version="1.14.15"
abbrev=""
campaign=""
campaign_define=""
campaign_extra_defines=""
campaign_name=""
campaign_type="multiplayer"
difficulty="NORMAL"
end_credits=yes
end_text=""
end_text_duration=0
era_define=""
label="2p — Weldyn Channel"
mod_defines=""
oos_debug=no
random_mode=""
scenario_define=""
version="1.14.15"
[multiplayer]
	active_mods=""
	experience_modifier=70
	hash="tiU9mwvVPe7lQNWE>xvc9dFkgm6g>55jeMGmWrMlb29<x+,PgCO8rhZgjKosDZeKucK4D2vwCFE2CUGxFT82KouPsotOMv8Svp<LBLAanL9wNr-NvcgT-v,4PL+Gf36i"
	mp_campaign=""
	mp_countdown=no
	mp_countdown_action_bonus=13
	mp_countdown_init_time=270
	mp_countdown_reservoir_time=330
	mp_countdown_turn_bonus=60
	mp_era="ladder_era"
	mp_era_name="Ladder Era"
	mp_fog=yes
	mp_num_turns=-1
	mp_random_start_time=no
	mp_scenario="multiplayer_Weldyn_Channel_Ladder_Random"
	mp_scenario_name="2p — Weldyn Channel"
	mp_shroud=no
	mp_use_map_settings=no
	mp_village_gold=2
	mp_village_support=1
	observer=yes
	private_replay=no
	random_faction_mode="No Mirror"
	registered_users_only=no
	savegame=no
	scenario="ladder "
	shuffle_sides=yes
	side_users="id1:DrakeKing,id2:Cackfiend"
	[options]
		[multiplayer]
			id="Ladder_Classic_Maps"
			[option]
				id="multiplayer_Basilisk_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Den_of_Onis_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Fallenstar_Lake_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hamlets_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Hornshark_Island_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sablestone_Delta_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Silverhead_Crossing_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Sullas_Ruins_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_The_Freelands_Ladder_Random"
				value=yes
			[/option]
			[option]
				id="multiplayer_Weldyn_Channel_Ladder_Random"
				value=yes
			[/option]
		[/multiplayer]
	[/options]
	[addon]
		id="Ladder_Era"
		min_version="0.1.4"
		name="Ladder Era"
		version="0.1.4"
	[/addon]
[/multiplayer]
[statistics]
	mid_scenario=yes
	[scenario]
		scenario="Ladder Classic Maps"
	[/scenario]
	[scenario]
		scenario="2p — Weldyn Channel"
		[team]
			[recruits]
				1="Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
				2="Ghoul"
				3="Skeleton"
				4="Dark Adept"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
			[/advances]
			[deaths]
				1="Ghoul,Revenant,Walking Corpse"
				3="Skeleton"
				4="Dark Adept"
			[/deaths]
			[killed]
				1="Elvish Fighter,Elvish Scout,Merman Hunter Ladder_0_1"
			[/killed]
			[attacks]
				[sequence]
					1="s001,s011"
					2="s01"
					_num=40
				[/sequence]
				[sequence]
					1="s0001,s0010,s0101,s101"
					2="s111,s100,s001"
					_num=60
				[/sequence]
				[sequence]
					2="s00,s10,s11"
					3="s01"
					_num=70
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					32="s"
					_num=0
				[/sequence]
				[sequence]
					1="s00,s1,s11"
					_num=40
				[/sequence]
			[/defends]
			recruit_cost=176
			recall_cost=0
			damage_inflicted=216
			damage_taken=390
			expected_damage_inflicted=271800
			expected_damage_taken=389700
			turn_damage_inflicted=17
			turn_damage_taken=53
