version="1.10.7"
next_underlying_unit_id=37
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_type="multiplayer"
completion="running"
difficulty="NORMAL"
end_text=""
end_text_duration=0
history=""
label="2p - Sablestone Delta"
next_scenario=""
parent="2p - Sablestone Delta-Auto-Save17.gz"
scenario="RBY Sablestone Delta 12"
version="1.10.7"
[multiplayer]
	experience_modifier=70
	hash="Rnkl68jl9+c5GZu<aa+RKwvhRnCxMcv+T.oOHmkJaC7>C1zKv9PjjhC,ql5o0>G5lyjeFJpNPpg.Fw-jsnb3btQk66tI1AvvaQGZjK+T1-.CltNbIiLPHT1l5E,Biw0U"
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="era_default"
	mp_fog=yes
	mp_scenario="RBY Conservative 24"
	mp_shroud=no
	mp_use_map_settings=yes
	mp_village_gold=2
	observer=yes
	savegame=no
	scenario="LADDER Sogeking’s game"
	shuffle_sides=no
[/multiplayer]
random_seed=15733
random_calls=0
[replay]
	[command]
		[start]
		[/start]
	[/command]
	[upload_log]
		[ai_log]
			ai_id1="testing_ai_default"
			ai_id2="testing_ai_default"
			end_gold1=76
			end_gold2=17
			end_turn=17
			end_units1=4
			end_units2=12
			faction1="Sogeking"
			faction2="vvd"
			version="1.10.7"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=26
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=33
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=36
				side=1
				turn=2
				units=5
				units_cost=90
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=2
				units=7
				units_cost=117
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=1
				turn=3
				units=5
				units_cost=90
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=26
				side=2
				turn=3
				units=7
				units_cost=117
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=35
				side=1
				turn=4
				units=6
				units_cost=98
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=28
				side=2
				turn=4
				units=8
				units_cost=131
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=47
				side=1
				turn=5
				units=6
				units_cost=98
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=5
				units=10
				units_cost=159
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=1
				turn=6
				units=9
				units_cost=145
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=6
				units=11
				units_cost=172
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=7
				units=11
				units_cost=173
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=27
				side=2
				turn=7
				units=11
				units_cost=172
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=1
				side=1
				turn=8
				units=12
				units_cost=189
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=8
				units=13
				units_cost=199
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=1
				turn=9
				units=13
				units_cost=204
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=22
				side=2
				turn=9
				units=13
				units_cost=199
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=10
				units=13
				units_cost=204
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=20
				side=2
				turn=10
				units=14
				units_cost=211
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=1
				turn=11
				units=14
				units_cost=220
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=18
				side=2
				turn=11
				units=14
				units_cost=206
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=12
				units=14
				units_cost=220
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=30
				side=2
				turn=12
				units=12
				units_cost=179
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=13
				units=12
				units_cost=190
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=14
				side=2
				turn=13
				units=13
				units_cost=194
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=16
				side=1
				turn=14
				units=10
				units_cost=159
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=14
				units=12
				units_cost=177
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=32
				side=1
				turn=15
				units=8
				units_cost=143
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=15
				units=12
				units_cost=177
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=48
				side=1
				turn=16
				units=7
				units_cost=127
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=16
				units=12
				units_cost=176
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=64
				side=1
				turn=17
				units=6
				units_cost=112
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=17
				side=2
				turn=17
				units=12
				units_cost=188
				villages=9
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="hf"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,6,7,8"
			y="1,2,3,3"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=7
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=5253
		[/random]
		[random]
			value=26817
		[/random]
		[random]
			value=2502
		[/random]
		[random]
			value=10465
		[/random]
		[random]
			value=3075
		[/random]
		[random]
			value=15
		[/random]
		[random]
			value=17298
		[/random]
		[random]
			value=1883
		[/random]
		[random]
			value=19232
		[/random]
		[random]
			value=4670
		[/random]
		[random]
			value=29878
		[/random]
		[random]
			value=4602
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=5
			x=9
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=18818
		[/random]
		[random]
			value=11865
		[/random]
		[random]
			value=2037
		[/random]
		[random]
			value=11109
		[/random]
		[random]
			value=18829
		[/random]
		[random]
			value=1719
		[/random]
		[random]
			value=13674
		[/random]
		[random]
			value=10092
		[/random]
		[random]
			value=9854
		[/random]
		[random]
			value=15076
		[/random]
		[random]
			value=25596
		[/random]
		[random]
			value=5332
		[/random]
		[random]
			value=26696
			[results]
				checksum="HvVYo31eh+4Q+Fba7KsjOu2<o81h1r7ZrSq7D1CJHDoDIhObhd1l+xhiX-,ynn1lk5c<-gf5ga9>i8D<J37eEf-FXf1h-2fGwYabvpGmbA9>NZbZ-f1kXg1a6Kkd4,9k"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kit has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=8
			y=5
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=21584
		[/random]
		[random]
			value=9887
		[/random]
		[random]
			value=22498
		[/random]
		[random]
			value=14639
		[/random]
		[random]
			value=25017
		[/random]
		[random]
			value=20815
		[/random]
		[random]
			value=25000
		[/random]
		[random]
			value=6437
		[/random]
		[random]
			value=23898
		[/random]
		[random]
			value=25037
		[/random]
		[random]
			value=4113
		[/random]
		[random]
			value=27367
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=1
			x=8
			y=4
			[from]
				x=8
				y=3
			[/from]
		[/recruit]
		[random]
			value=18897
		[/random]
		[random]
			value=14360
		[/random]
		[random]
			value=686
		[/random]
		[random]
			value=14039
		[/random]
		[random]
			value=12753
		[/random]
		[random]
			value=23210
		[/random]
		[random]
			value=28735
		[/random]
		[random]
			value=16280
		[/random]
		[random]
			value=30348
		[/random]
		[random]
			value=17016
		[/random]
		[random]
			value=18689
		[/random]
		[random]
			value=17516
			[results]
				checksum="ISPEMLYULPIA9SHxtwbDKt8O9+Rt9DGRtCLKAGPtHYCFQyLPC.+h3,e.01<i,i+Jpj9gb+j9nk8j8a.5c6gg8hX,p<7qW9c0a78JM<4btg>>mn67zW-51j8e7kW8bC2i"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9,10"
			y="3,3,2"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="gl hf"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=14
			y=24
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=10594
		[/random]
		[random]
			value=7272
		[/random]
		[random]
			value=25501
		[/random]
		[random]
			value=1545
		[/random]
		[random]
			value=23302
		[/random]
		[random]
			value=3456
		[/random]
		[random]
			value=3437
		[/random]
		[random]
			value=11196
		[/random]
		[random]
			value=29003
		[/random]
		[random]
			value=14719
		[/random]
		[random]
			value=28760
		[/random]
		[random]
			value=10315
		[/random]
		[random]
			value=19610
		[/random]
		[random]
			value=6209
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=15
			y=23
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=23705
		[/random]
		[random]
			value=9555
		[/random]
		[random]
			value=26164
		[/random]
		[random]
			value=27100
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		[random]
			value=6236
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		[random]
			value=24180
		[/random]
		[random]
			value=27285
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		[random]
			value=24223
		[/random]
		[random]
			value=11787
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		[random]
			value=8107
		[/random]
		[random]
			value=3750
		[/random]
		[random]
			value=17102
		[/random]
		[random]
			value=21337
		[/random]
		[random]
			value=19824
			[results]
				checksum="2.6+d3f1zi1I0N3j5,S2h35h2miAIJPramNFvuIIP4rOrErvENCNMHIJ5oEGHHrORKuxRKPEsMMUABu2yzENLGEsDQOBsLsMFTxG6oxLRQT+dr4myJSQrBAm432pLoIR"
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=14
			y=22
			[from]
				x=13
				y=23
			[/from]
		[/recruit]
		[random]
			value=2981
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		[random]
			value=10779
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		[random]
			value=13579
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=10531
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		[random]
			value=27937
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		[random]
			value=8551
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				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Imakhiil has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="13,12,11,10,10"
			y="23,22,22,21,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=6
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
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		[random]
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		[random]
			value=15450
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		[random]
			value=723
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		[random]
			value=25281
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		[random]
			value=20843
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		[random]
			value=30102
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		[random]
			value=25050
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		[random]
			value=559
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		[random]
			value=16816
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		[random]
			value=14456
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		[random]
			value=2552
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		[random]
			value=10878
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		[random]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="enorajezequel has logged into the lobby"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="Glad has logged into the lobby"
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	[command]
		sent=""
		[recruit]
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			x=10
			y=19
			[from]
				x=10
				y=20
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		[random]
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		[random]
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		[random]
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		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=1
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			[from]
				x=10
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			[/from]
		[/recruit]
		[random]
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		[/random]
		[random]
			value=28909
		[/random]
		[random]
			value=13056
		[/random]
		[random]
			value=8974
		[/random]
		[random]
			value=30698
		[/random]
		[random]
			value=22534
		[/random]
		[random]
			value=1295
		[/random]
		[random]
			value=31540
		[/random]
		[random]
			value=30500
		[/random]
		[random]
			value=964
		[/random]
		[random]
			value=28808
		[/random]
		[random]
			value=3494
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		[random]
			value=22992
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		[random]
			value=9923
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		[random]
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		[/random]
	[/command]
	[command]
		sent=""
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
		[speak]
			id="server"
			message="amara has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,8,7,6,6"
			y="5,6,7,7,8"
		[/move]
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	[command]
		sent=yes
		[move]
			x="7,6,6,6,5,4"
			y="5,5,6,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,8,8"
			y="4,5,6,7"
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	[command]
		sent=yes
		[move]
			x="9,10,11,12,13,14,15,16"
			y="5,5,6,6,7,7,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11,12,13"
			y="2,2,1,1"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
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	[command]
		sent=""
		[init_side]
		[/init_side]
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	[command]
		sent=""
		[move]
			x="9,8,7,6,6,5,4,3,2"
			y="20,20,21,21,22,23,22,22,22"
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	[command]
		sent=""
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		[move]
			x="14,13,12,11,10,9"
			y="24,25,25,26,26,27"
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	[command]
		sent=yes
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		[speak]
			id="server"
			message="opal has logged into the lobby"
		[/speak]
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	[command]
		sent=""
		[move]
			x="15,16,16,16,17,18,19,20"
			y="23,22,21,20,20,19,19,18"
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	[command]
		sent=""
		[move]
			x="11,12,13,14,14"
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	[command]
		sent=yes
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			id="server"
			message="Alouette2 has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="19,20,20,20,19"
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	[command]
		sent=yes
		[speak]
			id="server"
			message="ssdf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,17,17,17"
			y="22,22,21,21,20,19,18"
		[/move]
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	[command]
		sent=""
		[move]
			x="10,11,12,13,14"
			y="20,20,20,21,20"
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	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="NanRoig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,7,8"
			y="8,9,10,10"
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	[command]
		sent=yes
		[move]
			x="4,4,3,3,3"
			y="8,9,10,11,12"
		[/move]
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	[command]
		sent=yes
		[move]
			x="8,7,6,5,4,3,2"
			y="7,7,7,8,8,9,9"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Taorien has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="1,1,2,2,3,3"
		[/move]
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	[command]
		sent=yes
		undo=""
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			value=6
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				x=8
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		[random]
			value=6365
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		[random]
			value=27302
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		[random]
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		[random]
			value=3405
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		[random]
			value=26937
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		[random]
			value=8206
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		[random]
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		[random]
			value=7372
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		[random]
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		[random]
			value=19567
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		[random]
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		[random]
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	[command]
		sent=yes
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		[init_side]
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	[command]
		sent=yes
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			message="pclinuxos_and_termi_ has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="2,2,2,2"
			y="22,23,24,25"
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	[command]
		sent=""
		[move]
			x="20,19,19,18,17"
			y="18,18,17,16,16"
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	[command]
		sent=yes
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			id="server"
			message="Argamonius has logged into the lobby"
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	[command]
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			id="server"
			message="Salambo has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="9,8,7,7,8,8"
			y="27,26,26,25,24,23"
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	[command]
		sent=""
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		[move]
			x="14,13,12,11,10"
			y="20,21,20,20,20"
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	[command]
		sent=""
		[recruit]
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			x=10
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			[from]
				x=10
				y=20
			[/from]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=19915
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		[random]
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		[random]
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		[random]
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		[random]
			value=28524
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		[random]
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		[random]
			value=20863
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		[random]
			value=29726
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		[random]
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		[random]
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	[command]
		sent=yes
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			id="server"
			message="ttt62 has logged into the lobby"
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	[command]
		sent=""
		[move]
			x="17,16"
			y="16,15"
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	[command]
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		[move]
			x="16,15"
			y="15,15"
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	[command]
		sent=""
		[move]
			x="15,14"
			y="15,14"
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	[command]
		sent=""
		[move]
			x="14,13"
			y="14,14"
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	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,20"
			y="18,18,18,18"
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	[command]
		sent=""
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		[move]
			x="14,13,12,11"
			y="17,17,16,16"
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	[command]
		sent=yes
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			message="Arne-der-Andere has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="11,10"
			y="16,15"
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	[command]
		sent=""
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		[move]
			x="10,9"
			y="15,15"
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	[command]
		sent=""
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		[move]
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			y="15,15"
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	[command]
		sent=""
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			y="19,19,18,19"
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	[command]
		sent=yes
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			id="server"
			message="Drover has logged into the lobby"
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	[command]
		sent=""
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		[move]
			x="20,21"
			y="18,18"
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	[command]
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		[move]
			x="21,20"
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	[command]
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	[command]
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	[command]
		sent=yes
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	[command]
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	[/command]
	[command]
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			id="server"
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		[/speak]
	[/command]
	[command]
		sent=yes
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			id="server"
			message="Arne-der-Andere has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13"
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	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=2038575266
			tod="dusk"
			turn=4
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
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	[command]
		sent=yes
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			x="3,4,5,6,7,8"
			y="12,11,11,10,10,10"
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	[command]
		sent=yes
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			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
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			x="2,3,4,5,6,6"
			y="9,10,10,11,11,12"
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	[command]
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			x="6,7"
			y="12,13"
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	[command]
		sent=yes
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		[move]
			x="9,9,10,10,11"
