="2"
			value="270000"
		[/countdown_update]
	[/command]
	[command]
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="skanta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Fallout has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kalamity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="11"
				y="4"
			[/source]
			[destination]
				x="4"
				y="1"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="39"
				y="16"
			[/source]
			[destination]
				x="40"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="27"
				y="12"
			[/source]
			[destination]
				x="35"
				y="8"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="30"
				y="1"
			[/source]
			[destination]
				x="36"
				y="5"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[attack]
			defender_weapon="-1"
			weapon="1"
			[source]
				x="36"
				y="5"
			[/source]
			[destination]
				x="36"
				y="6"
			[/destination]
		[/attack]
		[random]
			value="1582663787"
			[results]
				chance="60"
				damage="0"
				dies="no"
				hits="no"
			[/results]
		[/random]
		[random]
			value="1168149837"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
		[random]
			value="2002699017"
			[results]
				chance="60"
				damage="2"
				dies="no"
				hits="yes"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kalamity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="seba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="36"
				y="22"
			[/source]
			[destination]
				x="38"
				y="17"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="5"
			x="28"
			y="16"
		[/recruit]
		[random]
			value="1708517975"
		[/random]
		[random]
			value="1057761788"
		[/random]
		[random]
			value="932741050"
		[/random]
		[random]
			value="2095687897"
		[/random]
		[random]
			value="1347190432"
		[/random]
		[random]
			value="1309500303"
		[/random]
		[random]
			value="1359178065"
		[/random]
		[random]
			value="922185316"
		[/random]
		[random]
			value="779125613"
		[/random]
		[random]
			value="1556381932"
		[/random]
		[random]
			value="1760310664"
		[/random]
		[random]
			value="1806608776"
		[/random]
		[random]
			value="402413299"
		[/random]
		[random]
			value="934311890"
		[/random]
		[random]
			value="579508366"
		[/random]
		[random]
			value="958768217"
			[results]
				checksum="KIzyqKGnB,80lQYgJW991Q-7aa118XY6kZ,gl2,,XbF37Op>0b10e>+7g1-e14hf.3bhk-0.Bf8Wg+o5T,++n09Rbl.6eY2aGf667eWj9hs7odf89ad172I.fReje.>8"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[recruit]
			value="4"
			x="33"
			y="23"
		[/recruit]
		[random]
			value="1882868782"
		[/random]
		[random]
			value="56596882"
		[/random]
		[random]
			value="2036023800"
		[/random]
		[random]
			value="1447575302"
		[/random]
		[random]
			value="555863851"
		[/random]
		[random]
			value="849879307"
		[/random]
		[random]
			value="1007776552"
		[/random]
		[random]
			value="496985575"
		[/random]
		[random]
			value="1272655842"
		[/random]
		[random]
			value="589612374"
		[/random]
		[random]
			value="1125622560"
		[/random]
		[random]
			value="1154919497"
		[/random]
		[random]
			value="1774784493"
		[/random]
		[random]
			value="255117021"
		[/random]
		[random]
			value="1374412535"
		[/random]
		[random]
			value="1417368613"
			[results]
				checksum="M-sB,yBNR3qJDFRJ.57.9MW7lvToC80MDPSzRUlWfTtUwDRLHUCTeBK+ZJ39dtb+Q+oqg.C9Ha0d<,ef740G42++b00XYkk-LY0l2.exd6dtYh1g9h4eWH0L+Y>e.+60"
			[/results]
		[/random]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="kalamity has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[move]
			[source]
				x="28"
				y="16"
			[/source]
			[destination]
				x="29"
				y="12"
			[/destination]
		[/move]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Agri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="zzyzx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="michiel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="lukas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Kresp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Wicia777 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="lambo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Lester_Burnham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="gryfo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="IceWarrior has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Galvastador_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="uxo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="ConnMon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Galou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="Benbullfrog has left the game."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="GEO has been chosen as the new host."
		[/speak]
	[/command]
	[command]
		sent="yes"
		[speak]
			description="server"
			message="GEO takes control of side 1."
		[/speak]
	[/command]
[/replay]
[snapshot]
	campaign_type="multiplayer"
	completion="running"
	current_tod="5"
	description="There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + 
		#textdomain 
_ " Recommended settings of 150 gold and 2 gold per village."
	difficulty="NORMAL"
	experience_modifier="70"
	hash="iNL9,pHIbBlmdcm+5aT0Pm.5--z+mv>Be.dz4i3E<r1wlbFGoVxmRyEFdkruFw1lm7,i5A9IDwfvkjZy+kBYGgn0g+nr.,GXYgEkH30In>RJvFjwmK38sbQEghdbPrUr"
	id="multiplayer_Cynsaun_Battlefield"
	label="2p - Cynsaun Battlefield"
	map_data="border_size=1
usage=map

Cud         , Cud         , Cud         , Wo          , Rr          , Xu          , Xu          , Xu          , Uh          , Wwf         , Rr          , Rr          , Rd          , Xu          , Cud         , Uu          , Rd          , Uu          , Xu          , Xu          , Rd          , Gs          , Gs^Fp       , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Rd          , Rd          , Gs^Fp       , Gs          , Wwf         , Gs^Fp       , Hh          , Gs          , Gs^Fp       , Gs^Fp       , Gs          , Gs          , Gs          , Hh          , Mm          
Wo          , Wo          , Rr          , Cud         , Uu^Vu       , Rr          , Xu          , Cud         , Cud         , Wwf         , Rr          , Rd          , Rd          , Xu          , Uu^Uf       , Uu          , Rd          , Uu^Vu       , Xu          , Xu          , Rd          , Gs^Fp       , Hh          , Mm          , Hh          , Gs          , Gs          , Gs^Vht      , Rd          , Rd          , Gg^Fet      , Gs          , Wwf         , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Ch          , Ch          , 1 Kh        , Hh          , Hh          
Uu^Uf       , Uu^Uf       , Uu^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Uh          , Rr          , Rr          , Cud         , Xu          , Uu^Vu       , Rd          , Rr          , Rr          , Xu          , Rd          , Rd          , Gs          , Rd          , Gg^Vc       , Gs          , Gg^Fet      , Gs          , Hh          , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Wwf         , Ch          , Ch          , Wwf         , Wwf         
Xu          , Xu          , Wwf         , Wwf         , Rr          , Rr          , Xu          , Rr          , Xu          , Xu          , Rd          , Xu          , Xu          , Cud         , Rd          , Xu          , Gs          , Gs          , Gs          , Rd          , Rr          , Rd          , Rr          , Gs          , Gs          , Gs          , Gs^Fp       , Wwf         , Ww          , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Wwf         , Ch          , Ch          , Rr          , Gs          , Gs          
Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Cud         , Xu          , Xu          , Cud         , Xu          , Gs          , Gs^Fp       , Gs          , Gs          , Xu          , Rr          , Gs          , Rr          , Rr          , Rr          , Rr          , Gs          , Rr          , Gs          , Rr          , Rr          , Gs          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Gs^Fp       , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          
Wwf         , Wwf         , Rr          , Xu          , Wwf         , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Hh          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Rr          , Ww^Bw\      , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Gs^Fp       
Wwf         , Wwf         , Cud         , Cud         , Rr          , Rr          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , Rr          , Chw         , Wwf         , Gs          , Wwf         , Hh          , Gs^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Wwf         , Ww^Bw\      , Wo^Bw\      , Wo          , Wo          , Ww          , Gs          , Wwf         , Gs          , Gs          , Ss^Vhs      , Rr          , Gg^Fet      , Hh          , Mm          , Gs          , Hh          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Gg^Ve       , Gs^Fp       , Gs          , Wwf         , Wwf         , Wwf         , Gg^Fet      , Gs          , Gs          , Gs          , Rd          , Gs          , Ce          , Ce          , Ce          , Wwf         , Rd          , Wwf         , Ww          , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Hh          , Mm          , Hh          , Gs^Fp       
Ww          , Ww          , Ww          , Ww          , Xu          , Rd          , Rd          , Gs          , Hh          , Gs          , Rd          , Gs          , Rd          , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ce          , Rd          , Ke          , Rd          , Rd          , Gs          , Wwf         , Ww          , Wo          , Ww          , Ww          , Wwf         , Rr          , Rr          , Rr          , Rr          , Gg^Fet      , Rr          , Rr          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          
Wo          , Cud         , Xu          , Uu^Uf       , Xu          , Gs          , Gs          , Mm          , Gs          , Rd          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fp       , Gs          , Rd          , Gs          , Gs          , Gs^Fp       , Gs          , Wwf         , Wwf         , Ww          , Gs          , Ww          , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Rr          , Gs          , Rr          , Rr          , Gs          , Rd          , Rd          , Rd          
Wo          , Cud         , Cud         , Xu          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Ss          , Gs          , Hh          , Gs          , Gg^Fet      , Rd          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs^Fp       , Hh          , Wwf         , Gs          , Wwf         , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Gs          , Rr          , Gs^Fp       , Rd          , Ss          , Ss          
Wo          , Wo          , Cud         , Xu          , Rd          , Gs          , Hh          , Gs          , Ss          , Gg^Fet      , Mm          , Gs          , Gs          , Gs          , Gg^Ve       , Rd          , Gs          , Gs          , Ss          , Gs          , Rd          , Chr         , Chw         , Wwf         , Ww          , Wwf         , Ww          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Hh          , Gs          , Gs          , Hh          , Rr          , Gs          , Rd          , Gs          , Gs          
Ww          , Ww          , Wwf         , Cud         , Gs^Fp       , Rr          , Rr          , Gs          , Gs          , Mm          , Chr         , Hh          , Gs          , Gs          , Gs          , Rd          , Gs          , Hh          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Wwf         , Ww          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Gs          , Gs          , Hh          , Mm          , Gg^Fet      , Gs          , Rr          , Gs          , Gs          , Gg^Ve       , Rd          , Rd          
Wwf         , Wwf         , Rr          , Rd          , Rd          , Chs         , Chr         , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Mm          , Hh          , Ss          , Gs          , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Rr          , Hh          , Gs          , Gs          , Rd          , Hh          
Wwf         , Wwf         , Ww^Bw|      , Rr          , Hh          , Hh          , Chr         , Gs          , Ss          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fp       , Rd          , Gs          , Gg^Fet      , Rd          , Gs          , Wwf         , Ww^Bw\      , Ww^Bw\      , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Rr          , Rr          , Mm          , Gg^Fet      , Gs          , Mm          , Hh          
Ww          , Ww          , Rr          , Wwf         , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Ss          , Gs          , Rd          , Gs          , Gs          , Chr         , Rd          , Gs          , Hh          , Gg^Fet      , Gs          , Wwf         , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Ww          , Ww          , Ww          , Gs          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Rr          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          
Uu^Uf       , Uu^Uf       , Rr          , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Gs          , Chs         , Gs          , Rd          , Rd          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww^Bw\      , Gs          , Gs          , Ke          , Ww          , Ce          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Gs          , Gs^Vht      , Gs          , Gs^Fp       , Gs^Fp       
Uh          , Uh          , Uu^Vu       , Rr          , Xu          , Wwf         , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       , Gg^Fet      , Hh          , Gs          , Gs          , Rd          , Rd          , Ww          , Wo          , Ww^Vm       , Ww          , Ww          , Wwf         , Gs          , Gs^Fp       , Ce          , Ce          , Ce          , Rp          , Ww^Bw/      , Gs          , Ww          , Ww          , Ww          , Gs          , Ss          , Rd          , Gs^Fp       , Gs          , Gs          , Hh          
Wwf         , Wwf         , Cud         , Xu          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Rd          , Gs          , Gs          , Ss          , Gs          , Gs^Fp       , Ww          , Gs          , Ww          , Wo^Bw\      , Wo^Bw\      , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Ce          , Rp          , Rp          , Gg^Vc       , Gg^Fet      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Rd          , Rd          , Gs          , Gs          , Mm          
Rr          , Rr          , Wwf         , Xu          , Xu          , Gs          , Ww          , Ww          , Gs          , Rd          , Gs          , Gg^Ve       , Gs          , Rd          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          , Ww          , Gs          , Gs          , Gs          , Gg^Vc       , Gs^Fp       , Rp          , Rp          , Hh          , Re^Uf       , Gs^Fp       , Gs          , Gs          , Gs          , Ww          , Wo          , Ww          , Gs          , Gs          , Gg^Fet      , Hh          , Rd          , Rd          
Wwf         , Wwf         , Uu^Uf       , Cud         , Cud         , Gs          , Ww          , Gs          , Rd          , Rd          , Rd          , Gs^Fp       , Hh          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Hh          , Gs          , Gs          , Gs          , Rp          , Gs^Fp       , Mm          , Re^Uf       , Mm          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Gs          , Gs          
Rr          , Rr          , Uh          , Xu          , Gs          , Wwf         , Ww^Bw/      , Rd          , Gs          , Gs          , Rd          , Chr         , Gs          , Ww          , Wo          , Wo          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Rp          , Rp          , Rp          , Rp          , Gs          , Re          , Gs^Fp       , Hh          , Gs          , Gs          , Ww^Vm       , Ww          , Wo          , Ww          , Gs          , Gg^Ve       , Gs          , Gs          , Ss          , Gs          , Gs          
Rd          , Rd          , Rd          , Rr          , Rd          , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Ww          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Rp          , Rp          , Gs^Fp       , Hh          , Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Gs          , Wo^Bw\      , Wo          , Ww          , Ww          , Gs          , Hh          , Gg^Fet      , Ss          , Gs          , Gs          , Gs^Fp       
Uh          , Rr          , Rd          , Rd          , Rr          , Wwf         , Wwf         , Ww          , Gs          , Gs          , Rd          , Gs          , Ww^Bw\      , Ww          , Gs          , Gs^Fp       , Re^Uf       , Mm          , Gs          , Gs          , Rp          , Re^Uf       , Ce          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wo^Bw\      , Ke          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Hh          , Gs          , Rd          
Uu          , Uu^Vu       , Rd          , Rr          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Gs          , Ww          , Ww^Bw\      , Gs          , Gs^Vht      , Gs          , Hh          , Gs          , Rp          , Ce          , Ce          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Mm          , Hh          , Gg^Ve       , Wwf         , Ww          , Ce          , Ce          , Ce          , Gs^Fp       , Gs          , Gs          , Ss          , Mm          , Rd          , Rd          , Mm          
Wwf         , Wwf         , Rd          , Uu          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Rp          , Gs          , Re^Uf       , Gs          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Wwf         , Gs          , Ce          , Ce          , Rd          , Rd          , Gs          , Gs^Fp       , Hh          , Rd          , Gs          , Hh          , Hh          
Uu^Uf       , Rd          , Rr          , Rr          , Xu          , Rd          , Gs          , Gs          , Wwf         , Ce          , Ke          , Ww          , Wo          , Ww          , Gs          , Gs          , Re^Uf       , Gs^Fp       , Gs          , Rp          , Gs          , Gs          , Gs          , Ss          , Ce          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gg^Fet      , Gs          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       
