version="1.10.6"
next_underlying_unit_id=48
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Serpent Ford"
next_scenario=""
parent="2p - Serpent Ford-Auto-Save20.gz"
scenario="RBY Serpent Ford 12"
version="1.10.6"
[multiplayer]
	experience_modifier=70
	hash="RMdjdAxIoCd>Q1l+fQaVQMn7k8mqgz6TdnFd2ystqgDyDfRmE89TG7FOX2mmJJGMG>.ReF2fjn->64wh6VqyMm<f9tBc1WGKo-I4r6CPcn,gVQ-NIR<LMGN<V26o0Nhb"
	mp_countdown=yes
	mp_countdown_action_bonus=0
	mp_countdown_init_time=420
	mp_countdown_reservoir_time=420
	mp_countdown_turn_bonus=300
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Custom 19"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="ladder for Rene"
	shuffle_sides=yes
[/multiplayer]
random_seed=1
random_calls=12
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			ai_id3="testing_ai_default"
			faction1="GaretJax"
			faction2="Rene"
			faction3=""
			version="1.10.6"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=33
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=25
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=3
				turn=1
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=53
				side=1
				turn=2
				units=4
				units_cost=79
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=52
				side=2
				turn=2
				units=4
				units_cost=73
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=99
				side=3
				turn=2
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=3
				units=6
				units_cost=105
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=3
				units=6
				units_cost=101
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=98
				side=3
				turn=3
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=1
				turn=4
				units=8
				units_cost=131
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=2
				turn=4
				units=6
				units_cost=101
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=97
				side=3
				turn=4
				units=1
				units_cost=40
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=24
				side=1
				turn=5
				units=9
				units_cost=145
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=25
				side=2
				turn=5
				units=8
				units_cost=129
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=99
				side=3
				turn=5
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=6
				units=11
				units_cost=169
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=2
				turn=6
				units=10
				units_cost=169
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=101
				side=3
				turn=6
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=7
				units=12
				units_cost=186
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=7
				units=10
				units_cost=169
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=103
				side=3
				turn=7
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=38
				side=1
				turn=8
				units=12
				units_cost=186
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=8
				units=11
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=105
				side=3
				turn=8
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=54
				side=1
				turn=9
				units=11
				units_cost=174
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=9
				units=12
				units_cost=206
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=107
				side=3
				turn=9
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=42
				side=1
				turn=10
				units=12
				units_cost=187
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=10
				units=11
				units_cost=192
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=109
				side=3
				turn=10
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=29
				side=1
				turn=11
				units=14
				units_cost=213
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=2
				turn=11
				units=11
				units_cost=192
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=111
				side=3
				turn=11
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=12
				units=16
				units_cost=240
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=12
				units=14
				units_cost=234
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=113
				side=3
				turn=12
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=13
				units=17
				units_cost=254
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=13
				units=14
				units_cost=234
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=115
				side=3
				turn=13
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=1
				turn=14
				units=18
				units_cost=267
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=14
				units=14
				units_cost=234
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=117
				side=3
				turn=14
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=1
				turn=15
				units=18
				units_cost=269
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=15
				units=13
				units_cost=211
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=119
				side=3
				turn=15
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=16
				units=15
				units_cost=230
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=16
				units=13
				units_cost=211
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=121
				side=3
				turn=16
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=23
				side=1
				turn=17
				units=13
				units_cost=199
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=17
				units=10
				units_cost=166
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=123
				side=3
				turn=17
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=1
				turn=18
				units=13
				units_cost=194
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=18
				units=10
				units_cost=183
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=125
				side=3
				turn=18
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=1
				turn=19
				units=15
				units_cost=222
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=19
				units=8
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=127
				side=3
				turn=19
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=20
				units=14
				units_cost=223
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=2
				turn=20
				units=6
				units_cost=104
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=129
				side=3
				turn=20
				units=0
				units_cost=0
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=33
				side=1
				turn=21
				units=13
				units_cost=219
				villages=13
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rene advances to the next scenario"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="h"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="hf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="gl hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomterror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rama has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bloodyfangs has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Robinbong has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Philipp1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=7
			y=4
			[from]
				x=6
				y=5
			[/from]
		[/recruit]
		[random]
			value=16809
		[/random]
		[random]
			value=19617
		[/random]
		[random]
			value=13165
		[/random]
		[random]
			value=31946
		[/random]
		[random]
			value=30501
		[/random]
		[random]
			value=11018
		[/random]
		[random]
			value=7441
		[/random]
		[random]
			value=29238
		[/random]
		[random]
			value=30081
		[/random]
		[random]
			value=21825
		[/random]
		[random]
			value=15920
		[/random]
		[random]
			value=25177
		[/random]
		[random]
			value=29303
		[/random]
		[random]
			value=26423
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=7
			y=5
			[from]
				x=6
				y=5
			[/from]
		[/recruit]
		[random]
			value=9559
		[/random]
		[random]
			value=7761
		[/random]
		[random]
			value=20739
		[/random]
		[random]
			value=16951
		[/random]
		[random]
			value=31359
		[/random]
		[random]
			value=20530
		[/random]
		[random]
			value=6246
		[/random]
		[random]
			value=25866
		[/random]
		[random]
			value=2806
		[/random]
		[random]
			value=30334
		[/random]
		[random]
			value=20471
		[/random]
		[random]
			value=10700
		[/random]
		[random]
			value=10254
		[/random]
		[random]
			value=7011
			[results]
				checksum="KOU0E,y9H.a6d5u0Gk5bokPo.CypF5D8j5EJIqafOEUgi34PBAeZ,v--sblpzr.IZhcgM2>G8Bb<wj5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=6
			y=6
			[from]
				x=6
				y=5
			[/from]
		[/recruit]
		[random]
			value=19373
		[/random]
		[random]
			value=1420
		[/random]
		[random]
			value=17545
		[/random]
		[random]
			value=17335
		[/random]
		[random]
			value=13676
		[/random]
		[random]
			value=9639
		[/random]
		[random]
			value=31935
		[/random]
		[random]
			value=20916
		[/random]
		[random]
			value=24338
		[/random]
		[random]
			value=1762
		[/random]
		[random]
			value=30101
		[/random]
		[random]
			value=22387
		[/random]
		[random]
			value=10561
		[/random]
		[random]
			value=25160
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJzmSyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFSpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,11,12"
			y="5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="have only played this map once"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="but i enjoyed it"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="this is my first time on this map"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="karikk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ellyk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jarde has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=28
			y=27
			[from]
				x=28
				y=28
			[/from]
		[/recruit]
		[random]
			value=29412
		[/random]
		[random]
			value=6852
		[/random]
		[random]
			value=11308
		[/random]
		[random]
			value=5227
		[/random]
		[random]
			value=18442
		[/random]
		[random]
			value=15396
		[/random]
		[random]
			value=11466
		[/random]
		[random]
			value=22663
		[/random]
		[random]
			value=28950
		[/random]
		[random]
			value=21240
		[/random]
		[random]
			value=957
		[/random]
		[random]
			value=22623
		[/random]
		[random]
			value=4559
		[/random]
		[random]
			value=1768
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=27
			y=29
			[from]
				x=28
				y=28
			[/from]
		[/recruit]
		[random]
			value=21609
		[/random]
		[random]
			value=4937
		[/random]
		[random]
			value=11084
		[/random]
		[random]
			value=16580
		[/random]
		[random]
			value=27403
		[/random]
		[random]
			value=17875
		[/random]
		[random]
			value=32119
		[/random]
		[random]
			value=29776
		[/random]
		[random]
			value=20630
		[/random]
		[random]
			value=26221
		[/random]
		[random]
			value=1091
		[/random]
		[random]
			value=15059
		[/random]
		[random]
			value=16462
		[/random]
		[random]
			value=16595
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=1
			x=27
			y=30
			[from]
				x=28
				y=28
			[/from]
		[/recruit]
		[random]
			value=3245
		[/random]
		[random]
			value=2654
		[/random]
		[random]
			value=23333
		[/random]
		[random]
			value=23616
		[/random]
		[random]
			value=7540
		[/random]
		[random]
			value=5597
		[/random]
		[random]
			value=13528
		[/random]
		[random]
			value=6228
		[/random]
		[random]
			value=12183
		[/random]
		[random]
			value=8671
		[/random]
		[random]
			value=5833
		[/random]
		[random]
			value=11458
		[/random]
		[random]
			value=29331
		[/random]
		[random]
			value=23077
			[results]
				checksum="8oH+<tEMdLmgpGOqyN<CsAMNItBINqtKD8nHPCqPxGTBrGJEnKRBqBwyjEDBAIGwKUbOBPBwTVUIO54zCHzG6uBEz,BKOIDHPjET<N-LCOOOPpvKDpuvqy4xCCCqRQSI"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,26,25,24,23"
			y="28,28,27,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nicola has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="ok"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maliketh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nelson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="forrestgump has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="trampo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="let me know when you see the surprise on this map"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,6,6,7"
			y="6,7,8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12,13"
			y="5,5,6,6,7,7,8"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9,10,11,12"
			y="4,3,3,3,4,3"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16"
			y="8,9,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="ok"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="you'll recognize it :-D"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=18
			y=11
			[from]
				x=16
				y=10
			[/from]
		[/recruit]
		[random]
			value=15902
		[/random]
		[random]
			value=5417
		[/random]
		[random]
			value=2794
		[/random]
		[random]
			value=3017
		[/random]
		[random]
			value=8206
		[/random]
		[random]
			value=7973
		[/random]
		[random]
			value=1438
		[/random]
		[random]
			value=7823
		[/random]
		[random]
			value=2787
		[/random]
		[random]
			value=26501
		[/random]
		[random]
			value=4757
		[/random]
		[random]
			value=4895
		[/random]
		[random]
			value=1490
		[/random]
		[random]
			value=10171
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=17
			y=12
			[from]
				x=16
				y=10
			[/from]
		[/recruit]
		[random]
			value=21626
		[/random]
		[random]
			value=6965
		[/random]
		[random]
			value=21618
		[/random]
		[random]
			value=26052
		[/random]
		[random]
			value=6652
		[/random]
		[random]
			value=24412
		[/random]
		[random]
			value=14890
		[/random]
		[random]
			value=4386
		[/random]
		[random]
			value=32021
		[/random]
		[random]
			value=31311
		[/random]
		[random]
			value=2140
		[/random]
		[random]
			value=29598
		[/random]
		[random]
			value=11032
		[/random]
		[random]
			value=19986
		[/random]
		[random]
			value=25422
			[results]
				checksum="Y3Yfn+0d<.paRGmudIzMrEDJ,N2N6FFBuDxGPBB2qKRBORzOMnHIQHErByJMnm-GyHtDMttGmxArNSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9PzS"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="on 17,17 at the moment"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,28,28,28,28,27"
			y="27,26,25,24,23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22"
			y="30,30,31,30,30,30"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Matheus-lol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25,24,23,22,21"
			y="29,28,28,27,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Darkero has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="23,22,21,20,19,18"
			y="26,25,25,24,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=16
			y=22
			[from]
				x=18
				y=23
			[/from]
		[/recruit]
		[random]
			value=5275
		[/random]
		[random]
			value=30649
		[/random]
		[random]
			value=6233
		[/random]
		[random]
			value=29676
		[/random]
		[random]
			value=20112
		[/random]
		[random]
			value=18200
		[/random]
		[random]
			value=25873
		[/random]
		[random]
			value=10490
		[/random]
		[random]
			value=32162
		[/random]
		[random]
			value=2129
		[/random]
		[random]
			value=32401
		[/random]
		[random]
			value=22378
		[/random]
		[random]
			value=9570
		[/random]
		[random]
			value=2840
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=17
			y=22
			[from]
				x=18
				y=23
			[/from]
		[/recruit]
		[random]
			value=14236
		[/random]
		[random]
			value=21048
		[/random]
		[random]
			value=1940
		[/random]
		[random]
			value=17108
		[/random]
		[random]
			value=21210
		[/random]
		[random]
			value=11916
		[/random]
		[random]
			value=13704
		[/random]
		[random]
			value=12995
		[/random]
		[random]
			value=31131
		[/random]
		[random]
			value=6599
		[/random]
		[random]
			value=23350
		[/random]
		[random]
			value=28907
		[/random]
		[random]
			value=25164
		[/random]
		[random]
			value=1102
			[results]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKItMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvVvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="ok I see :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="geba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Khaleesi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="he goes away on turn 5 or so"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,9,10,10"
			y="11,11,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-teacher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="just dont put anyone into his range or he will attack"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="lol :"")"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="and kill ;)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,14,15,15,14,13"
			y="8,9,9,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Prince_Pwnly has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="crazy map"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17,16"
			y="12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,16,15,14,13,12"
			y="10,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=29119
		[/random]
		[random]
			value=8573
		[/random]
		[random]
			value=3792
		[/random]
		[random]
			value=27100
		[/random]
		[random]
			value=22280
		[/random]
		[random]
			value=27501
		[/random]
		[random]
			value=8051
		[/random]
		[random]
			value=11232
		[/random]
		[random]
			value=10741
		[/random]
		[random]
			value=11276
		[/random]
		[random]
			value=7174
		[/random]
		[random]
			value=7005
		[/random]
		[random]
			value=17332
		[/random]
		[random]
			value=392
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=13
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=11722
		[/random]
		[random]
			value=25710
		[/random]
		[random]
			value=10148
		[/random]
		[random]
			value=3302
		[/random]
		[random]
			value=1305
		[/random]
		[random]
			value=22513
		[/random]
		[random]
			value=22158
		[/random]
		[random]
			value=10887
		[/random]
		[random]
			value=5375
		[/random]
		[random]
			value=21746
		[/random]
		[random]
			value=6566
		[/random]
		[random]
			value=10109
		[/random]
		[random]
			value=27794
		[/random]
		[random]
			value=23769
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,18,19"
			y="11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,13,14,15,16,17,18,19,20"
			y="3,4,5,5,5,4,5,5,6,6"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="yea"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="supposedly has imba issues too"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="but not sure what they are"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EmerAX has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="i really wanna kill it"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="try :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="no no"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="you first, please"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,18"
			y="18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="22,22,21,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,26,25,24,24"
			y="23,22,21,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,21,20,19,18,17,16,16,15"
			y="30,30,29,28,29,28,29,28,27,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="killheads has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,20,19,19,20,21,21,22,22"
			y="26,25,24,24,23,22,22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="QBEEK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="elcliffo1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mida has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15"
			y="23,24,24,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21,22,22,23"
			y="10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Spelp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,25"
			y="6,7,7,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,10,10"
			y="14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,11,10,10,10"
			y="14,15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,11,11,10"
			y="14,14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,12,12,11,11"
			y="12,13,14,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=319
		[/random]
		[random]
			value=32656
		[/random]
		[random]
			value=18965
		[/random]
		[random]
			value=15956
		[/random]
		[random]
			value=4945
		[/random]
		[random]
			value=28686
		[/random]
		[random]
			value=17360
		[/random]
		[random]
			value=770
		[/random]
		[random]
			value=26029
		[/random]
		[random]
			value=27478
		[/random]
		[random]
			value=8877
		[/random]
		[random]
			value=3044
		[/random]
		[random]
			value=8186
		[/random]
		[random]
			value=14627
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11"
			y="16,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25,26,26"
			y="19,20,20,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,27"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,28"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,12,12,11,10,9"
			y="21,21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Etroran has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11,10,9"
			y="27,26,27,27,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17"
			y="21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Voidwalker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Holger_F has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,16"
			y="24,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=8225
		[/random]
		[random]
			value=27588
		[/random]
		[random]
			value=25269
		[/random]
		[random]
			value=11545
		[/random]
		[random]
			value=14824
		[/random]
		[random]
			value=24231
		[/random]
		[random]
			value=27128
		[/random]
		[random]
			value=23034
		[/random]
		[random]
			value=3244
		[/random]
		[random]
			value=8436
		[/random]
		[random]
			value=7754
		[/random]
		[random]
			value=18606
		[/random]
		[random]
			value=29990
		[/random]
		[random]
			value=15366
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=18
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=6766
		[/random]
		[random]
			value=9381
		[/random]
		[random]
			value=6275
		[/random]
		[random]
			value=29656
		[/random]
		[random]
			value=1782
		[/random]
		[random]
			value=3473
		[/random]
		[random]
			value=22022
		[/random]
		[random]
			value=11892
		[/random]
		[random]
			value=2873
		[/random]
		[random]
			value=31408
		[/random]
		[random]
			value=13916
		[/random]
		[random]
			value=26143
		[/random]
		[random]
			value=21011
		[/random]
		[random]
			value=1754
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAHNNI0sapLCHnxOELSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iI-a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Physix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12"
			y="26,26,27,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="there he goes"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nathanel_van_G has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="blairbunke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message=":)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="25,25,26,26"
			y="9,10,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,27,28"
			y="12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=19090
		[/random]
		[random]
			value=2180
		[/random]
		[random]
			value=8567
		[/random]
		[random]
			value=20377
		[/random]
		[random]
			value=19586
		[/random]
		[random]
			value=13539
		[/random]
		[random]
			value=18031
		[/random]
		[random]
			value=12561
		[/random]
		[random]
			value=32371
		[/random]
		[random]
			value=2596
		[/random]
		[random]
			value=2427
		[/random]
		[random]
			value=23205
		[/random]
		[random]
			value=13549
		[/random]
		[random]
			value=19961
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=13
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=31866
		[/random]
		[random]
			value=3962
		[/random]
		[random]
			value=31335
		[/random]
		[random]
			value=11473
		[/random]
		[random]
			value=21841
		[/random]
		[random]
			value=3280
		[/random]
		[random]
			value=24673
		[/random]
		[random]
			value=19134
		[/random]
		[random]
			value=2659
		[/random]
		[random]
			value=29387
		[/random]
		[random]
			value=17984
		[/random]
		[random]
			value=30504
		[/random]
		[random]
			value=15055
		[/random]
		[random]
			value=28158
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="20,21,21,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11"
			y="19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,9,8"
			y="17,18,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,10,9"
			y="17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shadrak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,11,10,10"
			y="13,14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,10,9"
			y="15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Atila_Huhn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17"
			y="17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nipnop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,30"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="30,31"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="31,30,29"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hovno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mcmillerr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,17"
			y="23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="the thing is i have no idea if i'm doing the right strategy her"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,11,10,9"
			y="25,26,27,27,27"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sordan"
			message="Do Gwucyn on 9,25 has sausage on his spear to make a barbecue?"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="yeah :)"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sordan"
			message="he has a company now, Careollyn is hungry as well :)"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="hehe"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[label]
			color="255,0,0,0"
			immutable=no
			team_name=""
			text="campfire"
			visible_in_fog=yes
			visible_in_shroud=no
			x=9
			y=26
		[/label]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="i demand your food"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="give it to m"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11"
			y="27,27,27"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="mw"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="me"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sordan"
			message="Garetjax: forget about the kill people, just go there and eat something nice"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,11,12,13"
			y="25,26,26,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16,15,15"
			y="22,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=29886
		[/random]
		[random]
			value=4678
		[/random]
		[random]
			value=7775
		[/random]
		[random]
			value=29002
		[/random]
		[random]
			value=32201
		[/random]
		[random]
			value=13095
		[/random]
		[random]
			value=11061
		[/random]
		[random]
			value=24364
		[/random]
		[random]
			value=29
		[/random]
		[random]
			value=27711
		[/random]
		[random]
			value=21476
		[/random]
		[random]
			value=10730
		[/random]
		[random]
			value=27319
		[/random]
		[random]
			value=22902
		[/random]
		[random]
			value=16302
			[results]
				checksum="ozXuqOpzbCL+UqfLy<NMMSkOUzlJJNeSMp2PuPROIyqAIeKcbmSTLsn46i<5gad3.5i9zZkp8<12eklbkL13g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,476j"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,15,15,14,14"
			y="22,23,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16"
			y="22,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="n_c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="wot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="thats the plan"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="sordan"
			message="hehe :)"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cysbyi1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="but see"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="here is the thing about a new map"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="not sure if i should continue"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=14