			y="5,6,6,7,8"
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	[command]
		sent=yes
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			x="8,8,9,10,11,12"
			y="3,4,5,5,6,6"
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	[command]
		sent=yes
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			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,16,17,18,19,19,20"
			y="8,7,6,5,5,4,4,3,2"
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	[command]
		sent=yes
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	[command]
		sent=""
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="CS85 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
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		[move]
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			y="15,16,16,17,17"
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	[command]
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		[move]
			x="20,19,19"
			y="18,18,17"
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	[command]
		sent=""
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		[move]
			x="13,14,15"
			y="14,14,14"
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	[command]
		sent=""
		[move]
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			y="25,25,25,25,24,23,22,21,20,19"
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	[command]
		sent=""
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		[move]
			x="8,7,6,6,6,7"
			y="23,23,22,21,20,20"
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	[command]
		sent=""
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		[move]
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			y="19,20,19,19,18,19"
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	[command]
		sent=""
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		[move]
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			y="14,13"
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	[command]
		sent=""
		[move]
			x="16,16,15,14,14,14,14"
			y="13,14,15,15,16,17,18"
		[/move]
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	[command]
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			[from]
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		[random]
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		[random]
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		[random]
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		[random]
			value=22887
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		[random]
			value=1297
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		[random]
			value=10626
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		[random]
			value=15661
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		[random]
			value=23249
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		[random]
			value=29314
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		[random]
			value=24272
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		[random]
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		[random]
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		[random]
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		[random]
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	[command]
		sent=""
		[recruit]
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			[from]
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		[random]
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		[random]
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		[random]
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		[random]
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		[random]
			value=21017
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		[random]
			value=4850
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		[random]
			value=17291
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		[random]
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		[random]
			value=4716
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		[random]
			value=19770
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		[random]
			value=17460
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		[random]
			value=2085
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		[random]
			value=17773
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		[random]
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		[/random]
	[/command]
	[command]
		sent=""
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		[/end_turn]
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	[command]
		sent=yes
		[init_side]
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	[command]
		sent=yes
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			id="server"
			message="kubko5656_SK has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
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			id="server"
			message="mobile has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Elanderl has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,20"
			y="2,3,4"
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	[command]
		sent=yes
		[move]
			x="20,20"
			y="4,5"
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	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lIlIIIIlll has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dali has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="6,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,12,13,14,15"
			y="8,8,9,9,10"
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	[command]
		sent=yes
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		[move]
			x="13,13,13"
			y="13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,6,5,4,3,2,1"
			y="13,12,12,11,11,10,11"
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	[/command]
	[command]
		sent=yes
		[recruit]
			value=3
			x=11
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			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=31622
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		[random]
			value=22813
		[/random]
		[random]
			value=30724
		[/random]
		[random]
			value=1305
		[/random]
		[random]
			value=110
		[/random]
		[random]
			value=21756
		[/random]
		[random]
			value=27623
		[/random]
		[random]
			value=23640
		[/random]
		[random]
			value=10805
		[/random]
		[random]
			value=828
		[/random]
		[random]
			value=24551
		[/random]
		[random]
			value=26412
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		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
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			[from]
				x=12
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			[/from]
		[/recruit]
		[random]
			value=6946
		[/random]
		[random]
			value=13936
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		[random]
			value=29777
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		[random]
			value=21023
		[/random]
		[random]
			value=14816
		[/random]
		[random]
			value=17446
		[/random]
		[random]
			value=22489
		[/random]
		[random]
			value=9539
		[/random]
		[random]
			value=29686
		[/random]
		[random]
			value=7087
		[/random]
		[random]
			value=9341
		[/random]
		[random]
			value=21983
		[/random]
		[random]
			value=11275
		[/random]
		[random]
			value=32174
		[/random]
		[random]
			value=11802
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=13
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=18132
		[/random]
		[random]
			value=20444
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		[random]
			value=8291
		[/random]
		[random]
			value=7883
		[/random]
		[random]
			value=25553
		[/random]
		[random]
			value=20985
		[/random]
		[random]
			value=19637
		[/random]
		[random]
			value=32005
		[/random]
		[random]
			value=17211
		[/random]
		[random]
			value=834
		[/random]
		[random]
			value=16385
		[/random]
		[random]
			value=30579
		[/random]
		[random]
			value=31449
		[/random]
		[random]
			value=2085
		[/random]
		[random]
			value=24229
			[results]
				checksum="26gfexHzgyUy<pIGe8nRqziw2tuw944s0-Q.AFv0<L<gaBHgPgi7H8DBy5cul>p+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>RO"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Charles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WinterHill28 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ReNoM1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,14"
			y="18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,6,6,7,7"
			y="19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,7,7,7,7,8"
			y="20,19,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="3,4,5,5,5"
			y="19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,4,4"
			y="16,16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
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		[move]
			x="9,9,8,7,7,7"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,14,13,12,11"
			y="19,18,17,17,16,16"
		[/move]
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	[command]
		sent=""
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		[move]
			x="10,9,8,7,6,6"
			y="19,19,18,18,17,16"
		[/move]
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	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="20,20,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=5
			y=20
			[from]
				x=6
				y=20
			[/from]
		[/recruit]
		[random]
			value=7881
		[/random]
		[random]
			value=31013
		[/random]
		[random]
			value=9701
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		[random]
			value=23680
		[/random]
		[random]
			value=23427
		[/random]
		[random]
			value=28088
		[/random]
		[random]
			value=22756
		[/random]
		[random]
			value=12700
		[/random]
		[random]
			value=17288
		[/random]
		[random]
			value=25404
		[/random]
		[random]
			value=10877
		[/random]
		[random]
			value=25665
		[/random]
		[random]
			value=25095
		[/random]
		[random]
			value=28086
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcBip9eeg-at60g.Rck7>a2.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgna7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,19,20"
			y="17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,15,16,17,18,19"
			y="14,15,15,16,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
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	[command]
		sent=yes
		[init_side]
		[/init_side]
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	[command]
		sent=yes
		[move]
			x="15,15"
			y="10,11"
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	[/command]
	[command]
		sent=yes
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			id="server"
			message="TouchMyCock has logged into the lobby"
		[/speak]
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	[command]
		sent=yes
		undo=""
		[move]
			x="15,15,15,16"
			y="11,10,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,21,21"
			y="5,6,7,8,9"
		[/move]
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	[command]
		sent=yes
		[move]
			x="21,21"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,20,19"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,9,8,7"
			y="8,8,9,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,2"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10"
			y="8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="d11dominik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="YUuu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13"
			y="8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=4
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=4754
		[/random]
		[random]
			value=4931
		[/random]
		[random]
			value=26005
		[/random]
		[random]
			value=842
		[/random]
		[random]
			value=5132
		[/random]
		[random]
			value=17928
		[/random]
		[random]
			value=25033
		[/random]
		[random]
			value=30453
		[/random]
		[random]
			value=18390
		[/random]
		[random]
			value=29346
		[/random]
		[random]
			value=13498
		[/random]
		[random]
			value=24013
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
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	[command]
		sent=yes
		undo=""
		[recruit]
			value=4
			x=12
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=31496
		[/random]
		[random]
			value=30234
		[/random]
		[random]
			value=17497
		[/random]
		[random]
			value=9386
		[/random]
		[random]
			value=18559
		[/random]
		[random]
			value=20859
		[/random]
		[random]
			value=26772
		[/random]
		[random]
			value=15201
		[/random]
		[random]
			value=4917
		[/random]
		[random]
			value=19192
		[/random]
		[random]
			value=29447
		[/random]
		[random]
			value=10194
			[results]
				checksum="idd+p6070.Phr-X63<C4fRpoLR+>3i-8hkj-uqQrmlR0m4hp96hViefhFx5n5Dan1jnk1j<rrFbZkU4oravDh8-j7e5ABEspyQ8.RLo6wTVi0xMkmEroITRIRoNu.yxq"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10,10,9"
			y="7,8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Capitano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="corouge has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,5,6"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="4,3"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,4,4"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,7"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,6"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18"
			y="17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="18,17"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,17"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="17,16"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,5,5"
			y="20,19,18,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="4ubaits has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="16,16,16"
			y="14,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,10,9,8,7"
			y="16,15,16,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="IPS has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="EFB has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sibuna has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="8,7,7,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6"
			y="9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,6,5"
			y="7,7,7,7,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,10,11,11,12"
			y="10,9,9,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=11
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=19035
		[/random]
		[random]
			value=30172
		[/random]
		[random]
			value=30338
		[/random]
		[random]
			value=15790
		[/random]
		[random]
			value=21307
		[/random]
		[random]
			value=19766
		[/random]
		[random]
			value=2623
		[/random]
		[random]
			value=1801
		[/random]
		[random]
			value=13520
		[/random]
		[random]
			value=19776
		[/random]
		[random]
			value=1248
		[/random]
		[random]
			value=10659
		[/random]
		[random]
			value=24866
		[/random]
		[random]
			value=14227
		[/random]
		[random]
			value=27434
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.ThyOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn.HsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hyc has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,18"
			y="9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Krisalia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="would you mind if i go afk for 5-7 minutes after my next turn? "
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="ok"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kBunz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="thanks"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DuirOak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="np"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jojo0306 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="kakashi_hatake has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Aztec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="msavvidis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pedros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CesareAugusto has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="id_steamhater has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,19,19,19,19"
			y="18,18,17,16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10"
			y="20,20,19,20,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Manigold-Cancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=23108
		[/random]
		[random]
			value=24065
		[/random]
		[random]
			value=31512
		[/random]
		[random]
			value=23419
		[/random]
		[random]
			value=13192
		[/random]
		[random]
			value=15329
		[/random]
		[random]
			value=5201
		[/random]
		[random]
			value=26528
		[/random]
		[random]
			value=27985
		[/random]
		[random]
			value=29859
		[/random]
		[random]
			value=27431
		[/random]
		[random]
			value=10023
		[/random]
		[random]
			value=3608
		[/random]
		[random]
			value=6096
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a5.l+OMo1kZ.Zp35--l3bl>839h6UZ,33Zej+f+lgnd7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=29963
		[/random]
		[random]
			value=7398
		[/random]
		[random]
			value=20297
		[/random]
		[random]
			value=29063
		[/random]
		[random]
			value=17728
		[/random]
		[random]
			value=8246
		[/random]
		[random]
			value=15481
		[/random]
		[random]
			value=7944
		[/random]
		[random]
			value=29822
		[/random]
		[random]
			value=609
		[/random]
		[random]
			value=2663
		[/random]
		[random]
			value=24576
		[/random]
		[random]
			value=26185
		[/random]
		[random]
			value=7881
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvsSVEz.xumKSnxOsmupQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFIpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shortcat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Aztec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="ranimiro has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,5,4"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,6"
			y="16,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Wender_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11"
			y="17,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10"
			y="20,19,18"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Deus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="tgurtuy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="brb"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="kk"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pickles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eyesore has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pedros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,2"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,1"
			y="10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="frenchman43 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="1,1,2"
			y="11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Garanil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blutrausch has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,11,10"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,8,7"
			y="10,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,9,8"
			y="9,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=3
			x=13
			y=8
			[from]
				x=12
				y=7
			[/from]
		[/recruit]
		[random]
			value=21750
		[/random]
		[random]
			value=14436
		[/random]
		[random]
			value=28173
		[/random]
		[random]
			value=3716
		[/random]
		[random]
			value=1279
		[/random]
		[random]
			value=8652
		[/random]
		[random]
			value=4222
		[/random]
		[random]
			value=5934
		[/random]
		[random]
			value=9677
		[/random]
		[random]
			value=22068
		[/random]
		[random]
			value=18709
		[/random]
		[random]
			value=30273
			[results]
				checksum="zDC<yABq,Ru3KEDmw<8p+JDkyjBHlU2-lPDsrHmMysOW7mnIO6AAqBDnUL7IMNLX>rFrpQ9vJFGvJw55nRDL6qC5Q1ZLmBJpMr+-W27,amzbh6U<97Iu>eG8W56i9bib"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="18,18,18,19,20,20,21,21,21"
			y="11,10,9,9,9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="dana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tsipahh has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zajicek has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WarlockOfWonderland has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="back"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6"
			y="7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="your turn :)"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,9"
			y="19,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,9,8,7,7,7"
			y="20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10"
			y="14,14,13,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18,19,19,20"
			y="16,17,16,17,18,18"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="20,20"
			y="17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,17,16,15,14,13"
			y="15,15,16,15,16,16,16"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="8,9,10"
			y="15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9"
			y="15,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pamir has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7,8,9"
			y="15,14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,10"
			y="18,19,20"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Brasida has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="plupod has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="AceMinato has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HighKing has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DeathripGoremanger has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Shady_Individual has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lesy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sylph has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,4"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,5"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="11,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Trak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Superhappy97 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,13,13,13"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="12,12"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,20"