Rr          , Rr          , Rd          , Uu^Uf       , Xu          , Gs^Vht      , Gs          , Wwf         , Ww          , Rd          , Gs          , Ww          , Ww          , Ww          , Gs^Fp       , Ss          , Re          , Gg^Vc       , Hh          , Rp          , Rp          , Gs          , Ce          , Ce          , Mm          , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Gs          , Hh          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Rd          , Gs          , Gs          
Cud         , Cud         , Xu          , Rd          , Xu          , Rd          , Gs          , Wwf         , Ww          , Gs          , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Re          , Mm          , Re          , Re          , Gs          , Rp          , Gs          , Gs          , Gs^Fp       , Re^Uf       , Hh          , Mm          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Gg^Ve       , Gs          , Gs^Fp       , Gs          , Mm          , Gs          , Rd          , Gs^Fp       , Gs          , Gs^Fp       
Wo          , Wwf         , Xu          , Rd          , Cud         , Xu          , Gs          , Wwf         , Ww^Vm       , Ww          , Ww          , Gs          , Ww          , Gs          , Ww          , Gs          , Gs^Fp       , Hh          , Gs          , Gs          , Rp          , Gs          , Gs          , Re          , Ss          , Re          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gg^Fet      , Mm          , Hh          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Rd          , Rd          , Mm          , Mm          
Wo          , Wwf         , Uu^Uf       , Rd          , Xu          , Xu          , Gs          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww^Vm       , Gs          , Gs          , Gs          , Ce          , Gg^Vc       , Gs          , Rp          , Gs          , Ss          , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Hh          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Hh          , Hh          
Wwf         , Wwf         , Uu          , Uu^Vu       , Xu          , Rd          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Gs          , Ce          , Ke          , Ce          , Ce          , Rp          , Gs          , Gs^Fp       , Gs          , Wwf         , Gs          , Gs          , Rr          , Gs^Fp       , Wwf         , Gs          , Gs^Fp       , Gs          , Wwf         , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Rd          , Rd          
Rr          , Rr          , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Ww          , Gs          , Ce          , Gs          , Rp          , Rp          , Gs          , Rp          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Ce          , Gs          , Gg^Fet      , Gs          , Wwf         , Gs^Fp       , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Gs^Fp       
Wwf         , Wwf         , Xu          , Xu          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rp          , Gs          , Ww^Bw\      , Ww^Bw\      , Wwf         , Ke          , Ce          , Ce          , Gs^Fp       , Mm          , Wwf         , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Wwf         , Xu          , Xu          
Rr          , Rr          , Gs          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Ww          , Ww          , Ww          , Gs^Fp       , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Rr          , Ce          , Ce          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Ss          , Xu          , Gs^Fp       , Gs          , Wwf         , Wwf         , Xu          , Xu          
Gs          , Rr          , Rr          , Gs^Fp       , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Gg^Ve       , Ww          , Ww          , Gs          , Wwf         , Gs          , Wwf         , Gg^Ve       , Rr          , Rr          , Gs          , Gg^Fet      , Hh          , Wwf         , Gs          , Rd          , Gs          , Xu          , Xu          , Cud         , Gs          , Xu          , Wwf         , Wwf         
Gs^Fp       , Gs^Fp       , Rr          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Rr          , Gs          , Wwf         , Gs          , Rd          , Ss          , Gs          , Xu          , Cud         , Wwf         , Xu          , Xu          , Cud         , Uh          
Gs          , Gs          , Gs          , Rr          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs^Fp       , Ss^Vhs      , Gs          , Ww          , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Rr          , Ww^Bw\      , Wwf         , Gs^Fp       , Ss          , Xu          , Xu          , Rd          , Rd          , Uu^Vu       , Cud         , Xu          , Cud         , Rd          
Gs^Fp       , Gs^Fp       , Ch          , Ch          , Wwf         , Ww^Vm       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Gs          , Gs^Fp       , Ss          , Mm          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww^Bw\      , Rr          , Xu          , Xu          , Cud         , Rd          , Rr          , Rr          , Rr          , Xu          , Wwf         , Uh          
Gs          , Gs          , Wwf         , Ch          , Ch          , Wwf         , Ch          , Ch          , Gs          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Gg^Vh       , Gs          , Gs          , Ww          , Gs          , Gs          , Xu          , Rd          , Rr          , Rr          , Rr          , Cud         , Uu^Uf       , Wwf         , Wwf         , Wwf         , Ww          
Wwf         , Wwf         , Gs          , 2 Kh        , Ch          , Ch          , Gs          , Gs          , Gg^Fet      , Hh          , Gs          , Gs          , Wwf         , Gs          , Rd          , Gs^Fp       , Ss          , Gs          , Gg^Fet      , Wwf         , Wwf         , Gs          , Gs          , Rd          , Gg^Fet      , Hh          , Gs          , Rd          , Gs          , Ww          , Gs          , Xu          , Uu^Uf       , Rd          , Rd          , Wwf         , Rr          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Xu          , Xu          
Gs^Fp       , Gg^Fet      , Wwf         , Wwf         , Gg^Fet      , Hh          , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs^Fp       , Gs          , Ss          , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Hh          , Gs          , Gs          , Gs          , Hh          , Gs          , Ww          , Ww          , Gs          , Rd          , Rd          , Rd          , Uh          , Rr          , Uu^Vu       , Rr          , Wwf         , Ss^Vhs      , Cud         , Rr          , Rr          
Gs^Fp       , Gs^Fp       , Wwf         , Mm          , Gs^Fp       , Mm          , Hh          , Gs          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Mm          , Hh          , Hh          , Mm          , Hh          , Gs^Fp       , Gs          , Wwf         , Mm          , Hh          , Gs^Fp       , Mm          , Mm          , Ss          , Gs          , Ww          , Gs          , Gs          , Xu          , Xu          , Cud         , Xu          , Rr          , Uh          , Cud         , Wwf         , Wwf         , Xu          , Xu          , Rr          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name="2p - Cynsaun Battlefield"
	objectives="Victory:
@Defeat enemy leader(s)"
	observer="yes"
	playing_team="0"
	random_calls="0"
	random_seed="1119242573"
	random_start_time="no"
	snapshot="yes"
	turn_at="18"
	turns="-1"
	unit_wml_ids="Blood Bat,Dark Adept,Deathblade,Drake Burner,Drake Fighter,Drake Flare,Drake Glider,Ghost,Ghoul,Saurian Augur,Saurian Skirmisher,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse,era_events"
	version="1.4.4"
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="1"
		controller="human"
		countdown_time="249369"
		current_player="human1"
		description="Benbullfrog"
		disallow_observers="no"
		fog="yes"
		gold="0"
		income="0"
		leader_value="3"
		name="&drakes/flare.png=Drakonidé"
		no_leader="yes"
		objectives="Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		persistent="0"
		recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
		save_id="Benbullfrog"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		start_gold="150"
		team_name="north"
		user_team_name="北部"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
		[/ai]
		[village]
			x="4"
			y="1"
		[/village]
		[village]
			x="12"
			y="2"
		[/village]
		[village]
			x="21"
			y="2"
		[/village]
		[village]
			x="21"
			y="17"
		[/village]
		[village]
			x="27"
			y="1"
		[/village]
		[village]
			x="29"
			y="12"
		[/village]
		[village]
			x="30"
			y="18"
		[/village]
		[village]
			x="32"
			y="21"
		[/village]
		[village]
			x="35"
			y="3"
		[/village]
		[village]
			x="37"
			y="21"
		[/village]
		[village]
			x="39"
			y="16"
		[/village]
		[village]
			x="39"
			y="31"
		[/village]
		[village]
			x="40"
			y="12"
		[/village]
		[unit]
			advances_to="Sky Drake"
			advanceto="Sky Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Drake Glider-630125922-Kun"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="nw"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Drake Glider"
			image="units/drakes/glider.png"
#textdomain wesnoth-units
			language_name=_ "Drake Glider"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="32"
			max_moves="8"
			movement="8"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Glider"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Kun"
			value="16"
			x="4"
			y="1"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/glider-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/glider-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/glider-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/glider-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/glider-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/glider-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/glider-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/glider-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/glider-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/glider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/glider-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			advanceto="Sky Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Drake Glider-448293637-Veravlan"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="s"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="11"
			id="Drake Glider"
			image="units/drakes/glider.png"
#textdomain wesnoth-units
			language_name=_ "Drake Glider"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="32"
			max_moves="8"
			movement="8"
			movement_type="drakefly"
			moves="9"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Glider"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Veravlan"
			value="16"
			x="19"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/glider-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/glider-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/glider-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/glider-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/glider-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/glider-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/glider-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/glider-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/glider-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/glider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/glider-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				poisoned="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Ambusher"
			advanceto="Saurian Ambusher"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="15"
			description="Saurian Skirmisher-958768217-Zizzirtrazki"
			die_sound="hiss-die.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flies="false"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Saurian Skirmisher"
			image="units/saurians/skirmisher.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Skirmisher"
			level="1"
			max_attacks="1"
			max_experience="32"
			max_hitpoints="26"
			max_moves="6"
			movement="6"
			movement_type="lizard"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/saurian-skirmisher.png"
			race="lizard"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Saurian Skirmisher"
			undead_variation="saurian"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Zizzirtrazki"
			value="15"
			x="27"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="spear"
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin="-200"
					end="-100"
					image="units/saurians/skirmisher-attack-ranged-1.png"
					sound="    throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack-ranged-2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack-ranged-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw,s,se,sw"
				[attack_filter]
					name="spear"
					range="melee"
				[/attack_filter]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/skirmisher-attack1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/saurians/skirmisher-attack2.png"
						sound="spear.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/saurians/skirmisher-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="spear"
					range="melee"
				[/attack_filter]
				[frame]
					begin="-150"
					end="-100"
					image="units/saurians/skirmisher-attack-n1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="90"
						image="units/saurians/skirmisher-attack-n2.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="90"
						image="units/saurians/skirmisher-attack-n2.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="90"
					end="150"
					image="units/saurians/skirmisher-attack1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/saurians/skirmisher.png"
				[/frame]
				[frame]
					duration="100"
					image="units/saurians/skirmisher-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/saurians/skirmisher-defend.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/saurians/skirmisher-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/saurians/skirmisher.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time="0"
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[unit_filter]
					[filter_location]
						[not]
							terrain="C*,K*,*^V*"
						[/not]
					[/filter_location]
				[/unit_filter]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-1.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-2.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-3.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-4.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-7.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-5.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-6.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-8.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-9.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-10.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-11.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="200"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration="225"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="225"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
				[frame]
					duration="250"
					image="units/saurians/skirmisher-idle-12.png"
				[/frame]
				[frame]
					duration="250"
					image="units/saurians/skirmisher-idle-13.png"
				[/frame]
			[/idle_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="80"
				forest="40"
				fungus="40"
				grassland="60"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[skirmisher]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					id="skirmisher"
					name=_ "skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="4"
				range="melee"
				type="pierce"
			[/attack]
			[attack]
				damage="4"
				description=_ "spear"
				icon="attacks/spear.png"
				name="spear"
				number="2"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Flameheart"
			advanceto="Drake Flameheart"
			alignment="lawful"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="1"
			controller="network"
			cost="35"
			current_player="Benbullfrog"
			description="Benbullfrog"
			die_sound="drake-die.ogg"
			experience="1"
			facing="ne"
			flies="true"
			flying="yes"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="150"
			goto_x="0"
			goto_y="0"
			hitpoints="35"
			id="Drake Flare"
			image="units/drakes/flare.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Drake Flare"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			level="2"
			max_attacks="1"
			max_experience="80"
			max_hitpoints="54"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="0"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="&drakes/flare.png=Drakonidé"
			persistent="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			random_traits="no"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			resting="yes"
			save_id="Benbullfrog"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="1"
			team_name="north"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="mixed fighter"
			user_description="human1"
			user_team_name="北部"
			value="35"
			village_gold="2"
			x="29"
			y="12"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/flare.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/flare.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/flare-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/flare.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="sword"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/drakes/flare.png"
				[/frame]
				[frame]
					begin="-175"
					end="-125"
					image="units/drakes/flare-defend.png"
				[/frame]
				[frame]
					begin="-125"
					end="-75"
					image="units/drakes/flare-lead.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-75"
						end="100"
						image="units/drakes/flare-attack-close.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-75"
						end="100"
						image="units/drakes/flare-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/flare-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/flare.png"
				[/frame]
			[/attack_anim]
			[leading_anim]
				[frame]
					begin="-150"
					end="150"
					image="units/drakes/flare-lead.png"
				[/frame]
			[/leading_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
				[leadership]
					affect_self="no"
					cumulative="no"
#textdomain wesnoth
					description=_ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.

Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
					id="leadership"
					name=_ "leadership"
					value="50"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="0"
						[/filter]
					[/affect_adjacent]
				[/leadership]
				[leadership]
					affect_self="no"
					cumulative="no"
					id="leadership"
					value="25"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
						[filter]
							level="1"
						[/filter]
					[/affect_adjacent]
				[/leadership]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "sword"
				icon="attacks/scimitar.png"
				name="sword"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="7"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Drake Warrior"
			advanceto="Drake Warrior"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="17"
			description="Drake Fighter-897167817-Gark"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="42"
			id="Drake Fighter"
			image="units/drakes/fighter.png"
			language_name=_ "Drake Fighter"
			level="1"
			max_attacks="1"
			max_experience="42"
			max_hitpoints="39"
			max_moves="6"
			movement="6"
			movement_type="drakefly"
			moves="7"
			profile="portraits/Alex_Jarocha-Ernst/drake-fighter.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Fighter"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="Gark"
			value="17"
			x="29"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="11"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="11"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="24"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="26"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/fighter-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/fighter-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/fighter-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="scimitar"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-175"
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					begin="-175"
					end="-100"
					image="units/drakes/fighter-attack-close1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="75"
						image="units/drakes/fighter-attack-close2.png"
						sound="    sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="75"
						image="units/drakes/fighter-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="75"
					end="150"
					image="units/drakes/fighter-defend.png"
				[/frame]
				[frame]
					begin="150"
					end="175"
					image="units/drakes/fighter.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/fighter-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/fighter-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/fighter-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/fighter-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/fighter-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/fighter-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/fighter-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/fighter-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/fighter.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/fighter-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/fighter-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/fighter.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/fighter-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "scimitar"
				icon="attacks/scimitar.png"
				name="scimitar"
				number="3"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Saurian Oracle,Saurian Soothsayer"
			advanceto="Saurian Oracle,Saurian Soothsayer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Saurian Augur-1417368613-Hix"
			die_sound="hiss-die.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="se"
			flag_rgb="magenta"
			flies="false"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Saurian Augur"
			image="units/saurians/augur.png"
#textdomain wesnoth-units
			language_name=_ "Saurian Augur"
			level="1"
			max_attacks="1"
			max_experience="28"
			max_hitpoints="22"
			max_moves="6"
			movement="6"
			movement_type="lizard"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/saurian-augur.png"
			race="lizard"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="1"
			type="Saurian Augur"
			undead_variation="saurian"
			unrenamable="no"
			upkeep="full"
			usage="healer"
			user_description="Hix"
			value="16"
			x="30"
			y="16"
			zoc="1"
			[attack_anim]
				start_time="-300"
				[attack_filter]
					name="curse"
				[/attack_filter]
				[if]
					hits="yes"
					[missile_frame]
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="50"
						halo="projectiles/whitemissile-impact-1.png"
						offset="0.8"
					[/missile_frame]
					[missile_frame]
						begin="50"
						end="100"
						halo="projectiles/whitemissile-impact-2.png"
						offset="0.92"
					[/missile_frame]
					[missile_frame]
						begin="100"
						end="150"
						halo="projectiles/whitemissile-impact-3.png"
						offset="0.94"
					[/missile_frame]
					[missile_frame]
						begin="150"
						end="200"
						halo="projectiles/whitemissile-impact-4.png"
						offset="0.96"
					[/missile_frame]
					[missile_frame]
						begin="200"
						end="250"
						halo="projectiles/whitemissile-impact-5.png"
						offset="0.98"
					[/missile_frame]
					[missile_frame]
						begin="250"
						end="300"
						halo="projectiles/whitemissile-impact-6.png"
						offset="1.0"
					[/missile_frame]
					[missile_frame]
						begin="300"
						end="350"
						halo="projectiles/whitemissile-impact-7.png"
						offset="1.02"
					[/missile_frame]
					[missile_frame]
						begin="350"
						end="400"
						halo="projectiles/whitemissile-impact-8.png"
						offset="1.04"
					[/missile_frame]
				[/if]
				[else]
					hits="no"
					[missile_frame]
						alpha=".8~0.0:200"
						begin="-200"
						end="0"
						image="projectiles/whitemissile-n.png"
						image_diagonal="projectiles/whitemissile-ne.png"
						offset="0.0~0.8"
					[/missile_frame]
				[/else]
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/augur-magic.png"
					sound="magicmissile.wav"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/augur.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/augur.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="staff"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/saurians/augur.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/saurians/augur-melee.png"
						sound="staff.wav"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/saurians/augur-melee.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/saurians/augur.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/saurians/augur.png"
				[/frame]
				[frame]
					duration="100"
					image="units/saurians/augur-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/saurians/augur-defend.png"
						sound="hiss-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/saurians/augur-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/saurians/augur.png"
				[/frame]
			[/defend]
			[healing_anim]
				start_time="-300"
				[frame]
					duration="50"
					halo="halo/saurian-magic-halo-1.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="60"
					halo="halo/saurian-magic-halo-2.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="70"
					halo="halo/saurian-magic-halo-3.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="80"
					halo="halo/saurian-magic-halo-4.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="90"
					halo="halo/saurian-magic-halo-5.png"
					image="units/saurians/augur-magic.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-6.png"
					image="units/saurians/augur.png"
				[/frame]
				[frame]
					duration="100"
					halo="halo/saurian-magic-halo-7.png"
					image="units/saurians/augur.png"
				[/frame]
			[/healing_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="2"
				sand="1"
				shallow_water="3"
				swamp_water="1"
				tundra="4"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="80"
				forest="40"
				fungus="40"
				grassland="60"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="60"
				swamp_water="40"
				tundra="70"
				village="50"
			[/defense]
			[resistance]
				arcane="80"
				blade="110"
				cold="120"
				fire="120"
				impact="110"
				pierce="80"
			[/resistance]
			[abilities]
				[heals]
					affect_allies="yes"
					affect_self="no"
#textdomain wesnoth
					description=_ "Heals +4:
Allows the unit to heal adjacent friendly units at the beginning of each turn.

A unit cared for by this healer may heal up to 4 HP per turn, or stop poison from taking effect for that turn.
A poisoned unit cannot be cured of its poison by a healer, and must seek the care of a village or a unit that can cure."
					id="healing"
					name=_ "heals +4"
					poison="slowed"
					value="4"
					[affect_adjacent]
						adjacent="n,ne,se,s,sw,nw"
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "staff"
				icon="attacks/staff-magic.png"
				name="staff"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="5"
				description=_ "curse"
				icon="attacks/curse.png"
				name="curse"
				number="3"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			advanceto="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Drake Burner-2035720632-Gausharutick"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Drake Burner"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="43"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Burner"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gausharutick"
			value="21"
			x="33"
			y="20"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/burner-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/drakes/burner-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/burner-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="110"
					image="units/drakes/burner-die-1.png"
				[/frame]
				[frame]
					begin="110"
					end="320"
					image="units/drakes/burner-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/burner-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/burner-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/burner-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/burner-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/burner-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			advanceto="Sky Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Drake Glider-432113007-Verri Kon"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="37"
			id="Drake Glider"
			image="units/drakes/glider.png"
#textdomain wesnoth-units
			language_name=_ "Drake Glider"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="32"
			max_moves="8"
			movement="8"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Glider"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Verri Kon"
			value="16"
			x="35"
			y="8"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/glider-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/glider-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/glider-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/glider-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/glider-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/glider-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/glider-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/glider-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/glider-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/glider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/glider-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			advanceto="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Drake Burner-1110707769-Galshar"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="45"
			id="Drake Burner"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="43"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Burner"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Galshar"
			value="21"
			x="35"
			y="22"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/burner-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/drakes/burner-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/burner-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="110"
					image="units/drakes/burner-die-1.png"
				[/frame]
				[frame]
					begin="110"
					end="320"
					image="units/drakes/burner-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/burner-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/burner-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/burner-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/burner-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/burner-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			advanceto="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Drake Burner-140086217-Gaush"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="sw"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="29"
			id="Drake Burner"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="43"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="5"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Burner"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gaush"
			value="21"
			x="35"
			y="23"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/burner-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/drakes/burner-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/burner-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="110"
					image="units/drakes/burner-die-1.png"
				[/frame]
				[frame]
					begin="110"
					end="320"
					image="units/drakes/burner-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/burner-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/burner-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/burner-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/burner-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/burner-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			advanceto="Sky Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Drake Glider-741618535-Reshan"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="s"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="34"
			id="Drake Glider"
			image="units/drakes/glider.png"
#textdomain wesnoth-units
			language_name=_ "Drake Glider"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="32"
			max_moves="8"
			movement="8"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Glider"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Reshan"
			value="16"
			x="36"
			y="5"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/glider-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/glider-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/glider-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/glider-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/glider-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/glider-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/glider-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/glider-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/glider-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/glider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/glider-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			advanceto="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Drake Burner-525974470-Kra Kon Kor"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="35"
			id="Drake Burner"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="43"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="6"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Burner"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Kra Kon Kor"
			value="21"
			x="36"
			y="21"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/burner-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/drakes/burner-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/burner-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="110"
					image="units/drakes/burner-die-1.png"
				[/frame]
				[frame]
					begin="110"
					end="320"
					image="units/drakes/burner-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/burner-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/burner-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/burner-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/burner-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/burner-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Fire Drake,Drake Flare"
			advanceto="Fire Drake,Drake Flare"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="21"
			description="Drake Burner-1619436815-Krutinar"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="9"
			id="Drake Burner"
			image="units/drakes/burner.png"
#textdomain wesnoth-units
			language_name=_ "Drake Burner"
			level="1"
			max_attacks="1"
			max_experience="43"
			max_hitpoints="42"
			max_moves="5"
			movement="5"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-burner.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Burner"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Krutinar"
			value="21"
			x="38"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/burner-attack-ranged1.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/burner-attack-ranged2.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/drakes/burner-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/burner-attack-close.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[frame]
					begin="100"
					end="175"
					image="units/drakes/burner-flying.png"
				[/frame]
				[frame]
					begin="175"
					end="200"
					image="units/drakes/burner.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="110"
					image="units/drakes/burner-die-1.png"
				[/frame]
				[frame]
					begin="110"
					end="320"
					image="units/drakes/burner-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/burner-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/burner-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/burner-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/burner-die-6.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/burner-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/burner-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/burner.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/burner-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="7"
				description=_ "claws"
				icon="attacks/claws-drake.png"
				name="claws"
				number="2"
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage="6"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="4"
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Sky Drake"
			advanceto="Sky Drake"
			alignment="lawful"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Drake Glider-1083259943-Kray"
			die_sound="drake-die.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Drake Glider"
			image="units/drakes/glider.png"
#textdomain wesnoth-units
			language_name=_ "Drake Glider"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="32"
			max_moves="8"
			movement="8"
			movement_type="drakefly"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/drake-glider.png"
			race="drake"
			random_gender="no"
			random_traits="no"
			resting="yes"
			side="1"
			type="Drake Glider"
			undead_variation="drake"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			user_description="Kray"
			value="16"
			x="40"
			y="12"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="fire breath"
				[/attack_filter]
				[if]
					direction="n"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-n-1.png:80,projectiles/fire-breath-n-2.png:80,projectiles/fire-breath-n-3.png:80,projectiles/fire-breath-n-4.png:80,projectiles/fire-breath-n-5.png:80"
						halo_x="9"
						halo_y="-34"
					[/missile_frame]
				[/if]
				[else]
					direction="s"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-s-1.png:80,projectiles/fire-breath-s-2.png:80,projectiles/fire-breath-s-3.png:80,projectiles/fire-breath-s-4.png:80,projectiles/fire-breath-s-5.png:80"
						halo_x="9"
						halo_y="15"
					[/missile_frame]
				[/else]
				[else]
					direction="ne,nw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-ne-1.png:80,projectiles/fire-breath-ne-2.png:80,projectiles/fire-breath-ne-3.png:80,projectiles/fire-breath-ne-4.png:80,projectiles/fire-breath-ne-5.png:80"
						halo_x="22"
						halo_y="-22"
					[/missile_frame]
				[/else]
				[else]
					direction="se,sw"
					[missile_frame]
						begin="-400"
						end="100"
						halo="projectiles/fire-breath-se-1.png:80,projectiles/fire-breath-se-2.png:80,projectiles/fire-breath-se-3.png:80,projectiles/fire-breath-se-4.png:80,projectiles/fire-breath-se-5.png:80"
						halo_x="24"
						halo_y="10"
					[/missile_frame]
				[/else]
				[if]
					hits="no"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-400"
						end="-350"
						image="units/drakes/glider.png"
						sound="flame-big.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-350"
					end="-150"
					image="units/drakes/glider-attack-ranged.png"
				[/frame]
				[frame]
					begin="-150"
					end="0"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="slam"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="club.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/drakes/glider-attack-close2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="100"
					image="units/drakes/glider-flying.png"
				[/frame]
				[frame]
					begin="100"
					end="150"
					image="units/drakes/glider-attack-close1.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/drakes/glider.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="130"
					image="units/drakes/glider-die-1.png"
				[/frame]
				[frame]
					begin="130"
					end="320"
					image="units/drakes/glider-die-2.png"
				[/frame]
				[frame]
					begin="320"
					end="450"
					image="units/drakes/glider-die-3.png"
				[/frame]
				[frame]
					begin="450"
					end="600"
					image="units/drakes/glider-die-4.png"
				[/frame]
				[frame]
					begin="600"
					end="750"
					image="units/drakes/glider-die-5.png"
				[/frame]
				[frame]
					begin="750"
					end="900"
					image="units/drakes/glider-die-6.png"
				[/frame]
				[frame]
					begin="900"
					end="1050"
					image="units/drakes/glider-die-7.png"
				[/frame]
				[frame]
					begin="1050"
					end="1200"
					image="units/drakes/glider-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
				[frame]
					duration="100"
					image="units/drakes/glider-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
						sound="    drake-hit-1.ogg,drake-hit-2.ogg,drake-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/drakes/glider-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/drakes/glider.png"
				[/frame]
			[/defend]
			[movement_anim]
				[frame]
					begin="0"
					end="150"
					image="units/drakes/glider-flying.png"
				[/frame]
			[/movement_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="3"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="2"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="60"
				castle="60"
				cave="70"
				cavewall="70"
				deep_water="80"
				forest="60"
				fungus="60"
				grassland="70"
				hills="60"
				mountains="60"
				sand="60"
				shallow_water="80"
				swamp_water="70"
				tundra="80"
				village="60"
			[/defense]
			[resistance]
				arcane="130"
				blade="90"
				cold="150"
				fire="50"
				impact="80"
				pierce="110"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="6"
				description=_ "slam"
				icon="attacks/slam-drake.png"
				name="slam"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="3"
				description=_ "fire breath"
				icon="attacks/fire-breath-drake.png"
				name="fire breath"
				number="3"
				range="ranged"
				type="fire"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative="yes"
#textdomain wesnoth
						description=_ "Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_ "marksman"
						value="60"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count="0"
		allow_player="yes"
		colour="2"
		controller="human"
		countdown_time="270000"
		current_player="GEO"
		description="GEO"
		disallow_observers="no"
		fog="yes"
		gold="53"
		income="0"
		leader_value="3"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=Nemrtví"
		no_leader="yes"
		objectives="Victory:
@Defeat enemy leader(s)"
		objectives_changed="no"
		persistent="1"
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		save_id="GEO"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		start_gold="150"