			turn_expected_damage_inflicted=34400
			turn_expected_damage_taken=60300
			save_id="id1"
		[/team]
		[team]
			[recruits]
				1="Merman Hunter Ladder_0_1"
				2="Elvish Archer,Mage"
				3="Elvish Scout"
				8="Elvish Fighter"
			[/recruits]
			[recalls]
			[/recalls]
			[advances]
				1="Elvish Captain,White Mage"
			[/advances]
			[deaths]
				1="Elvish Fighter,Elvish Scout,Merman Hunter Ladder_0_1"
			[/deaths]
			[killed]
				1="Ghoul,Revenant,Walking Corpse"
				3="Skeleton"
				4="Dark Adept"
			[/killed]
			[attacks]
				[sequence]
					1="s000,s0001,s01,s1000,s1100"
					2="s00"
					_num=40
				[/sequence]
				[sequence]
					1="s0000,s01,s1101"
					_num=50
				[/sequence]
				[sequence]
					1="s00,s0111,s100,s1000,s1100"
					2="s01,s011"
					3="s1111,s11"
					_num=60
				[/sequence]
				[sequence]
					1="s1,s111"
					2="s110"
					4="s011"
					_num=70
				[/sequence]
				[sequence]
					1="s1,s11"
					_num=80
				[/sequence]
			[/attacks]
			[defends]
				[sequence]
					1="s00,s001,s11"
					2="s0"
					_num=40
				[/sequence]
				[sequence]
					1="s00,s110,s111"
					_num=50
				[/sequence]
				[sequence]
					1="s0,s00,s001,s01,s010,s10,s100,s11,s1100"
					2="s111,s110"
					_num=60
				[/sequence]
				[sequence]
					1="s11,s111"
					_num=80
				[/sequence]
			[/defends]
			recruit_cost=255
			recall_cost=0
			damage_inflicted=390
			damage_taken=216
			expected_damage_inflicted=389700
			expected_damage_taken=271800
			turn_damage_inflicted=40
			turn_damage_taken=0
			turn_expected_damage_inflicted=52700
			turn_expected_damage_taken=4800
			save_id="id2"
		[/team]
	[/scenario]
[/statistics]
[carryover_sides]
	next_scenario=""
	next_underlying_unit_id=2
	random_calls=0
	random_seed="71a86621"
	[variables]
	[/variables]
[/carryover_sides]
[replay_start]
	can_end_turn=yes
	current_time=0
	defeat_music=""
	description="This vital supply route has played a key role in many of Wesnoth’s greatest battles."
	experience_modifier=70
	id="multiplayer_Weldyn_Channel_Ladder_Random"
	init_side_done=no
	it_is_a_new_turn=yes
	map_data="Ss, Hh, Rp, Ss, Gs^Fp, Hh, Rp, Rp, Hh, Ss, Ss, Gg, Hh, Hh, Gs^Fms, Ss, Gg, Hh, Ww, Ww, Wo, Wo, Ww, Wwf, Hh, Hh, Hh, Hh, Ss, Hh, Hh
Gg^Efm, Gg^Fet, Rp, Mm, Gs^Fp, Ss, Rp, Gs^Fp, Gs^Fet, Gs^Fms, Mm, Gs^Fp, Gg, Gs^Fds, Hh, Gs^Fp, Hh, Gg, Ww, Wo, Wo, Ww, Gs^Fp, Gg^Fet, Gs^Fms, Mm, Ss, Mm, Hh, Gs^Fp, Ss
Gs, Gg, Gg, Rp, Rp, Rp, Gg, Gs^Ve, Gg, Hh, Gg, Gg, Re, Gg, Re, Ch, Mm, Ww, Wo, Wo, Ww, Ww, Mm, Ss, Ss^Vhs, Hh, Gs^Fp, Hh, Gs^Fms, Gg^Fet, Gg^Efm
Gs^Fms, Gs, Gg, Gg, Rp, Gg, Gg, Gg, Re, Mm, Re, Re, Re, Re, Ch, 1 Kh, Ch, Ww, Ww, Ww, Gs^Fp, Hh, Hh, Gs^Fp, Gg, Gg, Gg, Gs, Gg, Hh, Gg^Efm
Hh, Gs^Fp, Rp, Rp, Re^Uf, Gs^Fds, Re, Re, Gg, Re, Gg, Gg, Gg, Kh, Gg, Ch, Wwf, Kh, Ww^Bw\, Gg, Gg, Gg, Gg, Gg, Re, Re^Uf, Mm, Gs, Gs, Gg, Gg
Hh, Hh, Rp, Mm, Gs^Fp, Re, Re, Gg, Gg, Gg, Gs, Gg, Gg, Gg, Gg, Ww, Ww, Wwf, Gg, Gg, Gg, Gg, Gg^Vh, Gg, Re, Ss, Hh, Gs^Fp, Re, Gg, Gg
Gs^Fp, Rp, Mm, Hh, Re, Re, Gg, Gg, Gs, Gs, Gs^Uf, Hh, Hh, Gg^Ve, Ww, Ww, Ww, Gg, Ss, Gs^Fp, Gs, Gg, Gg, Gg, Gs, Re, Re, Re^Uf, Re, Gg, Gg
Rp, Rp, Re, Re, Gg, Gg, Gg^Vh, Gg, Gg, Gs^Fds, Hh, Mm, Gs, Gs^Fp, Ww, Wo, Ww, Gg, Gs^Fp, Ss^Vhs, Ww, Mm, Hh, Gg, Gg^Ve, Gs^Fms, Gs, Re, Gs, Gg, Gg