			y=25
			[from]
				x=14
				y=26
			[/from]
		[/recruit]
		[random]
			value=17975
		[/random]
		[random]
			value=29967
		[/random]
		[random]
			value=2829
		[/random]
		[random]
			value=3398
		[/random]
		[random]
			value=4056
		[/random]
		[random]
			value=3313
		[/random]
		[random]
			value=21571
		[/random]
		[random]
			value=14858
		[/random]
		[random]
			value=1589
		[/random]
		[random]
			value=17948
		[/random]
		[random]
			value=22730
		[/random]
		[random]
			value=16640
		[/random]
		[random]
			value=17827
		[/random]
		[random]
			value=10140
		[/random]
		[random]
			value=1261
			[results]
				checksum="HPHufwByfwr9QMsCXnyEJH3HCPhCPNDEmNHv.QLREtCtAKH<phbNGyyqbfdgZee-k22nl+zZkp8<12eklbkKY3g<g,tR7S4yhbMeW3g+ilF83<dKpeU1phgg1fX0e,47"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="oh serpents attack anyone in range? i thought only if u attack it :P"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message=no
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="anyone in range"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="battle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message=":D"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="which a couple times has prevented me taking a village"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message=":/"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="v annoying"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,29,29,29"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anonymus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ooo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8"
			y="22,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RamaVII has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8,7,6,6"
			y="18,19,20,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=6
			y=21
			[from]
				x=6
				y=22
			[/from]
		[/recruit]
		[random]
			value=12782
		[/random]
		[random]
			value=28468
		[/random]
		[random]
			value=24173
		[/random]
		[random]
			value=28093
		[/random]
		[random]
			value=5678
		[/random]
		[random]
			value=23282
		[/random]
		[random]
			value=31110
		[/random]
		[random]
			value=29471
		[/random]
		[random]
			value=8896
		[/random]
		[random]
			value=29001
		[/random]
		[random]
			value=20565
		[/random]
		[random]
			value=17621
		[/random]
		[random]
			value=31288
		[/random]
		[random]
			value=28322
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EILqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xg5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="killheads has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,10,10"
			y="14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,11,11,10"
			y="14,14,15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="spitfire has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9"
			y="19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,29,28,28,27"
			y="15,14,13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,27,28,29,29"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JJII has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ged has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,15,16"
			y="25,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="27,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojozary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maliketh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="yolt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="glastondale has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aljuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fe_fi_fo_fum has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ataturk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,8,8"
			y="25,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9,8,8"
			y="22,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,8,8,8,9"
			y="21,21,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8"
			y="23,22,21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,10,10,11"
			y="21,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,12,12,13"
			y="17,17,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,10,11"
			y="21,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,8,8,8,8"
			y="22,21,21,20,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,28,28"
			y="11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="si has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="28,27,26,25,25"
			y="11,11,10,10,9"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24"
			y="9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojozary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kep-pone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojozary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kep-pone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Abstract has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="27,27,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9"
			y="26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jakhtur2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jekins has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ijuijui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,7,7,8,8"
			y="25,25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=2017947417
			tod="dawn"
			turn=7
			weapon=0
			[source]
				x=8
				y=21
			[/source]
			[destination]
				x=8
				y=20
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11,10,9,9"
			y="25,26,26,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="si has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=14
			y=25
			[from]
				x=14
				y=26
			[/from]
		[/recruit]
		[random]
			value=6871
		[/random]
		[random]
			value=25668
		[/random]
		[random]
			value=10158
		[/random]
		[random]
			value=28647
		[/random]
		[random]
			value=14236
		[/random]
		[random]
			value=6102
		[/random]
		[random]
			value=32296
		[/random]
		[random]
			value=10655
		[/random]
		[random]
			value=13518
		[/random]
		[random]
			value=24111
		[/random]
		[random]
			value=21493
		[/random]
		[random]
			value=4339
		[/random]
		[random]
			value=7838
		[/random]
		[random]
			value=32127
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Hb<<lLfYZWiapqhxkckiapCNBPH1,OErqvwNtt0xDv1QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Neuromancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Espectro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,14,13,13,12,11"
			y="24,23,23,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="26,26,26,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,17,16,16,15,14,13,12"
			y="20,20,19,18,18,17,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,19,18"
			y="19,19,19,20,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,27,26,26,25,24,24"
			y="17,17,18,19,19,20,21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,15,15"
			y="22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13,12,12"
			y="24,24,23,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,16,15,14,13,13"
			y="22,22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kopi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rigger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="N3D has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Supermario has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Remus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moogle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elizar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Deadoak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="virgus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="LordMole has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Herve-Ramonet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="Garet?"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Weslyphon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="ok"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="yea sry"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="talking to g"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="gf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojozary has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,26,27,28,28"
			y="9,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="28,28,27,26"
			y="12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,9,10,11,12"
			y="17,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="hrm"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,11,11,10"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,12"
			y="16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,8,9,9,10"
			y="18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,9,10,10,11,11"
			y="20,19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Snowman has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,11"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="temp-host-2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Araja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,13"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Deadoak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[clear_labels]
			force=no
			team_name="north"
		[/clear_labels]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="swimming has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="put my leader in the wrong place"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DargsCredopP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="but anyway we are just headed to 10,11 for marshmellows"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="no need to follow"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="go back south"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26"
			y="19,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rama has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="xD"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,10"
			y="18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=941827814
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="bad "
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="go away"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Halunke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_NiCo_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10,11"
			y="20,19,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1859523454
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,14,13,13"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=354403865
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=12
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prabhu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="no marshmellows for u"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,12,13"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,10,11"
			y="21,21,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12"
			y="21,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,12,12,12"
			y="25,24,24,23,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,13,12,12,11,11"
			y="25,24,23,23,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,8,7,7,7,6"
			y="26,25,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=6
			y=21
			[from]
				x=6
				y=22
			[/from]
		[/recruit]
		[random]
			value=26849
		[/random]
		[random]
			value=9770
		[/random]
		[random]
			value=25437
		[/random]
		[random]
			value=3756
		[/random]
		[random]
			value=29397
		[/random]
		[random]
			value=7091
		[/random]
		[random]
			value=28251
		[/random]
		[random]
			value=2557
		[/random]
		[random]
			value=6996
		[/random]
		[random]
			value=25341
		[/random]
		[random]
			value=26849
		[/random]
		[random]
			value=1824
		[/random]
		[random]
			value=15617
		[/random]
		[random]
			value=30817
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAKNNI0sapLCHnxOERSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI1a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Narajanja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=594597782
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=17
			[/destination]
		[/attack]
		[random]
			value=19647
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22464
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22620
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11610
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ChaosRider has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="GrimReaper666 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,10"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=386266984
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[random]
			value=24924
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15347
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7604
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=407656538
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[random]
			value=19209
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21830
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2514
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1546848261
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=12
				y=16
			[/source]
			[destination]
				x=11
				y=17
			[/destination]
		[/attack]
		[random]
			value=18186
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13511
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15213
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prognosticator has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=7393
		[/random]
		[random]
			value=569
		[/random]
		[random]
			value=19143
		[/random]
		[random]
			value=18255
		[/random]
		[random]
			value=6911
		[/random]
		[random]
			value=31564
		[/random]
		[random]
			value=16551
		[/random]
		[random]
			value=27902
		[/random]
		[random]
			value=8689
		[/random]
		[random]
			value=10907
		[/random]
		[random]
			value=8193
		[/random]
		[random]
			value=29501
		[/random]
		[random]
			value=13662
		[/random]
		[random]
			value=8667
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=13
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=18362
		[/random]
		[random]
			value=27059
		[/random]
		[random]
			value=12719
		[/random]
		[random]
			value=10466
		[/random]
		[random]
			value=22234
		[/random]
		[random]
			value=12443
		[/random]
		[random]
			value=30791
		[/random]
		[random]
			value=23354
		[/random]
		[random]
			value=26926
		[/random]
		[random]
			value=20270
		[/random]
		[random]
			value=9088
		[/random]
		[random]
			value=4711
		[/random]
		[random]
			value=415
		[/random]
		[random]
			value=17616
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmtpQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Narajanja has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,15,15,14"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9"
			y="15,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=2121755297
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=0
			seed=1938715167
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=14
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="volts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Noxos has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,11,12,13,14,15,15"
			y="16,17,18,18,18,17,18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Loky has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sammijo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="25,24"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,7,8,9"
			y="22,23,24,25,25,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,14,15,15"
			y="21,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,10,10,10,11"
			y="17,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="theWizard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sammijo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bagu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="galas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Piko555 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rus_noob has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9"
			y="20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11"
			y="20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7,8,9,10,11,12"
			y="21,21,20,20,20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,12"
			y="21,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13"
			y="14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1324049600
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=17
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=32620
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3715
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=815
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14210
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maliketh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1123070961
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=17
			[/source]
			[destination]
				x=13
				y=18
			[/destination]
		[/attack]
		[random]
			value=13494
			[results]
				chance=80
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5462
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7173
			[results]
				chance=80
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30539
			[results]
				chance=60
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BR_Scotta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13"
			y="16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=320180620
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[random]
			value=20687
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21467
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3458
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24400
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="QuasiMurderHobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,10,10,11"
			y="15,16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=956536405
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[random]
			value=14611
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27277
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=116
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29492
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,10"
			y="15,16,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=836414456
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=10
				y=19
			[/source]
			[destination]
				x=11
				y=20
			[/destination]
		[/attack]
		[random]
			value=21584
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5359
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29953
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14602
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,14"
			y="15,16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1631638697
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=14
				y=17
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[random]
			value=3356
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23634
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23691
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,10,9,9"
			y="16,17,17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,11,10,10"
			y="15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Maliketh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,11"
			y="14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=3881
		[/random]
		[random]
			value=22325
		[/random]
		[random]
			value=28335
		[/random]
		[random]
			value=993
		[/random]
		[random]
			value=3229
		[/random]
		[random]
			value=37
		[/random]
		[random]
			value=1054
		[/random]
		[random]
			value=20826
		[/random]
		[random]
			value=5280
		[/random]
		[random]
			value=15910
		[/random]
		[random]
			value=8354
		[/random]
		[random]
			value=28059
		[/random]
		[random]
			value=5659
		[/random]
		[random]
			value=32161
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DargsCredopP has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=13
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=31691
		[/random]
		[random]
			value=9507
		[/random]
		[random]
			value=27292
		[/random]
		[random]
			value=30519
		[/random]
		[random]
			value=3029
		[/random]
		[random]
			value=11064
		[/random]
		[random]
			value=15569
		[/random]
		[random]
			value=6798
		[/random]
		[random]
			value=9853
		[/random]
		[random]
			value=8083
		[/random]
		[random]
			value=23234
		[/random]
		[random]
			value=23003
		[/random]
		[random]
			value=21415
		[/random]
		[random]
			value=17099
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,26,26,25"
			y="11,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,27,28,29,29"
			y="14,14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,23,24"
			y="13,14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Crusader has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Thrall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,12,11,11,10,10"
			y="13,14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cody1984 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,26,26,27,27,28"
			y="19,20,21,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=72163932
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=28
				y=17
			[/source]
			[destination]
				x=29
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mingushead has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="trampo1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Oo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stuffen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ikomizo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mcmillerr has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22,23,24"
			y="20,20,19,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18"
			y="19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,15,16,17,18"
			y="18,19,18,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11,12,13,14,15,15"
			y="20,21,21,22,22,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,14,14,15,16"
			y="19,20,20,21,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15,16"
			y="21,21,22,22,23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,18"
			y="25,24,25,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,13,14,15,16,17,18"
			y="22,23,22,22,22,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,9,10,11,12,13"
			y="25,26,26,27,26,26"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12,12,11,10,9"
			y="21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,19"
			y="23,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dr-Dre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,16,17"
			y="14,13,13,12,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="29,29,28,27"
			y="17,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="27,26"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="26,25,24,23"
			y="14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="24,24,24"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="kicius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,15,16"
			y="14,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RamaVII has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,8"
			y="20,21,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,13,12,12,11"
			y="17,18,19,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11,11"
			y="18,19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,13,13,13"
			y="17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12"
			y="19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9"
			y="19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13,12"
			y="18,19,20,21,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10"
			y="19,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13,13,13"
			y="17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11,11,11,12,12"
			y="18,17,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
			x=13
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=28625
		[/random]
		[random]
			value=8756
		[/random]
		[random]
			value=11697
		[/random]
		[random]
			value=1409
		[/random]
		[random]
			value=25203
		[/random]
		[random]
			value=3219
		[/random]
		[random]
			value=27541
		[/random]
		[random]
			value=24145
		[/random]
		[random]
			value=20908
		[/random]
		[random]
			value=5033
		[/random]
		[random]
			value=28865
		[/random]
		[random]
			value=4724
		[/random]
		[random]
			value=28236
		[/random]
		[random]
			value=23145
		[/random]
		[random]
			value=32438
			[results]
				checksum="<eb<ghgaSeKPzPRJcrErItQqBR3G,S9oFQVmyvpzyiRQNRGwKQIIMKHwCGszOqoJ-GyHtDMttGmxArNSKxP<D-LRHwnohS6DEAAHGEGqGu-dPVeMFRKsPNgvGutGLG9P"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=23861
		[/random]
		[random]
			value=11243
		[/random]
		[random]
			value=20303
		[/random]
		[random]
			value=25698
		[/random]
		[random]
			value=8729
		[/random]
		[random]
			value=1445
		[/random]
		[random]
			value=14452
		[/random]
		[random]
			value=18238
		[/random]
		[random]
			value=5581
		[/random]
		[random]
			value=21142
		[/random]
		[random]
			value=29779
		[/random]
		[random]
			value=25127
		[/random]
		[random]
			value=2511
		[/random]
		[random]
			value=26132
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Moogle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stuffen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Conscience has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="emily has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="khiM has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20,21"
			y="24,24,25,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,29,29,29"
			y="17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mouts has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,29,29,29,29"
			y="15,14,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29"
			y="10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SatHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BadeNixer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15"
			y="25,24,24,23,23,23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DarkFalz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,14,15,15,15,16"
			y="26,25,25,24,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,17,18,19,19"
			y="23,24,25,25,26,27"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SlimShady-UR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,19,20,21"
			y="22,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20,19"
			y="20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="actually i quite liked the old version of ths map"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="what was diff?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="i have no real opinion about this one yet"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="most the tileset"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="its interesting"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="the original one wasnt frozen"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="awfully easy to rush with a 6mp leader"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="ah"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="and some terrian stuff too"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-teacher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="who made this?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="QBEEK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="quite clever"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="i trhink it was Quetzalcoatl"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="k"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="but its not 100%"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,21,22"
			y="22,21,20,20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22"
			y="18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,18,18"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Impact_101 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mcFarley has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="the eastmost/westmost keep is new"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="not sure what use they are"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="but they're pretty"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=10078