			y="13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="20,19,19,18,17"
			y="18,18,17,16,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="joa has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="17,18,19,19"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lennart has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Undead has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,16"
			y="16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Sum0pil0t has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="sus has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12"
			y="14,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14"
			y="16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,10,10"
			y="16,15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="felixfenix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11"
			y="15,15,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13"
			y="15,15,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="16,15,16,16,16,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Maryanna-Br has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9"
			y="14,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=25012
		[/random]
		[random]
			value=12434
		[/random]
		[random]
			value=2062
		[/random]
		[random]
			value=16856
		[/random]
		[random]
			value=6498
		[/random]
		[random]
			value=30761
		[/random]
		[random]
			value=26114
		[/random]
		[random]
			value=4779
		[/random]
		[random]
			value=7438
		[/random]
		[random]
			value=22784
		[/random]
		[random]
			value=12731
		[/random]
		[random]
			value=27518
		[/random]
		[random]
			value=31469
		[/random]
		[random]
			value=27758
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOstqpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyUpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="crowe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14,15,16"
			y="20,20,19,19,18,18,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Karp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vespasian87 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drunk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hiebenthal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="frenchman43 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rigor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Efes has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mobilew has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Scagga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Neuromancer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gegner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pocoyo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pickles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bailey has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,6,6,5"
			y="9,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,2"
			y="9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sulik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sergio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Delfard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="WarPig has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pasha has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,6"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="4,5,6"
			y="8,9,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15,16"
			y="8,8,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bustercold has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Am4yon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lastwords has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[recruit]
			value=2
			x=17
			y=8
			[from]
				x=16
				y=7
			[/from]
		[/recruit]
		[random]
			value=25546
		[/random]
		[random]
			value=14453
		[/random]
		[random]
			value=29581
		[/random]
		[random]
			value=31594
		[/random]
		[random]
			value=13516
		[/random]
		[random]
			value=22399
		[/random]
		[random]
			value=2839
		[/random]
		[random]
			value=2661
		[/random]
		[random]
			value=26075
		[/random]
		[random]
			value=30264
		[/random]
		[random]
			value=2822
		[/random]
		[random]
			value=11323
			[results]
				checksum="JIGUIHcF>+OdtAPLuJyGwU2SM,mQyGJARIJynvbJIwOEwhc,kciYp1<<42-fp-<e1-e<66<W-2Olo-+c.6<cv4Bksnk9+51,7M9elzj3gOD<j>8cck91b.66fkE3m44<"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Vyincourd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="thasia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,12,11"
			y="11,10,9,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="14,14,14,13,12"
			y="11,10,9,9,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,12,11,10"
			y="10,9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,15,14,13"
			y="8,8,7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,20,21,21,21"
			y="9,10,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Time-2-Die2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21"
			y="13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="16,17,18"
			y="17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="IntroVERT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="18,19"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=19
			y=18
			[from]
				x=19
				y=17
			[/from]
		[/recruit]
		[random]
			value=5771
		[/random]
		[random]
			value=19670
		[/random]
		[random]
			value=21896
		[/random]
		[random]
			value=30707
		[/random]
		[random]
			value=30623
		[/random]
		[random]
			value=22384
		[/random]
		[random]
			value=13623
		[/random]
		[random]
			value=26371
		[/random]
		[random]
			value=29660
		[/random]
		[random]
			value=30956
		[/random]
		[random]
			value=30047
		[/random]
		[random]
			value=5524
		[/random]
		[random]
			value=19317
		[/random]
		[random]
			value=14137
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="19,20,21"
			y="17,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="19,18,18,17,17,17,18,19,20"
			y="14,13,12,12,11,10,9,9,9"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="16,17,17,17"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="vf_17 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="gracz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,12,13"
			y="13,12,11,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,12,13"
			y="13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,15,16,17,18"
			y="15,14,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,14,15"
			y="14,13,13,12,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,13,14,15,15"
			y="13,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,11,12,13"
			y="14,13,14,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,12,13,14"
			y="15,14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,12,13,14"
			y="14,13,12,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,12,13,13"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Vyincourd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="3,4,4,5,5,5"
			y="14,14,15,16,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5"
			y="18,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Goosegash has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="hogar has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Raziel93 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="2,3,3,3,3,3,4,4"
			y="10,11,12,13,14,15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=711348352
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=4
				y=16
			[/source]
			[destination]
				x=5
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Master-Mind has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="shrewtamer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jano has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="py6aka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="sry i'm a slow thinker"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Doraemon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Radin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fabrice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Argamonius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="5,5,5,6,6"
			y="11,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16"
			y="8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16"
			y="8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=8
			[from]
				x=16
				y=7
			[/from]
		[/recruit]
		[random]
			value=19487
		[/random]
		[random]
			value=3887
		[/random]
		[random]
			value=29438
		[/random]
		[random]
			value=26950
		[/random]
		[random]
			value=25325
		[/random]
		[random]
			value=29252
		[/random]
		[random]
			value=12586
		[/random]
		[random]
			value=25404
		[/random]
		[random]
			value=16346
		[/random]
		[random]
			value=28744
		[/random]
		[random]
			value=28827
		[/random]
		[random]
			value=8120
		[/random]
		[random]
			value=6126
		[/random]
		[random]
			value=1318
		[/random]
		[random]
			value=29991
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIArAmG+yBme3lFk.TgEOp,eo,i+rp.Rk94FfszP,dp70G+xJBQyrHFrzNn,FsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,17,18,19"
			y="7,8,8,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=1343183680
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=19
				y=9
			[/source]
			[destination]
				x=20
				y=9
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mashan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Egonom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="21,21,21,21,21,21,20"
			y="15,14,13,12,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,11,11,11,12"
			y="8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1958472830
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Eldirian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Altamer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,9,10,11,12"
			y="9,9,9,8,8,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,10,10,9"
			y="8,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6"
			y="9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,6,6,6"
			y="8,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="10,11"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,14,14,14,14,14"
			y="13,13,14,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Naga Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			seed=393594382
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[random]
			value=7249
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15658
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=28561
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31436
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11580
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22531
			[results]
				chance=40
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24086
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Argamonius has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12"
			y="12,13,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=2117289325
			tod="first_watch"
			turn=11
			weapon=2
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=12
			[/destination]
		[/attack]
		[random]
			value=14921
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MorbidAngel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="lolk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prettin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10"
			y="12,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="13,12,11,11"
			y="11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jax has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9"
			y="16,16,17,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="jule3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="5,5,5,6"
			y="17,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,12,11"
			y="11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="17,16,15,14,14,13"
			y="11,11,12,12,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="18,17,16,15,14,13"
			y="12,13,13,14,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,15,14,13,12,12"
			y="11,12,12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="15,14,13,12,12,12"
			y="12,12,13,13,14,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="19,19,18,17,16,15"
			y="18,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="21,20,19,18,17,16,15"
			y="18,18,18,18,18,17,18"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="marlin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nagsol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,11,11,11"
			y="7,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1377395761
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=12
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,11,10,10,10"
			y="8,9,10,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=802083646
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,16,16,16,15,14"
			y="8,8,9,10,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=127105566
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13"
			y="10,11,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Naga Fighter"
			defender_weapon=-1
			seed=550080404
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=13
				y=12
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="never mind, take your time"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="queezer has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="7,8,9"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=430544110
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="6,7,8,9"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1745448744
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pedros has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="19,18,17,16"
			y="9,8,8,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,10,11,11"
			y="10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=816591331
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12,12,12,12"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1311679780
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=12
				y=12
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Zoom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12,11,10,10"
			y="8,8,9,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Druid has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16,16,16,16"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="20,19,18,17,16,15,14,13,13"
			y="9,9,9,10,10,11,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=791660616
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cackfiend has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="emilybottle has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[recruit]
			value=0
			x=17
			y=8
			[from]
				x=16
				y=7
			[/from]
		[/recruit]
		[random]
			value=18857
		[/random]
		[random]
			value=23177
		[/random]
		[random]
			value=14195
		[/random]
		[random]
			value=8165
		[/random]
		[random]
			value=12244
		[/random]
		[random]
			value=3287
		[/random]
		[random]
			value=18418
		[/random]
		[random]
			value=3511
		[/random]
		[random]
			value=23691
		[/random]
		[random]
			value=19386
		[/random]
		[random]
			value=9647
		[/random]
		[random]
			value=7305
		[/random]
		[random]
			value=11245
		[/random]
		[random]
			value=13194
		[/random]
		[random]
			value=19802
			[results]
				checksum="gihbYh9N5EwiGoYH4RLkIAqzmG+yBme3lFk.TgCOp,eo,i+rm.Rk94FfszP,dp70G+xJBQyrHFrzNn,DsOABP4cmZr.SMnSRRuIAzXmRMr0Dw6L7vuuLxFKwGOVoBHR>"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="snapko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stCarolas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="7,8"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="6,7"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="7,8,8"
			y="15,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="4,5"
			y="16,17"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nagsol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=959044267
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=8
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lead_poisoning has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="15,14,13,12,11,10"
			y="18,18,19,19,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=5
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=30625
		[/random]
		[random]
			value=28281
		[/random]
		[random]
			value=7627
		[/random]
		[random]
			value=17397
		[/random]
		[random]
			value=28481
		[/random]
		[random]
			value=13249
		[/random]
		[random]
			value=19788
		[/random]
		[random]
			value=18552
		[/random]
		[random]
			value=22708
		[/random]
		[random]
			value=5720
		[/random]
		[random]
			value=11064
		[/random]
		[random]
			value=28457
		[/random]
		[random]
			value=11798
		[/random]
		[random]
			value=1936
			[results]
				checksum="PrFrxy1F.Ut.DUwQyb04674NcEip9eeg-at60g.Rck7>a3.l+OMo1kZ,Zp35--l3bl>839h6UZ,33Zej+f+lgnb7i3m1QIYk6kfg5hH18.p>5ch-6mm0Kjyckkjmnph8"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=9
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=25021
		[/random]
		[random]
			value=11263
		[/random]
		[random]
			value=1142
		[/random]
		[random]
			value=6699
		[/random]
		[random]
			value=5553
		[/random]
		[random]
			value=18654
		[/random]
		[random]
			value=10545
		[/random]
		[random]
			value=2689
		[/random]
		[random]
			value=18766
		[/random]
		[random]
			value=14244
		[/random]
		[random]
			value=14604
		[/random]
		[random]
			value=7543
		[/random]
		[random]
			value=11949
		[/random]
		[random]
			value=30963
			[results]
				checksum="7bI8i9+,WzvZNM4owwiDxNmQvrQVEz.xumKSnxOsmmpQR4yxQVrPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFQpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15,15"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=2117849955
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[random]
			value=7027
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25141
			[results]
				chance=60
				damage=11
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="nagsol has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,14"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=554585346
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=14
				y=12
			[/destination]
		[/attack]
		[random]
			value=25
			[results]
				chance=60
				damage=12
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ionian has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Vampire Bat"
			defender_weapon=-1
			seed=1674231143
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=13
			[/destination]
		[/attack]
		[random]
			value=26546
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8481
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5054
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gringo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="12,12,13,13"
			y="13,14,15,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="pietdemoumou has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=678890358
			tod="second_watch"
			turn=12
			weapon=2
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=21362
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13888
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="rachelboutemy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ThoRe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Lowacska has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Colton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,9"
			y="15,16,15,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=11548480
			tod="second_watch"
			turn=12
			weapon=2
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=8
				y=16
			[/destination]
		[/attack]
		[random]
			value=30557
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5087
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Escardor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=519508127
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
		[random]
			value=12348
			[results]
				chance=50
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10703
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6538
			[results]
				chance=50
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11206
			[results]
				chance=50
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10"
			y="14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=1162080491
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=10
				y=14
			[/source]
			[destination]
				x=9
				y=14
			[/destination]
		[/attack]
		[random]
			value=12823
			[results]
				chance=50
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jugador has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Probu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Kira1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,10,10,9,9"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1707060503
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=28707
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21543
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,8,9,10,10,10,9,8,8"
			y="19,19,18,18,17,16,15,15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Wolf Rider"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=491091507
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=32521
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4282
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4821
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Linkchitu has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Colton has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zett has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,14,14,13,12"