Re, Re, Gs, Gg, Gs^Fp, Gg, Gg, Gg, Gg, Gs, Gs, Gs, Ww, Ww, Wo, Wo, Wo, Ww, Ww, Ww, Ww, Wwf, Rp, Gg, Gg, Gg, Gs, Gs, Mm, Gs^Uf, Hh
Gg^Fp, Re, Gs, Hh, Ss, Gg^Uf, Gg, Gg, Gs^Fms, Gg^Efm, Gg, Gg, Ww, Ww, Wo, Wo, Mm^Xm, Wo, Wo, Wo, Ww, Wwf, Wwf, Rp, Rp, Gg, Gs^Fp, Hh, Gs^Fet, Hh, Gg
Wwf, Gg, Gg, Gs^Fms, Mm, Hh, Hh, Gg, Gg, Mm, Hh, Ww, Ww, Wo, Wo, Hh, Mm^Xm, Wo, Wo, Wo, Ww, Gs^Fp, Rp, Wwf, Wwf, Gg, Rp, Rp, Rp, Gs, Gg
Rp, Wwf, Wwf, Gg, Wwf, Wwf, Wwf, Rp, Gg, Hh, Ww, Ww, Wo, Ww, Wwr, Mm^Xm, Wwr, Wo, Wo, Ww, Ww, Gg, Gg, Rp, Wwf, Rp, Wwf, Wwf, Wwf, Rp, Rp
Gg, Rp, Rp, Wwf, Rp, Rp, Wwf, Rp, Rp, Gg, Ww, Ww, Wo, Wo, Mm^Xm, Mm^Xm, Wo, Ww, Ww, Ww, Hh, Hh, Gg, Rp, Hh, Wwf, Mm, Gs, Gs, Wwf, Wwf
Gs^Fds, Gg^Efm, Gg^Fet, Rp, Gs^Fms, Gg, Rp, Wwf, Wwf, Gs^Fp, Ww, Wo, Wo, Wo, Mm^Xm, Hh, Wo, Wo, Ww, Ww, Gg, Mm, Gs^Fms, Gg, Gs, Hh, Ss, Gs^Fp, Gs, Gg, Gg^Fp
Hh, Hh, Mm, Hh, Gs, Gg, Gg, Rp, Rp, Wwf, Ww, Wo, Ww, Wo, Wo, Wo, Wo, Ww, Ww, Gg, Gg, Gg^Efm, Gg, Gg, Gg, Gs^Uf, Gg^Fet, Hh, Gs, Re, Re
Gs^Fds, Gs^Uf, Gs, Gs, Gs, Gg, Gg^Ve, Gg, Hh, Wwf, Ww, Ww, Gs^Fp, Ww, Ww, Wo, Ww, Ww, Gg, Gg, Hh, Gg, Gg, Gg, Gg^Vh, Gg, Gg, Gg, Re, Re, Rp
Gg, Gs, Re, Re, Re, Gs^Fms, Gg, Gg, Gg, Mm, Gs, Ss^Vhs, Ss, Gg, Ww, Wo, Ww, Gs^Fp, Hh, Mm, Gs^Uf, Gs^Fp, Gg, Gg, Gg, Gg, Re, Re, Mm, Rp, Gs^Fp
Gg, Gg, Re, Re^Uf, Hh, Re, Re, Gg, Gg^Vh, Gg, Gg, Gs^Fp, Gg, Gg, Ww, Ww, Gg, Gg^Ve, Gg, Hh, Gg, Gg, Gg, Gg, Gg^Efm, Re, Gs^Fds, Hh, Rp, Rp, Hh
Gg, Gg, Gg, Gs^Fp, Mm, Ss, Re, Gg, Gg, Gg, Gg, Gg, Ww^Bw\, Wwf, Wwf, Ww, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Gg, Re, Re, Re^Uf, Mm, Rp, Hh, Hh
Gg^Efm, Gg, Gg, Gg, Gg, Re^Uf, Gs, Gg, Hh, Gs, Gs^Fp, Gg, Ww, Kh, Ch, Ch, Ch, Kh, Gg, Gg, Re, Re, Re, Re, Gg, Gs^Fp, Rp, Rp, Gg, Gs^Fms, Gg
Gs^Fds, Gs, Gs^Fp, Gs, Gs^Fp, Gs, Ss^Vhs, Gs^Fp, Mm, Hh, Ww, Ww, Wo, Ww, Mm, 2 Kh, Re, Re, Re, Re, Gs, Gs^Ve, Gs, Gg, Gg, Gg, Rp, Gg, Gg, Gs, Gg
Ss, Gg^Fet, Ss, Hh, Mm, Hh, Gs^Fms, Ss, Gs^Fp, Ww, Wo, Wo, Ww, Ww, Hh, Ch, Gs^Fds, Gs, Gs^Fms, Mm, Gs^Fet, Hh, Mm, Hh, Rp, Rp, Gs^Fp, Rp, Rp, Gg, Gg
Hh, Hh, Gs^Fms, Gs^Fp, Hh, Ss, Mm, Gg^Fet, Ww, Ww, Wo, Wo, Ww, Hh, Gs^Fp, Gg^Fet, Gs^Fms, Hh, Mm, Hh, Gs^Fp, Ss, Hh, Gs^Fp, Rp, Ss, Ss, Hh, Mm, Rp, Gg
Hh, Gs^Fms, Hh, Ss, Hh, Hh, Wwf, Ww, Wo, Wo, Ww, Ww, Hh, Gg, Hh, Hh, Ss, Hh, Hh, Gs^Fms, Ss, Hh, Rp, Rp, Gg, Hh, Hh, Gs^Fp, Ss, Rp, Hh
"
	name="2p — Weldyn Channel"
	next_scenario=""
	next_teleport_group_id=0
	next_underlying_unit_id=2
	random_calls=0
	random_seed="71a86621"
	random_start_time=no
	replay_pos=0
	server_request_number=0
	theme=""
	turn_at=1
	turns=-1
	unit_wml_ids="Elvish Druid,Revenant"
	victory_music=""
	[next_item_name]
		next_item_name=0
	[/next_item_name]
	[used_items]
	[/used_items]
	[event]
		name="prestart"
		[modify_side]
			color="$side1.color"
			village_gold="$side1.village_gold"
			[filter_side]
				[has_unit]
					id="id1"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[modify_side]
			color="$side2.color"
			village_gold="$side2.village_gold"
			[filter_side]
				[has_unit]
					id="id2"
				[/has_unit]
			[/filter_side]
		[/modify_side]
		[clear_variable]
			name="side1,side2,next_scenario"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[set_variable]