		[/random]
		[random]
			value=6505
		[/random]
		[random]
			value=24096
		[/random]
		[random]
			value=26319
		[/random]
		[random]
			value=22748
		[/random]
		[random]
			value=27445
		[/random]
		[random]
			value=13439
		[/random]
		[random]
			value=14145
		[/random]
		[random]
			value=13999
		[/random]
		[random]
			value=24011
		[/random]
		[random]
			value=8362
		[/random]
		[random]
			value=21128
		[/random]
		[random]
			value=25344
		[/random]
		[random]
			value=31138
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=18
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=12993
		[/random]
		[random]
			value=30972
		[/random]
		[random]
			value=11904
		[/random]
		[random]
			value=22176
		[/random]
		[random]
			value=1338
		[/random]
		[random]
			value=18561
		[/random]
		[random]
			value=23295
		[/random]
		[random]
			value=143
		[/random]
		[random]
			value=26345
		[/random]
		[random]
			value=25820
		[/random]
		[random]
			value=27598
		[/random]
		[random]
			value=13888
		[/random]
		[random]
			value=10417
		[/random]
		[random]
			value=22713
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4L5yOHbzYzzAKNNI0sapLCHnxOENSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI.a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="actually the second eastmost too, the one you used :)"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=18
			y=23
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=8150
		[/random]
		[random]
			value=28541
		[/random]
		[random]
			value=2824
		[/random]
		[random]
			value=31608
		[/random]
		[random]
			value=29045
		[/random]
		[random]
			value=21936
		[/random]
		[random]
			value=1836
		[/random]
		[random]
			value=26555
		[/random]
		[random]
			value=14364
		[/random]
		[random]
			value=6996
		[/random]
		[random]
			value=28711
		[/random]
		[random]
			value=20145
		[/random]
		[random]
			value=18345
		[/random]
		[random]
			value=24095
			[results]
				checksum="Apo3iqjkof2Rn.6gfNZ7,O9,kjh6ZhWgY15hv8ikd.1Wmc96448,l-87ad4Tk9eeb-o38W>ZPXl.4WpnNcn6tmkT91,n5daKf,ZiVe9LWu677Wo07p3-0hc2,S,-e7f-"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SlowThinker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="before the there was a keep between the 2nd and 3rd "
		[/speak]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=384000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="23,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="so its actually 2 new keeps per side"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="25,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,22,23,24,25"
			y="13,12,11,10,10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dauntless"
			message="well ill drop by later ;)"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="24,23"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18,19,20,21,22"
			y="12,11,11,10,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="kk"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="oyuncu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="GaretJax"
			message="is it worth poisoning your leader ?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message=":D"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="11,12,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,12,11,11,10,10"
			y="14,15,16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16"
			y="14,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="_LC_ has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cherry0717 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="denis3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8"
			y="22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="20,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11"
			y="20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,12,11"
			y="21,20,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=12
			y=14
			[from]
				x=12
				y=13
			[/from]
		[/recruit]
		[random]
			value=31577
		[/random]
		[random]
			value=22014
		[/random]
		[random]
			value=18141
		[/random]
		[random]
			value=30639
		[/random]
		[random]
			value=28206
		[/random]
		[random]
			value=26622
		[/random]
		[random]
			value=8734
		[/random]
		[random]
			value=3818
		[/random]
		[random]
			value=15558
		[/random]
		[random]
			value=18912
		[/random]
		[random]
			value=14609
		[/random]
		[random]
			value=28342
		[/random]
		[random]
			value=12838
		[/random]
		[random]
			value=18352
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmnpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Impact_101 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,16"
			y="13,13,12,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="meday has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="giocatore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DarkFalz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="M22av has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Martini has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="eddie92 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,23,24"
			y="19,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="uriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,28,27,27,26,26,26,26,26,26"
			y="9,9,10,11,11,12,13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Froggel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="reza-math has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ricsi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,22,23,24"
			y="21,20,19,19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,20,21,21"
			y="16,17,18,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dogfighter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,22,22,23"
			y="20,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15"
			y="22,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,15,15,14,13"
			y="23,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plk2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joeymst has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,19,18,17,16,15"
			y="27,26,25,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,17,16"
			y="23,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="22,21,20"
			y="19,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DonCorleone has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="24,25,25"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,15,16,17"
			y="14,14,13,13,12,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=18
			y=11
			[from]
				x=16
				y=10
			[/from]
		[/recruit]
		[random]
			value=57
		[/random]
		[random]
			value=15538
		[/random]
		[random]
			value=28919
		[/random]
		[random]
			value=30573
		[/random]
		[random]
			value=4229
		[/random]
		[random]
			value=24613
		[/random]
		[random]
			value=11468
		[/random]
		[random]
			value=18019
		[/random]
		[random]
			value=24449
		[/random]
		[random]
			value=21687
		[/random]
		[random]
			value=11315
		[/random]
		[random]
			value=73
		[/random]
		[random]
			value=20031
		[/random]
		[random]
			value=27890
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a7.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgnf7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="i fight orcs as loy right now too, so... go go good guys :D"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10,11,11,12"
			y="19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,11"
			y="22,21,20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16,15,14,13"
			y="15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="25,24,23,22,21,20,19"
			y="9,9,10,10,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bodoni has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,8"
			y="25,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24,24,23,23"
			y="18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=401257174
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,22,23,24,24"
			y="17,16,15,14,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=943730231
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,23,22,21,21,22"
			y="16,15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1588976575
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,25,24,23,22"
			y="16,15,15,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,24,24"
			y="18,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="ty"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GaaraPolanD has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="17,18,18,19,20,20"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10"
			y="26,26,27,26"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,9"
			y="26,26,25"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="24,23"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="brb"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joueur1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="ok"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GuessWho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anonymus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="pausing it so finish move"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15"
			y="26,25,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,21,20,19,19,19,19"
			y="26,25,24,24,23,22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=24450
		[/random]
		[random]
			value=30523
		[/random]
		[random]
			value=4342
		[/random]
		[random]
			value=19692
		[/random]
		[random]
			value=29651
		[/random]
		[random]
			value=12804
		[/random]
		[random]
			value=4573
		[/random]
		[random]
			value=28669
		[/random]
		[random]
			value=28865
		[/random]
		[random]
			value=17847
		[/random]
		[random]
			value=8892
		[/random]
		[random]
			value=28565
		[/random]
		[random]
			value=28827
		[/random]
		[random]
			value=31640
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOEMSDXEL0GTrQMj6c5gd4l1.fb9X9zXfpg2nZf61-iI,a2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="back"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message="k"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=975947719
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[random]
			value=9836
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16364
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31449
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,23"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=891872813
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=3161
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32403
			[results]
				chance=50
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10736
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25434
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,19"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=18
			y=11
			[from]
				x=16
				y=10
			[/from]
		[/recruit]
		[random]
			value=19059
		[/random]
		[random]
			value=17100
		[/random]
		[random]
			value=29035
		[/random]
		[random]
			value=24509
		[/random]
		[random]
			value=13021
		[/random]
		[random]
			value=18478
		[/random]
		[random]
			value=3237
		[/random]
		[random]
			value=17568
		[/random]
		[random]
			value=19146
		[/random]
		[random]
			value=1922
		[/random]
		[random]
			value=17452
		[/random]
		[random]
			value=10428
		[/random]
		[random]
			value=26062
		[/random]
		[random]
			value=21314
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="10,10,10,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=83093669
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=16730
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22595
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24289
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1247
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="12,11,11,11,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1530442072
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=7996
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17019
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24654
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32051
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nat97 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=847715382
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=21
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
		[random]
			value=13795
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6763
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24480
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5536
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,15,16,17"
			y="16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16"
			y="15,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8"
			y="21,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,11"
			y="18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10"
			y="19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,10,9"
			y="20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,11,11"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10"
			y="19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,11,10,10,9"
			y="21,20,19,18,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,10,11,12"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,10,10,11,11,12"
			y="20,19,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="zamura has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="babzakben has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nuhi has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1394865
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ikerpeta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=633285855
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vect has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1116624797
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dwarw22 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,24,24"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1160585695
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,24,24"
			y="18,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22,23,23,23"
			y="21,20,20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19,20,21,21,22"
			y="20,19,18,18,17,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13"
			y="23,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="22,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11"
			y="21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,18,18,19,20,20"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ghhre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=18987
		[/random]
		[random]
			value=17077
		[/random]
		[random]
			value=5875
		[/random]
		[random]
			value=31847
		[/random]
		[random]
			value=7637
		[/random]
		[random]
			value=18373
		[/random]
		[random]
			value=5399
		[/random]
		[random]
			value=28103
		[/random]
		[random]
			value=26877
		[/random]
		[random]
			value=2190
		[/random]
		[random]
			value=31432
		[/random]
		[random]
			value=31260
		[/random]
		[random]
			value=2041
		[/random]
		[random]
			value=11076
			[results]
				checksum="b-<73l>3zzcH1pHFwwbrKTUGsjmxxiCcIQKIFMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvJvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aljuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="9,10,11,12,13,14,15"
			y="25,24,24,23,23,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="swimming has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1835344570
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=31360
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30447
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14808
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=1952660177
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=22737
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23602
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2155
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=204080045
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=16336
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1245182771
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[random]
			value=25809
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3636
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25849
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="25,26,26,25"
			y="12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1467260655
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[random]
			value=24814
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="if p1 is chaotic and p2 lawful i find it hard for p2 to re-take the initiative"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,16,17"
			y="15,15,14,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,18"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,18"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message=":("
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,18"
			y="13,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="uriel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="21,20,19,18"
			y="12,11,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Impact_101 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6"
			y="20,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DarkFalz1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,8,8,8,8"
			y="17,17,18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Xin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bagu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9"
			y="19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,10"
			y="17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,8,8,7"
			y="16,17,17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8"
			y="16,17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,10,9"
			y="16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9"
			y="17,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="19,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ZU has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jarde has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Nickbertus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="amikrop"
			message="no i am kidding i m with garet :P"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="awww"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,25,26,26,26"
			y="17,16,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1078714190
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=26
				y=14
			[/source]
			[destination]
				x=25
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Anu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,24,25"
			y="15,16,15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1571187777
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=15
			[/source]
			[destination]
				x=25
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Martini has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=157784479
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=25
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="karikk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=363594316
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,24,23"
			y="15,14,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1806985123
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=22
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,21,22,23,23,24,24"
			y="18,19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Chips has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18"
			y="22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HL has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="owie"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,19,20,21"
			y="19,18,18,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=6
			x=17
			y=22
			[from]
				x=16
				y=22
			[/from]
		[/recruit]
		[random]
			value=15588
		[/random]
		[random]
			value=31884
		[/random]
		[random]
			value=6749
		[/random]
		[random]
			value=31684
		[/random]
		[random]
			value=1351
		[/random]
		[random]
			value=18820
		[/random]
		[random]
			value=22556
		[/random]
		[random]
			value=2847
		[/random]
		[random]
			value=18320
		[/random]
		[random]
			value=7446
		[/random]
		[random]
			value=19806
		[/random]
		[random]
			value=15053
		[/random]
		[random]
			value=2402
		[/random]
		[random]
			value=2891
			[results]
				checksum="b-<73l>3zzcH1pHFwwboKTUGsjmxxiCcIQKItMvLiQymKrMnFAPnwvBmNHGTzpHeFwGxzNOzxwFDvVvrEwyMVjNFBNH7EUziq>tIpVLVbBmJvppHRpzsqMTArpJBI1CQ"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="risky there"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cesare has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="horse doesnt double hit and you are in a world of pain"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,12,12,11,10,9"
			y="21,21,22,23,24,24,25"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,16,17,18,19"
			y="24,23,22,22,22,22"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,15"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,17,18,18"
			y="23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1561180712
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=28800
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24009
			[results]
				chance=50
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27638
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24728
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1518842843
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=6902
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24140
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8954
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31939
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23,24,24"
			y="12,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=137205981
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=14315
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21086
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3948
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2927
			[results]
				chance=40
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=12
			[from]
				x=18
				y=11
			[/from]
		[/recruit]
		[random]
			value=21891
		[/random]
		[random]
			value=14935
		[/random]
		[random]
			value=9442
		[/random]
		[random]
			value=15600
		[/random]
		[random]
			value=114
		[/random]
		[random]
			value=19086
		[/random]
		[random]
			value=14415
		[/random]
		[random]
			value=8983
		[/random]
		[random]
			value=32619
		[/random]
		[random]
			value=4318
		[/random]
		[random]
			value=21848
		[/random]
		[random]
			value=26475
		[/random]
		[random]
			value=111
		[/random]
		[random]
			value=13060
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVpzPDkMxEDGxDJztRyHEivpzBHPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyRpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Martini has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="M22av has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="12,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="11,12,12,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Horseman"
			defender_weapon=-1
			seed=1542074201
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[random]
			value=13561
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20407
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15569
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ded has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="13,12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,7,7"
			y="21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8"
			y="24,25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,9,9"
			y="20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="temp-host-3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,8,8,8,8,7"
			y="19,19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8"
			y="18,19,20,21,22,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10,11"
			y="18,19,20,21"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,8,8,8"
			y="19,20,21,22,23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=531731561
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=8
				y=24
			[/source]
			[destination]
				x=9
				y=25
			[/destination]
		[/attack]
		[random]
			value=3082
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9067
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28628
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8774
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="8,8,8,9"
			y="17,18,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dunno has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,26,25,24"
			y="13,12,11,11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,26,26,25"
			y="14,13,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=99738383
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=25
				y=12
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ethelbert has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Grom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mekala has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,25"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=45640609
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=25
				y=13
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,25,25,24"
			y="15,15,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Orcish Slayer"
			defender_weapon=0
			seed=901439268
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ijuijui has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Cavalryman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=693252979
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=11
			[/source]
			[destination]
				x=23
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,23,23,24,24"
			y="19,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=2100951622
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=9
				y=25
			[/source]
			[destination]
				x=8
				y=24
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,17,18,18,18,19,19,19"
			y="22,21,20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Selas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kjhusd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="-ITA-Mephist0 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="18,19,20,21,22,23"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="19,20,20,21,22,22"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,22,22"
			y="17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1181900696
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=22
				y=14
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=34299836
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="i do not like that horse"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kicius"
			message="Rene attack !!!"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,17,18,19,20,21"
			y="22,22,22,22,21,21"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9"
			y="23,24"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1833269665
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=9
				y=24
			[/source]
			[destination]
				x=9
				y=25
			[/destination]
		[/attack]
		[random]
			value=9514
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27239
			[results]
				chance=80
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21010
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5919
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,7,8,9"
			y="24,25,26,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=777206430
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=9
				y=26
			[/source]
			[destination]
				x=9
				y=25
			[/destination]
		[/attack]
		[random]
			value=2432
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14654
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9742
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11,12,13"
			y="25,26,26,27,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,11"
			y="20,20,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10,11,12,13"