		team_name="south"
		user_team_name="南部"
		village_gold="2"
		village_value="1"
		villages_per_scout="8"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
		[village]
			x="1"
			y="24"
		[/village]
		[village]
			x="2"
			y="17"
		[/village]
		[village]
			x="3"
			y="31"
		[/village]
		[village]
			x="5"
			y="27"
		[/village]
		[village]
			x="5"
			y="38"
		[/village]
		[village]
			x="7"
			y="41"
		[/village]
		[village]
			x="8"
			y="7"
		[/village]
		[village]
			x="8"
			y="29"
		[/village]
		[village]
			x="11"
			y="19"
		[/village]
		[village]
			x="12"
			y="22"
		[/village]
		[village]
			x="12"
			y="37"
		[/village]
		[village]
			x="14"
			y="11"
		[/village]
		[village]
			x="14"
			y="30"
		[/village]
		[village]
			x="15"
			y="24"
		[/village]
		[village]
			x="16"
			y="38"
		[/village]
		[village]
			x="17"
			y="1"
		[/village]
		[village]
			x="17"
			y="27"
		[/village]
		[village]
			x="19"
			y="30"
		[/village]
		[village]
			x="19"
			y="35"
		[/village]
		[village]
			x="21"
			y="12"
		[/village]
		[village]
			x="24"
			y="19"
		[/village]
		[village]
			x="26"
			y="22"
		[/village]
		[village]
			x="26"
			y="35"
		[/village]
		[village]
			x="26"
			y="39"
		[/village]
		[village]
			x="27"
			y="32"
		[/village]
		[village]
			x="29"
			y="24"
		[/village]
		[village]
			x="33"
			y="28"
		[/village]
		[village]
			x="36"
			y="6"
		[/village]
		[village]
			x="36"
			y="41"
		[/village]
		[village]
			x="38"
			y="37"
		[/village]
		[village]
			x="39"
			y="41"
		[/village]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-2165-Yran"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Yran"
			value="16"
			x="6"
			y="40"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-22446-Alwlyra"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Alwlyra"
			value="16"
			x="7"
			y="40"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-14254"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="sw"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="7"
			y="41"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Ghoul-26695"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="11"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="20"
			description="Ghost-4119"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="18"
			facing="sw"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="13"
			y="2"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-5308-Brubryanoic"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="9"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Brubryanoic"
			value="16"
			x="13"
			y="3"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			allow_changes="yes"
			allow_player="yes"
			alpha="256"
			attacks_left="1"
			canrecruit="1"
			colour="2"
			controller="human"
			cost="28"
			current_player="GEO"
			description="GEO"
			die_sound="skeleton-big-die.ogg"
			experience="0"
			facing="nw"
			flag_rgb="magenta"
			flying="no"
			fog="yes"
			gender="male"
			gender_id="male"
			gold="150"
			goto_x="-999"
			goto_y="-999"
			hitpoints="39"
			id="Deathblade"
			image="units/undead-skeletal/deathblade.png"
			income="0"
#textdomain wesnoth-units
			language_name=_ "Deathblade"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			level="2"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="39"
			max_moves="6"
			movement="6"
			movement_type="undeadfoot"
			moves="0"
			mp_countdown="yes"
			mp_countdown_action_bonus="20"
			mp_countdown_init_time="270"
			mp_countdown_reservoir_time="270"
			mp_countdown_turn_bonus="200"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=Nemrtví"
			persistent="1"
			race="undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			random_traits="no"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			resting="no"
			save_id="GEO"
			share_maps="no"
			share_view="yes"
			shroud="no"
			side="2"
			team_name="south"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Deathblade"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			user_description="GEO"
			user_team_name="南部"
			value="28"
			village_gold="2"
			x="13"
			y="29"
			zoc="2"
			[ai]
				villages_per_scout="8"
			[/ai]
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[attack_anim]
				[attack_filter]
					name="axe"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/deathblade-attack1.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="50"
						image="units/undead-skeletal/deathblade-attack2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="50"
						image="units/undead-skeletal/deathblade-attack2.png"
						sound="axe.ogg"
					[/frame]
				[/else]
				[frame]
					begin="50"
					end="150"
					image="units/undead-skeletal/deathblade-attack3.png"
				[/frame]
				[frame]
					begin="150"
					end="200"
					image="units/undead-skeletal/deathblade-defend-1.png"
				[/frame]
			[/attack_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/deathblade-dying-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/deathblade-dying-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/deathblade-dying-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/deathblade-dying-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/deathblade-dying-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/deathblade-dying-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/deathblade-dying-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="8"
#textdomain wesnoth-units
				description=_ "axe"
				icon="attacks/axe-deathblade.png"
				name="axe"
				number="5"
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-10106"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="5"
			facing="sw"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="23"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="1"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="14"
			y="11"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-19005"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="14"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="16"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			advanceto="Blood Bat"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			description="Vampire Bat-10923"
			die_sound="bat-flapping.wav"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="nw"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="15"
			id="Vampire Bat"
			image="units/undead/bat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Vampire Bat"
			level="0"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="16"
			max_moves="8"
			movement="8"
			movement_type="smallfly"
			moves="0"
			race="bats"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Vampire Bat"
			undead_variation="bat"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="13"
			x="18"
			y="27"
			zoc="0"
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[standing_anim]
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="40"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="40"
				forest="40"
				fungus="40"
				grassland="40"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				tundra="40"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Ghoul-9466"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="4"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="19"
			y="18"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			advanceto="Necrophage"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Ghoul-10044"
			die_sound="ghoul-hit.wav"
			ellipse="misc/ellipse"
			experience="6"
			facing="s"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="3"
			id="Ghoul"
			image="units/undead/ghoul.png"
#textdomain wesnoth-units
			language_name=_ "Ghoul"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="33"
			max_moves="5"
			movement="5"
			movement_type="gruefoot"
			moves="0"
			profile="portraits/Alex_Jarocha-Ernst/ghoul.png"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghoul"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="16"
			x="21"
			y="12"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="claws"
				[/attack_filter]
				[frame]
					begin="-250"
					end="-200"
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin="-200"
					end="-125"
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-125"
						end="-50"
						image="units/undead/ghoul-attack-2.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time="-100"
					[secondary_unit_filter]
						[not]
							[wml_filter]
								[status]
									poisoned="yes"
								[/status]
							[/wml_filter]
						[/not]
					[/secondary_unit_filter]
					[poisoned_sound_frame]
						duration="100"
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin="-50"
					end="50"
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin="50"
					end="125"
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin="125"
					end="200"
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="90"
				cold="60"
				fire="90"
				impact="100"
				pierce="70"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
#textdomain wesnoth-units
				description=_ "claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth
						description=_ "Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_ "poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-2993-Cwnoic"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Cwnoic"
			value="16"
			x="21"
			y="22"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-28403-Cubryn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="30"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Cubryn"
			value="16"
			x="22"
			y="11"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-16100-Swna"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Swna"
			value="16"
			x="22"
			y="20"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-17323"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="23"
			y="26"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-12592"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="13"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="24"
			y="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-31845"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="24"
			y="21"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-4350"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="24"
			y="26"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advanceto="null"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="21"
			description="Vampire Bat-2343"
			die_sound="bat-flapping.wav"
			ellipse="misc/ellipse"
			experience="12"
			facing="se"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Blood Bat"
			image="units/undead/bloodbat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Blood Bat"
			level="1"
			max_attacks="1"
			max_experience="150"
			max_hitpoints="27"
			max_moves="9"
			movement="9"
			movement_type="smallfly"
			moves="0"
			race="bats"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Blood Bat"
			undead_variation="bat"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="21"
			x="25"
			y="14"
			zoc="1"
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-se-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bloodbat-ne-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[standing_anim]
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[advancement]
#textdomain wesnoth
				description=_ "Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times="100"
				strict_amla="yes"
				[effect]
					apply_to="hitpoints"
					heal_full="yes"
					increase_total="3"
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
			[/advancement]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="40"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="40"
				forest="40"
				fungus="40"
				grassland="40"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				tundra="40"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="5"
#textdomain wesnoth-units
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="3"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Wraith,Shadow"
			advanceto="Wraith,Shadow"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="20"
			description="Ghost-16999"
			die_sound="wail-long.wav"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Ghost"
			image="units/undead/ghost-s-2.png"
#textdomain wesnoth-units
			language_name=_ "Ghost"
			level="1"
			max_attacks="1"
			max_experience="30"
			max_hitpoints="18"
			max_moves="7"
			movement="7"
			movement_type="undeadspirit"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Ghost"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="20"
			x="25"
			y="27"
			zoc="1"
			[attack_anim]
				start_time="-200"
				[attack_filter]
					name="wail"
				[/attack_filter]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin="-300"
						end="-230"
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin="-230"
						end="-160"
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin="-160"
						end="0"
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin="0"
						end="40"
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin="40"
						end="80"
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin="80"
						end="120"
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="75"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="25"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time="-500"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="175"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration="75"
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration="25"
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time="-126"
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration="1"
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration="250"
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="2"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="2"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="50"
				castle="50"
				cave="50"
				cavewall="50"
				deep_water="50"
				forest="50"
				fungus="50"
				grassland="50"
				hills="50"
				mountains="50"
				sand="50"
				shallow_water="50"
				swamp_water="50"
				tundra="50"
				village="50"
			[/defense]
			[resistance]
				arcane="110"
				blade="50"
				cold="30"
				fire="90"
				impact="50"
				pierce="50"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number="3"
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "wail"
				name="wail"
				number="3"
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-31816-Gwac"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="27"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwac"
			value="16"
			x="26"
			y="16"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-18997-Yreddryn"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="32"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Yreddryn"
			value="16"
			x="27"
			y="18"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-21980"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="27"
			y="19"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-26634-Brebryan"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="22"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Brebryan"
			value="16"
			x="28"
			y="17"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-7324-Gwwnoic"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="17"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="20"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwwnoic"
			value="16"
			x="28"
			y="24"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-26525-Gor"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gor"
			value="16"
			x="29"
			y="23"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-18436-Nullyraedda"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="10"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Nullyraedda"
			value="16"
			x="29"
			y="24"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-13187"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="0"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="30"
			y="20"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-32174-Elyrka"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="25"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Elyrka"
			value="16"
			x="30"
			y="23"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-14125-Nololla"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="24"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Nololla"
			value="16"
			x="30"
			y="27"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Soulless"
			advanceto="Soulless"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="7"
			description="Walking Corpse-2352"
			die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
			ellipse="misc/ellipse-nozoc"
			experience="0"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="18"
			id="Walking Corpse"
			image="units/undead/zombie.png"
#textdomain wesnoth-units
			language_name=_ "Walking Corpse"
			level="0"
			max_attacks="1"
			max_experience="24"
			max_hitpoints="18"
			max_moves="4"
			movement="4"
			movement_type="smallfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Walking Corpse"
			unrenamable="no"
			upkeep="full"
			usage="fighter"
			value="7"
			x="31"
			y="21"
			zoc="0"
			[attack_anim]
				direction="s"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-s.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack-n.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw,ne,nw"
				[attack_filter]
					name="touch"
				[/attack_filter]
				[frame]
					begin="-200"
					end="200"
					image="units/undead/zombie-attack.png"
					sound="zombie-attack.wav"
				[/frame]
			[/attack_anim]
			[death]
				start_time="0"
				[frame]
					duration="150"
					image="units/undead/zombie-die-1.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-2.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-3.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/zombie-die-4.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-5.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-6.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-7.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-8.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-9.png"
				[/frame]
				[frame]
					duration="150"
					image="units/undead/soulless-die-10.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/zombie-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
						sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/zombie-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/zombie.png"
				[/frame]
			[/defend]
			[trait]
				availability="musthave"
#textdomain wesnoth
				description=_ "Fights normally during unfavorable times of day/night"
				female_name=_ "female^fearless"
				id="fearless"
				male_name=_ "fearless"
			[/trait]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="23"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="4"
				movement_type="drakefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="drake"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-dwarf.png"
				level="0"
				movement="3"
				movement_type="dwarvishfoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="dwarf"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-dwarf-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-dwarf-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-dwarf.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-dwarf-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-dwarf-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-drake.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="gryphon"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-drake-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-drake-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-drake.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-drake-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-drake-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[defense]
					mountains="40"
				[/defense]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-mounted.png"
				level="0"
				movement="5"
				movement_type="mounted"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="mounted"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-mounted-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-mounted-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-mounted.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-mounted-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-mounted-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="16"
				id="Walking Corpse"
				image="units/undead/zombie-saurian.png"
				level="0"
				movement="4"
				movement_type="lizard"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="saurian"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-saurian-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-saurian-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-saurian.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-saurian-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-saurian-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="18"
				id="Walking Corpse"
				image="units/undead/zombie-swimmer.png"
				level="0"
				movement="4"
				movement_type="swimmer"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="swimmer"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-swimmer-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-swimmer-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-swimmer.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-swimmer-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-swimmer-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					forest="4"
					hills="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="21"
				id="Walking Corpse"
				image="units/undead/zombie-troll.png"
				level="0"
				movement="4"
				movement_type="largefoot"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="troll"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-troll-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-troll-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-troll.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-troll-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-troll-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="4"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="26"
				id="Walking Corpse"
				image="units/undead/zombie-wose.png"
				level="0"
				movement="3"
				movement_type="treefolk"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="wose"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[defend]
					start_time="-126"
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-wose-defend.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-wose-defend.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-wose.png"
					[/frame]
				[/defend]
				[resistance]
					arcane="140"
				[/resistance]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-wose-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[attack_anim]
					direction="s"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-s.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack-n.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="se,sw,ne,nw"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						begin="-200"
						end="200"
						image="units/undead/zombie-wose-attack.png"
						sound="zombie-attack.wav"
					[/frame]
				[/attack_anim]
				[movement_costs]
					deep_water="3"
				[/movement_costs]
			[/variation]
			[variation]
				advanceto="Soulless"
				alignment="chaotic"
				cost="7"
				die_sound="bat-flapping.wav"
				ellipse="misc/ellipse-nozoc"
				experience="24"
				flag_rgb="magenta"
				hitpoints="15"
				id="Walking Corpse"
				image="units/undead/zombie-bat-se-3.png"
				level="0"
				movement="5"
				movement_type="fly"
#textdomain wesnoth-units
				name=_ "Walking Corpse"
				race="undead"
				unit_description=_ "Walking Corpses are the bodies of the dead, re-animated by dark magic. Though not especially dangerous to a trained soldier, the sight of one's former comrades amongst their number is frightening to say the least." + 
					#textdomain wesnoth
_ "

Special Notes:" + 
					_ " Foes who lose their life to the plague will rise again in unlife."