			y="17,16,15,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,13,14"
			y="16,17,17"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Glouk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="aaa4 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="i am doing chores anyway"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="pyromancer1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jule3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cerber24 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="master has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="otuzilec has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="would you be so kind and clean up my dishes?"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Claughy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="i m a bit far away from Germany"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="this will cost ya"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BattleMage has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="CamperFloppy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="16,16"
			y="12,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,16,16,16"
			y="8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=38674486
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=16
				y=12
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="17,16,15,15,15,15"
			y="8,8,9,10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1713971054
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=15
				y=12
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1686567705
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=14
				y=12
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Rigors has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,14,15,16,17,17,16"
			y="13,12,11,11,11,12,13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=110464863
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=16
				y=13
			[/source]
			[destination]
				x=15
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onuralp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="bhagat has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,16,15"
			y="11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=961902315
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=14
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="jule3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Austupaio has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="sordan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jdem-lejt has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=703890476
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cisco has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,12"
			y="12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1576374449
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RavenTT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="11,11"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,11"
			y="12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=1065451780
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,6,6,6,7,8"
			y="17,16,15,14,13,12,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=2067677795
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,7,7"
			y="16,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=221068761
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,9"
			y="12,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=0
			seed=655636983
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=9
				y=13
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="3r3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,10,10"
			y="10,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=9130078
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=10
				y=12
			[/source]
			[destination]
				x=10
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Hyrule_Guard has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7"
			y="16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=1071777649
			tod="dawn"
			turn=13
			weapon=2
			[source]
				x=7
				y=15
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[random]
			value=999
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22413
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Dr_Doctor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10,9,8"
			y="13,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=1283331669
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=14
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[random]
			value=22331
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6348
			[results]
				chance=70
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15377
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=982
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=20594
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="HEMEN has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="oh dude this went awfuly wrong"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="i think i'm done"
			side=1
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Malanth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=2128952139
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=14
			[/destination]
		[/attack]
		[random]
			value=18093
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8450
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10817
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,10"
			y="14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=397971353
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=16043
			[results]
				chance=50
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=26051
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=511340203
			tod="dawn"
			turn=13
			weapon=2
			[source]
				x=9
				y=14
			[/source]
			[destination]
				x=9
				y=13
			[/destination]
		[/attack]
		[random]
			value=19227
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=6364
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mr_Gray_Baka has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="MightyFall has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=748592845
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=13178
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25644
			[results]
				chance=60
				damage=9
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,13,12"
			y="13,14,15,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=160789228
			tod="dawn"
			turn=13
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=27694
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15010
			[results]
				chance=60
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=0
			seed=90075217
			tod="dawn"
			turn=13
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=32532
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19562
			[results]
				chance=70
				damage=10
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9426
			[results]
				chance=60
				damage=6
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berkayyyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="BeornToBeWild has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,12,13,14"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=2
			x=11
			y=20
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=31560
		[/random]
		[random]
			value=25267
		[/random]
		[random]
			value=23489
		[/random]
		[random]
			value=17332
		[/random]
		[random]
			value=14093
		[/random]
		[random]
			value=27605
		[/random]
		[random]
			value=5502
		[/random]
		[random]
			value=31159
		[/random]
		[random]
			value=19954
		[/random]
		[random]
			value=518
		[/random]
		[random]
			value=1001
		[/random]
		[random]
			value=5764
		[/random]
		[random]
			value=10955
		[/random]
		[random]
			value=18312
			[results]
				checksum="7bI8i9+,WzvZNM6owwiDxNmQvrQVEz.xumKSnxOsmppQR4yxQVrQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPML"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="9,10,10,10,10,10,10"
			y="20,19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="queezer2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="bridge_troll1 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12,13,14"
			y="20,20,20,21,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="i won't be so sure"
			side=2
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="i m a lousy player"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="edwarent has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Malanth has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,15,14"
			y="13,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1111880316
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1203737685
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=14
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,9,10,11,12,13"
			y="13,12,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=615926288
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=13
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Essaim has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13,12,12"
			y="13,13,12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=2022109962
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=13
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[move]
			x="16,15,14,13"
			y="12,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1631186174
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="DeltaSentinel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mcapucho has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14,14,13"
			y="12,13,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1354893353
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=12
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Drapla has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,11,10,9,8,7"
			y="13,12,11,11,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Wolf Rider"
			defender_weapon=-1
			seed=522096190
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="15,14,13,12,11"
			y="12,12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=683844077
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1610046205
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="10,9,8,7,7"
			y="12,12,11,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=1879033162
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=8
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomterror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="xkillercow has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,6"
			y="14,14,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=833307572
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=26052
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31165
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="be assured me too"
			side=1
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,7,6,5,5,6"
			y="13,14,13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=11666351
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=20805
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9684
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jolf has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,6"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1477144996
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=6
				y=13
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=599
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=1202
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19363
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="fyrice has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Onuralp has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8"
			y="14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=1181922698
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=8
				y=13
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=25827
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12145
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22481
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="meri has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="9,8,7"
			y="14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			seed=661812160
			tod="morning"
			turn=14
			weapon=1
			[source]
				x=7
				y=14
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
		[random]
			value=29055
			[results]
				chance=60
				damage=5
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Prokon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mrEPIC has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,7"
			y="14,14,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1499669678
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=20727
			[results]
				chance=60
				damage=7
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berkayyyyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1260165482
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=17383
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16372
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Isperia has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13"
			y="16,16"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton Archer"
			defender_weapon=0
			seed=62145421
			tod="morning"
			turn=14
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=3171
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25256
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8940
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11822
			[results]
				chance=70
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="12,11,10,10,10"
			y="14,15,15,16,17"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="14,13,12,11,10,9"
			y="17,17,16,16,15,15"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="11,12,13,14,14"
			y="20,19,19,18,17"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="14,13,12,11,10"
			y="20,21,20,20,20"
		[/move]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=3403
		[/random]
		[random]
			value=25493
		[/random]
		[random]
			value=7754
		[/random]
		[random]
			value=8683
		[/random]
		[random]
			value=10793
		[/random]
		[random]
			value=21388
		[/random]
		[random]
			value=4912
		[/random]
		[random]
			value=2287
		[/random]
		[random]
			value=3246
		[/random]
		[random]
			value=6395
		[/random]
		[random]
			value=3546
		[/random]
		[random]
			value=20234
		[/random]
		[random]
			value=30413
		[/random]
		[random]
			value=10339
			[results]
				checksum="h2daDUFRczckCzIDyqaRrVAzPDkMxEDGxDJztPyHEivpzBHQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqyPpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ShadowVeil2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="levy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,12"
			y="14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1363166864
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="13,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,13,12"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1249742355
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="demos13 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="8,9"
			y="12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,11,10,9,8"
			y="12,12,11,12,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Blood Bat"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=810355289
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=8
				y=12
			[/source]
			[destination]
				x=7
				y=13
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="PaKaBe has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,10,9,8,7"
			y="13,12,12,11,12"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1028354919
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=7
				y=12
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="9,8,8,7,6,5,5"
			y="12,11,10,10,9,10,11"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1763829390
			tod="afternoon"
			turn=15
			weapon=1
			[source]
				x=5
				y=11
			[/source]
			[destination]
				x=6
				y=11
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Stastnesis has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Konrad2 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,12,11"
			y="13,13,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=2101758179
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Cammie has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[move]
			x="13,12,11,10,9,8"
			y="13,12,12,11,11,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		[move]
			x="9,9,10"
			y="15,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1380684663
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=10
				y=13
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=22054
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2783
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,7,6"
			y="17,18,18,19,19"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,4"
			y="13,13,12,11"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=899292906
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=4
				y=11
			[/source]
			[destination]
				x=5
				y=11
			[/destination]
		[/attack]
		[random]
			value=6918
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27327
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=21489
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8307
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=27455
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,6,5,5"
			y="14,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghost"
			defender_weapon=1
			seed=1711228603
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=5
				y=12
			[/source]
			[destination]
				x=5
				y=11
			[/destination]
		[/attack]
		[random]
			value=25824
			[results]
				chance=50
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12914
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17857
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=17105
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19454
			[results]
				chance=60
				damage=2
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="n_c has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="prasmal has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=941384081
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=6
				y=11
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=20725
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=2547
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1723965928
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=6
				y=12
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=24886
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=14717
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,10,9,8,7,7"
			y="14,14,15,14,14,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			seed=1889124277
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=7
				y=13
			[/source]
			[destination]
				x=7
				y=12
			[/destination]
		[/attack]
		[random]
			value=1245
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31432
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Caim126 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="8,9,10,11"
			y="13,14,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			seed=1230049005
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=11
				y=13
			[/destination]
		[/attack]
		[random]
			value=8797
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=13583
			[results]
				chance=40
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Pagan has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="14,14,15,16,16,15"
			y="17,16,16,15,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=726376183
			tod="afternoon"
			turn=15
			weapon=2
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[random]
			value=9132
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=22990
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="RavenTT has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="13,13"
			y="16,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=0
			seed=2489748
			tod="afternoon"
			turn=15
			weapon=0
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=14
				y=14
			[/destination]
		[/attack]
		[random]
			value=22504
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=23972
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=31069
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=15151
			[results]
				chance=70
				damage=4
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7197
			[results]
				chance=70
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Gegner has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,10,10,10,10,10"
			y="19,18,17,16,15,14"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Pangolin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Wender_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=14192
		[/random]
		[random]
			value=11334
		[/random]
		[random]
			value=32427
		[/random]
		[random]
			value=14764
		[/random]
		[random]
			value=4219
		[/random]
		[random]
			value=28007
		[/random]
		[random]
			value=13562
		[/random]
		[random]
			value=15699
		[/random]
		[random]
			value=5654
		[/random]
		[random]
			value=8161
		[/random]
		[random]
			value=3213
		[/random]
		[random]
			value=26190
		[/random]
		[random]
			value=10432
		[/random]
		[random]
			value=19737
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopGHBz.xumKSnxOsmtpQC4CRKzxPJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFTpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,9,8,8,7,7,6"
			y="20,20,19,18,18,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="stCarolas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="5,5,6,6,6,7,8"