			y="22,21,20,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,8,9"
			y="24,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12"
			y="23,23,24,23"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kalindar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="21,21,21,21,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16"
			y="22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Cavalryman"
			defender_weapon=-1
			seed=841145829
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=24
				y=11
			[/destination]
		[/attack]
		[random]
			value=15506
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21134
			[results]
				chance=70
				damage=9
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="edwardray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lordle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="12,11,12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=1461745656
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=22
				y=13
			[/source]
			[destination]
				x=22
				y=14
			[/destination]
		[/attack]
		[random]
			value=16176
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29512
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11563
			[results]
				chance=70
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6881
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3356
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=588311330
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=21
				y=14
			[/source]
			[destination]
				x=22
				y=14
			[/destination]
		[/attack]
		[random]
			value=5156
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29378
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11841
			[results]
				chance=70
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,23"
			y="13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=276489852
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=12
			[/destination]
		[/attack]
		[random]
			value=13942
			[results]
				chance=60
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22371
			[results]
				chance=30
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6584
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5581
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,21,20,19,18"
			y="12,12,11,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=17
			y=12
			[from]
				x=18
				y=11
			[/from]
		[/recruit]
		[random]
			value=21442
		[/random]
		[random]
			value=21645
		[/random]
		[random]
			value=13690
		[/random]
		[random]
			value=14535
		[/random]
		[random]
			value=4657
		[/random]
		[random]
			value=3281
		[/random]
		[random]
			value=17286
		[/random]
		[random]
			value=26398
		[/random]
		[random]
			value=17751
		[/random]
		[random]
			value=5369
		[/random]
		[random]
			value=2344
		[/random]
		[random]
			value=29058
		[/random]
		[random]
			value=19468
		[/random]
		[random]
			value=29224
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Succu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kuba has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="nelson"
			message="very bloody game!"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message=yes
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="did u forget to move the spear down south?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Rene"
			message=no
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="or did you want me to keep my units down there?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Erotavlas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="miko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Codename has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="when that "
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="horse levels it is going to be sad"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="a lancer who always hits"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="terrifying :-D"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Redbox has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Imm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rambo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MrBlanco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,26,27,27,27"
			y="12,13,12,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,24,25,25,24"
			y="15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=141002797
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=443829509
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="ugh"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="he never misses"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[choose]
			value=1
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="maks has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,23,24,24,23,23"
			y="18,17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1263979205
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,23"
			y="12,13,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1931288656
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=22
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,26,25,24,23,22,22"
			y="13,12,11,11,10,10,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,23,23,24,24,24"
			y="18,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Breitmaularschloch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Speckmichl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="15,16,17,18,19,20,21"
			y="24,24,25,24,25,25,26"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="21,22"
			y="21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,20,21,22"
			y="16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=7
			x=22
			y=19
			[from]
				x=22
				y=20
			[/from]
		[/recruit]
		[random]
			value=8926
		[/random]
		[random]
			value=13670
		[/random]
		[random]
			value=4155
		[/random]
		[random]
			value=28417
		[/random]
		[random]
			value=21550
		[/random]
		[random]
			value=4168
		[/random]
		[random]
			value=6164
		[/random]
		[random]
			value=31450
		[/random]
		[random]
			value=9742
		[/random]
		[random]
			value=4560
		[/random]
		[random]
			value=22590
		[/random]
		[random]
			value=7332
		[/random]
		[random]
			value=298
		[/random]
		[random]
			value=29833
			[results]
				checksum="GvCHyvut,JsqQrzoztrKV0q4LmyOHbzYzzAHNNI0sapLCHnxOzJSDXEL0GTrPMj6c5gd4l1.fb9X9zXfpg2nZf61-iLZa2-1ewCjw1yhbMeW3g+ilF83<dKpeU1phgg1"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,22,23,23"
			y="20,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=374000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="not sure what i could have done better in this game, frankly"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14"
			y="26,26,27,26,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,15"
			y="25,25,24"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,15,16,17"
			y="26,26,27,28,28,29"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="12,13,14,15,16,17"
			y="23,23,22,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,18"
			y="22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14,15,16,17,18"
			y="22,22,23,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15,16"
			y="22,22,23,23,24,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14,15"
			y="25,24,24,23,23,23,23"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,11,12,13,14"
			y="24,24,24,23,23,22"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zet has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="12,11,12,12,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=1149533718
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=22
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
		[random]
			value=9688
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6137
			[results]
				chance=40
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=17
			y=12
			[from]
				x=18
				y=11
			[/from]
		[/recruit]
		[random]
			value=30215
		[/random]
		[random]
			value=1602
		[/random]
		[random]
			value=8840
		[/random]
		[random]
			value=27327
		[/random]
		[random]
			value=30386
		[/random]
		[random]
			value=12037
		[/random]
		[random]
			value=22772
		[/random]
		[random]
			value=18038
		[/random]
		[random]
			value=1398
		[/random]
		[random]
			value=11535
		[/random]
		[random]
			value=8930
		[/random]
		[random]
			value=14188
		[/random]
		[random]
			value=29653
		[/random]
		[random]
			value=24246
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=16
			y=11
			[from]
				x=18
				y=11
			[/from]
		[/recruit]
		[random]
			value=25967
		[/random]
		[random]
			value=15859
		[/random]
		[random]
			value=20221
		[/random]
		[random]
			value=24307
		[/random]
		[random]
			value=20650
		[/random]
		[random]
			value=27596
		[/random]
		[random]
			value=20164
		[/random]
		[random]
			value=3753
		[/random]
		[random]
			value=31984
		[/random]
		[random]
			value=27730
		[/random]
		[random]
			value=14436
		[/random]
		[random]
			value=26295
		[/random]
		[random]
			value=517
		[/random]
		[random]
			value=25447
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvsSVEz.xumKSnxOsmrpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFVpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Succu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21"
			y="11,11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Orcish Slayer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=1114201648
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[random]
			value=27311
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28188
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31262
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,21,21"
			y="14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=0
			seed=619944929
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[random]
			value=9790
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11758
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19095
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31277
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29455
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25959
			[results]
				chance=70
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=29582
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=2013396489
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=23
				y=14
			[/destination]
		[/attack]
		[random]
			value=30774
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21296
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=352
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7619
			[results]
				chance=40
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=96944683
			tod="second_watch"
			turn=18
			weapon=2
			[source]
				x=23
				y=12
			[/source]
			[destination]
				x=22
				y=11
			[/destination]
		[/attack]
		[random]
			value=17474
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1434
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MarcoMatico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AT_AT_Walker has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eric_Man has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="meh"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="thats probably gg"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DefendPrincessMonika has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="200_Monkeys has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MarcoMatico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Succu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BOSS23 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,20,20"
			y="14,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=540482955
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MrBlanco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,24,24,24,24"
			y="17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Pikeman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=2027055853
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=24
				y=13
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,26,26,26,25,24,23,22"
			y="13,12,11,10,10,9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Lancer"
			defender_lvl=2
			defender_type="Orcish Slayer"
			defender_weapon=0
			seed=809778791
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=22
				y=10
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="phew"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=2
			defender_type="Orcish Slayer"
			defender_weapon=0
			seed=1896344985
			tod="second_watch"
			turn=18
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="JonSnow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mrsapin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="warrel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1712304823
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=23
				y=14
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="27,26,25"
			y="9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=629691154
			tod="second_watch"
			turn=18
			weapon=1
			[source]
				x=24
				y=12
			[/source]
			[destination]
				x=23
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,21,20,19,18,18,17,16"
			y="15,16,16,16,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="22,22,23,23,24,24"
			y="19,18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,17,18,19,20"
			y="23,24,25,25,26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,16,17,18,19,20"
			y="23,24,24,25,25,26,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,16,17,18,19,20,21"
			y="24,24,25,25,25,24,25"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21,22"
			y="29,29,29,28,28,27"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22"
			y="22,22,21,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19,20,21,22,23"
			y="20,20,19,19,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="22,21,21,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="22,22,22,22,22,22"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=2052478587
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=20
				y=25
			[/source]
			[destination]
				x=21
				y=26
			[/destination]
		[/attack]
		[random]
			value=830
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24865
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18336
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11241
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=769923163
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=20
				y=26
			[/source]
			[destination]
				x=21
				y=26
			[/destination]
		[/attack]
		[random]
			value=31468
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15526
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=32667
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14017
			[results]
				chance=40
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Assassin"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1133136948
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=21
				y=25
			[/source]
			[destination]
				x=21
				y=26
			[/destination]
		[/attack]
		[random]
			value=2386
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23124
			[results]
				chance=40
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11558
			[results]
				chance=60
				damage=3
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3993
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="king_robbar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="22,22"
			y="20,19"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="GrandmasterLuke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,20,21"
			y="11,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Lancer"
			defender_weapon=-1
			seed=72241824
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=21
				y=10
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[random]
			value=14918
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16112
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3890
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="kicius"
			message="rene lost"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20"
			y="11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20,21"
			y="12,11,11,10,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Lancer"
			defender_weapon=-1
			seed=1730788638
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[random]
			value=1944
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10426
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5646
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=2
			defender_type="Lancer"
			defender_weapon=0
			seed=335478620
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=22
				y=10
			[/destination]
		[/attack]
		[random]
			value=4744
			[results]
				chance=60
				damage=4
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Dunno"
			message="dammit I lost the game"
		[/speak]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Piko555"
			message="a nice catch :d"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,22,21,20"
			y="13,12,11,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1738044221
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=11571
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11600
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7991
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Pikeman"
			defender_weapon=-1
			seed=244175255
			tod="dawn"
			turn=19
			weapon=2
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[random]
			value=23048
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11177
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,21,20,19,19"
			y="12,11,11,10,11,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			seed=1356999324
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=27119
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15609
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15458
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,20,20,20"
			y="10,9,8,7"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=3
			x=20
			y=8
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[random]
			value=28725
		[/random]
		[random]
			value=28582
		[/random]
		[random]
			value=31909
		[/random]
		[random]
			value=27956
		[/random]
		[random]
			value=10767
		[/random]
		[random]
			value=19373
		[/random]
		[random]
			value=17048
		[/random]
		[random]
			value=4680
		[/random]
		[random]
			value=10760
		[/random]
		[random]
			value=1747
		[/random]
		[random]
			value=31054
		[/random]
		[random]
			value=10673
		[/random]
		[random]
			value=31443
		[/random]
		[random]
			value=20170
			[results]
				checksum="KOU0E,y9HYa6d5u0Gk5bn9Po.CypF5D8j5EILqafOEUgi35PBAeZ,v--sblpzr.IZhcgM2>G8Bb<xg5w4.hKbwPKp1znG7JuY0ECa8M01Fvi0d3JbNYk+c1e+9Wb2Pc5"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MrBlanco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="man"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="i recruited wrong space"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MarcoMatico has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BOSS23 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,17,18"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1354721516
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=18
				y=11
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MrBlanco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="faramir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=2060693573
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=19
				y=13
			[/source]
			[destination]
				x=19
				y=12
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aljuma has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Unk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="23,22,21,21,20"
			y="14,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=827298339
			tod="dawn"
			turn=19
			weapon=1
			[source]
				x=20
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cumpari has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="25,25,24,23,22,21"
			y="9,8,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=2
			defender_type="Orcish Slayer"
			defender_weapon=0
			seed=2036623979
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=8
			[/source]
			[destination]
				x=20
				y=7
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,27,28,28"
			y="13,13,12,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="GaretJax"
			message="lucky twice with leader"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=4
			x=29
			y=12
			[from]
				x=28
				y=11
			[/from]
		[/recruit]
		[random]
			value=12136
		[/random]
		[random]
			value=12125
		[/random]
		[random]
			value=24273
		[/random]
		[random]
			value=6632
		[/random]
		[random]
			value=32075
		[/random]
		[random]
			value=20257
		[/random]
		[random]
			value=27950
		[/random]
		[random]
			value=32606
		[/random]
		[random]
			value=7599
		[/random]
		[random]
			value=17706
		[/random]
		[random]
			value=28751
		[/random]
		[random]
			value=16605
		[/random]
		[random]
			value=4415
		[/random]
		[random]
			value=8984
			[results]
				checksum="k5,efo-,do8skke.dybdki7YWm2g8-+4f6Hb<<lLfYZWiapqhxkckiapCNBPH1,OErqvwNtt0xDv1QoGnwG+9RKCBT5OxGD3CQBmtCv0KLjL6ANJJJIuoFMuFoBt-mNN"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,23,22,21,21,21"
			y="15,15,14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1842753317
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=12
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=1965791219
			tod="dawn"
			turn=19
			weapon=0
			[source]
				x=21
				y=26
			[/source]
			[destination]
				x=21
				y=25
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Perlentaucher has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="24,25,26,26,26"
			y="12,13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="21,22,22,23,23,24"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,23,24,24,24,24"
			y="18,17,16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,23,24"
			y="19,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21"
			y="25,25"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=1655606115
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=21
				y=25
			[/source]
			[destination]
				x=21
				y=26
			[/destination]
		[/attack]
		[random]
			value=9307
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2034
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10784
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=18804
			[results]
				chance=40
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,21"
			y="26,26"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="22,22,22,22"
			y="27,28,29,30"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,20,21,22,22"
			y="22,21,20,20,19,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="23,22,21,20"
			y="13,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=1
			seed=2089599006
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=20
				y=13
			[/source]
			[destination]
				x=19
				y=13
			[/destination]
		[/attack]
		[random]
			value=8107
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25636
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25156
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21440
			[results]
				chance=70
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11802
			[results]
				chance=50
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MakG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18"
			y="10,10,10,10"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Merman Fighter"
			defender_weapon=-1
			seed=621329310
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=18
				y=10
			[/source]
			[destination]
				x=18
				y=11
			[/destination]
		[/attack]
		[random]
			value=10262
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15178
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23582
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=2
			attacker_type="Naga Warrior"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=0
			seed=827156809
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=22
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
		[random]
			value=2944
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4132
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17590
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22906
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19618
			[results]
				chance=40
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10990
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19824
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Bowman"
			defender_weapon=0
			seed=1217922363
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=20
				y=12
			[/destination]
		[/attack]
		[random]
			value=16628
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4785
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11302
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3191
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Spearman"
			defender_weapon=1
			seed=941278204
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=21
				y=11
			[/source]
			[destination]
				x=21
				y=12
			[/destination]
		[/attack]
		[random]
			value=7172
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28212
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11241
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14158
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="20,21,22,23,24,25,25"
			y="8,8,7,7,7,8,9"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=20
			y=8
			[from]
				x=20
				y=7
			[/from]
		[/recruit]
		[random]
			value=2214
		[/random]
		[random]
			value=3410
		[/random]
		[random]
			value=11241
		[/random]
		[random]
			value=19925
		[/random]
		[random]
			value=16970
		[/random]
		[random]
			value=11955
		[/random]
		[random]
			value=4064
		[/random]
		[random]
			value=5823
		[/random]
		[random]
			value=15101
		[/random]
		[random]
			value=28730
		[/random]
		[random]
			value=19535
		[/random]
		[random]
			value=3477
		[/random]
		[random]
			value=24461
		[/random]
		[random]
			value=22946
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a9.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnh7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[countdown_update]
			team=1
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="okayking has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Made-in-Germany has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jward2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="29,29,29,28,27,26"
			y="12,11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Horseman"
			defender_lvl=1
			defender_type="Orcish Assassin"
			defender_weapon=0
			seed=603077758
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=26
				y=8
			[/source]
			[destination]
				x=25
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="28,27,27,27,26,25"
			y="11,11,10,9,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dogfighter has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Bowman"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=801329566
			tod="morning"
			turn=20
			weapon=1
			[source]
				x=19
				y=12
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,19"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Merman Fighter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1458002311
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=19
				y=11
			[/source]
			[destination]
				x=20
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="GrandmasterLuke has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Spearman"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=916645910
			tod="morning"
			turn=20
			weapon=0
			[source]
				x=20
				y=11
			[/source]
			[destination]
				x=21
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="26,25,24,23"
			y="10,10,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[countdown_update]
			team=2
			value=420000
		[/countdown_update]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="vanpelt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description=_"Face hostile environment and legendary dire beast on this land of the far north."