				usage="fighter"
				variation_name="bat"
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
				[/trait]
				[movement_costs]
					cave="1"
					fungus="1"
				[/movement_costs]
				[defense]
					cave="50"
					fungus="50"
				[/defense]
				[resistance]
					arcane="140"
				[/resistance]
				[attack]
					damage="6"
#textdomain wesnoth-units
					description=_ "touch"
					icon="attacks/touch-zombie.png"
					name="touch"
					number="2"
					range="melee"
					type="impact"
					[specials]
						[plague]
#textdomain wesnoth
							description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
							id="plague"
							name=_ "plague"
							type="Walking Corpse"
						[/plague]
					[/specials]
				[/attack]
				[defend]
					direction="s,sw,se"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-se-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/defend]
				[defend]
					direction="n,nw,ne"
					start_time="-126"
					[if]
						hits="miss"
						offset="0.0~-0.15,-0.15~0.0"
					[/if]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="100"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[if]
						hits="hit"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
							sound="    zombie-hit-4.ogg,zombie-hit-5.ogg,zombie-hit-6.ogg"
						[/frame]
					[/if]
					[else]
						hits="miss,kill"
						[frame]
							duration="150"
							image="units/undead/zombie-bat-ne-4.png"
						[/frame]
					[/else]
					[frame]
						duration="1"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/defend]
				[standing_anim]
					direction="s,se,sw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-se-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-se-4.png"
					[/frame]
				[/standing_anim]
				[standing_anim]
					direction="n,ne,nw"
					start_time="0"
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-1.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
					[frame]
						duration="80"
						image="units/undead/zombie-bat-ne-5.png"
					[/frame]
					[frame]
						duration="60"
						image="units/undead/zombie-bat-ne-4.png"
					[/frame]
				[/standing_anim]
				[attack_anim]
					direction="s,se,sw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-se-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-se-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-se-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					direction="n,ne,nw"
					offset="0.0~0.9:200,0.9~0.0:160"
					start_time="-200"
					[attack_filter]
						name="touch"
					[/attack_filter]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-1.png"
						sound="bat-flapping.wav"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="30"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="70"
						image="units/undead/zombie-bat-ne-4.png"
						sound="zombie-attack.wav"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
					[frame]
						duration="50"
						image="units/undead/zombie-bat-ne-2.png"
					[/frame]
					[frame]
						duration="40"
						image="units/undead/zombie-bat-ne-3.png"
					[/frame]
				[/attack_anim]
				[attack_anim]
					[attack_filter]
						name="engine_bug_workaround_that_disables_the_default_3rd_zombie_attack_animation_for_some_reason"
					[/attack_filter]
				[/attack_anim]
				[death]
					start_time="0"
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-1.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-2.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-3.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/zombie-bat-die-4.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-5.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-6.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-7.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-8.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-9.png"
					[/frame]
					[frame]
						duration="150"
						image="units/undead/soulless-die-10.png"
					[/frame]
				[/death]
			[/variation]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="4"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="140"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="6"
#textdomain wesnoth-units
				description=_ "touch"
				icon="attacks/touch-zombie.png"
				name="touch"
				number="2"
				range="melee"
				type="impact"
				[specials]
					[plague]
#textdomain wesnoth
						description=_ "Plague:
When a unit is killed by a Plague attack, that unit is replaced with a Walking Corpse on the same side as the unit with the Plague attack. This doesn't work on Undead or units in villages."
						id="plague"
						name=_ "plague"
						type="Walking Corpse"
					[/plague]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_ "Fights normally during unfavorable times of day/night"
					female_name=_ "female^fearless"
					id="fearless"
					male_name=_ "fearless"
					name=_ "fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="16"
			description="Dark Adept-6154-Nuclaclarka"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="8"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="33"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Nuclaclarka"
			value="16"
			x="31"
			y="28"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "female^intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-8016"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="2"
			facing="se"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="31"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="0"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="32"
			y="22"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-3889-Gwuc"
			die_sound="    human-die-1.ogg,human-die-2.ogg,human-die-3.ogg"
			ellipse="misc/ellipse"
			experience="5"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="12"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept.png"
#textdomain wesnoth-units
			language_name=_ "Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Gwuc"
			value="16"
			x="34"
			y="23"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
						sound="    human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^intelligent"
					id="intelligent"
					male_name=_ "intelligent"
					name=_ "intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			advanceto="Bone Shooter"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="14"
			description="Skeleton Archer-22768"
			die_sound="    skeleton-die-1.ogg,skeleton-die-2.ogg"
			ellipse="misc/ellipse"
			experience="1"
			facing="ne"
			flag_rgb="magenta"
			flying="no"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Skeleton Archer"
			image="units/undead-skeletal/archer.png"
#textdomain wesnoth-units
			language_name=_ "Skeleton Archer"
			level="1"
			max_attacks="1"
			max_experience="35"
			max_hitpoints="31"
			max_moves="5"
			movement="5"
			movement_type="undeadfoot"
			moves="1"
			race="undead"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Skeleton Archer"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			value="14"
			x="34"
			y="24"
			zoc="1"
			[attack_anim]
				[attack_filter]
					name="bow"
				[/attack_filter]
				[missile_frame]
					begin="-150"
					end="0"
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits="yes"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						begin="-400"
						end="-250"
						image="units/undead-skeletal/archer-attack1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin="-250"
					end="-100"
					image="units/undead-skeletal/archer-attack2.png"
				[/frame]
				[frame]
					begin="-100"
					end="0"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[attack_filter]
					name="fist"
				[/attack_filter]
				[frame]
					begin="-200"
					end="-100"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-100"
						end="100"
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin="1200"
					end="1300"
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
						sound="    skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[idle_anim]
				[unit_filter]
					[not]
						[wml_filter]
							[status]
								poisoned="yes"
							[/status]
						[/wml_filter]
					[/not]
				[/unit_filter]
				[unit_filter]
					[filter_adjacent]
						count="0"
						is_enemy="yes"
					[/filter_adjacent]
				[/unit_filter]
				[frame]
					begin="0"
					end="100"
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin="500"
					end="700"
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin="700"
					end="800"
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin="800"
					end="900"
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin="900"
					end="1000"
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin="1000"
					end="1100"
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin="1100"
					end="1200"
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin="1200"
					end="1400"
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin="1400"
					end="1500"
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin="1500"
					end="1600"
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin="-200"
					end="100"
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin="400"
					end="500"
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin="500"
					end="600"
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin="600"
					end="700"
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="3"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="2"
				swamp_water="2"
				tundra="2"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="90"
				forest="50"
				fungus="40"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="70"
				tundra="70"
				village="40"
			[/defense]
			[resistance]
				arcane="150"
				blade="60"
				cold="40"
				fire="120"
				impact="120"
				pierce="40"
			[/resistance]
			[abilities]
				[hides]
					affect_self="yes"
#textdomain wesnoth
					description=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_ "Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					id="submerge"
					name=_ "submerge"
					name_inactive=_ "submerge"
					[filter_self]
						[filter_location]
							terrain="Wo"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
				not_living="yes"
			[/status]
			[attack]
				damage="3"
#textdomain wesnoth-units
				description=_ "fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number="2"
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage="6"
				description=_ "bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number="3"
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth
					description=_ "Immune to drain, poison and plague"
					female_name=_ "female^undead"
					id="undead"
					male_name=_ "undead"
					name=_ "undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Blood Bat"
			advanceto="Blood Bat"
			alignment="chaotic"
			alpha="256"
			attacks_left="1"
			cost="13"
			description="Vampire Bat-2188"
			die_sound="bat-flapping.wav"
			ellipse="misc/ellipse-nozoc"
			experience="1"
			facing="n"
			flag_rgb="magenta"
			flies="true"
			flying="yes"
			gender="male"
			gender_id="male"
			goto_x="-999"
			goto_y="-999"
			hitpoints="17"
			id="Vampire Bat"
			image="units/undead/bat-se-3.png"
#textdomain wesnoth-units
			language_name=_ "Vampire Bat"
			level="0"
			max_attacks="1"
			max_experience="22"
			max_hitpoints="16"
			max_moves="8"
			movement="8"
			movement_type="smallfly"
			moves="0"
			race="bats"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Vampire Bat"
			undead_variation="bat"
			unrenamable="no"
			upkeep="full"
			usage="scout"
			value="13"
			x="36"
			y="6"
			zoc="0"
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-se-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-se-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time="-200"
				[attack_filter]
					name="fangs"
				[/attack_filter]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="30"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[if]
					hits="yes"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits="no"
					[frame]
						duration="70"
						image="units/undead/bat-ne-4.png"
						sound="    miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="40"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time="-126"
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
						sound="    bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead/bat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead/bat-ne-3.png"
				[/frame]
			[/defend]
			[standing_anim]
				direction="s,se,sw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-se-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-se-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				start_time="0"
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-1.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-2.png"
				[/frame]
				[frame]
					duration="50"
					image="units/undead/bat-ne-3.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
				[frame]
					duration="80"
					image="units/undead/bat-ne-5.png"
				[/frame]
				[frame]
					duration="60"
					image="units/undead/bat-ne-4.png"
				[/frame]
			[/standing_anim]
			[movement_costs]
				canyon="1"
				castle="1"
				cave="1"
				cavewall="99"
				deep_water="1"
				forest="1"
				fungus="1"
				grassland="1"
				hills="1"
				mountains="1"
				sand="1"
				shallow_water="1"
				swamp_water="1"
				tundra="1"
				village="1"
			[/movement_costs]
			[defense]
				canyon="40"
				castle="40"
				cave="40"
				cavewall="40"
				deep_water="40"
				forest="40"
				fungus="40"
				grassland="40"
				hills="40"
				mountains="40"
				sand="40"
				shallow_water="40"
				swamp_water="40"
				tundra="40"
				village="60"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="70"
				fire="100"
				impact="120"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
				hides="yes"
			[/status]
			[attack]
				damage="4"
				description=_ "fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number="2"
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth
						description=_ "Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_ "drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^strong"
					id="strong"
					male_name=_ "strong"
					name=_ "strong"
					[effect]
						apply_to="attack"
						increase_damage="1"
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dark Sorcerer"
			advanceto="Dark Sorcerer"
			alignment="chaotic"