			y="11,10,9,8,7,7,7"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Tim07 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="tomterror has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="valen has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=295114230
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,12"
			y="13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=-1
			seed=273574926
			tod="dusk"
			turn=16
			weapon=1
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,14"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Troll Whelp"
			defender_weapon=0
			seed=628398766
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Guurahk has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bobrock has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Summerville has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,12"
			y="10,11,11,12,12,13"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=864836320
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=12
				y=13
			[/source]
			[destination]
				x=11
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="berkayyy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="11,12,13,13"
			y="13,12,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Bahamut has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,9,10,11,12,13,13,14"
			y="12,12,11,12,12,13,14,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Blood Bat"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=1844462670
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Blop has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,11,12,13,13"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="15,15"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=344990498
			tod="dusk"
			turn=16
			weapon=2
			[source]
				x=15
				y=15
			[/source]
			[destination]
				x=14
				y=15
			[/destination]
		[/attack]
		[random]
			value=31327
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=30624
			[results]
				chance=60
				damage=8
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="7,7,8,8"
			y="13,12,11,10"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,5,4,3,3,2"
			y="11,11,11,11,10,9"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="cS54ta has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="14,15"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Bone Shooter"
			defender_weapon=0
			seed=1606970832
			tod="dusk"
			turn=16
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=12
				y=15
			[/destination]
		[/attack]
		[random]
			value=6316
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=19648
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12014
			[results]
				chance=60
				damage=5
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5134
			[results]
				chance=60
				damage=6
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Sulik has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=473910683
			tod="dusk"
			turn=16
			weapon=2
			[source]
				x=11
				y=14
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=12667
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=4248
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11"
			y="13,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=255102526
			tod="dusk"
			turn=16
			weapon=2
			[source]
				x=11
				y=13
			[/source]
			[destination]
				x=12
				y=13
			[/destination]
		[/attack]
		[random]
			value=16043
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=11575
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Jonas has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Ikke-Fenix has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="6,7,8,9,10"
			y="12,13,12,13,13"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="5,6,7,8,9,10"
			y="12,12,13,13,13,12"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="4,5,6,7,8,9"
			y="11,12,12,12,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[move]
			x="6,7,7,8,9,10,10"
			y="16,17,18,18,19,19,20"
		[/move]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="zx has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[recruit]
			value=4
			x=10
			y=19
			[from]
				x=10
				y=20
			[/from]
		[/recruit]
		[random]
			value=29672
		[/random]
		[random]
			value=25831
		[/random]
		[random]
			value=21551
		[/random]
		[random]
			value=16348
		[/random]
		[random]
			value=4520
		[/random]
		[random]
			value=30802
		[/random]
		[random]
			value=5095
		[/random]
		[random]
			value=253
		[/random]
		[random]
			value=9099
		[/random]
		[random]
			value=29633
		[/random]
		[random]
			value=6930
		[/random]
		[random]
			value=28215
		[/random]
		[random]
			value=9346
		[/random]
		[random]
			value=26559
			[results]
				checksum="h2daDUFRcz>6oKOEuR2nopTHBz.xumKSnxOsmvpQC4CRKzxQJwKrPBqLIoDRHpwtkMEDJKSEVGtnqFJpwz>OQSw1OMzv2TuCtx,GqHOOu.0AQFcALrUNtPBEnPMLyH+B"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=yes
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="he has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,15"
			y="13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=137954192
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=15
				y=14
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="13,14,15,16,16"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Orcish Archer"
			defender_weapon=0
			seed=175586275
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=16
				y=14
			[/source]
			[destination]
				x=15
				y=15
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13,14,14"
			y="14,14,14,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1935643367
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=14
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="miko has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Mildor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="12,13"
			y="15,15"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Bone Shooter"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=-1
			seed=1863295418
			tod="first_watch"
			turn=17
			weapon=1
			[source]
				x=13
				y=15
			[/source]
			[destination]
				x=13
				y=16
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="micah has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="Wender_BR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[move]
			x="8,7,6,6,6,7"
			y="7,7,7,8,9,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghost"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=513743296
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=7
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[move]
			x="14,13,13,13,12,11,10,9"
			y="14,14,13,12,11,11,10,10"
		[/move]
	[/command]
	[command]
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Blood Bat"
			defender_lvl=1
			defender_type="Orcish Grunt"
			defender_weapon=0
			seed=239371183
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=9
				y=10
			[/source]
			[destination]
				x=8
				y=10
			[/destination]
		[/attack]
	[/command]
	[command]
		sent=yes
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="SillentStorm has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="mrovingien3 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="me has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
		[/end_turn]
	[/command]
	[command]
		sent=""
		[init_side]
		[/init_side]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="13,12,11,10,9,8,7"
			y="16,16,17,17,18,18,19"
		[/move]
	[/command]
	[command]
		sent=""
		undo=""
		[move]
			x="10,11,11,12,13,13"
			y="19,19,18,17,17,16"
		[/move]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="Vladimirshkov has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=""
		[speak]
			id="server"
			message="AnG has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,15"
			y="13,13,13,12,13"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			seed=560505754
			tod="first_watch"
			turn=17
			weapon=2
			[source]
				x=15
				y=13
			[/source]
			[destination]
				x=15
				y=14
			[/destination]
		[/attack]
		[random]
			value=16002
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="ana has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		[move]
			x="11,11,12,13"
			y="15,14,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Bone Shooter"
			defender_weapon=0
			seed=123016674
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=13
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=23217
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=8688
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=408
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=10290
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Grunt"
			defender_lvl=2
			defender_type="Bone Shooter"
			defender_weapon=0
			seed=2031315372
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=13
				y=16
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=24190
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=24891
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=7252
			[results]
				chance=60
				damage=8
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=25635
			[results]
				chance=60
				damage=7
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="10,11,12"
			y="13,14,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Troll Whelp"
			defender_lvl=2
			defender_type="Bone Shooter"
			defender_weapon=0
			seed=2020232051
			tod="first_watch"
			turn=17
			weapon=0
			[source]
				x=12
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=13873
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=3486
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=12474
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=16276
			[results]
				chance=50
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[move]
			x="11,12,13,14,14"
			y="14,13,13,13,14"
		[/move]
	[/command]
	[command]
		sent=""
		[attack]
			attacker_lvl=1
			attacker_type="Orcish Archer"
			defender_lvl=2
			defender_type="Bone Shooter"
			defender_weapon=1
			seed=326831362
			tod="first_watch"
			turn=17
			weapon=2
			[source]
				x=14
				y=14
			[/source]
			[destination]
				x=13
				y=15
			[/destination]
		[/attack]
		[random]
			value=23271
			[results]
				chance=60
				damage=0
				dies=no
				hits=no
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=5739
			[results]
				chance=60
				damage=12
				dies=no
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
		[random]
			value=9355
			[results]
				chance=60
				damage=10
				dies=yes
				hits=yes
				unit_hit="defender"
			[/results]
		[/random]
	[/command]
	[command]
		sent=""
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		sent=yes
		[speak]
			id="server"
			message="The_Black_Sword has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=""
		undo=no
		[speak]
			id="vvd"
			message="gg"
			side=2
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Sogeking"
			message="gg"
			side=1
		[/speak]
	[/command]
[/replay]
[replay_start]
	allow_new_game=yes
	description="Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	experience_modifier=70
	id="RBY Sablestone Delta 12"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name="2p - Sablestone Delta"
	random_start_time=no
	turns=-1
	[event]
		name="prestart"
		[store_unit]
			kill=yes
			variable="leaders_to_make_quick"
			[filter]
				canrecruit=yes
				[filter_wml]
					max_moves=4
				[/filter_wml]
			[/filter]
		[/store_unit]
		[set_variable]
			name="i"
			value=0
		[/set_variable]
		[while]
			[variable]
				less_than="$leaders_to_make_quick.length"
				name="i"
			[/variable]
			[do]
				[if]
					[variable]
						boolean_equals=yes
						name="leaders_to_make_quick[$i].variables.dont_make_me_quick"
					[/variable]
					[then]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/then]
					[else]
						[set_variables]
							name="temp"
							[literal]
								[trait]
									female_name="female^quick"
									id="quick"
									male_name="quick"
									[effect]
										apply_to="movement"
										increase=1
									[/effect]
									[effect]
										apply_to="hitpoints"
										increase_total="-5%"
									[/effect]
								[/trait]
							[/literal]
						[/set_variables]
						[set_variables]
							mode="append"
							name="leaders_to_make_quick[$i].modifications.trait"
							[insert_tag]
								name="literal"
								variable="temp.trait"
							[/insert_tag]
						[/set_variables]
						[clear_variable]
							name="leaders_to_make_quick[$i].max_moves,leaders_to_make_quick[$i].moves,leaders_to_make_quick[$i].max_hitpoints,leaders_to_make_quick[$i].hitpoints"
						[/clear_variable]
						[unstore_unit]
							variable="leaders_to_make_quick[$i]"
						[/unstore_unit]
					[/else]
				[/if]
				[set_variable]
					add=1
					name="i"
				[/set_variable]
			[/do]
		[/while]
		[clear_variable]
			name="i"
		[/clear_variable]
		[clear_variable]
			name="leaders_to_make_quick,temp"
		[/clear_variable]
	[/event]
	[time]
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		name="Dawn"
		red=-20
		sound="ambient/morning.ogg"
	[/time]
	[time]
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
	[/time]
	[time]
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		name="Dusk"
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-45
	[/time]
	[music]
		ms_before=12000
		name="knolls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="wanderer.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="transience.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_king_is_dead.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="knalgan_theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_city_falls.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="nunc_dimittis.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="revelation.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="loyalists.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="breaking_the_chains.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="elvish-theme.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="legends_of_the_north.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="traveling_minstrels.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="underground.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="vengeful.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="frantic.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_dangerous_symphony.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="heroes_rite.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="suspense.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="the_deep_path.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="siege_of_laurelmor.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="casualties_of_war.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="silvan_sanctuary.ogg"
	[/music]
	[music]
		append=yes
		ms_before=12000
		name="battle-epic.ogg"
	[/music]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="prestart"
		[if]
			[variable]
				boolean_equals=yes
				name="rby_set_message"
			[/variable]
			[then]
				[chat]
					message="/me can be created at http://rushedbyyetis.heroku.com/"
					speaker="RBY Custom"
				[/chat]
				[chat]
					message="$rby_set_info[1].val"
					speaker="RBY $rby_set_info[0].val 24"
				[/chat]
				[chat]
					message="/me ctrl-x to clear"
					speaker="Press"
				[/chat]
			[/then]
		[/if]
		[objectives]
			[objective]
				condition="win"
				description="Defeat enemy leader"
			[/objective]
		[/objectives]
	[/event]
	[side]
		color=1
		colour="north"
		controller="human"
		current_player="Sogeking"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side1"
		name="Sogeking"
		persistent=yes
		previous_recruits="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		share_maps=yes
		share_view=yes
		side=1
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[unit]
			advances_to="Banebow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=26
			description="Of a dark sorcerer’s creations, some take more strongly to the false life given them. The potency of their un-life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. It follows that they are dubbed simply ‘Bone-Shooters’ by their unfortunate enemies." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=40
			id="RBY_Side1"
			image="units/undead-skeletal/bone-shooter.png"
			image_icon=""
			language_name="Bone Shooter"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=40
			max_moves=5
			moves=5
			name="Sogeking"
			overlays=""
			profile="portraits/undead/transparent/bone-shooter.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/bone-shooter.png"
			type="Bone Shooter"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
					description="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive="Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					female_name_inactive="female^submerge"
					id="submerge"
					name="submerge"
					name_inactive="submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/bone-shooter.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=6
				description="dagger"
				icon="attacks/dagger-undead.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=10
				description="bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					id="undead"
					male_name="undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		color=2
		colour="south"
		controller="network"
		current_player="vvd"
		fog=yes
		gold=100
		gold_add=no
		id="RBY_Side2"
		name="vvd"
		persistent=yes
		previous_recruits="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		share_maps=yes
		share_view=yes
		side=2
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
			villages_per_scout=8
		[/ai]
		[village]
		[/village]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
			description="The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side2"
			image="units/orcs/slayer.png"
			image_icon=""
			language_name="Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="vvd"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
				description="Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description="dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description="throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
						description="Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name="marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description="Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name="poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[variables]
		next_scenario="RBY Sablestone Delta 12"
		random=14
		rby_set_message=yes
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Conservative"
		[/rby_set_info]
		[rby_set_info]
			val="Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/replay_start]
[snapshot]
	abbrev=""
	allow_new_game=yes
	campaign=""
	campaign_define=""
	campaign_extra_defines=""
	campaign_type="multiplayer"
	can_end_turn=yes
	completion="running"
	current_tod=4
	description="Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
	difficulty="NORMAL"
	end_text=""
	end_text_duration=0
	experience_modifier=70
	history=""
	id="RBY Sablestone Delta 12"
	label="2p - Sablestone Delta"
	map_data="border_size=1
usage=map

Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Ss          , Gs          , Gs          , Gs          , Ss          , Ss          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Uh          , Xu          , Xu          , Xu          
Gs          , Gs^Ft       , Gs^Ft       , Ss          , Ss          , Ss          , 1 Gs^Ft     , Ss          , Ss          , Gs          , Gs          , Gs^Ft       , Gs          , Ss^Vhs      , Gs          , Gs^Ft       , Ww          , Ww          , Gs^Ft       , Uh          , Xu          , Xu          , Xu          
Ww          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Gs          , Ss          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Uu^Uf       , Uu^Vu       , Xu          , Xu          
Xu          , Xu          , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Kud         , Gs          , Ww          , Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Ss          
Xu          , Xu          , Gs          , Gs          , Gs          , Ww          , Gs          , Wo          , Cud         , Wo          , Gs          , Ww          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Rb          , Ss          , Rb          , Rb          , Ss          
Gs          , Gs^Ft       , Gs          , Ww          , Ww          , Gs          , Gs          , Kud         , Cud         , Kud         , Gs          , Gs          , Ww          , Ww          , Ww          , Gs          , Gs          , Gs          , Rb          , Rb          , Uu^Vud      , Rb          , Rb          
Ww          , Ww          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Xu          , Rb          , Rb          , Cud         , Rb          , Xu          
Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Gd          , Gd          , Uu^Vud      , Gd          , Gd          , Hh          , Kud         , Gs          , Gs          , Gs          , Kud         , Xu          , Xu          , Rb          , Xu          , Kud         , Xu          
Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gd^Ft       , Xu          , Xu          , Xu          , Gd          , Cud         , Cud         , Cud         , Gs          , Gd          , Ss^Vhs      , Cud         , Ww          , Xu          , Xu          , Cud         , Ww          
Gs          , Gs          , Gs^Vht      , Gs          , Gs          , Gs          , Gs          , Cud         , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Gs          , Gs          , Gd          , Gd          , Gs          , Gs          , Cud         , Wwf         , Ww          , Ww          