	experience_modifier=70
	id="RBY Serpent Ford 12"
	map_data="border_size=1
usage=map

Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Wo          , Wo          , Wo          , Ai          , Wo          , Wo          , Wo          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Ai^Vu       , Ai          , Ai          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Xv          , Ai          , Rr          , Md          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Wwf         , Wo          , Cha         , Ai          , Ai^Fetd     , Ai^Fp       , Wwf         , Ai          , Rb          , Rb^Uf       , Ai^Fp       , Rb^Dr       , Wwf         , Wo          , Ww          , Rb^Fp       , Ai^Fp       , Rr          , Rr          , Ai^Fp       , Ai          , Ss          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Rb^Uf       , 1 Kha       , Cha         , Rb^Es       , Rb^Fp       , Rb^Edp      , Ai          , Wwf         , Wwf         , Wwf         , Rb^Em       , Wwf         , Wwf         , Wwf         , Wwf         , Rb^Edp      , Wwf         , Rr          , Ai          , Rb^Dr       , Ai          , Ai          , Ss          , Ai          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Rb^Em       , Cha         , Rr          , Wwf         , Rb          , Wwf         , Wwf         , Rb^Es       , Rb^Dr       , Ai^Fp       , Wwf         , Ai          , Ai^Uf       , Rb^Es       , Rb^Dr       , Rr          , Wwf         , Rr          , Ai          , Rb^Es       , Rb^Fp       , Md          , Ai          , Wog         , Ai          , Md          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Ww          , Ai          , Wwf         , Rr          , Rr          , Rr          , Wo^Bw\      , Rr          , Rb          , Ai          , Wwf         , Wwf         , Rb^Fp       , Ai^Em       , Rb          , Rr          , Kha         , Rr          , Rb^Edp      , Rr          , Rr          , Rr          , Rr          , Rb          , Ai          , Ai^Fp       , Rr          , Rr          , Ai          , Xv          , Xv          
Xv          , Xv          , Ai          , Wo          , Ww          , Wwf         , Wwf         , Cha         , Ai          , Wo          , Wo          , Rr          , Rr          , Ai^Vu       , Wwf         , Rb^Edp      , Rb          , Ss          , Rb          , Rr          , Cha         , Cha         , Ai^Fp       , Rb^Uf       , Ai^Em       , Rb^Es       , Rr          , Rb^Fetd     , Rb          , Rr          , Rb^Es       , Rb^Dr       , Ai          , Xv          , Xv          
Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ai          , Rb^Em       , Rb^Fp       , Wo          , Ai^Uf       , Ai          , Rr          , Rr          , Wwf         , Wwf         , Rb^Em       , Rr          , Rr          , Ai          , Wog         , Ai          , Ai          , Wwf         , Rb^Vu       , Ai          , Rr          , Rr          , Rr          , Rb^Fp       , Ai          , Ss          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Wwf         , Wwf         , Ai          , Wwf         , Rb^Uf       , Wwf         , Rb^Em       , Ai          , Mm^Xm       , Mm          , Rr          , Kha         , Rb^Uf       , Rr          , Rb^Vo       , Rb          , Ai          , Wwf         , Wwf         , Ss          , Ai          , Rb^Dr       , Rb^Edp      , Wwg^Ewl     , Rr          , Rr          , Ai          , Ai          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Rb^Dr       , Rb^Es       , Rb          , Rb^Vht      , Wwf         , Ww^Ewl      , Rb          , Rb^Es       , Rb          , Ai^Fp       , Rr          , Rr          , Cha         , Wog         , Kha         , Rr          , Rb          , Rr          , Wwf         , Ai          , Ai          , Ss          , Wwf         , Wwf         , Kha         , Wwf         , Ai          , Rr          , Mm^Xm       , Xv          , Xv          
Xv          , Xv          , Wo          , Wwf         , Ms^Xm       , Ai^Em       , Ai^Uf       , Ww^Ewl      , Wwf         , Wo          , Ww^Ewl      , Ai^Fetd     , Ai          , Rb          , Rr          , Rb^Em       , Rb^Uf       , Cha         , Ai^Em       , Rr          , Rr          , Rb          , Rb^Edp      , Rb^Fp       , Rb^Uf       , Ai^Fp       , Wwf         , Ai          , Cha         , Cha         , Rr          , Rr          , Mm          , Xv          , Xv          
Xv          , Xv          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wo          , Wwf         , Wwf         , Wwf         , Wo          , Kha         , Wwf         , Rr          , Rb          , Ss^Vht      , Ss          , Ww^Ewl      , Ai^Uf       , Rb^Em       , Rr          , Rb          , Rb^Vht      , Rb^Em       , Rb          , Rb^Edp      , Wwf         , Mm          , Rr          , Rb^Dr       , Rb^Fp       , Ss          , Xv          , Xv          
Xv          , Xv          , Wwf         , Wo          , Wwf         , Ww^Ewl      , Wwf         , Ai          , Wwf         , Ww^Ewl      , Rr^Vo       , Ai          , Cha         , Cha         , Rr          , Wwf         , Wo          , Wo          , Wo          , Ai^Fp       , Ai          , Rr          , Rr          , Rb          , Rr          , Rr          , Rr          , Rb^Fp       , Rb^Fp       , Rr          , Rr          , Rr          , Rr          , Xv          , Xv          
Xv          , Xv          , Rb          , Wwf         , Ai          , Wwf         , Wo          , Wwf         , Wo          , Ai^Uf       , Ai^Fp       , Rr          , Rr          , Rr          , Rb^Es       , Rb          , Wwf^Es      , Wwr         , Wwf         , Wwf         , Ai^Fp       , Rb^Dr       , Wo          , Rr          , Wwf         , Wwf         , Wwf         , Rr          , Rr          , Rr          , Cha         , Kha         , Rr          , Xv          , Xv          
Xv          , Xv          , Rb^Es       , Ww^Ewl      , Ai          , Ww^Ewl      , Wwf         , Wwf         , Wo          , Wwf         , Ww^Ewl      , Rb^Edp      , Ai^Fp       , Ai^Dr       , Wo          , Wwf         , Ss^Uf       , Sm^Fp       , Hhd^Em      , Wo          , Wwf         , Wwf         , Ww^Ewl      , Ww^Ewl      , Wwf         , Ww^Ewl      , Wwf         , Ai          , Ai          , Rb          , Rb          , Cha         , Rr          , Xv          , Xv          
Xv          , Xv          , Rr          , Rb          , Rb          , Wwf         , Ai          , Wo          , Wwf         , Wwf         , Wwf         , Wwf         , Ww^Ewl      , Wwf         , Wwf         , Wo          , Hhd^Em      , Ss          , Ss^Uf       , Wo          , Wo          , Wwf         , Ai^Fp       , Wwf         , Ww^Ewl      , Wwf         , Wo          , Wo          , Wwf         , Wwf         , Ai          , Rb          , Rb^Es       , Xv          , Xv          
Xv          , Xv          , Rr          , Cha         , Cha         , Rb          , Rr          , Ai          , Wwf         , Ww^Ewl      , Wwf         , Ww^Ewl      , Wo          , Wwf         , Ai^Fp       , Wo          , Wwf         , Sm^Fp       , Wwf^Es      , Wwf         , Rb^Es       , Ai^Dr       , Rr          , Rb^Edp      , Ai^Fp       , Wwf         , Wo          , Wwf         , Wo          , Ww^Ewl      , Ai          , Ww^Ewl      , Rb          , Xv          , Xv          
Xv          , Xv          , Rr          , Kha         , Rr          , Rr          , Rb^Fp       , Rr          , Rr          , Wwf         , Rr          , Rr          , Rr          , Rb^Dr       , Ai          , Wwf         , Wo          , Wwr         , Wo          , Rb          , Rr          , Rr          , Cha         , Rr          , Rr^Vo       , Ai^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Xv          , Xv          
Xv          , Xv          , Ss          , Rr          , Rb^Dr       , Rr          , Mm          , Rb^Fp       , Rb^Edp      , Rr          , Rb^Em       , Rb          , Rb          , Rr          , Rb^Em       , Ai^Fp       , Ww^Ewl      , Wo          , Ss^Vht      , Wwf         , Rr          , Cha         , Kha         , Ai          , Wwf         , Ww^Ewl      , Wwf         , Ai          , Wwf         , Ww^Ewl      , Wwf         , Wo          , Wwf         , Xv          , Xv          
Xv          , Xv          , Mm          , Rb^Fp       , Rr          , Rr          , Cha         , Wwf         , Wwf         , Rb          , Rb^Uf       , Rb^Vht      , Rb^Edp      , Rr          , Rr          , Ai^Uf       , Ai^Em       , Ss          , Rb^Uf       , Rb          , Rr          , Wwf         , Ai          , Wo          , Ww^Ewl      , Wwf         , Wwf         , Wo          , Ai^Uf       , Wwf         , Ms^Xm       , Wwf         , Wo          , Xv          , Xv          
Xv          , Xv          , Mm^Xm       , Rr          , Ai          , Cha         , Kha         , Ai          , Wwf         , Ai^Fp       , Ai          , Rb^Fp       , Wwf         , Rb          , Rb          , Rr          , Kha         , Cha         , Cha         , Rb^Em       , Rr          , Rb          , Rb          , Ai^Fetd     , Rb          , Wo          , Wwf         , Ww^Ewl      , Rb          , Ai^Em       , Rb^Dr       , Wwf         , Wo          , Xv          , Xv          
Xv          , Xv          , Ai          , Rr          , Rr          , Wwf         , Wwg^Ewl     , Wwf         , Rb^Dr       , Ss          , Ss          , Ai          , Wwf         , Rr          , Rb          , Rr          , Rr          , Wog         , Kha         , Rr          , Mm          , Ai^Fp       , Ai          , Rb^Es       , Wwf         , Ww^Ewl      , Wwf         , Rb^Vht      , Wwf         , Rb^Es       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Ss          , Ai          , Rb^Fp       , Rr          , Rr          , Rb^Edp      , Ai          , Ai          , Wwf         , Wwf         , Ai          , Ai          , Ai          , Rb^Vo       , Rr          , Rb^Uf       , Wwf         , Rr          , Rr          , Mm^Xm       , Ai          , Rb^Em       , Wo          , Rb^Uf       , Rb^Em       , Ai          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Ai          , Ai          , Rb^Es       , Rr          , Rb          , Rr          , Rr          , Rb^Vu       , Ai^Em       , Ai          , Ai^Fp       , Wog         , Cha         , Rr          , Rb          , Rb^Em       , Rb          , Wwf         , Wwf         , Rr          , Rr          , Ai^Uf       , Wo          , Rb^Fp       , Ai          , Ai          , Wwf         , Ww          , Ww          , Wo          , Ai          , Xv          , Xv          
Xv          , Xv          , Ai          , Rb^Dr       , Rr          , Rr          , Ai          , Rb^Fetd     , Rr          , Rb^Es       , Rr          , Rb^Uf       , Rb^Edp      , Cha         , Kha         , Rr          , Rb          , Ss          , Rb^Fp       , Rb^Edp      , Wwf         , Ai^Vu       , Rb          , Rr          , Wo^Bw\      , Wo          , Rr          , Cha         , Wwf         , Wwf         , Ww          , Wo          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Rr          , Md          , Ai^Fp       , Wog         , Rb          , Md          , Rr          , Rb^Es       , Rr          , Rr          , Rr          , Rr          , Rr          , Rb^Es       , Ai^Em       , Ai          , Wwf         , Ai^Fp       , Ai          , Rb^Es       , Rr          , Wwf         , Rr          , Wwf         , Rr          , Cha         , Ai          , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Ai          , Ai          , Ai          , Ai          , Rb^Fp       , Rb^Dr       , Ai          , Rr          , Wwf         , Rb^Edp      , Rb^Dr       , Wwf         , Ai^Uf       , Wwf         , Wwf         , Wwf         , Rb^Dr       , Wwf         , Wwf         , Rb^Edp      , Rb          , Rb^Es       , Rr          , 2 Kha       , Rb^Em       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ss          , Ss          , Ai          , Ai^Fp       , Ai          , Rr          , Wwf         , Rb^Fp       , Wwf         , Wo          , Wwf         , Rb^Dr       , Rb^Em       , Rb^Uf       , Wwf         , Ai          , Ai          , Ai^Fp       , Rb^Fp       , Ai          , Cha         , Wo          , Rb^Uf       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ai          , Md          , Rr          , Ai          , Ai^Fp       , Wo          , Ww          , Ww          , Wwf         , Wwf         , Ai^Fp       , Ai          , Rb          , Ai^Vu       , Wwf         , Wwf         , Ai^Fetd     , Wwf         , Cha         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Rr          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ww          , Ai          , Ww          , Ww          , Ww          , Wwf         , Ww          , Wwf         , Ww          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Xv          , Wo          , Xv          , Ai          , Xv          , Wo          , Xv          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
"
	name=_"2p - Serpent Ford"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
#textdomain wesnoth-help
									female_name=_"female^quick"
									id="quick"
									male_name=_"quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name=_"Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name=_"Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name=_"Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name=_"Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name=_"Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
#textdomain wesnoth
					message=_"/me can be created at http://rushedbyyetis.heroku.com/"
					speaker=_"RBY Custom"
				[/chat]
				[chat]
					message=_"$rby_set_info[1].val"
					speaker=_"RBY $rby_set_info[0].val " +
						"19"
				[/chat]
				[chat]
					message=_"/me new ladder (next L8 release) at http://www.lddr.pl/ ---"
					speaker=_"--- Check out"
				[/chat]
				[chat]
					message=_"/me ctrl-x to clear"
					speaker=_"Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description=_"Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="north"
		controller="human"
		current_player="GaretJax"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="GaretJax"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		side=1
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side1"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="GaretJax"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="south"
		controller="network"
		current_player="Rene"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="Rene"
		persistent=yes
		previous_recruits="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		side=2
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
			x=9
			y=25
		[/village]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=55
			id="RBY_Side2"
			image="units/human-loyalists/pikeman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=5
			name="Rene"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[event]
		name="prestart"
		[item]
			image="items/bones.png"
			x=15
			y=15
		[/item]
		[item]
			image="items/bones.png"
			x=19
			y=19
		[/item]
		[item]
			image="items/bones.png"
			x=9
			y=19
		[/item]
		[item]
			image="items/bones.png"
			x=25
			y=15
		[/item]
		[item]
			image="scenery/rock1.png"
			x=2
			y=15
		[/item]
		[item]
			image="scenery/rock4.png"
			x=32
			y=18
		[/item]
		[item]
			image="scenery/shipwreck-1.png"
			x=2
			y=8
		[/item]
		[item]
			image="scenery/shipwreck-1.png~FL()"
			x=32
			y=25
		[/item]
	[/event]
	[terrain_graphics]
		x=3
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=26
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=24
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=25
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=31
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[event]
		name="prestart"
		[object]
			silent=yes
			[filter]
				id="Beast"
				side=3
				type="Sea Serpent"
			[/filter]
			[effect]
				apply_to="attack"
				increase_attacks="100%"
				increase_damage="100%"
			[/effect]
			[effect]
				apply_to="hitpoints"
				increase="200%"
				increase_total="200%"
			[/effect]
			[effect]
				apply_to="new_ability"
				[abilities]
					[regenerate]
						affect_self=yes
						description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
						female_name=_"female^regenerates"
						id="regenerates"
						name=_"regenerates"
						poison="cured"
						value=8
					[/regenerate]
					[skirmisher]
						affect_self=yes
						description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
						female_name=_"female^skirmisher"
						id="skirmisher"
						name=_"skirmisher"
					[/skirmisher]
				[/abilities]
			[/effect]
			[effect]
				apply_to="attack"
				name="fangs"
				[set_specials]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/set_specials]
			[/effect]
		[/object]
	[/event]
	[event]
		first_time_only=no
		name="side 3 turn refresh"
		[if]
			[variable]
				less_than_equal_to=4
				name="turn_number"
			[/variable]
			[then]
				[store_unit]
					variable="stored_serpent"
					[filter]
						id="Beast"
						side=3
						type="Sea Serpent"
					[/filter]
				[/store_unit]
				[set_variable]
					name="stored_serpent.moves"
					value=0
				[/set_variable]
				[unstore_unit]
					variable="stored_serpent"
				[/unstore_unit]
			[/then]
		[/if]
	[/event]
	[event]
		name="side 1 turn 3 refresh"
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="16,12"
			to_y="16,18"
			type="Sea Serpent"
		[/move_unit]
	[/event]
	[event]
		name="side 2 turn 3 refresh"
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="16,18,22"
			to_y="16,17,15"
			type="Sea Serpent"
		[/move_unit]
	[/event]
	[event]
		name="side 3 turn 3 refresh"
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="18,17"
			to_y="17,17"
			type="Sea Serpent"
		[/move_unit]
	[/event]
	[event]
		name="side 3 turn 4 end"
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="2,2,15"
			to_y="12,3,1"
			type="Sea Serpent"
		[/move_unit]
		[store_unit]
			kill=yes
			variable="stored_serpent"
			[filter]
				id="Beast"
				side=3
				type="Sea Serpent"
			[/filter]
		[/store_unit]
	[/event]
	[event]
		name="side 3 turn 20"
		[unstore_unit]
			variable="stored_serpent"
			x=15
			y=1
		[/unstore_unit]
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="2,2,17,32,32,19"
			to_y="3,12,17,21,30,33"
			type="Sea Serpent"
		[/move_unit]
		[store_unit]
			kill=yes
			variable="stored_serpent"
			[filter]
				id="Beast"
				side=3
				type="Sea Serpent"
			[/filter]
		[/store_unit]
	[/event]
	[event]
		name="side 3 turn 40"
		[unstore_unit]
			variable="stored_serpent"
			x=19
			y=33
		[/unstore_unit]
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="32,32,17,2,2,15"
			to_y="30,21,17,12,3,1"
			type="Sea Serpent"
		[/move_unit]
		[store_unit]
			kill=yes
			variable="stored_serpent"
			[filter]
				id="Beast"
				side=3
				type="Sea Serpent"
			[/filter]
		[/store_unit]
	[/event]
	[event]
		first_time_only=no
		name="moveto"
		[filter]
			side=1
			[filter_location]
				x="2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"
				y="12-26,13-26,13-26,14-26,14-26,15-26,15-26,16-26,16-26,17-26,17-26,17-26,17-26,18-26,18-26,19-24,19-21,20-21"
			[/filter_location]
		[/filter]
		[if]
			[variable]
				less_than_equal_to=3
				name="turn_number"
			[/variable]
			[then]
				[if]
					[variable]
						greater_than=14
						name="x1"