			alpha="256"
			attacks_left="0"
			cost="16"
			description="Dark Adept-27135-Dolonna"
			die_sound="    human-female-die-1.ogg,human-female-die-2.ogg,human-female-die-3.ogg"
			ellipse="misc/ellipse"
			experience="12"
			facing="n"
			flag_rgb="magenta"
			flying="no"
			gender="female"
			gender_id="female"
			goto_x="-999"
			goto_y="-999"
			hitpoints="26"
			id="Dark Adept"
			ignore_race_traits="yes"
			image="units/undead-necromancers/adept+female.png"
#textdomain wesnoth-units
			language_name=_ "female^Dark Adept"
			level="1"
			max_attacks="1"
			max_experience="48"
			max_hitpoints="28"
			max_moves="5"
			movement="5"
			movement_type="smallfoot"
			moves="0"
			race="human"
			random_gender="no"
			random_traits="no"
			resting="no"
			side="2"
			type="Dark Adept"
			unrenamable="no"
			upkeep="full"
			usage="archer"
			user_description="Dolonna"
			value="16"
			x="39"
			y="32"
			zoc="1"
			[attack_anim]
				[attack_filter]
					range="ranged"
				[/attack_filter]
				[missile_frame]
					begin="-50"
					end="150"
					image="projectiles/darkmissile-n.png"
					image_diagonal="projectiles/darkmissile-ne.png"
				[/missile_frame]
				[frame]
					begin="-450"
					end="-420"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
				[frame]
					begin="-420"
					end="-395"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="-395"
					end="-320"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="-320"
					end="-300"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-300"
					end="-250"
					halo="halo/undead/dark-magic-1.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-250"
					end="-200"
					halo="halo/undead/dark-magic-2.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-200"
					end="-150"
					halo="halo/undead/dark-magic-3.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-150"
					end="-100"
					halo="halo/undead/dark-magic-4.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[frame]
					begin="-100"
					end="-50"
					halo="halo/undead/dark-magic-5.png"
					halo_x="0"
					halo_y="-12"
					image="units/undead-necromancers/adept+female-magic-3.png"
				[/frame]
				[if]
					hits="no"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits="yes"
					[frame]
						begin="-50"
						end="0"
						halo="halo/undead/dark-magic-6.png"
						halo_x="0"
						halo_y="-12"
						image="units/undead-necromancers/adept+female-magic-3.png"
						sound="magic-dark.ogg"
					[/frame]
				[/else]
				[frame]
					begin="0"
					end="50"
					image="units/undead-necromancers/adept+female-magic-2.png"
				[/frame]
				[frame]
					begin="50"
					end="90"
					image="units/undead-necromancers/adept+female-magic-1.png"
				[/frame]
				[frame]
					begin="90"
					end="100"
					image="units/undead-necromancers/adept+female.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin="0"
					end="100"
					image="units/undead-necromancers/adept-die1.png"
				[/frame]
				[frame]
					begin="100"
					end="200"
					image="units/undead-necromancers/adept-die2.png"
				[/frame]
				[frame]
					begin="200"
					end="300"
					image="units/undead-necromancers/adept-die3.png"
				[/frame]
				[frame]
					begin="300"
					end="400"
					image="units/undead-necromancers/adept-die4.png"
				[/frame]
				[frame]
					begin="400"
					end="520"
					image="units/undead-necromancers/adept-die5.png"
				[/frame]
				[frame]
					begin="520"
					end="640"
					image="units/undead-necromancers/adept-die6.png"
				[/frame]
				[frame]
					begin="640"
					end="780"
					image="units/undead-necromancers/adept-die7.png"
				[/frame]
				[frame]
					begin="780"
					end="900"
					image="units/undead-necromancers/adept-die8.png"
				[/frame]
			[/death]
			[defend]
				start_time="-126"
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
				[frame]
					duration="100"
					image="units/undead-necromancers/adept+female-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
						sound="    human-female-hit-1.ogg,human-female-hit-2.ogg,human-female-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration="150"
						image="units/undead-necromancers/adept+female-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration="1"
					image="units/undead-necromancers/adept+female-defend-1.png"
				[/frame]
			[/defend]
			[trait]
#textdomain wesnoth
				female_name=_ "female^quick"
				id="quick"
				male_name=_ "quick"
				[effect]
					apply_to="movement"
					increase="1"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="-5%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^intelligent"
				id="intelligent"
				male_name=_ "intelligent"
				[effect]
					apply_to="max_experience"
					increase="-20%"
				[/effect]
			[/trait]
			[trait]
				female_name=_ "female^resilient"
				id="resilient"
				male_name=_ "resilient"
				[effect]
					apply_to="hitpoints"
					increase_total="4"
				[/effect]
				[effect]
					apply_to="hitpoints"
					increase_total="1"
					times="per level"
				[/effect]
			[/trait]
			[movement_costs]
				canyon="99"
				castle="1"
				cave="2"
				cavewall="99"
				deep_water="99"
				forest="2"
				fungus="2"
				grassland="1"
				hills="2"
				mountains="3"
				sand="2"
				shallow_water="3"
				swamp_water="3"
				tundra="3"
				village="1"
			[/movement_costs]
			[defense]
				canyon="80"
				castle="40"
				cave="60"
				cavewall="60"
				deep_water="80"
				forest="50"
				fungus="50"
				grassland="60"
				hills="50"
				mountains="40"
				sand="70"
				shallow_water="80"
				swamp_water="80"
				tundra="80"
				village="40"
			[/defense]
			[resistance]
				arcane="80"
				blade="100"
				cold="100"
				fire="100"
				impact="100"
				pierce="100"
			[/resistance]
			[abilities]
			[/abilities]
			[variables]
			[/variables]
			[status]
			[/status]
			[attack]
				damage="10"
#textdomain wesnoth-units
				description=_ "chill wave"
				icon="attacks/iceball.png"
				name="chill wave"
				number="2"
				range="ranged"
				type="cold"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[attack]
				damage="7"
#textdomain wesnoth-units
				description=_ "shadow wave"
				icon="attacks/dark-missile.png"
				name="shadow wave"
				number="2"
				range="ranged"
				type="arcane"
				[specials]
					[chance_to_hit]
						cumulative="no"
#textdomain wesnoth
						description=_ "Magical:
This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name=_ "magical"
						value="70"
					[/chance_to_hit]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_ "female^quick"
					id="quick"
					male_name=_ "quick"
					name=_ "female^quick"
					[effect]
						apply_to="movement"
						increase="1"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_ "female^resilient"
					id="resilient"
					male_name=_ "resilient"
					name=_ "female^resilient"
					[effect]
						apply_to="hitpoints"
						increase_total="4"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="1"
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue="0"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus="0"
#textdomain 
		name=_ "Dawn"
		red="-20"
	[/time]
	[time]
		blue="0"
		green="0"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
		red="0"
	[/time]
	[time]
		blue="0"
		green="0"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
		red="0"
	[/time]
	[time]
		blue="-20"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus="0"
		name=_ "Dusk"
		red="0"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_after="0"
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_after="0"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[variables]
		side_number="1"
		turn_number="18"
		x1="-999"
		x2="-999"
		y1="-999"
		y2="-999"
	[/variables]
	[player]
		can_recruit="Drake Burner,Drake Clasher,Drake Fighter,Drake Glider,Saurian Augur,Saurian Skirmisher"
		gold="-1"
		gold_add="false"
		save_id="Benbullfrog"
	[/player]
	[player]
		can_recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		gold="-1"
		gold_add="false"
		save_id="GEO"
	[/player]
[/snapshot]
[replay_start]
	current_tod="0"
	description="There is much to explore in this vast battlefront, designed for players who favor epic, large-scale duel matches." + 
		#textdomain 
_ " Recommended settings of 150 gold and 2 gold per village."
	experience_modifier="70"
	hash="iNL9,pHIbBlmdcm+5aT0Pm.5--z+mv>Be.dz4i3E<r1wlbFGoVxmRyEFdkruFw1lm7,i5A9IDwfvkjZy+kBYGgn0g+nr.,GXYgEkH30In>RJvFjwmK38sbQEghdbPrUr"
	id="multiplayer_Cynsaun_Battlefield"
	map_data="border_size=1
usage=map

Cud         , Cud         , Cud         , Wo          , Rr          , Xu          , Xu          , Xu          , Uh          , Wwf         , Rr          , Rr          , Rd          , Xu          , Cud         , Uu          , Rd          , Uu          , Xu          , Xu          , Rd          , Gs          , Gs^Fp       , Gs^Fp       , Mm          , Gs^Fp       , Gs          , Hh          , Rd          , Rd          , Gs^Fp       , Gs          , Wwf         , Gs^Fp       , Hh          , Gs          , Gs^Fp       , Gs^Fp       , Gs          , Gs          , Gs          , Hh          , Mm          
Wo          , Wo          , Rr          , Cud         , Uu^Vu       , Rr          , Xu          , Cud         , Cud         , Wwf         , Rr          , Rd          , Rd          , Xu          , Uu^Uf       , Uu          , Rd          , Uu^Vu       , Xu          , Xu          , Rd          , Gs^Fp       , Hh          , Mm          , Hh          , Gs          , Gs          , Gs^Vht      , Rd          , Rd          , Gg^Fet      , Gs          , Wwf         , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Ch          , Ch          , 1 Kh        , Hh          , Hh          
Uu^Uf       , Uu^Uf       , Uu^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Uh          , Rr          , Rr          , Cud         , Xu          , Uu^Vu       , Rd          , Rr          , Rr          , Xu          , Rd          , Rd          , Gs          , Rd          , Gg^Vc       , Gs          , Gg^Fet      , Gs          , Hh          , Gs          , Gs          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Ch          , Wwf         , Ch          , Ch          , Wwf         , Wwf         
Xu          , Xu          , Wwf         , Wwf         , Rr          , Rr          , Xu          , Rr          , Xu          , Xu          , Rd          , Xu          , Xu          , Cud         , Rd          , Xu          , Gs          , Gs          , Gs          , Rd          , Rr          , Rd          , Rr          , Gs          , Gs          , Gs          , Gs^Fp       , Wwf         , Ww          , Wwf         , Ww          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Wwf         , Ch          , Ch          , Rr          , Gs          , Gs          
Uu^Uf       , Uu^Uf       , Wwf         , Xu          , Cud         , Xu          , Xu          , Cud         , Xu          , Gs          , Gs^Fp       , Gs          , Gs          , Xu          , Rr          , Gs          , Rr          , Rr          , Rr          , Rr          , Gs          , Rr          , Gs          , Rr          , Rr          , Gs          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Wwf         , Gs^Fp       , Gs          , Gs          , Rr          , Gs          , Gs          , Gs          
Wwf         , Wwf         , Rr          , Xu          , Wwf         , Rr          , Rr          , Rr          , Rr          , Rr          , Rr          , Hh          , Rr          , Rr          , Wwf         , Rr          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Rr          , Ww^Bw\      , Ww          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rr          , Rr          , Gs^Fp       , Gs          , Gs^Fp       
Wwf         , Wwf         , Cud         , Cud         , Rr          , Rr          , Wwf         , Gs^Fp       , Wwf         , Wwf         , Wwf         , Rr          , Chw         , Wwf         , Gs          , Wwf         , Hh          , Gs^Fp       , Rd          , Wwf         , Wwf         , Wwf         , Wwf         , Gs          , Wwf         , Gs          , Wwf         , Ww^Bw\      , Wo^Bw\      , Wo          , Wo          , Ww          , Gs          , Wwf         , Gs          , Gs          , Ss^Vhs      , Rr          , Gg^Fet      , Hh          , Mm          , Gs          , Hh          
Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Gs^Fp       , Wwf         , Gg^Ve       , Gs^Fp       , Gs          , Wwf         , Wwf         , Wwf         , Gg^Fet      , Gs          , Gs          , Gs          , Rd          , Gs          , Ce          , Ce          , Ce          , Wwf         , Rd          , Wwf         , Ww          , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Hh          , Mm          , Hh          , Gs^Fp       
Ww          , Ww          , Ww          , Ww          , Xu          , Rd          , Rd          , Gs          , Hh          , Gs          , Rd          , Gs          , Rd          , Hh          , Mm          , Gs          , Gs          , Rd          , Ce          , Ce          , Rd          , Ke          , Rd          , Rd          , Gs          , Wwf         , Ww          , Wo          , Ww          , Ww          , Wwf         , Rr          , Rr          , Rr          , Rr          , Gg^Fet      , Rr          , Rr          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          
Wo          , Cud         , Xu          , Uu^Uf       , Xu          , Gs          , Gs          , Mm          , Gs          , Rd          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fp       , Gs          , Rd          , Gs          , Gs          , Gs^Fp       , Gs          , Wwf         , Wwf         , Ww          , Gs          , Ww          , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Rr          , Gs          , Rr          , Rr          , Gs          , Rd          , Rd          , Rd          
Wo          , Cud         , Cud         , Xu          , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Ss          , Gs          , Hh          , Gs          , Gg^Fet      , Rd          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs^Fp       , Hh          , Wwf         , Gs          , Wwf         , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Rd          , Gs^Fp       , Gs          , Rr          , Gs^Fp       , Rd          , Ss          , Ss          