Ww          , Gs^Ft       , Wwf         , Cud         , Re^Uf       , Gs          , Wwf         , Wwf         , Ss^Vhs      , Gs^Ft       , Gs          , Wwf         , Gs          , Re          , Re^Ft       , Gs          , Gs          , Gs          , Ww          , Xu          , Kud         , Cud         , Xu          
Gs          , Ww          , Xu          , Kud         , Re          , Gs          , Wwf         , Ss          , Gs          , Re          , Re          , Wwf         , Gs          , Mm          , Re^Ft       , Re          , Gs          , Gs^Ft       , Uh          , Xu          , Xu          , Uh          , Xu          
Ww          , Gs^Ft       , Xu          , Re^Ft       , Re          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re^Uf       , Gd          , Kud         , Xu          , Xu          , Gs^Ft       , Gs^Ft       
Uh          , Ww          , Xu          , Cud         , Xu          , Re          , Re          , Gs          , Wwf         , Wwf         , Hh          , Hh^Uf       , Gs          , Wwf         , Wwf         , Uh          , Cud         , Re^Ft       , Cud         , Re^Ft       , Xu          , Cud         , Xu          
Xu          , Uh          , Xu          , Uu^Uf       , Cud         , Xu          , Cud         , Gs          , Wwf         , Gs^Ft       , Gs          , Mm          , Hh          , Gs^Ft       , Wwf         , Gs          , Re          , Xu          , Xu          , Uu^Uf       , Xu          , Uh          , Uh          
Gs          , Cud         , Xu          , Re^Ft       , Kud         , Re^Ft       , Re^Uf       , Uh          , Gs          , Wwf         , Wwf         , Hh^Uf       , Wwf         , Wwf         , Wwf         , Gs          , Gs          , Re          , Re          , Cud         , Xu          , Ww          , Ww          
Xu          , Gs^Ft       , Xu          , Xu          , Uh          , Gd          , Gs          , Re          , Re^Ft       , Gs          , Gs          , Wwf         , Gs          , Gs          , Gs          , Wwf         , Wwf         , Gs          , Re          , Re^Ft       , Xu          , Gs^Ft       , Gs^Ft       
Xu          , Uh          , Kud         , Xu          , Ww          , Gs^Ft       , Gs          , Re          , Re^Ft       , Mm          , Gs          , Wwf         , Gs          , Re          , Ss^Vhs      , Ss          , Wwf         , Gs          , Re^Uf       , Kud         , Wwf         , Ww          , Ww          
Ww          , Cud         , Wwf         , Xu          , Gs          , Gs          , Gd          , Gs          , Gs          , Re          , Gs          , Wwf         , Wwf         , Gs^Ft       , Wwf         , Wwf         , Gs          , Gs          , Re          , Cud         , Gs^Vht      , Gs^Ft       , Gs          
Ww          , Ww          , Xu          , Cud         , Ww          , Gg          , Ss^Vhs      , Gd          , Gs          , Gs          , Cud         , Gs          , Gd          , Wwf         , Xu          , Cud         , Gd^Ft       , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          
Xu          , Cud         , Xu          , Xu          , Xu          , Cud         , Kud         , Gd          , Gs          , Cud         , Kud         , Cud         , Gd          , Xu          , Uu^Vud      , Xu          , Gd          , Gs          , Ww          , Ww          , Ww          , Ww          , Ww          
Xu          , Kud         , Cud         , Rb          , Rb          , Xu          , Gs          , Gs          , Ww          , Gs          , Gs          , Hh          , Gs          , Gd          , Wwf         , Gd          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Gs          
Rb          , Rb          , Uu^Vud      , Rb          , Rb          , Xu          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Cud         , Gs          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          
Ss          , Rb          , Rb          , Rb          , Rb          , Gs          , Ww          , Gs          , Gs          , Ww          , Gs          , Gs          , Gs          , 2 Kud       , Cud         , Kud         , Gs          , Gs          , Gs          , Ww          , Gs          , Gs^Ft       , Gs          
Ss          , Rb          , Rb          , Ss          , Xu          , Gs          , Ww          , Ww          , Gs          , Gs          , Ww          , Ww          , Ww          , Wo          , Kud         , Wo          , Ww          , Ww          , Ww          , Gs          , Gs          , Xu          , Xu          
Cud         , Cud         , Uu^Vu       , Rb          , Gs          , Gs          , Gs          , Gs          , Ww          , Ww          , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Ww          , Gs          , Ww          , Gs          , Xu          , Xu          
Xu          , Xu          , Xu          , Uu^Uf       , Gs^Ft       , Gs          , Ww          , Gs          , Gs          , Gs          , Gs          , Gs          , Gs          , Ss          , Ss          , Ss          , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ww          , Ww          
Xu          , Xu          , Xu          , Uh          , Xu          , Ww          , Gs^Ft       , Gs          , Ss          , Ss^Vhs      , Ss          , Gs^Ft       , Gs          , Gs          , Ss          , Gs          , Gs^Ft       , Ss          , Ss          , Ss          , Ss          , Uh          , Uh          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Gs          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs^Ft       , Ss          , Xu          , Xu          
Ww          , Ww          , Ww          , Xu          , Xu          , Xu          , Ss          , Xu          , Ss          , Xu          , Xu          , Xu          , Ss          , Ss          , Gs          , Xu          , Xu          , Xu          , Xu          , Gs          , Ss          , Xu          , Xu          
"
	name="2p - Sablestone Delta"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=37
	playing_team=1
	random_calls=0
	random_seed=15733
	random_start_time=no
	scenario="RBY Sablestone Delta 12"
	snapshot=yes
	turn_at=17
	turns=-1
	unit_wml_ids="Blood Bat,Bone Shooter,Dark Adept,Ghost,Ghoul,Naga Fighter,Orcish Archer,Orcish Crossbowman,Orcish Grunt,Orcish Slayer,Orcish Warrior,Skeleton,Skeleton Archer,Troll Whelp,Vampire Bat,Walking Corpse,Wolf Rider"
	used_items=""
	version="1.10.7"
	[display]
		color_adjust_blue_=0
		color_adjust_green=0
		color_adjust_red=0
	[/display]
	[endlevel]
		bonus=yes
		carryover_add=no
		carryover_percentage=80
		prescenario_save=yes
		replay_save=yes
	[/endlevel]
	[side]
		action_bonus_count=7
		allow_player=yes
		color=1
		controller="network"
		countdown_time=0
		current_player="Sogeking"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=76
		gold_add=no
		hidden=no
		id="RBY_Side1"
		income=0
		name="Sogeking"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost,Ghoul,Skeleton,Skeleton Archer,Vampire Bat,Walking Corpse"
		save_id="RBY_Side1"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=1
		start_gold=100
		team_name="north"
		user_team_name="teamname^North"
		village_gold=2
		[ai]
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Wraith,Shadow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=20
#textdomain wesnoth-units
			description=_"Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health." +
				_" Spirits have very unusual resistances to damage, and move quite slowly over open water." +
				_" This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=18
			id="Ghost-6"
			image="units/undead/ghost-s-2.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghost"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=18
			max_moves=7
			moves=7
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghost.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/ghost.png"
			type="Ghost"
			undead_variation=""
			underlying_id=6
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=50
				cave=50
				deep_water=50
				flat=50
				forest=50
				frozen=50
				fungus=50
				hills=50
				mountains=50
				reef=50
				sand=50
				shallow_water=50
				swamp_water=50
				unwalkable=50
				village=50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=2
				flat=1
				forest=1
				frozen=1
				fungus=1
				hills=1
				mountains=1
				reef=2
				sand=1
				shallow_water=2
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=50
				cold=30
				fire=90
				impact=50
				pierce=50
			[/resistance]
			[attack_anim]
				start_time=-200
				[filter_attack]
					name="wail"
				[/filter_attack]
				[if]
					direction="n,ne,nw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-n-1.png"
						image_diagonal="projectiles/wailprojectile-ne-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-n-2.png"
						image_diagonal="projectiles/wailprojectile-ne-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-n-3.png"
						image_diagonal="projectiles/wailprojectile-ne-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-n-4.png"
						image_diagonal="projectiles/wailprojectile-ne-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-n-5.png"
						image_diagonal="projectiles/wailprojectile-ne-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-n-6.png"
						image_diagonal="projectiles/wailprojectile-ne-6.png"
					[/missile_frame]
				[/if]
				[else]
					direction="s,se,sw"
					[missile_frame]
						begin=-300
						end=-230
						image="projectiles/wailprojectile-s-1.png"
						image_diagonal="projectiles/wailprojectile-se-1.png"
					[/missile_frame]
					[missile_frame]
						begin=-230
						end=-160
						image="projectiles/wailprojectile-s-2.png"
						image_diagonal="projectiles/wailprojectile-se-2.png"
					[/missile_frame]
					[missile_frame]
						begin=-160
						end=0
						image="projectiles/wailprojectile-s-3.png"
						image_diagonal="projectiles/wailprojectile-se-3.png"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=40
						image="projectiles/wailprojectile-s-4.png"
						image_diagonal="projectiles/wailprojectile-se-4.png"
					[/missile_frame]
					[missile_frame]
						begin=40
						end=80
						image="projectiles/wailprojectile-s-5.png"
						image_diagonal="projectiles/wailprojectile-se-5.png"
					[/missile_frame]
					[missile_frame]
						begin=80
						end=120
						image="projectiles/wailprojectile-s-6.png"
						image_diagonal="projectiles/wailprojectile-se-6.png"
					[/missile_frame]
				[/else]
				[if]
					direction="s,se,sw"
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					direction="n,ne,nw"
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-2.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=75
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=25
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="s,se,sw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-s-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-s-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-s-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				alpha="0.8~0.0:425,0.0~0.8:225"
				direction="n,ne,nw"
				offset="0.0~1.0:425,0.0:225"
				start_time=-500
				[filter_attack]
					name="touch"
				[/filter_attack]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=175
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghost-n-attack-3.png"
					sound="wail-sml.wav"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-2.png"
				[/frame]
				[frame]
					duration=75
					image="units/undead/ghost-n-attack-1.png"
				[/frame]
				[frame]
					duration=25
					image="units/undead/ghost-n-2.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,se,sw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-s-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-s-2.png"
					[/frame]
				[/else]
			[/defend]
			[defend]
				direction="n,ne,nw"
				start_time=-126
				[if]
					alpha="0.8~0.5:126,0.5~0.8:126"
					hits="hit,kill"
					offset="0.0~-0.05:126,-0.05~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
						sound="wail-sml.wav"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/if]
				[else]
					alpha="0.8~0.25:126,0.25~0.8:126"
					hits="miss"
					offset="0.0~-0.1:126,-0.1~0.0:126"
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
					[frame]
						duration=100
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=150
						image="units/undead/ghost-n-attack-1.png"
					[/frame]
					[frame]
						duration=1
						image="units/undead/ghost-n-2.png"
					[/frame]
				[/else]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghost.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="s,se,sw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-s-3.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				alpha="0.8~0.4:1400,0.4~0.6:600,0.6~0.4:600,0.4~0.8:1400"
				direction="n,ne,nw"
				start_time=0
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-1.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-2.png"
				[/frame]
				[frame]
					duration=250
					image="units/undead/ghost-n-3.png"
				[/frame]
			[/standing_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
				description=_"touch"
				icon="attacks/touch-undead.png"
				name="touch"
				number=3
				range="melee"
				type="arcane"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"wail"
				name="wail"
				number=3
				range="ranged"
				type="cold"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Dread Bat"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=21
#textdomain wesnoth-units
			description=_"Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" During battle, this unit can drain life from victims to renew its own health."
			ellipse="misc/ellipse"
			experience=15
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=yes
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=27
			id="Vampire Bat-4"
			image="units/undead/bloodbat-se-3.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Blood Bat"
			level=1
			max_attacks=1
			max_experience=39
			max_hitpoints=27
			max_moves=9
			moves=9
			name=""
			overlays=""
			profile="portraits/monsters/transparent/bat.png"
			race="bats"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/monsters/bat.png"
			type="Blood Bat"
			undead_variation="bat"
			underlying_id=4
			unrenamable=no
			upkeep="full"
			usage="scout"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=40
				deep_water=40
				flat=40
				forest=40
				frozen=40
				fungus=40
				hills=40
				mountains=40
				reef=40
				sand=40
				shallow_water=40
				swamp_water=40
				unwalkable=40
				village=-50
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				deep_water=1
				flat=1
				forest=1
				frozen=1
				fungus=2
				hills=1
				mountains=1
				reef=1
				sand=1
				shallow_water=1
				swamp_water=1
				unwalkable=1
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=100
				cold=70
				fire=100
				impact=120
				pierce=100
			[/resistance]
			[attack_anim]
				direction="s,se,sw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bloodbat-se-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bloodbat-se-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				direction="n,ne,nw"
				offset="0.0~0.9:200,0.9~0.0:160"
				start_time=-200
				[filter_attack]
					name="fangs"
				[/filter_attack]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-1.png"
					sound="bat-flapping.wav"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=30
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=70
						image="units/undead/bloodbat-ne-4.png"
						sound="bite-small.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=70
						image="units/undead/bloodbat-ne-4.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=40
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/attack_anim]
			[defend]
				direction="s,sw,se"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bloodbat-se-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bloodbat-se-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bloodbat-se-3.png"
				[/frame]
			[/defend]
			[defend]
				direction="n,nw,ne"
				start_time=-126
				[if]
					hits="miss"
					offset="0.0~-0.15,-0.15~0.0"
				[/if]
				[frame]
					duration=1
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/bloodbat-ne-4.png"
						sound="bat-hit-1.ogg,bat-hit-2.ogg,bat-hit-3.ogg,bat-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/bloodbat-ne-4.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/monsters/transparent/bat.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[standing_anim]
				direction="s,se,sw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-se-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-se-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-se-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-se-4.png"
				[/frame]
			[/standing_anim]
			[standing_anim]
				direction="n,ne,nw"
				layer=60
				start_time=0
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-ne-1.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-2.png"
				[/frame]
				[frame]
					duration=50
					image="units/undead/bloodbat-ne-3.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
				[frame]
					duration=80
					image="units/undead/bloodbat-ne-5.png"
				[/frame]
				[frame]
					duration=60
					image="units/undead/bloodbat-ne-4.png"
				[/frame]
			[/standing_anim]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Receives only 50% defense in land-based villages"
				female_name=_"female^feral"
				id="feral"
				male_name=_"feral"
				[effect]
					apply_to="defense"
					replace=yes
					[defense]
						village=-50
					[/defense]
				[/effect]
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=5
#textdomain wesnoth-units
				description=_"fangs"
				icon="attacks/fangs-animal.png"
				name="fangs"
				number=3
				range="melee"
				type="blade"
				[specials]
					[drains]
#textdomain wesnoth-help
						description=_"Drain:
This unit drains health from living units, healing itself for half the amount of damage it deals (rounded down)."
						id="drains"
						name=_"drains"
					[/drains]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Receives only 50% defense in land-based villages"
					female_name=_"female^feral"
					id="feral"
					male_name=_"feral"
					[effect]
						apply_to="defense"
						replace=yes
						[defense]
							village=-50
						[/defense]
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Necrophage"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=16
#textdomain wesnoth-units
			description=_"Only the more perverse and sadistic of necromancers know what must be done to turn a person into a ghoul, and it is a secret they are not telling. The result, however, is all too well known; it is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.

It is because of such things that necromancy is condemned with an almost primal hatred in all civilized lands." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=33
			id="Ghoul-28"
			image="units/undead/ghoul.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Ghoul"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=33
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/ghoul.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/ghoul.png"
			type="Ghoul"
			undead_variation=""
			underlying_id=28
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=80
				blade=90
				cold=60
				fire=90
				impact=100
				pierce=70
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="claws"
				[/filter_attack]
				[frame]
					begin=-250
					end=-200
					image="units/undead/ghoul.png"
				[/frame]
				[frame]
					begin=-200
					end=-125
					image="units/undead/ghoul-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="claws.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-125
						end=-50
						image="units/undead/ghoul-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[if]
					hits="hit"
					poisoned_sound_start_time=-101
					[filter_second]
						[not]
							[filter_wml]
								[status]
									poisoned=yes
								[/status]
							[/filter_wml]
						[/not]
					[/filter_second]
					[poisoned_sound_frame]
						duration=1
					[/poisoned_sound_frame]
					[poisoned_sound_frame]
						duration=100
						sound="poison.ogg"
					[/poisoned_sound_frame]
				[/if]
				[frame]
					begin=-50
					end=50
					image="units/undead/ghoul-attack-3.png"
				[/frame]
				[frame]
					begin=50
					end=125
					image="units/undead/ghoul-attack-4.png"
				[/frame]
				[frame]
					begin=125
					end=200
					image="units/undead/ghoul.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead/ghoul-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
						sound="ghoul-hit.wav"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead/ghoul-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead/ghoul-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/ghoul.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[trait]
				availability="musthave"
#textdomain wesnoth-help
				description=_"Fights normally during unfavorable times of day/night"
				female_name=_"female^fearless"
				id="fearless"
				male_name=_"fearless"
			[/trait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=4
#textdomain wesnoth-units
				description=_"claws"
				icon="attacks/claws-undead.png"
				name="claws"
				number=3
				range="melee"
				type="blade"
				[specials]
					[poison]
#textdomain wesnoth-help
						description=_"Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name=_"poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
				[trait]
					availability="musthave"
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Bone Shooter"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"A skeleton archer is little different from the ‘skeletons’ which often accompany it — it is a sin against nature, a warrior raised from the dead to fight once again. In their masters’ hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit can move unseen in deep water, requiring no air from the surface."