			name="maps"
			[join]
				key="name"
				separator="
"
				variable="map_pool"
			[/join]
		[/set_variable]
		[chat]
			message="Map pool:"
			speaker=""
		[/chat]
		[chat]
			message="$maps"
			speaker=""
		[/chat]
		[chat]
			message="/me ctrl+x to clear"
			speaker="Press"
		[/chat]
		[clear_variable]
			name="map_pool,maps"
		[/clear_variable]
	[/event]
	[event]
		name="prestart"
		[music]
			ms_before=12000
			name="knolls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="wanderer.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="transience.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_king_is_dead.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="knalgan_theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_city_falls.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="nunc_dimittis.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="revelation.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="loyalists.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="breaking_the_chains.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="elvish-theme.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="legends_of_the_north.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="traveling_minstrels.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="underground.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="vengeful.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="frantic.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_dangerous_symphony.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="heroes_rite.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="suspense.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="the_deep_path.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="siege_of_laurelmor.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="casualties_of_war.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="silvan_sanctuary.ogg"
		[/music]
		[music]
			append=yes
			ms_before=12000
			name="battle-epic.ogg"
		[/music]
	[/event]
	[event]
		name="time_over"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").turns_over_advantage() "
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""multiplayer/eras.lua"").quick_4mp_leaders(...) "
			[args]
				[trait]
					female_name="female^quick"
					help_text="<italic>text='Quick'</italic> units have 1 extra movement point, but 5% less hitpoints than usual." +
						_"

Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
					id="quick"
					male_name="quick"
					[effect]
						apply_to="movement"
						increase=1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="-5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		name="prestart"
		[lua]
			code=" wesnoth.require(""~add-ons/Ladder_Era/lua/slow_6mp_leaders.lua"").slow_6mp_leaders(...) "
			[args]
				[trait]
					female_name="female^slow"
					help_text="<italic>text='Slow'</italic> units have 1 less movement point but 5% more hitpoints." +
						_"

Thick-bodied and clumsy, slow individuals of goblins and other species take a movement penalty but are compensated for it with a slight increase in endurance."