Wo          , Wo          , Cud         , Xu          , Rd          , Gs          , Hh          , Gs          , Ss          , Gg^Fet      , Mm          , Gs          , Gs          , Gs          , Gg^Ve       , Rd          , Gs          , Gs          , Ss          , Gs          , Rd          , Chr         , Chw         , Wwf         , Ww          , Wwf         , Ww          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Hh          , Gs          , Gs          , Hh          , Rr          , Gs          , Rd          , Gs          , Gs          
Ww          , Ww          , Wwf         , Cud         , Gs^Fp       , Rr          , Rr          , Gs          , Gs          , Mm          , Chr         , Hh          , Gs          , Gs          , Gs          , Rd          , Gs          , Hh          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Wwf         , Ww          , Wo          , Ww          , Wo          , Ww          , Ww          , Ww^Vm       , Wwf         , Gs          , Gs          , Hh          , Mm          , Gg^Fet      , Gs          , Rr          , Gs          , Gs          , Gg^Ve       , Rd          , Rd          
Wwf         , Wwf         , Rr          , Rd          , Rd          , Chs         , Chr         , Gs          , Gs          , Gs          , Gs^Fp       , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Mm          , Hh          , Ss          , Gs          , Wwf         , Ww          , Ww          , Wo          , Wo          , Ww          , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Rr          , Hh          , Gs          , Gs          , Rd          , Hh          
Wwf         , Wwf         , Ww^Bw|      , Rr          , Hh          , Hh          , Chr         , Gs          , Ss          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs^Fp       , Rd          , Gs          , Gg^Fet      , Rd          , Gs          , Wwf         , Ww^Bw\      , Ww^Bw\      , Wo          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs^Fp       , Hh          , Gs          , Gs^Fp       , Gs          , Gs          , Rr          , Rr          , Mm          , Gg^Fet      , Gs          , Mm          , Hh          
Ww          , Ww          , Rr          , Wwf         , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Ss          , Gs          , Rd          , Gs          , Gs          , Chr         , Rd          , Gs          , Hh          , Gg^Fet      , Gs          , Wwf         , Ww          , Wo          , Wo^Bw\      , Ww^Bw\      , Ww          , Ww          , Ww          , Ww          , Gs          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Rr          , Gs          , Gs          , Gs          , Hh          , Gs          , Gs          , Gs          
Uu^Uf       , Uu^Uf       , Rr          , Wwf         , Wwf         , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Rd          , Rd          , Gs          , Chs         , Gs          , Rd          , Rd          , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Ww^Bw\      , Gs          , Gs          , Ke          , Ww          , Ce          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Gs          , Gs^Vht      , Gs          , Gs^Fp       , Gs^Fp       
Uh          , Uh          , Uu^Vu       , Rr          , Xu          , Wwf         , Ww          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       , Gg^Fet      , Hh          , Gs          , Gs          , Rd          , Rd          , Ww          , Wo          , Ww^Vm       , Ww          , Ww          , Wwf         , Gs          , Gs^Fp       , Ce          , Ce          , Ce          , Rp          , Ww^Bw/      , Gs          , Ww          , Ww          , Ww          , Gs          , Ss          , Rd          , Gs^Fp       , Gs          , Gs          , Hh          
Wwf         , Wwf         , Cud         , Xu          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Rd          , Gs          , Gs          , Ss          , Gs          , Gs^Fp       , Ww          , Gs          , Ww          , Wo^Bw\      , Wo^Bw\      , Ww          , Gs          , Wwf         , Gs          , Gs          , Gs          , Ce          , Rp          , Rp          , Gg^Vc       , Gg^Fet      , Hh          , Gs          , Ww          , Ww          , Ww          , Gs          , Rd          , Rd          , Gs          , Gs          , Mm          
Rr          , Rr          , Wwf         , Xu          , Xu          , Gs          , Ww          , Ww          , Gs          , Rd          , Gs          , Gg^Ve       , Gs          , Rd          , Ww          , Ww          , Wo          , Ww          , Wo          , Wo          , Ww          , Gs          , Gs          , Gs          , Gg^Vc       , Gs^Fp       , Rp          , Rp          , Hh          , Re^Uf       , Gs^Fp       , Gs          , Gs          , Gs          , Ww          , Wo          , Ww          , Gs          , Gs          , Gg^Fet      , Hh          , Rd          , Rd          
Wwf         , Wwf         , Uu^Uf       , Cud         , Cud         , Gs          , Ww          , Gs          , Rd          , Rd          , Rd          , Gs^Fp       , Hh          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Hh          , Hh          , Gs          , Gs          , Gs          , Rp          , Gs^Fp       , Mm          , Re^Uf       , Mm          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Hh          , Gs          , Gs          
Rr          , Rr          , Uh          , Xu          , Gs          , Wwf         , Ww^Bw/      , Rd          , Gs          , Gs          , Rd          , Chr         , Gs          , Ww          , Wo          , Wo          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Mm          , Rp          , Rp          , Rp          , Rp          , Gs          , Re          , Gs^Fp       , Hh          , Gs          , Gs          , Ww^Vm       , Ww          , Wo          , Ww          , Gs          , Gg^Ve       , Gs          , Gs          , Ss          , Gs          , Gs          
Rd          , Rd          , Rd          , Rr          , Rd          , Ww^Bw/      , Ww          , Gs          , Gs          , Gs^Fp       , Rd          , Gs          , Gg^Ve       , Ww          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Rp          , Rp          , Gs^Fp       , Hh          , Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Gs          , Wo^Bw\      , Wo          , Ww          , Ww          , Gs          , Hh          , Gg^Fet      , Ss          , Gs          , Gs          , Gs^Fp       
Uh          , Rr          , Rd          , Rd          , Rr          , Wwf         , Wwf         , Ww          , Gs          , Gs          , Rd          , Gs          , Ww^Bw\      , Ww          , Gs          , Gs^Fp       , Re^Uf       , Mm          , Gs          , Gs          , Rp          , Re^Uf       , Ce          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Wwf         , Wwf         , Ww          , Wo^Bw\      , Ke          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Hh          , Gs          , Rd          
Uu          , Uu^Vu       , Rd          , Rr          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Gs          , Ww          , Ww^Bw\      , Gs          , Gs^Vht      , Gs          , Hh          , Gs          , Rp          , Ce          , Ce          , Gs          , Gs          , Gs          , Re          , Re^Uf       , Mm          , Hh          , Gg^Ve       , Wwf         , Ww          , Ce          , Ce          , Ce          , Gs^Fp       , Gs          , Gs          , Ss          , Mm          , Rd          , Rd          , Mm          
Wwf         , Wwf         , Rd          , Uu          , Cud         , Xu          , Gs          , Wwf         , Wwf         , Ce          , Ce          , Ww          , Wo          , Ww          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Rp          , Gs          , Re^Uf       , Gs          , Gs          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Wwf         , Gs          , Ce          , Ce          , Rd          , Rd          , Gs          , Gs^Fp       , Hh          , Rd          , Gs          , Hh          , Hh          
Uu^Uf       , Rd          , Rr          , Rr          , Xu          , Rd          , Gs          , Gs          , Wwf         , Ce          , Ke          , Ww          , Wo          , Ww          , Gs          , Gs          , Re^Uf       , Gs^Fp       , Gs          , Rp          , Gs          , Gs          , Gs          , Ss          , Ce          , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gg^Fet      , Gs          , Gs          , Gs          , Gs          , Gs          , Rd          , Rd          , Gs          , Gs^Fp       
Rr          , Rr          , Rd          , Uu^Uf       , Xu          , Gs^Vht      , Gs          , Wwf         , Ww          , Rd          , Gs          , Ww          , Ww          , Ww          , Gs^Fp       , Ss          , Re          , Gg^Vc       , Hh          , Rp          , Rp          , Gs          , Ce          , Ce          , Mm          , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Wwf         , Wwf         , Gs          , Hh          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Rd          , Gs          , Gs          
Cud         , Cud         , Xu          , Rd          , Xu          , Rd          , Gs          , Wwf         , Ww          , Gs          , Ww          , Ww          , Gs          , Gs^Fp       , Gs          , Re          , Mm          , Re          , Re          , Gs          , Rp          , Gs          , Gs          , Gs^Fp       , Re^Uf       , Hh          , Mm          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Wwf         , Gg^Ve       , Gs          , Gs^Fp       , Gs          , Mm          , Gs          , Rd          , Gs^Fp       , Gs          , Gs^Fp       
Wo          , Wwf         , Xu          , Rd          , Cud         , Xu          , Gs          , Wwf         , Ww^Vm       , Ww          , Ww          , Gs          , Ww          , Gs          , Ww          , Gs          , Gs^Fp       , Hh          , Gs          , Gs          , Rp          , Gs          , Gs          , Re          , Ss          , Re          , Gs^Fp       , Wwf         , Wwf         , Gs          , Gg^Fet      , Mm          , Hh          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Rd          , Rd          , Rd          , Mm          , Mm          
Wo          , Wwf         , Uu^Uf       , Rd          , Xu          , Xu          , Gs          , Wwf         , Ww          , Ww          , Ww          , Ww          , Ww          , Ww          , Ww^Vm       , Gs          , Gs          , Gs          , Ce          , Gg^Vc       , Gs          , Rp          , Gs          , Ss          , Gs          , Gs^Fp       , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Hh          , Gs          , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Rd          , Hh          , Hh          
Wwf         , Wwf         , Uu          , Uu^Vu       , Xu          , Rd          , Wwf         , Wwf         , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Gs          , Ce          , Ke          , Ce          , Ce          , Rp          , Gs          , Gs^Fp       , Gs          , Wwf         , Gs          , Gs          , Rr          , Gs^Fp       , Wwf         , Gs          , Gs^Fp       , Gs          , Wwf         , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Rd          , Rd          
Rr          , Rr          , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Gs          , Ww          , Ww          , Gs          , Ce          , Gs          , Rp          , Rp          , Gs          , Rp          , Wwf         , Wwf         , Ss^Vhs      , Wwf         , Wwf         , Ce          , Gs          , Gg^Fet      , Gs          , Wwf         , Gs^Fp       , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs^Fp       , Gs^Fp       
Wwf         , Wwf         , Xu          , Xu          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww^Bw/      , Ww^Bw/      , Ww          , Wwf         , Wwf         , Gs          , Gs          , Rp          , Gs          , Ww^Bw\      , Ww^Bw\      , Wwf         , Ke          , Ce          , Ce          , Gs^Fp       , Mm          , Wwf         , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Wwf         , Xu          , Xu          
Rr          , Rr          , Gs          , Gs          , Gs          , Gs          , Ww          , Wo          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Gs          , Ww^Bw/      , Ww          , Ww          , Ww          , Gs^Fp       , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Rr          , Ce          , Ce          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Ss          , Xu          , Gs^Fp       , Gs          , Wwf         , Wwf         , Xu          , Xu          
Gs          , Rr          , Rr          , Gs^Fp       , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Wwf         , Gs          , Gs          , Gs          , Ww          , Ww          , Wo          , Wo          , Ww          , Gg^Ve       , Ww          , Ww          , Gs          , Wwf         , Gs          , Wwf         , Gg^Ve       , Rr          , Rr          , Gs          , Gg^Fet      , Hh          , Wwf         , Gs          , Rd          , Gs          , Xu          , Xu          , Cud         , Gs          , Xu          , Wwf         , Wwf         
Gs^Fp       , Gs^Fp       , Rr          , Gs          , Gs          , Ww          , Wo          , Wo          , Ww          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Rd          , Hh          , Gs          , Gs^Fp       , Gs          , Rr          , Gs          , Wwf         , Gs          , Rd          , Ss          , Gs          , Xu          , Cud         , Wwf         , Xu          , Xu          , Cud         , Uh          
Gs          , Gs          , Gs          , Rr          , Wwf         , Ww          , Ww          , Ww          , Wwf         , Wwf         , Gs          , Gs^Fp       , Ss^Vhs      , Gs          , Ww          , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Gs          , Hh          , Gs^Fp       , Gs          , Gs          , Gs          , Gs          , Gs^Fp       , Rr          , Ww^Bw\      , Wwf         , Gs^Fp       , Ss          , Xu          , Xu          , Rd          , Rd          , Uu^Vu       , Cud         , Xu          , Cud         , Rd          