			ellipse="misc/ellipse"
			experience=14
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=31
			id="Skeleton Archer-22"
			image="units/undead-skeletal/archer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Skeleton Archer"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=31
			max_moves=5
			moves=5
			name=""
			overlays=""
			profile="portraits/undead/transparent/archer.png"
			race="undead"
			random_traits=no
			resting=no
			role=""
			side=1
			small_profile="portraits/undead/archer.png"
			type="Skeleton Archer"
			undead_variation=""
			underlying_id=22
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[abilities]
				[hides]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					description_inactive=_"Submerge:
This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name=_"female^submerge"
					female_name_inactive=_"female^submerge"
					id="submerge"
					name=_"submerge"
					name_inactive=_"submerge"
					[filter_self]
						[filter_location]
							terrain="Wo*"
						[/filter_location]
					[/filter_self]
				[/hides]
			[/abilities]
			[attack_anim]
				[filter_attack]
					name="bow"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					begin=-445
					end=-380
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-380
						end=-305
						image="units/undead-skeletal/archer-bow-attack-1.png"
						sound="bow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-305
					end=-230
					image="units/undead-skeletal/archer-bow-attack-2.png"
				[/frame]
				[frame]
					begin=-230
					end=-130
					image="units/undead-skeletal/archer-bow-attack-3.png"
				[/frame]
				[frame]
					begin=-130
					end=0
					image="units/undead-skeletal/archer-bow-attack-4.png"
				[/frame]
				[frame]
					begin=0
					end=65
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					begin=-200
					end=-100
					image="units/undead-skeletal/archer.png"
				[/frame]
				[if]
					hits=no
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						begin=-100
						end=100
						image="units/undead-skeletal/archer-attack.png"
						sound="fist.ogg"
					[/frame]
				[/else]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/attack_anim]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
			[/death]
			[death]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-die-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die-5.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die-6.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die-7.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-die-8.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-die-9.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-die-10.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-die-11.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-die-12.png"
				[/frame]
				[frame]
					begin=1200
					end=1300
					image="units/undead-skeletal/archer-die-13.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/undead-skeletal/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
						sound="skeleton-hit-1.ogg,skeleton-hit-2.ogg,skeleton-hit-3.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/undead-skeletal/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/undead-skeletal/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/undead-skeletal/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-idle-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-idle-5.png"
				[/frame]
				[frame]
					begin=500
					end=700
					image="units/undead-skeletal/archer-idle-6.png"
				[/frame]
				[frame]
					begin=700
					end=800
					image="units/undead-skeletal/archer-idle-7.png"
				[/frame]
				[frame]
					begin=800
					end=900
					image="units/undead-skeletal/archer-idle-8.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/undead-skeletal/archer-idle-9.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/undead-skeletal/archer-idle-10.png"
				[/frame]
				[frame]
					begin=1100
					end=1200
					image="units/undead-skeletal/archer-idle-11.png"
				[/frame]
				[frame]
					begin=1200
					end=1400
					image="units/undead-skeletal/archer-idle-12.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/undead-skeletal/archer-idle-13.png"
				[/frame]
				[frame]
					begin=1500
					end=1600
					image="units/undead-skeletal/archer-idle-14.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/undead/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[recruit_anim]
				[frame]
					alpha="0~1:300"
					begin=-200
					end=100
					image="units/undead-skeletal/archer-die2-7.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/undead-skeletal/archer-die2-6.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/undead-skeletal/archer-die2-5.png"
				[/frame]
				[frame]
					begin=300
					end=400
					image="units/undead-skeletal/archer-die2-4.png"
				[/frame]
				[frame]
					begin=400
					end=500
					image="units/undead-skeletal/archer-die2-3.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/undead-skeletal/archer-die2-2.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/undead-skeletal/archer-die2-1.png"
				[/frame]
			[/recruit_anim]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
				not_living=yes
			[/status]
			[attack]
				damage=3
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-skeletal.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
#textdomain wesnoth-help
					description=_"Immune to drain, poison, and plague"
					female_name=_"female^undead"
					id="undead"
					male_name=_"undead"
					[effect]
						add="not_living"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=74
		allow_player=yes
		color=2
		controller="human"
		countdown_time=0
		current_player="vvd"
		disallow_observers=no
		flag=""
		flag_icon=""
		fog=yes
		gold=17
		gold_add=no
		hidden=no
		id="RBY_Side2"
		income=0
		name="vvd"
		no_leader=yes
		objectives="<big>Victory:</big>
<span foreground=""#00ff00"">&#8226; Defeat enemy leader</span>"
		objectives_changed=no
		persistent=yes
		recall_cost=20
		recruit="Goblin Spearman,Naga Fighter,Orcish Archer,Orcish Assassin,Orcish Grunt,Troll Whelp,Wolf Rider"
		save_id="RBY_Side2"
		scroll_to_leader=yes
		share_maps=no
		share_view=yes
		shroud=no
		shroud_data=""
		side=2
		start_gold=100
		team_name="south"
		user_team_name="teamname^South"
		village_gold=2
		[ai]
#textdomain wesnoth
			description=_"Multiplayer_AI^RCA AI"
			id="testing_ai_default"
			version=10710
			[stage]
				id="main_loop"
				name="testing_ai_default::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="testing_ai_default::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="testing_ai_default::aspect_recruitment_phase"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="testing_ai_default::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="testing_ai_default::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="testing_ai_default::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="testing_ai_default::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="testing_ai_default::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="testing_ai_default::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="testing_ai_default::testing_move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="passive_leader_shares_keep"
					max_score=10000
					name="testing_ai_default::passive_leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="testing_ai_default::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=-4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="number_of_possible_recruits_to_force_recruit"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3.1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						engine="cpp"
						name="ai_default::recruitment"
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_combat"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_ignore_bad_movement"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=1
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[facet]
					engine="cpp"
					name="standard_aspect"
					value=8
				[/facet]
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
			[/aspect]
		[/ai]
		[village]
			x=2
			y=9
		[/village]
		[village]
			x=2
			y=22
		[/village]
		[village]
			x=2
			y=25
		[/village]
		[village]
			x=6
			y=19
		[/village]
		[village]
			x=8
			y=10
		[/village]
		[village]
			x=9
			y=27
		[/village]
		[village]
			x=14
			y=17
		[/village]
		[village]
			x=14
			y=20
		[/village]
		[village]
			x=20
			y=18
		[/village]
		[unit]
			advances_to="Orcish Slurbow"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Orcish crossbows are crude imitations of human or dwarvish design; a crossbow of any make, though, is a fairly potent device. The orcs privileged enough to wield them are capable warriors, and what they lack in finesse, they make up for in numbers."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=41
			id="Orcish Archer-33"
			image="units/orcs/xbowman.png"
			image_icon=""
			language_name=_"Orcish Crossbowman"
			level=2
			max_attacks=1
			max_experience=45
			max_hitpoints=41
			max_moves=6
			moves=6
			name="Bagdush"
			overlays=""
			profile="portraits/orcs/transparent/crossbowman.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/crossbowman.png~SCALE(205,205)"
			type="Orcish Crossbowman"
			undead_variation=""
			underlying_id=33
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="fire"
				[/filter_attack]
				[if]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						begin=-300
						end=-100
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-fire-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-100
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				[filter_attack]
					name="crossbow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[if]
					hits=yes
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						begin=-300
						end=-150
						image="units/orcs/xbowman-ranged-1.png"
						sound="crossbow-miss.ogg"
					[/frame]
				[/else]
				[frame]
					begin=-150
					end=0
					image="units/orcs/xbowman-ranged-2.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.55,0.55~0.3,0.3~0.0"
				start_time=-250
				[filter_attack]
					name="short sword"
				[/filter_attack]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/xbowman-melee-attack-1.png"
						sound="sword-1.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-attack-3.png"
				[/frame]
				[frame]
					duration=150
					image="units/orcs/xbowman-melee-attack-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-melee-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-melee-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman-melee-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/xbowman-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/xbowman-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/xbowman.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/crossbowman.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"short sword"
				icon="attacks/sword-orcish.png"
				name="short sword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=8
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=10
				description=_"crossbow"
				icon="attacks/crossbow-orcish.png"
				name="crossbow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=2
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=39
			id="Orcish Grunt-37"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=39
			max_moves=5
			moves=5
			name="Gugdish"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=37
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Archer-14"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=17
			max_hitpoints=37
			max_moves=5
			moves=5
			name="Vrag"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=14
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=3
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=3
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-36"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Puurk"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=36
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=4
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Orcish Grunt-35"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=24
			max_hitpoints=43
			max_moves=5
			moves=5
			name="Vrinak"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=35
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=7
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Orcish Archer-16"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Gragdush"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=16
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warlord"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=26
#textdomain wesnoth-units
			description=_"Having mastered the art of dual-sword fighting, Orcish Warriors are highly respected among the Orcs, and highly feared by their foes. Their only weakness is their inability to wield the bow."
			ellipse="misc/ellipse"
			experience=0
			extra_recruit=""
			facing="ne"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=59
			id="Orcish Grunt-7"
			image="units/orcs/warrior.png"
			image_icon=""
			language_name=_"Orcish Warrior"
			level=2
			max_attacks=1
			max_experience=34
			max_hitpoints=59
			max_moves=5
			moves=5
			name="Vrurk"
			overlays=""
			profile="portraits/orcs/transparent/warrior.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/warrior.png"
			type="Orcish Warrior"
			undead_variation=""
			underlying_id=7
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="greatsword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/warrior.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/warrior-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/warrior-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/warrior-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/warrior-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/warrior-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/warrior-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/warrior-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/warrior-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/warrior.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/warrior-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/warrior-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/warrior-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/warrior-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/warrior-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/warrior.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=11
				description=_"greatsword"
				icon="attacks/greatsword-orcish.png"
				name="greatsword"
				number=3
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^intelligent"
					id="intelligent"
					male_name=_"intelligent"
					[effect]
						apply_to="max_experience"
						increase="-20%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Crossbowman"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=14
#textdomain wesnoth-units
			description=_"Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
			ellipse="misc/ellipse"
			experience=20
			extra_recruit=""
			facing="s"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=38
			id="Orcish Archer-25"
			image="units/orcs/archer.png"
			image_icon=""
			language_name=_"Orcish Archer"
			level=1
			max_attacks=1
			max_experience=21
			max_hitpoints=38
			max_moves=5
			moves=5
			name="Virag"
			overlays=""
			profile="portraits/orcs/transparent/archer.png"
			race="orc"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/orcs/transparent/archer.png~SCALE(205,205)"
			type="Orcish Archer"
			undead_variation=""
			underlying_id=25
			unrenamable=no
			upkeep="full"
			usage="archer"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="fire"
				[/filter_attack]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[missile_frame]
						begin=-150
						end=0
						image="projectiles/missile-fire-n.png"
						image_diagonal="projectiles/missile-fire-ne.png"
						offset="0~0.8"
					[/missile_frame]
					[missile_frame]
						begin=0
						end=75
						image="projectiles/fire-burst-small-1.png"
						image_diagonal="projectiles/fire-burst-small-1.png"
						offset=0.8
					[/missile_frame]
					[missile_frame]
						begin=75
						end=150
						image="projectiles/fire-burst-small-2.png"
						image_diagonal="projectiles/fire-burst-small-2.png"
						offset=0.83
					[/missile_frame]
					[missile_frame]
						begin=150
						end=225
						image="projectiles/fire-burst-small-3.png"
						image_diagonal="projectiles/fire-burst-small-3.png"
						offset=0.86
					[/missile_frame]
					[missile_frame]
						begin=225
						end=300
						image="projectiles/fire-burst-small-4.png"
						image_diagonal="projectiles/fire-burst-small-4.png"
						offset=0.89
					[/missile_frame]
					[missile_frame]
						begin=300
						end=375
						image="projectiles/fire-burst-small-5.png"
						image_diagonal="projectiles/fire-burst-small-5.png"
						offset=0.92
					[/missile_frame]
					[missile_frame]
						begin=375
						end=450
						image="projectiles/fire-burst-small-6.png"
						image_diagonal="projectiles/fire-burst-small-6.png"
						offset=0.95
					[/missile_frame]
					[missile_frame]
						begin=450
						end=525
						image="projectiles/fire-burst-small-7.png"
						image_diagonal="projectiles/fire-burst-small-7.png"
						offset=0.98
					[/missile_frame]
					[missile_frame]
						begin=525
						end=600
						image="projectiles/fire-burst-small-8.png"
						image_diagonal="projectiles/fire-burst-small-8.png"
						offset=1
					[/missile_frame]
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-fire.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				start_time=-445
				[filter_attack]
					name="bow"
					type="pierce"
				[/filter_attack]
				[missile_frame]
					begin=-150
					end=0
					image="projectiles/missile-n.png"
					image_diagonal="projectiles/missile-ne.png"
				[/missile_frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-bow-attack-2.png"
				[/frame]
				[if]
					hits=no
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny-miss.ogg"
					[/frame]
				[/if]
				[else]
					hits=yes
					[frame]
						duration=100
						image="units/orcs/archer-bow-attack-3.png"
						sound="bow-puny.ogg"
					[/frame]
				[/else]
				[frame]
					duration=130
					image="units/orcs/archer-bow-attack-4.png"
				[/frame]
				[frame]
					duration=65
					image="units/orcs/archer-bow-attack-1.png"
				[/frame]
			[/attack_anim]
			[attack_anim]
				offset="0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0"
				start_time=-300
				[filter_attack]
					name="dagger"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-2.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="dagger-swish.wav"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/archer-melee-3.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/archer-melee-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-melee-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/archer-melee-6.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/archer-melee.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[filter_attack]
					range="melee"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-defend-1.png"
				[/frame]
			[/defend]
			[defend]
				start_time=-126
				[filter_attack]
					range="ranged"
				[/filter_attack]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/archer-bow-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
						sound="orc-small-hit-1.ogg,orc-small-hit-2.ogg,orc-small-hit-3.ogg,orc-small-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/archer-bow-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/archer-bow.png"
				[/frame]
			[/defend]
			[idle_anim]
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					begin=0
					end=100
					image="units/orcs/archer-idle-1.png"
				[/frame]
				[frame]
					begin=100
					end=200
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=200
					end=300
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=300
					end=500
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=500
					end=600
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=600
					end=700
					image="units/orcs/archer-idle-3.png"
				[/frame]
				[frame]
					begin=700
					end=900
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=900
					end=1000
					image="units/orcs/archer-idle-4.png"
				[/frame]
				[frame]
					begin=1000
					end=1100
					image="units/orcs/archer-idle-5.png"
				[/frame]
				[frame]
					begin=1100
					end=1300
					image="units/orcs/archer-idle-6.png"
				[/frame]
				[frame]
					begin=1300
					end=1400
					image="units/orcs/archer-idle-2.png"
				[/frame]
				[frame]
					begin=1400
					end=1500
					image="units/orcs/archer-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/archer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=4
				description=_"dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=3
				range="ranged"
				type="pierce"
			[/attack]
			[attack]
				damage=7
				description=_"bow"
				icon="attacks/bow-orcish.png"
				name="bow"
				number=2
				range="ranged"
				type="fire"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Troll,Troll Rocklobber"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=13
#textdomain wesnoth-units
			description=_"Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race." +
#textdomain wesnoth-help
				_"

Special Notes:" +
				_" This unit regenerates, which allows it to heal as though always stationed in a village."
			ellipse="misc/ellipse"
			experience=9
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=43
			id="Troll Whelp-24"
			image="units/trolls/whelp.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Troll Whelp"
			level=1
			max_attacks=1
			max_experience=25
			max_hitpoints=43
			max_moves=4
			moves=4
			name="Hug"
			overlays=""
			profile="portraits/trolls/transparent/whelp.png"
			race="troll"
			random_traits=no
			resting=no
			role=""
			side=2
			small_profile="portraits/trolls/whelp.png"
			type="Troll Whelp"
			undead_variation="troll"
			underlying_id=24
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=60
				cave=60
				flat=70
				forest=60
				frozen=80
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=80
				village=60
			[/defense]
			[movement_costs]
				castle=1
				cave=1
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=110
				blade=80
				cold=100
				fire=100
				impact=100
				pierce=80
			[/resistance]
			[abilities]
				[regenerate]
					affect_self=yes
#textdomain wesnoth-help
					description=_"Regenerates:
The unit will heal itself 8 HP per turn. If it is poisoned, it will remove the poison instead of healing."