					[/variable]
					[then]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[move_unit]
							id="Beast"
							side=3
							to_x="14,17"
							to_y="17,19"
							type="Sea Serpent"
						[/move_unit]
						[message]
							canrecruit=yes
#textdomain wesnoth
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
						[move_unit]
							id="Beast"
							side=3
							to_x="14,12"
							to_y="17,18"
							type="Sea Serpent"
						[/move_unit]
					[/then]
					[else]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		first_time_only=no
		name="moveto"
		[filter]
			side=2
			[filter_location]
				x="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32"
				y="13-14,12-14,10-15,7-15,7-16,7-16,7-17,7-16,7-17,7-17,7-18,7-18,7-19,7-19,7-20,7-20,7-21,7-21"
			[/filter_location]
		[/filter]
		[if]
			[variable]
				less_than_equal_to=3
				name="turn_number"
			[/variable]
			[then]
				[if]
					[variable]
						less_than=20
						name="x1"
					[/variable]
					[then]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[move_unit]
							id="Beast"
							side=3
							to_x="20,17"
							to_y="16,15"
							type="Sea Serpent"
						[/move_unit]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
						[move_unit]
							id="Beast"
							side=3
							to_x="20,22"
							to_y="16,15"
							type="Sea Serpent"
						[/move_unit]
					[/then]
					[else]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[side]
		allow_player=no
		canrecruit=no
		color="green"
		controller="ai"
		disallow_observers=yes
		hidden=yes
		id=""
		no_leader=yes
		save_id=""
		side=3
		team_name="serpent"
		[unit]
			id="Beast"
			side=3
			type="Sea Serpent"
			x=17
			y=17
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Serpent Ford 12"
		random=12
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Custom"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Hamlets, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, Thousand Stings Garrison, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=2
	description=_"Face hostile environment and legendary dire beast on this land of the far north."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Serpent Ford 12"
	label="2p - Serpent Ford"
	map_data="border_size=1
usage=map

Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Wo          , Wo          , Wo          , Ai          , Wo          , Wo          , Wo          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Ww          , Ww          , Ww          , Ww          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Ww          , Ai^Vu       , Ai          , Ai          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Wo          , Xv          , Ai          , Rr          , Md          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Wwf         , Wo          , Cha         , Ai          , Ai^Fetd     , Ai^Fp       , Wwf         , Ai          , Rb          , Rb^Uf       , Ai^Fp       , Rb^Dr       , Wwf         , Wo          , Ww          , Rb^Fp       , Ai^Fp       , Rr          , Rr          , Ai^Fp       , Ai          , Ss          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Rb^Uf       , 1 Kha       , Cha         , Rb^Es       , Rb^Fp       , Rb^Edp      , Ai          , Wwf         , Wwf         , Wwf         , Rb^Em       , Wwf         , Wwf         , Wwf         , Wwf         , Rb^Edp      , Wwf         , Rr          , Ai          , Rb^Dr       , Ai          , Ai          , Ss          , Ai          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Rb^Em       , Cha         , Rr          , Wwf         , Rb          , Wwf         , Wwf         , Rb^Es       , Rb^Dr       , Ai^Fp       , Wwf         , Ai          , Ai^Uf       , Rb^Es       , Rb^Dr       , Rr          , Wwf         , Rr          , Ai          , Rb^Es       , Rb^Fp       , Md          , Ai          , Wog         , Ai          , Md          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Ww          , Ai          , Wwf         , Rr          , Rr          , Rr          , Wo^Bw\      , Rr          , Rb          , Ai          , Wwf         , Wwf         , Rb^Fp       , Ai^Em       , Rb          , Rr          , Kha         , Rr          , Rb^Edp      , Rr          , Rr          , Rr          , Rr          , Rb          , Ai          , Ai^Fp       , Rr          , Rr          , Ai          , Xv          , Xv          
Xv          , Xv          , Ai          , Wo          , Ww          , Wwf         , Wwf         , Cha         , Ai          , Wo          , Wo          , Rr          , Rr          , Ai^Vu       , Wwf         , Rb^Edp      , Rb          , Ss          , Rb          , Rr          , Cha         , Cha         , Ai^Fp       , Rb^Uf       , Ai^Em       , Rb^Es       , Rr          , Rb^Fetd     , Rb          , Rr          , Rb^Es       , Rb^Dr       , Ai          , Xv          , Xv          
Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ai          , Rb^Em       , Rb^Fp       , Wo          , Ai^Uf       , Ai          , Rr          , Rr          , Wwf         , Wwf         , Rb^Em       , Rr          , Rr          , Ai          , Wog         , Ai          , Ai          , Wwf         , Rb^Vu       , Ai          , Rr          , Rr          , Rr          , Rb^Fp       , Ai          , Ss          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Wwf         , Wwf         , Wwf         , Ai          , Wwf         , Rb^Uf       , Wwf         , Rb^Em       , Ai          , Mm^Xm       , Mm          , Rr          , Kha         , Rb^Uf       , Rr          , Rb^Vo       , Rb          , Ai          , Wwf         , Wwf         , Ss          , Ai          , Rb^Dr       , Rb^Edp      , Wwg^Ewl     , Rr          , Rr          , Ai          , Ai          , Xv          , Xv          
Xv          , Xv          , Wo          , Ww          , Rb^Dr       , Rb^Es       , Rb          , Rb^Vht      , Wwf         , Ww^Ewl      , Rb          , Rb^Es       , Rb          , Ai^Fp       , Rr          , Rr          , Cha         , Wog         , Kha         , Rr          , Rb          , Rr          , Wwf         , Ai          , Ai          , Ss          , Wwf         , Wwf         , Kha         , Wwf         , Ai          , Rr          , Mm^Xm       , Xv          , Xv          
Xv          , Xv          , Wo          , Wwf         , Ms^Xm       , Ai^Em       , Ai^Uf       , Ww^Ewl      , Wwf         , Wo          , Ww^Ewl      , Ai^Fetd     , Ai          , Rb          , Rr          , Rb^Em       , Rb^Uf       , Cha         , Ai^Em       , Rr          , Rr          , Rb          , Rb^Edp      , Rb^Fp       , Rb^Uf       , Ai^Fp       , Wwf         , Ai          , Cha         , Cha         , Rr          , Rr          , Mm          , Xv          , Xv          
Xv          , Xv          , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wo          , Wwf         , Wwf         , Wwf         , Wo          , Kha         , Wwf         , Rr          , Rb          , Ss^Vht      , Ss          , Ww^Ewl      , Ai^Uf       , Rb^Em       , Rr          , Rb          , Rb^Vht      , Rb^Em       , Rb          , Rb^Edp      , Wwf         , Mm          , Rr          , Rb^Dr       , Rb^Fp       , Ss          , Xv          , Xv          
Xv          , Xv          , Wwf         , Wo          , Wwf         , Ww^Ewl      , Wwf         , Ai          , Wwf         , Ww^Ewl      , Rr^Vo       , Ai          , Cha         , Cha         , Rr          , Wwf         , Wo          , Wo          , Wo          , Ai^Fp       , Ai          , Rr          , Rr          , Rb          , Rr          , Rr          , Rr          , Rb^Fp       , Rb^Fp       , Rr          , Rr          , Rr          , Rr          , Xv          , Xv          
Xv          , Xv          , Rb          , Wwf         , Ai          , Wwf         , Wo          , Wwf         , Wo          , Ai^Uf       , Ai^Fp       , Rr          , Rr          , Rr          , Rb^Es       , Rb          , Wwf^Es      , Wwr         , Wwf         , Wwf         , Ai^Fp       , Rb^Dr       , Wo          , Rr          , Wwf         , Wwf         , Wwf         , Rr          , Rr          , Rr          , Cha         , Kha         , Rr          , Xv          , Xv          
Xv          , Xv          , Rb^Es       , Ww^Ewl      , Ai          , Ww^Ewl      , Wwf         , Wwf         , Wo          , Wwf         , Ww^Ewl      , Rb^Edp      , Ai^Fp       , Ai^Dr       , Wo          , Wwf         , Ss^Uf       , Sm^Fp       , Hhd^Em      , Wo          , Wwf         , Wwf         , Ww^Ewl      , Ww^Ewl      , Wwf         , Ww^Ewl      , Wwf         , Ai          , Ai          , Rb          , Rb          , Cha         , Rr          , Xv          , Xv          
Xv          , Xv          , Rr          , Rb          , Rb          , Wwf         , Ai          , Wo          , Wwf         , Wwf         , Wwf         , Wwf         , Ww^Ewl      , Wwf         , Wwf         , Wo          , Hhd^Em      , Ss          , Ss^Uf       , Wo          , Wo          , Wwf         , Ai^Fp       , Wwf         , Ww^Ewl      , Wwf         , Wo          , Wo          , Wwf         , Wwf         , Ai          , Rb          , Rb^Es       , Xv          , Xv          
Xv          , Xv          , Rr          , Cha         , Cha         , Rb          , Rr          , Ai          , Wwf         , Ww^Ewl      , Wwf         , Ww^Ewl      , Wo          , Wwf         , Ai^Fp       , Wo          , Wwf         , Sm^Fp       , Wwf^Es      , Wwf         , Rb^Es       , Ai^Dr       , Rr          , Rb^Edp      , Ai^Fp       , Wwf         , Wo          , Wwf         , Wo          , Ww^Ewl      , Ai          , Ww^Ewl      , Rb          , Xv          , Xv          
Xv          , Xv          , Rr          , Kha         , Rr          , Rr          , Rb^Fp       , Rr          , Rr          , Wwf         , Rr          , Rr          , Rr          , Rb^Dr       , Ai          , Wwf         , Wo          , Wwr         , Wo          , Rb          , Rr          , Rr          , Cha         , Rr          , Rr^Vo       , Ai^Uf       , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Wwf         , Xv          , Xv          
Xv          , Xv          , Ss          , Rr          , Rb^Dr       , Rr          , Mm          , Rb^Fp       , Rb^Edp      , Rr          , Rb^Em       , Rb          , Rb          , Rr          , Rb^Em       , Ai^Fp       , Ww^Ewl      , Wo          , Ss^Vht      , Wwf         , Rr          , Cha         , Kha         , Ai          , Wwf         , Ww^Ewl      , Wwf         , Ai          , Wwf         , Ww^Ewl      , Wwf         , Wo          , Wwf         , Xv          , Xv          
Xv          , Xv          , Mm          , Rb^Fp       , Rr          , Rr          , Cha         , Wwf         , Wwf         , Rb          , Rb^Uf       , Rb^Vht      , Rb^Edp      , Rr          , Rr          , Ai^Uf       , Ai^Em       , Ss          , Rb^Uf       , Rb          , Rr          , Wwf         , Ai          , Wo          , Ww^Ewl      , Wwf         , Wwf         , Wo          , Ai^Uf       , Wwf         , Ms^Xm       , Wwf         , Wo          , Xv          , Xv          
Xv          , Xv          , Mm^Xm       , Rr          , Ai          , Cha         , Kha         , Ai          , Wwf         , Ai^Fp       , Ai          , Rb^Fp       , Wwf         , Rb          , Rb          , Rr          , Kha         , Cha         , Cha         , Rb^Em       , Rr          , Rb          , Rb          , Ai^Fetd     , Rb          , Wo          , Wwf         , Ww^Ewl      , Rb          , Ai^Em       , Rb^Dr       , Wwf         , Wo          , Xv          , Xv          
Xv          , Xv          , Ai          , Rr          , Rr          , Wwf         , Wwg^Ewl     , Wwf         , Rb^Dr       , Ss          , Ss          , Ai          , Wwf         , Rr          , Rb          , Rr          , Rr          , Wog         , Kha         , Rr          , Mm          , Ai^Fp       , Ai          , Rb^Es       , Wwf         , Ww^Ewl      , Wwf         , Rb^Vht      , Wwf         , Rb^Es       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Ss          , Ai          , Rb^Fp       , Rr          , Rr          , Rb^Edp      , Ai          , Ai          , Wwf         , Wwf         , Ai          , Ai          , Ai          , Rb^Vo       , Rr          , Rb^Uf       , Wwf         , Rr          , Rr          , Mm^Xm       , Ai          , Rb^Em       , Wo          , Rb^Uf       , Rb^Em       , Ai          , Wwf         , Wwf         , Ww          , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Ai          , Ai          , Rb^Es       , Rr          , Rb          , Rr          , Rr          , Rb^Vu       , Ai^Em       , Ai          , Ai^Fp       , Wog         , Cha         , Rr          , Rb          , Rb^Em       , Rb          , Wwf         , Wwf         , Rr          , Rr          , Ai^Uf       , Wo          , Rb^Fp       , Ai          , Ai          , Wwf         , Ww          , Ww          , Wo          , Ai          , Xv          , Xv          
Xv          , Xv          , Ai          , Rb^Dr       , Rr          , Rr          , Ai          , Rb^Fetd     , Rr          , Rb^Es       , Rr          , Rb^Uf       , Rb^Edp      , Cha         , Kha         , Rr          , Rb          , Ss          , Rb^Fp       , Rb^Edp      , Wwf         , Ai^Vu       , Rb          , Rr          , Wo^Bw\      , Wo          , Rr          , Cha         , Wwf         , Wwf         , Ww          , Wo          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Rr          , Md          , Ai^Fp       , Wog         , Rb          , Md          , Rr          , Rb^Es       , Rr          , Rr          , Rr          , Rr          , Rr          , Rb^Es       , Ai^Em       , Ai          , Wwf         , Ai^Fp       , Ai          , Rb^Es       , Rr          , Wwf         , Rr          , Wwf         , Rr          , Cha         , Ai          , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Ai          , Ai          , Ai          , Ai          , Rb^Fp       , Rb^Dr       , Ai          , Rr          , Wwf         , Rb^Edp      , Rb^Dr       , Wwf         , Ai^Uf       , Wwf         , Wwf         , Wwf         , Rb^Dr       , Wwf         , Wwf         , Rb^Edp      , Rb          , Rb^Es       , Rr          , 2 Kha       , Rb^Em       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ss          , Ss          , Ai          , Ai^Fp       , Ai          , Rr          , Wwf         , Rb^Fp       , Wwf         , Wo          , Wwf         , Rb^Dr       , Rb^Em       , Rb^Uf       , Wwf         , Ai          , Ai          , Ai^Fp       , Rb^Fp       , Ai          , Cha         , Wo          , Rb^Uf       , Wwf         , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Ai          , Md          , Rr          , Ai          , Ai^Fp       , Wo          , Ww          , Ww          , Wwf         , Wwf         , Ai^Fp       , Ai          , Rb          , Ai^Vu       , Wwf         , Wwf         , Ai^Fetd     , Wwf         , Cha         , Wwf         , Wwf         , Ww          , Ww          , Wo          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Rr          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Ww          , Wwf         , Ww          , Ai          , Ww          , Ww          , Ww          , Wwf         , Ww          , Wwf         , Ww          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Wo          , Ww          , Wo          , Ww          , Wo          , Wo          , Wo          , Ww          , Wo          , Ww          , Wo          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Wo          , Xv          , Wo          , Xv          , Ai          , Xv          , Wo          , Xv          , Wo          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          , Xv          
"
	name=_"2p - Serpent Ford"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=48
	playing_team=0
	random_calls=12
	random_seed=1
	random_start_time=no
	scenario="RBY Serpent Ford 12"
	snapshot=yes
	turn_at=21
	turns=-1
	unit_wml_ids="Bowman,Cavalryman,Horseman,Lancer,Mage,Merman Fighter,Naga Fighter,Naga Warrior,Orcish Archer,Orcish Assassin,Orcish Crossbowman,Orcish Grunt,Orcish Slayer,Pikeman,Sea Serpent,Spearman,Troll Whelp,Wolf Rider"
	used_items=""
	version="1.10.6"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[side]
		action_bonus_count=0
		allow_player=yes
		color=1
		controller="human"
		countdown_time=420000
		current_player="GaretJax"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=33
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="GaretJax"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name=_"teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=7
			y=11
		[/village]
		[village]
			x=9
			y=25
		[/village]
		[village]
			x=10
			y=14
		[/village]
		[village]
			x=11
			y=21
		[/village]
		[village]
			x=12
			y=3
		[/village]
		[village]
			x=13
			y=8
		[/village]
		[village]
			x=15
			y=24
		[/village]
		[village]
			x=18
			y=20
		[/village]
		[village]
			x=19
			y=10
		[/village]
		[village]
			x=21
			y=26
		[/village]
		[village]
			x=22
			y=30
		[/village]
		[village]
			x=23
			y=13
		[/village]
		[village]
			x=24
			y=19
		[/village]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=47
			id="Troll Whelp-48"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=47
			max_moves=4
			moves=4
			name="Tohg"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=48
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=8
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
#textdomain wesnoth-units
			description=_"The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=22
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=15
			id="RBY_Side1"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="GaretJax"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			x=20
			y=7
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
#textdomain wesnoth-units
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
#textdomain wesnoth-help
						description=_"Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name=_"marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=6
			id="Orcish Archer-44"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Vadish"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=44
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Naga Myrmidon"
			ai_special=""
			alignment="neutral"
			alpha=256
			attacks_left=1
			cost=27
#textdomain wesnoth-units
			description=_"Many of the young warriors of the nagini aspire for the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes their ability to do this."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="female"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Naga Fighter-30"
			image="units/nagas/warrior.png"
			image_icon=""
			language_name=_"Nagini Warrior"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=42
			max_moves=8
			moves=8
			name="Alissia"
			overlays=""
			profile="portraits/nagas/transparent/myrmidon.png"
			race="naga"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/nagas/myrmidon.png"
			type="Naga Warrior"
			undead_variation="swimmer"
			underlying_id=30
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=11
			zoc=yes
			[defense]
				castle=50
				cave=60
				deep_water=50
				flat=60
				forest=60
				frozen=80
				fungus=60
				hills=60
				mountains=60
				reef=30
				sand=50
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=2