Gs^Fp       , Gs^Fp       , Ch          , Ch          , Wwf         , Ww^Vm       , Wwf         , Wwf         , Gs          , Gs          , Gs          , Ss          , Gs          , Gs          , Wwf         , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Gs          , Gs^Fp       , Ss          , Mm          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww^Bw\      , Rr          , Xu          , Xu          , Cud         , Rd          , Rr          , Rr          , Rr          , Xu          , Wwf         , Uh          
Gs          , Gs          , Wwf         , Ch          , Ch          , Wwf         , Ch          , Ch          , Gs          , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Gg^Vh       , Gs          , Gs          , Ww          , Gs          , Gs          , Xu          , Rd          , Rr          , Rr          , Rr          , Cud         , Uu^Uf       , Wwf         , Wwf         , Wwf         , Ww          
Wwf         , Wwf         , Gs          , 2 Kh        , Ch          , Ch          , Gs          , Gs          , Gg^Fet      , Hh          , Gs          , Gs          , Wwf         , Gs          , Rd          , Gs^Fp       , Ss          , Gs          , Gg^Fet      , Wwf         , Wwf         , Gs          , Gs          , Rd          , Gg^Fet      , Hh          , Gs          , Rd          , Gs          , Ww          , Gs          , Xu          , Uu^Uf       , Rd          , Rd          , Wwf         , Rr          , Wwf         , Wwf         , Wwf         , Uu^Uf       , Xu          , Xu          
Gs^Fp       , Gg^Fet      , Wwf         , Wwf         , Gg^Fet      , Hh          , Gs          , Gg^Ve       , Gs          , Gs          , Wwf         , Wwf         , Gs          , Gs^Fp       , Gs          , Ss          , Mm          , Hh          , Gs          , Gs          , Wwf         , Gs          , Hh          , Gs          , Gs          , Gs          , Hh          , Gs          , Ww          , Ww          , Gs          , Rd          , Rd          , Rd          , Uh          , Rr          , Uu^Vu       , Rr          , Wwf         , Ss^Vhs      , Cud         , Rr          , Rr          
Gs^Fp       , Gs^Fp       , Wwf         , Mm          , Gs^Fp       , Mm          , Hh          , Gs          , Mm          , Hh          , Wwf         , Wwf         , Gs          , Mm          , Hh          , Hh          , Mm          , Hh          , Gs^Fp       , Gs          , Wwf         , Mm          , Hh          , Gs^Fp       , Mm          , Mm          , Ss          , Gs          , Ww          , Gs          , Gs          , Xu          , Xu          , Cud         , Xu          , Rr          , Uh          , Cud         , Wwf         , Wwf         , Xu          , Xu          , Rr          
"
	mp_countdown="yes"
	mp_countdown_action_bonus="20"
	mp_countdown_init_time="270"
	mp_countdown_reservoir_time="270"
	mp_countdown_turn_bonus="200"
	mp_fog="yes"
	mp_shroud="no"
	mp_use_map_settings="yes"
	mp_village_gold="2"
	name="2p - Cynsaun Battlefield"
	objectives="Victory:
@Defeat enemy leader(s)"
	observer="yes"
	random_seed="1119242573"
	random_start_time="no"
	scenario="[Ladder game] Benbullfrog 1500"
	turns="-1"
	version="1.4.6"
	[time]
		darker="second_watch"
		green="-20"
		id="dawn"
		image="misc/schedule-dawn.png"
		lighter="morning"
		name=_ "Dawn"
		red="-20"
		sound="ambient/morning.ogg"
	[/time]
	[time]
		darker="dawn"
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus="25"
		name=_ "Morning"
	[/time]
	[time]
		darker="dusk"
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus="25"
		name=_ "Afternoon"
	[/time]
	[time]
		blue="-20"
		darker="first_watch"
		green="-20"
		id="dusk"
		image="misc/schedule-dusk.png"
		lighter="afternoon"
		name=_ "Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus="-25"
		lighter="dusk"
		name=_ "First Watch"
		red="-40"
	[/time]
	[time]
		blue="-10"
		green="-40"
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus="-25"
		lighter="dawn"
		name=_ "Second Watch"
		red="-40"
	[/time]
	[music]
		ms_before="12000"
		name="knolls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="wanderer.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="battle.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="main_menu.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="the_city_falls.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="revelation.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="loyalists.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="elvish-theme.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="underground.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="vengeful.ogg"
	[/music]
	[music]
		append="yes"
		ms_before="12000"
		name="frantic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before="12000"
			name="knolls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="wanderer.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="battle.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="main_menu.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="revelation.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="loyalists.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="the_city_falls.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="elvish-theme.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="underground.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="vengeful.ogg"
		[/music]
		[music]
			append="yes"
			ms_before="12000"
			name="frantic.ogg"
		[/music]
	[/event]
	[era]
		id="era_default"
#textdomain wesnoth-multiplayer
		name=_ "Default"
		[multiplayer_side]
			id="Random"
			name="&random-dice.png=" + 
				_ "Random"
			random_faction="yes"
		[/multiplayer_side]
		[multiplayer_side]
			id="Loyalists"
			leader="Lieutenant,Swordsman,Pikeman,Javelineer,Shock Trooper,Longbowman,White Mage,Red Mage"
			name="&human-loyalists/lieutenant.png~RC(magenta>red)=" + 
				_ "Loyalists"
			random_leader="Lieutenant,Swordsman,Pikeman,Javelineer,Longbowman,Red Mage"
			recruit="Cavalryman,Horseman,Spearman,Fencer,Heavy Infantryman,Bowman,Mage,Merman Fighter"
			terrain_liked="Gg, Ww, Wo"
			type="Lieutenant"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,mixed fighter,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Rebels"
			leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,White Mage,Red Mage,Elder Wose"
			name="&elves-wood/captain.png~RC(magenta>red)=" + 
				_ "Rebels"
			random_leader="Elvish Captain,Elvish Hero,Elvish Ranger,Elvish Marksman,Elvish Druid,Elvish Sorceress,Red Mage"
			recruit="Elvish Fighter,Elvish Archer,Mage,Elvish Shaman,Elvish Scout,Wose,Merman Hunter"
			terrain_liked="Ff, Fa, Ss, Ww"
			type="Elvish Captain"
			[ai]
				recruitment_pattern="fighter,fighter,archer,archer,mixed fighter,healer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Northerners"
			leader="Orcish Warrior,Troll,Troll Rocklobber,Orcish Crossbowman,Orcish Slayer"
			name="&orcs/warrior.png~RC(magenta>red)=" + 
				_ "Northerners"
			recruit="Orcish Grunt,Troll Whelp,Wolf Rider,Orcish Archer,Orcish Assassin,Naga Fighter,Goblin Spearman"
			terrain_liked="Hh, Ha, Mm, Ss"
			type="Orcish Warrior"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Undead"
			leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
				_ "Undead"
			random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
			recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
			terrain_liked="Ss, Hh, Ha, Ww"
			type="Dark Sorcerer"
			[ai]
				recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Knalgan Alliance"
			leader="Dwarvish Steelclad,Dwarvish Thunderguard,Dwarvish Stalwart,Rogue,Trapper"
			name="&dwarves/steelclad.png~RC(magenta>red)=" + 
				_ "Knalgan Alliance"
			random_leader="Dwarvish Steelclad,Dwarvish Thunderguard,Rogue,Trapper"
			recruit="Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Ulfserker,Dwarvish Thunderer,Thief,Poacher,Footpad,Gryphon Rider"
			terrain_liked="Hh, Ha, Mm"
			type="Dwarvish Steelclad"
			[ai]
				recruitment_pattern="fighter,fighter,fighter,mixed fighter,archer,scout"
			[/ai]
		[/multiplayer_side]
		[multiplayer_side]
			id="Drakes"
			leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
			name="&drakes/flare.png=" + 
				_ "Drakes"
			random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
			recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
			terrain_liked="Hh, Ha, Ds, Ss"
			type="Drake Flare"
			[ai]
				recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
			[/ai]
		[/multiplayer_side]
	[/era]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="1"
		controller="human"
		current_player="Benbullfrog"
		description="Benbullfrog"
		fog="yes"
		gender="male"
		gold="150"
		id="Drakes"
		income="0"
		leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior,Saurian Oracle,Saurian Soothsayer"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="&drakes/flare.png=" + 
			_ "Drakes"
		random_leader="Drake Flare,Fire Drake,Drake Slasher,Drake Gladiator,Drake Warrior"
		recruit="Drake Burner,Drake Clasher,Drake Glider,Drake Fighter,Saurian Skirmisher,Saurian Augur"
		save_id="Benbullfrog"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="1"
		team_name="north"
		terrain_liked="Hh, Ha, Ds, Ss"
		type="Drake Flare"
		user_description="Benbullfrog"
		user_team_name="北部"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,healer,scout,scout"
		[/ai]
	[/side]
	[side]
		allow_changes="yes"
		allow_player="yes"
		canrecruit="yes"
		colour="2"
		controller="network"
		current_player="GEO"
		description="GEO"
		fog="yes"
		gender="male"
		gold="150"
		id="Undead"
		income="0"
		leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		mp_countdown="yes"
		mp_countdown_action_bonus="20"
		mp_countdown_init_time="270"
		mp_countdown_reservoir_time="270"
		mp_countdown_turn_bonus="200"
		name="&undead-necromancers/dark-sorcerer.png~RC(magenta>red)=" + 
			_ "Undead"
		random_leader="Dark Sorcerer,Revenant,Deathblade,Bone Shooter,Necrophage"
		recruit="Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul"
		save_id="GEO"
		share_maps="no"
		share_view="yes"
		shroud="no"
		side="2"
		team_name="south"
		terrain_liked="Ss, Hh, Ha, Ww"
		type="Deathblade"
		user_description="GEO"
		user_team_name="南部"
		village_gold="2"
		[ai]
			villages_per_scout="8"
		[/ai]
		[ai]
			recruitment_pattern="fighter,fighter,archer,fighter,scout,archer"
		[/ai]
	[/side]
[/replay_start]
[statistics]
	mid_scenario="true"
	[scenario]
		scenario="2p - Cynsaun Battlefield"
		[team]
			[recruits]
				Drake Burner="10"
				Drake Fighter="14"
				Drake Glider="7"
				Saurian Augur="2"
				Saurian Skirmisher="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				Drake Burner="5"
				Drake Fighter="13"
				Drake Glider="2"
				Saurian Augur="1"
				Saurian Skirmisher="1"
			[/deaths]
			[killed]
				Dark Adept="2"
				Ghost="2"
				Ghoul="2"
				Skeleton="1"
				Skeleton Archer="2"
				Vampire Bat="4"
			[/killed]
			[attacks]
				[sequence]
					s000="2"
					s0000="3"
					s0001="1"
					s001="1"
					s0011="1"
					s01="1"
					s0100="1"
					s0101="1"
					s011="1"
					s1="1"
					s100="1"
					s1000="2"
					s1001="1"
					s101="1"
					s1010="2"
					_num="40"
				[/sequence]
				[sequence]
					s000="1"
					s001="1"
					s010="3"
					s011="1"
					s0111="1"
					s1="1"
					s100="1"
					s11="1"
					s1100="1"
					_num="50"
				[/sequence]
				[sequence]
					s00="1"
					s000="1"
					s001="2"
					s0011="2"
					s010="1"
					s011="3"
					s1="1"
					s10="1"
					s100="1"
					s110="1"
					s1100="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s11="1"
					_num="70"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="4"
					s0="3"
					s00="2"
					s000="2"
					s0000="1"
					s0001="2"
					s001="1"
					s0011="1"
					s010="1"
					s011="1"
					s10="1"
					s100="2"
					s1000="1"
					s11="1"
					s110="1"
					_num="40"
				[/sequence]
				[sequence]
					s="1"
					s0="1"
					s001="2"
					s010="1"
					s011="2"
					s1="2"
					s10="1"
					s100="1"
					s110="3"
					_num="50"
				[/sequence]
				[sequence]
					s="3"
					s0="3"
					s000="1"
					s0000="1"
					s001="2"
					s0011="1"
					s01="2"
					s011="3"
					s1="1"
					s10="2"
					s101="2"
					s1010="1"
					s1011="1"
					s110="4"
					s111="4"
					_num="60"
				[/sequence]
				[sequence]
					s0="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="622"
			recall_cost="0"
			damage_inflicted="745"
			damage_taken="1077"
			expected_damage_inflicted="84850"
			expected_damage_taken="107260"
			turn_damage_inflicted="0"
			turn_damage_taken="0"
			turn_expected_damage_inflicted="0"
			turn_expected_damage_taken="0"
		[/team]
		[team]
			[recruits]
				Dark Adept="19"
				Ghost="7"
				Ghoul="5"
				Skeleton="1"
				Skeleton Archer="9"
				Vampire Bat="7"
				Walking Corpse="2"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat="1"
			[/advances]
			[deaths]
				Dark Adept="2"
				Ghost="2"
				Ghoul="2"
				Skeleton="1"
				Skeleton Archer="2"
				Vampire Bat="4"
			[/deaths]
			[killed]
				Drake Burner="5"
				Drake Fighter="13"
				Drake Glider="2"
				Saurian Augur="1"
				Saurian Skirmisher="1"
			[/killed]
			[attacks]
				[sequence]
					s000="2"
					s01="2"
					s010="2"
					s011="2"
					s1="2"
					s100="1"
					s101="3"
					s11="3"
					s110="1"
					s111="1"
					_num="60"
				[/sequence]
				[sequence]
					s00="2"
					s000="1"
					s001="1"
					s01="10"
					s010="1"
					s011="1"
					s1="5"
					s10="4"
					s101="1"
					s11="15"
					s110="4"
					s111="4"
					_num="70"
				[/sequence]
				[sequence]
					s1="1"
					s111="1"
					_num="80"
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s="23"
					_num="0"
				[/sequence]
				[sequence]
					s00="1"
					s010="1"
					s011="1"
					s1="1"
					s10="2"
					s100="1"
					s101="1"
					s11="1"
					s111="2"
					_num="60"
				[/sequence]
				[sequence]
					s="1"
					s00="2"
					s001="1"
					s1="2"
					s10="1"
					s101="1"
					s11="6"
					s111="1"
					_num="70"
				[/sequence]
			[/defends]
			recruit_cost="770"
			recall_cost="0"
			damage_inflicted="1077"
			damage_taken="745"
			expected_damage_inflicted="107260"
			expected_damage_taken="84850"
			turn_damage_inflicted="229"
			turn_damage_taken="23"
			turn_expected_damage_inflicted="21350"
			turn_expected_damage_taken="4260"
		[/team]
	[/scenario]
[/statistics]