					female_name=_"female^regenerates"
					id="regenerates"
					name=_"regenerates"
					poison="cured"
					value=8
				[/regenerate]
			[/abilities]
			[attack_anim]
				start_time=-250
				[filter_attack]
					name="fist"
				[/filter_attack]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="fist.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=125
						image="units/trolls/whelp-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/trolls/whelp-attack-3.png"
				[/frame]
				[frame]
					duration=75
					image="units/trolls/whelp-attack-1.png"
				[/frame]
				[frame]
					duration=50
					image="units/trolls/whelp.png"
				[/frame]
			[/attack_anim]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-defend.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
						sound="troll-hit-1.ogg,troll-hit-2.ogg,troll-hit-3.ogg,troll-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/trolls/whelp-defend.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/trolls/whelp-defend-2.png"
				[/frame]
			[/defend]
			[idle_anim]
				start_time=0
				[filter]
					[not]
						[filter_wml]
							[status]
								poisoned=yes
							[/status]
						[/filter_wml]
					[/not]
				[/filter]
				[filter]
					[filter_adjacent]
						count=0
						is_enemy=yes
					[/filter_adjacent]
				[/filter]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=175
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=150
					image="units/trolls/whelp-idle-7.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-6.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-5.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-4.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-3.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-2.png"
				[/frame]
				[frame]
					duration=100
					image="units/trolls/whelp-idle-1.png"
				[/frame]
			[/idle_anim]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/trolls/transparent/whelp.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=8
#textdomain wesnoth-units
				description=_"fist"
				icon="attacks/fist-troll.png"
				name="fist"
				number=2
				range="melee"
				type="impact"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					description=_"Fights normally during unfavorable times of day/night"
					female_name=_"female^fearless"
					id="fearless"
					male_name=_"fearless"
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=15
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=44
			id="Orcish Grunt-27"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=44
			max_moves=5
			moves=5
			name="Prilg"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=27
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^resilient"
					id="resilient"
					male_name=_"resilient"
					[effect]
						apply_to="hitpoints"
						increase_total=4
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
						times="per level"
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
		[unit]
			advances_to=""
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			canrecruit=yes
			cost=33
			description="The larger or more skilled orcish assassins are called ‘Slayers’ by their enemies. Slayers are fast on their feet, and quite nimble in combat, although they achieve that end by forgoing armor. Their weapon of choice, poison, is a vicious tool, and its common use on the battlefield is often the real cause of orcish supremacy." +
				_"

Special Notes:" +
				_" This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack." +
				_" The victims of this unit’s poison will continually take damage until they can be cured in town or by a unit which cures."
			experience=0
			extra_recruit=""
			facing="n"
			flag_rgb="magenta"
			flying=no
			gender="male"
			goto_x=-999
			goto_y=-999
			hitpoints=36
			id="RBY_Side2"
			image="units/orcs/slayer.png"
			image_icon=""
#textdomain wesnoth-units
			language_name=_"Orcish Slayer"
			level=2
			max_attacks=1
			max_experience=70
			max_hitpoints=36
			max_moves=6
			moves=6
			name="vvd"
			overlays=""
			profile="portraits/orcs/transparent/slayer.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/slayer.png"
			type="Orcish Slayer"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="mixed fighter"
			variation=""
			zoc=yes
			[defense]
				castle=30
				cave=50
				flat=40
				forest=30
				frozen=60
				fungus=30
				hills=30
				mountains=30
				reef=50
				sand=60
				shallow_water=60
				swamp_water=60
				village=30
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=130
				cold=100
				fire=100
				impact=120
				pierce=120
			[/resistance]
			[advancement]
#textdomain wesnoth-help
				description=_"Max HP bonus +3, Max XP +20%"
				id="amla_default"
				image="misc/icon-amla-tough.png"
				max_times=100
				strict_amla=yes
				[effect]
					apply_to="hitpoints"
					heal_full=yes
					increase_total=3
				[/effect]
				[effect]
					apply_to="max_experience"
					increase="20%"
				[/effect]
				[effect]
					apply_to="status"
					remove="poisoned"
				[/effect]
				[effect]
					apply_to="status"
					remove="slowed"
				[/effect]
			[/advancement]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/slayer.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=9
				description="dagger"
				icon="attacks/dagger-orcish.png"
				name="dagger"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[attack]
				damage=6
				description="throwing knives"
				icon="attacks/dagger-thrown-poison-orcish.png"
				name="throwing knives"
				number=3
				range="ranged"
				type="blade"
				[specials]
					[chance_to_hit]
						active_on="offense"
						cumulative=yes
						description="Marksman:
When used offensively, this attack always has at least a 60% chance to hit."
						id="marksman"
						name="marksman"
						value=60
					[/chance_to_hit]
					[poison]
						description="Poison:
This attack poisons living targets. Poisoned units lose 8 HP every turn until they are cured or are reduced to 1 HP. Poison can not, of itself, kill a unit."
						id="poison"
						name="poison"
					[/poison]
				[/specials]
			[/attack]
			[modifications]
			[/modifications]
		[/unit]
		[unit]
			advances_to="Orcish Warrior"
			ai_special=""
			alignment="chaotic"
			alpha=256
			attacks_left=1
			cost=12
#textdomain wesnoth-units
			description=_"Orcish Grunts form the core of the orcish forces. Although slower than human or elven fighters, Grunts can deliver much more powerful blows, and take more hits before falling."
			ellipse="misc/ellipse"
			experience=13
			extra_recruit=""
			facing="sw"
			flag_rgb="magenta"
			flying=no
			gender="male"
			generate_name=no
			goto_x=-999
			goto_y=-999
			hitpoints=37
			id="Orcish Grunt-9"
			image="units/orcs/grunt.png"
			image_icon=""
			language_name=_"Orcish Grunt"
			level=1
			max_attacks=1
			max_experience=29
			max_hitpoints=37
			max_moves=6
			moves=6
			name="Prunk"
			overlays=""
			profile="portraits/orcs/transparent/grunt.png"
			race="orc"
			random_traits=no
			resting=yes
			role=""
			side=2
			small_profile="portraits/orcs/transparent/grunt.png~SCALE(205,205)"
			type="Orcish Grunt"
			undead_variation=""
			underlying_id=9
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			zoc=yes
			[defense]
				castle=40
				cave=60
				flat=60
				forest=50
				frozen=80
				fungus=60
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[movement_costs]
				castle=1
				cave=2
				flat=1
				forest=2
				frozen=2
				fungus=3
				hills=1
				mountains=2
				reef=2
				sand=2
				shallow_water=3
				swamp_water=3
				village=1
			[/movement_costs]
			[resistance]
				arcane=100
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack_anim]
				offset="0.0~0.15:100,0.15~0.35:100,0.35~0.45:75,0.45~0.5:100,0.5:20,0.5~0.4:30,0.4~0.2:75,0.2~0.0:75"
				start_time=-300
				[filter_attack]
					name="sword"
				[/filter_attack]
				[frame]
					duration=50
					image="units/orcs/grunt.png"
				[/frame]
				[frame]
					duration=50
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-1.png"
				[/frame]
				[if]
					hits=yes
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="sword-1.ogg"
					[/frame]
				[/if]
				[else]
					hits=no
					[frame]
						duration=75
						image="units/orcs/grunt-attack-2.png"
						sound="miss-1.ogg,miss-2.ogg,miss-3.ogg"
					[/frame]
				[/else]
				[frame]
					duration=100
					image="units/orcs/grunt-attack-3.png"
				[/frame]
				[frame]
					duration=20
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=30
					image="units/orcs/grunt-attack-4.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt-attack-5.png"
				[/frame]
				[frame]
					duration=75
					image="units/orcs/grunt.png"
				[/frame]
			[/attack_anim]
			[death]
				start_time=0
				[frame]
					duration=120
					image="units/orcs/grunt-die-1.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-2.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-3.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-4.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-5.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-6.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-7.png"
				[/frame]
				[frame]
					duration=120
					image="units/orcs/grunt-die-8.png"
				[/frame]
			[/death]
			[defend]
				start_time=-126
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
				[frame]
					duration=100
					image="units/orcs/grunt-defend-2.png"
				[/frame]
				[if]
					hits="hit"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
						sound="orc-hit-1.ogg,orc-hit-2.ogg,orc-hit-3.ogg,orc-hit-4.ogg"
					[/frame]
				[/if]
				[else]
					hits="miss,kill"
					[frame]
						duration=150
						image="units/orcs/grunt-defend-2.png"
					[/frame]
				[/else]
				[frame]
					duration=1
					image="units/orcs/grunt-defend-1.png"
				[/frame]
			[/defend]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=no
				side="left"
				size=400
			[/portrait]
			[portrait]
				image="portraits/orcs/transparent/grunt.png"
				mirror=yes
				side="right"
				size=400
			[/portrait]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[attack]
				damage=10
				description=_"sword"
				icon="attacks/sword-orcish.png"
				name="sword"
				number=2
				range="melee"
				type="blade"
			[/attack]
			[modifications]
				[trait]
#textdomain wesnoth-help
					female_name=_"female^quick"
					id="quick"
					male_name=_"quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
				[trait]
					female_name=_"female^strong"
					id="strong"
					male_name=_"strong"
					[effect]
						apply_to="attack"
						increase_damage=1
						range="melee"
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total=1
					[/effect]
				[/trait]
			[/modifications]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-20
		id="dawn"
		image="misc/schedule-dawn.png"
		lawful_bonus=0
		mask=""
		name="Dawn"
		red=-20
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/schedule-morning.png"
		lawful_bonus=25
		mask=""
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/schedule-afternoon.png"
		lawful_bonus=25
		mask=""
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-20
		green=-20
		id="dusk"
		image="misc/schedule-dusk.png"
		lawful_bonus=0
		mask=""
		name="Dusk"
		red=0
	[/time]
	[time]
		blue=-10
		green=-35
		id="first_watch"
		image="misc/schedule-firstwatch.png"
		lawful_bonus=-25
		mask=""
		name="First Watch"
		red=-45
	[/time]
	[time]
		blue=-10
		green=-35
		id="second_watch"
		image="misc/schedule-secondwatch.png"
		lawful_bonus=-25
		mask=""
		name="Second Watch"
		red=-45
	[/time]
	[objectives]
		side=0
		[objective]
			condition="win"
			description="Defeat enemy leader"
		[/objective]
	[/objectives]
	[variables]
		damage_inflicted=10
		next_scenario="RBY Sablestone Delta 12"
		random=14
		rby_set_message=yes
		side_number=2
		turn_number=17
		x1=0
		x2=0
		y1=0
		y2=0
		[rby_set_info]
			val="Conservative"
		[/rby_set_info]
		[rby_set_info]
			val="Aethermaw, Arcanclave Citadel, Caves Of The Basilisk, Den Of Onis, Fallenstar Lake, Hamlets, Howling Ghost Badlands, Sablestone Delta, Silverhead Crossing, Sullas Ruins, The Freelands, Weldyn Channel"
		[/rby_set_info]
	[/variables]
[/snapshot]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="RBY Conservative 24"
	[/scenario]
	[scenario]
		scenario="2p - Sablestone Delta"
		[team]
			[recruits]
				Dark Adept=5
				Ghost=1
				Ghoul=2
				Skeleton=3
				Skeleton Archer=2
				Vampire Bat=1
				Walking Corpse=1
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Blood Bat=1
			[/advances]
			[deaths]
				Bone Shooter=1
				Dark Adept=5
				Ghoul=1
				Skeleton=3
				Skeleton Archer=1
				Walking Corpse=1
			[/deaths]
			[killed]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Grunt=2
				Troll Whelp=2
				Wolf Rider=2
			[/killed]
			[attacks]
				[sequence]
					s000=4
					s010=1
					s011=1
					s101=1
					s11=1
					_num=40
				[/sequence]
				[sequence]
					s000=4
					s010=2
					s011=1
					s1=1
					s100=1
					s101=1
					s11=2
					s110=1
					s111=1
					_num=50
				[/sequence]
				[sequence]
					s000=1
					s001=3
					s01=1
					s010=1
					s011=3
					s100=2
					s101=1
					s11=1
					s111=5
					_num=60
				[/sequence]
				[sequence]
					s00=2
					s01=1
					s011=1
					s1=1
					s10=3
					s11=4
					s111=1
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=30
					_num=0
				[/sequence]
				[sequence]
					s011=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s01=1
					s1=2
					s11=1
					s111=2
					_num=60
				[/sequence]
				[sequence]
					s010=1
					s1=1
					s100=1
					s11=1
					_num=70
				[/sequence]
			[/defends]
			recruit_cost=226
			recall_cost=0
			damage_inflicted=553
			damage_taken=479
			expected_damage_inflicted=594374
			expected_damage_taken=485748
			turn_damage_inflicted=78
			turn_damage_taken=66
			turn_expected_damage_inflicted=83883
			turn_expected_damage_taken=52145
			save_id="RBY_Side1"
		[/team]
		[team]
			[recruits]
				Naga Fighter=1
				Orcish Archer=6
				Orcish Grunt=8
				Troll Whelp=3
				Wolf Rider=2
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				Orcish Crossbowman=1
				Orcish Warrior=1
			[/advances]
			[deaths]
				Naga Fighter=1
				Orcish Archer=2
				Orcish Grunt=2
				Troll Whelp=2
				Wolf Rider=2
			[/deaths]
			[killed]
				Bone Shooter=1
				Dark Adept=5
				Ghoul=1
				Skeleton=3
				Skeleton Archer=1
				Walking Corpse=1
			[/killed]
			[attacks]
				[sequence]
					s00=3
					s000=1
					_num=40
				[/sequence]
				[sequence]
					s00=2
					s1=1
					s10=3
					s11=1
					_num=50
				[/sequence]
				[sequence]
					s00=1
					s01=9
					s010=1
					s1=5
					s10=7
					s1000=1
					s101=1
					s11=8
					s110=1
					_num=60
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					s=26
					_num=0
				[/sequence]
				[sequence]
					s=1
					s00=1
					s01=1
					s1=1
					s10=2
					s11=2
					_num=40
				[/sequence]
				[sequence]
					s00=1
					s01=1
					s11=1
					s110=1
					_num=50
				[/sequence]
				[sequence]
					s=1
					s00=3
					s01=1
					s010=1
					s10=5
					s100=1
					s11=2
					s111=1
					_num=60
				[/sequence]
			[/defends]
			recruit_cost=267
			recall_cost=0
			damage_inflicted=479
			damage_taken=553
			expected_damage_inflicted=485748
			expected_damage_taken=594374
			turn_damage_inflicted=39
			turn_damage_taken=19
			turn_expected_damage_inflicted=39000
			turn_expected_damage_taken=20234
			save_id="RBY_Side2"
		[/team]
	[/scenario]
[/statistics]