				cave=2
				deep_water=1
				flat=2
				forest=3
				frozen=2
				fungus=2
				hills=3
				mountains=5
				reef=2
				sand=1
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.5,0.5~0.60,0.60~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=130
					image="units/nagas/warrior-melee-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/nagas/warrior-melee-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/nagas/warrior-melee-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/nagas/warrior-melee-3.png"
				[/frame]
				[frame]
					duration=90
					image="units/nagas/warrior-melee-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/nagas/warrior-melee-5.png"
				[/frame]
				[frame]
					duration=70
					image="units/nagas/warrior-melee-6.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/nagas/warrior-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/nagas/warrior-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/nagas/warrior-defend-2.png"
						sound="naga-hit-1.ogg,naga-hit-2.ogg,naga-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/nagas/warrior-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/nagas/warrior-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/nagas/transparent/myrmidon.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=4
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=35
			id="Orcish Archer-45"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Pruurk"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=45
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=18
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=50
			id="Orcish Archer-38"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=50
			max_moves=5
			moves=5
			name="Hurk"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=38
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=20
			y=13
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="fire"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.55,0.55~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/orcs/xbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Troll Whelp-31"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Brok"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=31
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=13
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Orcish Archer-27"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Grag"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=22
			y=18
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="Troll Whelp-26"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Borb"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=26
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=16
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=7
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Orcish Archer-15"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=33
			max_moves=5
			moves=5
			name="Hulo"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=15
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=26
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=28
			id="Orcish Archer-16"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=35
			max_moves=6
			moves=6
			name="Gruol"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=21
			y=25
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=11
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-19"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Erong"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=19
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=24
			y=19
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=1
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-14"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Gonk"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=1
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=22
			y=30
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=17
		allow_player=yes
		color=2
		controller="network"
		countdown_time=420000
		current_player="Rene"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=5
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="Rene"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Bowman,Cavalryman,Fencer,Heavy Infantryman,Horseman,Mage,Merman Fighter,Spearman"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
#textdomain wesnoth
		user_team_name=_"teamname^South"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=16
			y=13
		[/village]
		[village]
			x=25
			y=9
		[/village]
		[village]
			x=27
			y=23
		[/village]
		[unit]
			advances_to="Knight,Lancer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=23
#textdomain wesnoth-units
			description=_"Often hailing from the wilder and untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful though risky tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers for whom their large size provide inviting targets." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation."
			ellipse="misc/ellipse"
			experience=8
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Horseman-47"
			image="units/human-loyalists/horseman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Horseman"
			level=1
			max_attacks=1
			max_experience=31
			max_hitpoints=44
			max_moves=8
			moves=0
			name="Daedryn"
			overlays=""
			profile="portraits/humans/transparent/horseman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/transparent/horseman.png~SCALE(205,205)"
			type="Horseman"
			undead_variation="mounted"
			underlying_id=47
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=26
			y=8
			zoc=yes
			[defense]
				castle=60
				cave=80
				flat=60
				forest=-70
				frozen=70
				fungus=80
				hills=60
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=4
				flat=1
				forest=3
				frozen=2
				fungus=4
				hills=2
				reef=3
				sand=2
				shallow_water=4
				swamp_water=4
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=80
				cold=100
				fire=100
				impact=70
				pierce=120
			[/resistance]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				sound_start_time=-101
				start_time=-600
				[filter_attack]
					name="spear"
				[/filter_attack]
				[sound_frame]
					begin=-450
					end=-350
					sound="horse-canter.wav"
				[/sound_frame]
				[sound_frame]
					duration=1
				[/sound_frame]
				[if]
					hits=no
					[sound_frame]
						duration=100
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/sound_frame]
				[/if]
				[else]
					hits=yes
					[sound_frame]
						duration=100
						sound="spear.ogg"
					[/sound_frame]
				[/else]
				[if]
					direction="se,sw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-se-attack12.png"
					[/frame]
				[/if]
				[else]
					direction="s"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-s-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="n"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-n-attack12.png"
					[/frame]
				[/else]
				[else]
					direction="ne,nw"
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack1.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack2.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack3.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack4.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack5.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack6.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack7.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack8.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack9.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack10.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack11.png"
					[/frame]
					[frame]
						duration=100
						image="units/human-loyalists/horseman-ne-attack12.png"
					[/frame]
				[/else]
			[/attack_anim]
			[defend]
				direction="sw,s,se"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-se-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-se-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-se-defend1.png"
				[/frame]
			[/defend]
			[defend]
				direction="nw,n,ne"
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/horseman-ne-defend2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
						sound="horse-hit-1.ogg,horse-hit-2.ogg,horse-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/horseman-ne-defend2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/horseman-ne-defend1.png"
				[/frame]
			[/defend]
			[movement_anim]
				start_time=0
				[if]
					direction="s,se,sw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-se-run8.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run1.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run2.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run3.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run4.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run5.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run6.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run7.png"
					[/frame]
					[frame]
						duration=50
						image="units/human-loyalists/horseman-ne-run8.png"
					[/frame]
				[/else]
			[/movement_anim]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/horseman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=10
				description=_"spear"
				name="spear"
				number=2
				range="melee"
				type="pierce"
				[specials]
					[damage]
						active_on="offense"
						apply_to="both"
#textdomain wesnoth-help
						description=_"Charge:
When used offensively, this attack deals double damage to the target. It also causes this unit to take double damage from the target’s counterattack."
						id="charge"
						multiply=2
						name=_"charge"
					[/damage]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=5
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Spearman-43"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=41
			max_moves=5
			moves=0
			name="Yran"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=43
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=20
			y=11
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Halberdier"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=25
#textdomain wesnoth-units
			description=_"Promising spearmen in the armies of Wesnoth are often graduated to wielding pikes, and are outfitted with something far superior to the motley collection of leather armor they wore as recruits. A pike is a much longer weapon than a spear, and thus facilitates different combat tactics. A wall of pikemen is the bane of any cavalry charge, and with proper discipline and tactics, pikemen can also hold most other infantry at bay." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=48
			id="RBY_Side2"
			image="units/human-loyalists/pikeman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Pikeman"
			level=2
			max_attacks=1
			max_experience=46
			max_hitpoints=55
			max_moves=5
			moves=0
			name="Rene"
			overlays=""
			profile="portraits/humans/transparent/pikeman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/pikeman.png"
			type="Pikeman"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=25
			y=9
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=60
			[/resistance]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/pikeman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"pike"
				name="pike"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Merman Warrior"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
			ellipse="misc/ellipse"
			experience=10
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=7
			id="Merman Fighter-40"
			image="units/merfolk/fighter.png"
			image_icon=""
			language_name=_"Merman Fighter"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=35
			max_moves=7
			moves=0
			name="Mau"
			overlays=""
			profile="portraits/merfolk/transparent/fighter.png"
			race="merman"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/merfolk/fighter.png"
			type="Merman Fighter"
			undead_variation="swimmer"
			underlying_id=40
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=11
			zoc=yes
			[defense]
				castle=60
				cave=80
				deep_water=50
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=30
				sand=70
				shallow_water=40
				swamp_water=40
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=2
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=2
				shallow_water=1
				swamp_water=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=80
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				direction="se,sw"
				offset="0~0.3,0.3~0"
				start_time=-225
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/merfolk/fighter-attack-3.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-6.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/merfolk/fighter-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw,s"
				start_time=-200
				[filter_attack]
					name="trident"
				[/filter_attack]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=250
						image="units/merfolk/fighter.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/merfolk/fighter.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/merfolk/fighter-defend-1.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
						sound="mermen-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/merfolk/fighter-defend-1.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/merfolk/fighter-defend-2.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/merfolk/transparent/fighter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=7
				description=_"trident"
				name="trident"
				number=3
				range="melee"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Swordsman,Pikeman,Javelineer"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Swords are, for many, an expensive luxury, and one which peasants can ill afford. Spears are much easier to make and will do well even without a spearhead, though most can afford one. Clad in leather armor, and often armed with a shield and a few javelins, spearmen are the staple of most armies, often thrown into the front lines with only the most basic training." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The length of this unit’s weapon allows it to strike first in melee, even in defense."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Spearman-18"
			image="units/human-loyalists/spearman.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Spearman"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=37
			max_moves=5
			moves=0
			name="Labry"
			overlays=""
			profile="portraits/humans/transparent/spearman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/spearman.png"
			type="Spearman"
			undead_variation=""
			underlying_id=18
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=23
			y=10
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="javelin"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/spear-n.png"
					image_diagonal="projectiles/spear-ne.png"
				[/missile_frame]
				[frame]
					begin=-250
					end=-150
					image="units/human-loyalists/spearman-death1.png"
					sound="throw-1.wav,throw-2.wav,throw-3.wav,throw-4.wav"
				[/frame]
				[frame]
					begin=-150
					end=-100
					image="units/human-loyalists/spearman-attack-ranged.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=-50
						image="units/human-loyalists/spearman-attack-ranged.png"
					[/frame]
				[/else]
				[frame]
					begin=-50
					end=50
					image="units/human-loyalists/spearman-attack-ranged2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="s"
				offset="0~0.5,0.5~0"
				start_time=-200
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-2.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-3.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-4.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=25
						image="units/human-loyalists/spearman-attack-s-5.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-6.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-7.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-8.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-9.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-10.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-11.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-12.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-13.png"
				[/frame]
				[frame]
					duration=25
					image="units/human-loyalists/spearman-attack-s-14.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-n.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="ne,nw"
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/human-loyalists/spearman.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/human-loyalists/spearman-attack-ne.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=150
					image="units/human-loyalists/spearman.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="se,sw"
				offset="0~0.4,0.4~0"
				start_time=-224
				[filter_attack]
					name="spear"
				[/filter_attack]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-1.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-2.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=32
						image="units/human-loyalists/spearman-attack-se-4.png"
						sound="spear-miss.ogg"
					[/frame]
				[/else]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-5.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-6.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-7.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-8.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-9.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-10.png"
				[/frame]
				[frame]
					duration=32
					image="units/human-loyalists/spearman-attack-se-11.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=125
					image="units/human-loyalists/spearman-death1.png"
				[/frame]
				[frame]
					begin=125
					end=250
					image="units/human-loyalists/spearman-death2.png"
				[/frame]
				[frame]
					begin=250
					end=375
					image="units/human-loyalists/spearman-death3.png"
				[/frame]
				[frame]
					begin=375
					end=500
					image="units/human-loyalists/spearman-death4.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/spearman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/spearman-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2.png"
				[/frame]
			[/idle_anim]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-1.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-4.png"
				[/frame]
				[frame]
					duration=400
					image="units/human-loyalists/spearman-idle2-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-idle2-6.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/spearman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				start_time=0
				[frame]
					duration=400
					image="units/human-loyalists/spearman.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-1.png"
				[/frame]
				[frame]
					duration=150
					image="units/human-loyalists/spearman-stand-2.png"
				[/frame]
				[frame]
					duration=300
					image="units/human-loyalists/spearman-stand-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/spearman-stand-6.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
				description=_"spear"
				icon="attacks/spear.png"
				name="spear"
				number=3
				range="melee"
				type="pierce"
				[specials]
					[firststrike]
#textdomain wesnoth-help
						description=_"First Strike:
This unit always strikes first with this attack, even if they are defending."
						id="firststrike"
						name=_"firststrike"
					[/firststrike]
				[/specials]
			[/attack]
			[attack]
				damage=6
#textdomain wesnoth-units
				description=_"javelin"
				icon="attacks/javelin-human.png"
				name="javelin"
				number=1
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Longbowman"
			ai_special=""
			alignment="lawful"
			alpha=256
			attacks_left=0
			cost=14
#textdomain wesnoth-units
			description=_"The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=11
			id="Bowman-34"
			image="units/human-loyalists/bowman.png"
			image_icon=""
			language_name=_"Bowman"
			level=1
			max_attacks=1
			max_experience=22
			max_hitpoints=38
			max_moves=5
			moves=0
			name="Aethaent"
			overlays=""
			profile="portraits/humans/transparent/bowman.png"
			race="human"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/humans/bowman.png"
			type="Bowman"
			undead_variation=""
			underlying_id=34
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			x=19
			y=12
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=3
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/human-loyalists/bowman-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-bow-attack-3.png"
						sound="bow.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/human-loyalists/bowman-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/human-loyalists/bowman-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-275
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=100
						image="units/human-loyalists/bowman-melee-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=50
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/human-loyalists/bowman-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
						sound="human-hit-1.ogg,human-hit-2.ogg,human-hit-3.ogg,human-hit-4.ogg,human-hit-5.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/human-loyalists/bowman-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/human-loyalists/bowman-bow.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/humans/transparent/bowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				uncovered=yes
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-human-short.png"
				name="short sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=no
		color="green"
		controller="ai"
		countdown_time=420000
		current_player=""
		disallow_observers=yes
		flag=""
		flag_icon=""
		fog=no
		gold=129
		gold_add=no
		hidden=yes
		id=""
		income=0
		name=""
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=no
		recall_cost=20
		recruit=""
		save_id=""
		scroll_to_leader=yes
		share_maps=yes
		share_view=no
		shroud=no
		shroud_data=""
		side=3
		start_gold=100
		team_name="serpent"
		user_team_name=""
		village_gold=1
		[ai]
			version=10703
			[stage]
				engine=""
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=no
					engine="cpp"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
					type=""
				[/candidate_action]
				[candidate_action]
					enabled=yes
					engine="cpp"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
					type=""
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=yes
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=""
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				invalidate_on_gamestate_change=no
				invalidate_on_minor_gamestate_change=no
				invalidate_on_tod_change=yes
				invalidate_on_turn_start=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					id=""
					invalidate_on_gamestate_change=no
					invalidate_on_minor_gamestate_change=no
					invalidate_on_tod_change=yes
					invalidate_on_turn_start=yes
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=4
				[/default]
			[/aspect]
			[engine]
				engine="cpp"
				name="cpp"
			[/engine]
			[engine]
				engine="cpp"
				name="fai"
				[formula_ai]
				[/formula_ai]
			[/engine]
		[/ai]
	[/side]
	[terrain_graphics]
		x=3
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=9
		y=26
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=10
		y=11
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=24
		y=22
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=25
		y=8
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[terrain_graphics]
		x=31
		y=17
		[tile]
			x=0
			y=0
			[image]
				layer=0
				name="../scenery/fire1.png:140,../scenery/fire2.png:140,../scenery/fire3.png:140,../scenery/fire4.png:140,../scenery/fire5.png:140,../scenery/fire6.png:140,../scenery/fire7.png:140,../scenery/fire8.png:140"
			[/image]
		[/tile]
	[/terrain_graphics]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name=_"Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name=_"Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name=_"Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name=_"Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name=_"Second Watch"
		red=-45
	[/time]
	[event]
		first_time_only=no
		name="side 3 turn refresh"
		[if]
			[variable]
				less_than_equal_to=4
				name="turn_number"
			[/variable]
			[then]
				[store_unit]
					variable="stored_serpent"
					[filter]
						id="Beast"
						side=3
						type="Sea Serpent"
					[/filter]
				[/store_unit]
				[set_variable]
					name="stored_serpent.moves"
					value=0
				[/set_variable]
				[unstore_unit]
					variable="stored_serpent"
				[/unstore_unit]
			[/then]
		[/if]
	[/event]
	[event]
		name="side 3 turn 40"
		[unstore_unit]
			variable="stored_serpent"
			x=19
			y=33
		[/unstore_unit]
		[sound]
			name="drake-hit-1.ogg"
		[/sound]
		[move_unit]
			id="Beast"
			side=3
			to_x="32,32,17,2,2,15"
			to_y="30,21,17,12,3,1"
			type="Sea Serpent"
		[/move_unit]
		[store_unit]
			kill=yes
			variable="stored_serpent"
			[filter]
				id="Beast"
				side=3
				type="Sea Serpent"
			[/filter]
		[/store_unit]
	[/event]
	[event]
		first_time_only=no
		name="moveto"
		[filter]
			side=1
			[filter_location]
				x="2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19"
				y="12-26,13-26,13-26,14-26,14-26,15-26,15-26,16-26,16-26,17-26,17-26,17-26,17-26,18-26,18-26,19-24,19-21,20-21"
			[/filter_location]
		[/filter]
		[if]
			[variable]
				less_than_equal_to=3
				name="turn_number"
			[/variable]
			[then]
				[if]
					[variable]
						greater_than=14
						name="x1"
					[/variable]
					[then]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[move_unit]
							id="Beast"
							side=3
							to_x="14,17"
							to_y="17,19"
							type="Sea Serpent"
						[/move_unit]
						[message]
							canrecruit=yes
#textdomain wesnoth
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
						[move_unit]
							id="Beast"
							side=3
							to_x="14,12"
							to_y="17,18"
							type="Sea Serpent"
						[/move_unit]
					[/then]
					[else]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[event]
		first_time_only=no
		name="moveto"
		[filter]
			side=2
			[filter_location]
				x="15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32"
				y="13-14,12-14,10-15,7-15,7-16,7-16,7-17,7-16,7-17,7-17,7-18,7-18,7-19,7-19,7-20,7-20,7-21,7-21"
			[/filter_location]
		[/filter]
		[if]
			[variable]
				less_than_equal_to=3
				name="turn_number"
			[/variable]
			[then]
				[if]
					[variable]
						less_than=20
						name="x1"
					[/variable]
					[then]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[move_unit]
							id="Beast"
							side=3
							to_x="20,17"
							to_y="16,15"
							type="Sea Serpent"
						[/move_unit]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
						[move_unit]
							id="Beast"
							side=3
							to_x="20,22"
							to_y="16,15"
							type="Sea Serpent"
						[/move_unit]
					[/then]
					[else]
						[sound]
							name="drake-hit-1.ogg"
						[/sound]
						[message]
							canrecruit=yes
							message=_"<b>Retreat! The beast is nearby!</b>"
							side="$side_number"
						[/message]
						[modify_unit]
							moves=0
							[filter]
								x="$x1"
								y="$y1"
							[/filter]
						[/modify_unit]
						[move_unit]
							to_x="$x2"
							to_y="$y2"
							x="$x1"
							y="$y1"
						[/move_unit]
					[/else]
				[/if]
			[/then]
		[/if]
	[/event]
	[objectives]
		side=0
		[objective]
			condition="win"
			description=_"Defeat enemy leader"
		[/objective]
	[/objectives]
	[item]
		image="scenery/shipwreck-1.png~FL()"
		x=32
		y=25
	[/item]
	[item]
		image="items/bones.png"
		x=25
		y=15
	[/item]
	[item]
		image="items/bones.png"
		x=19
		y=19
	[/item]
	[item]
		image="items/bones.png"
		x=15
		y=15
	[/item]
	[item]
		image="scenery/shipwreck-1.png"
		x=2
		y=8
	[/item]
	[item]
		image="scenery/rock4.png"
		x=32
		y=18
	[/item]
	[item]
		image="items/bones.png"
		x=9
		y=19
	[/item]
	[item]
		image="scenery/rock1.png"
		x=2
		y=15
	[/item]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[variables]
		damage_inflicted=9
		next_scenario="RBY Serpent Ford 12"
		random=12
		rby_set_message=yes
		side_number=1
		turn_number=21
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
#textdomain wesnoth-multiplayer
			val=_"Custom"
		[/rby_set_info]
		[rby_set_info]
			val=_"Caves Of The Basilisk, Den Of Onis, Elensefar Courtyard, Hamlets, Howling Ghost Badlands, Sablestone Delta, Serpent Ford, Silverhead Crossing, Sullas Ruins, Swamp Of Dread, The Freelands, Thousand Stings Garrison, Weldyn Channel"
		[/rby_set_info]
		[stored_serpent]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=40
#textdomain wesnoth-units
			description=_"Sea Serpents are gigantic monsters, capable of capsizing boats by themselves."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb=""
			flying=no
			gender="male"
			generate_name=no
			goto_x=0
			goto_y=0
			hitpoints=255
			id="Beast"
			image="units/monsters/seaserpent.png"
			language_name=_"Sea Serpent"
			level=3
			max_attacks=1
			max_experience=105
			max_hitpoints=255
			max_moves=8
			moves=0
			name=""
			overlays=""
			profile="portraits/monsters/transparent/sea-serpent.png"
			race="monster"
			random_traits=no
			resting=no
			role=""
			side=3
			small_profile="portraits/monsters/sea-serpent.png"
			type="Sea Serpent"
			undead_variation="swimmer"
			underlying_id=3
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			x=19
			y=33
			zoc=yes
			[defense]
				castle=70
				cave=80
				deep_water=40
				flat=70
				forest=70
				frozen=70
				fungus=80
				hills=70
				reef=50
				sand=70
				shallow_water=50
				swamp_water=60
				village=70
			[/defense]
			[movement_costs]
				castle=1
				cave=3
				deep_water=1
				flat=4
				forest=5
				frozen=2
				fungus=3
				hills=5
				reef=2
				sand=4
				shallow_water=2
				swamp_water=2
				village=2
			[/movement_costs]
			[resistance]
				arcane=100
				blade=80
				cold=40
				fire=100
				impact=70
				pierce=100
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[abilities]
				[regenerate]
					affect_self=yes
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
				[skirmisher]
					affect_self=yes
					description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
					female_name=_"female^skirmisher"
					id="skirmisher"
					name=_"skirmisher"
				[/skirmisher]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=36
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-snake.png"
				name="fangs"
				number=4
				range="melee"
				type="pierce"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[object]
					silent=yes
					[filter]
						id="Beast"
						side=3
						type="Sea Serpent"
					[/filter]
					[effect]
						apply_to="attack"
						increase_attacks="100%"
						increase_damage="100%"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase="200%"
						increase_total="200%"
					[/effect]
					[effect]
						apply_to="new_ability"
						[abilities]
							[regenerate]
								affect_self=yes
								description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
								female_name=_"female^regenerates"
								id="regenerates"
								name=_"regenerates"
								poison="cured"
								value=8
							[/regenerate]
							[skirmisher]
								affect_self=yes
								description=_"Skirmisher:
This unit is skilled in moving past enemies quickly, and ignores all enemy Zones of Control."
								female_name=_"female^skirmisher"
								id="skirmisher"
								name=_"skirmisher"
							[/skirmisher]
						[/abilities]
					[/effect]
					[effect]
						apply_to="attack"
						name="fangs"
						[set_specials]
							[poison]
								description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
								id="poison"
								name=_"poison"
							[/poison]
						[/set_specials]
					[/effect]
				[/object]
			[/modifications]
		[/stored_serpent]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Custom 19"
	[/scenario]
	[scenario]
		scenario="2p - Serpent Ford"
		[team]
			[recruits]
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
			[/deaths]
			[killed]
			[/killed]
			[attacks]
			[/attacks]
			[defends]
			[/defends]
			recruit_cost=0
			recall_cost=0
			damage_inflicted=0
			damage_taken=0
			expected_damage_inflicted=0
			expected_damage_taken=0
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id=""
		[/team]
		[team]
			[recruits]
				Naga Fighter=2
				Orcish Archer=8
				Orcish Assassin=3
				Orcish Grunt=8
				Troll Whelp=4
				Wolf Rider=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Naga Warrior=1
				Orcish Crossbowman=1
			[/advances]
			[deaths]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Assassin=3
				Orcish Grunt=6
				Troll Whelp=1
				Wolf Rider=1
			[/deaths]
			[killed]
				Cavalryman=2
				Lancer=1
				Mage=2
				Merman Fighter=2
				Spearman=7
			[/killed]
			[attacks]
				[sequence]
					s0000=1
					s001=1
					s01=2
					s1=1
					s101=2
					s110=1
					s111=2
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s101=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s000=1
					s01=4
					s010=3
					s011=6
					s1=3
					s10=1
					s100=2
					s101=1
					s11=6
					s110=2
					s1101=1
					s111=5
					_num=60
				[/sequence]
				[sequence]
					s01=1
					s11=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=14
					_num=0
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s1=3
					s10=2
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s11=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s=3
					s0=3
					s00=3
					s001=1
					s01=3
					s11=4
					_num=60
				[/sequence]
				[sequence]
					s1=2
					s11=2
					_num=70
				[/sequence]
				[sequence]
					s11=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=356
			recall_cost=0
			damage_inflicted=654
			damage_taken=697
			expected_damage_inflicted=627531
			expected_damage_taken=681287
			turn_damage_inflicted=0
			turn_damage_taken=0
			turn_expected_damage_inflicted=0
			turn_expected_damage_taken=0
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Bowman=1
				Cavalryman=2
				Horseman=2
				Mage=2
				Merman Fighter=3
				Spearman=9
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Lancer=1
			[/advances]
			[deaths]
				Cavalryman=2
				Lancer=1
				Mage=2
				Merman Fighter=2
				Spearman=7
			[/deaths]
			[killed]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Assassin=3
				Orcish Grunt=6
				Troll Whelp=1
				Wolf Rider=1
			[/killed]
			[attacks]
				[sequence]
					s0=1
					s000=1
					s1=2
					s110=1
					_num=30
				[/sequence]
				[sequence]
					s0=2
					s00=1
					s000=2
					s010=1
					s011=1
					s1=1
					s11=1
					s111=1
					_num=40
				[/sequence]
				[sequence]
					s0=1
					s110=2
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s0=1
					s001=4
					s100=3
					s101=1
					s11=5
					s110=3
					s111=4
					_num=60
				[/sequence]
				[sequence]
					s000=2
					s001=1
					s101=1
					s110=2
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=12
					_num=0
				[/sequence]
				[sequence]
					s0=2
					_num=30
				[/sequence]
				[sequence]
					s=1
					s0=5
					s001=1
					s01=1
					s1=1
					_num=40
				[/sequence]
				[sequence]
					s1=3
					_num=50
				[/sequence]
				[sequence]
					s=1
					s0=4
					s00=1
					s1=11
					s101=1
					s11=1
					_num=60
				[/sequence]
				[sequence]
					s0=1
					s00=1
					s101=1
					s11=1
					_num=70
				[/sequence]
				[sequence]
					s01=1
					s1=1
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=302
			recall_cost=0
			damage_inflicted=697
			damage_taken=654
			expected_damage_inflicted=681287
			expected_damage_taken=627531
			turn_damage_inflicted=63
			turn_damage_taken=8
			turn_expected_damage_inflicted=50714
			turn_expected_damage_taken=15830
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