					id="slow"
					male_name="slow"
					[effect]
						apply_to="movement"
						increase=-1
					[/effect]
					[effect]
						apply_to="hitpoints"
						increase_total="5%"
					[/effect]
				[/trait]
			[/args]
		[/lua]
	[/event]
	[event]
		first_time_only=no
		name="side_turn"
		[modify_unit]
			resting=yes
			[filter]
				side="$side_number"
				status="poisoned"
				trait="hardy"
				[filter_location]
					terrain="!,*^V*,*^Do"
				[/filter_location]
				[not]
					[filter_adjacent]
						ability_type="heals"
						is_enemy=no
					[/filter_adjacent]
				[/not]
			[/filter]
		[/modify_unit]
	[/event]
	[event]
		name="prestart"
		[chat]
			message="/me version 0.1.4"
			speaker="Ladder Era"
		[/chat]
	[/event]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="blue"
		controller="human"
		countdown_time=0
		current_player="Cackfiend"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id2"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman Ladder_0_1,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
		save_id="id2"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=1
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 1"
		user_team_name="Team 1"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[unit]
			advances_to="Elvish Shyde"
			alignment="neutral"
			attacks_left=1
			canrecruit=yes
			cost=34
			experience=0
			extra_recruit=""
			facing="nw"
			flag_rgb="magenta"
			gender="female"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=36
			id="id2"
			image="units/elves-wood/druid.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"female^Elvish Druid"
			level=2
			max_attacks=1
			max_experience=56
			max_hitpoints=36
			max_moves=5
			moves=5
			name="Cackfiend"
			overlays=""
			profile="portraits/elves/druid.png"
			race="elf"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=1
			small_profile="portraits/elves/druid.png~CROP(18,48,362,362)"
			type="Elvish Druid"
			undead_variation=""
			underlying_id=1
			unrenamable=no
			upkeep="full"
			usage="healer"
			variation=""
			vision=-1
			x=15
			y=3
			zoc=yes
			[movement_costs]
				castle=1
				cave=3
				flat=1
				forest=1
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=3
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=70
				flat=60
				forest=30
				frozen=70
				fungus=50
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=110
				blade=100
				cold=100
				fire=100
				impact=100
				pierce=100
			[/resistance]
			[attack]
				accuracy=0
				attack_weight=1
				damage=4
				defense_weight=1
				description="staff"
				icon="attacks/druidstaff.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="staff"
				number=2
				parry=0
				range="melee"
				type="impact"
				[specials]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="ensnare"
				icon="attacks/entangle.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="ensnare"
				number=2
				parry=0
				range="ranged"
				type="impact"
				[specials]
					[slow]
						description="This attack slows the target until it ends a turn. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected."
						id="slow"
						name="slows"
					[/slow]
				[/specials]
			[/attack]
			[attack]
				accuracy=0
				attack_weight=1
				damage=6
				defense_weight=1
				description="thorns"
				icon="attacks/thorns.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="thorns"
				number=3
				parry=0
				range="ranged"
				type="pierce"
				[specials]
					[chance_to_hit]
						cumulative=no
						description="This attack always has a 70% chance to hit regardless of the defensive ability of the unit being attacked."
						id="magical"
						name="magical"
						value=70
					[/chance_to_hit]
				[/specials]
			[/attack]
			[abilities]
				[heals]
					affect_allies=yes
					affect_self=no
					description="A curer can cure a unit of poison, although that unit will receive no additional healing on the turn it is cured of the poison."
					female_name="female^cures"
					id="curing"
					name="cures"
					poison="cured"
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
				[heals]
					affect_allies=yes
					affect_self=no
					description="This unit combines herbal remedies with magic to heal units more quickly than is normally possible on the battlefield.

A unit cared for by this healer may heal up to 8 HP per turn, or stop poison from taking effect for that turn.
This ability will not cure an affected unit of poison, however, only delay its effect."
					female_name="female^heals +8"
					id="healing"
					name="heals +8"
					poison="slowed"
					value=8
					[affect_adjacent]
					[/affect_adjacent]
				[/heals]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
			[status]
			[/status]
			[modifications]
			[/modifications]
		[/unit]
	[/side]
	[side]
		action_bonus_count=0
		allow_player=yes
		auto_shroud=yes
		carryover_add=no
		carryover_bonus=1
		carryover_gold=0
		carryover_percentage=80
		chose_random=no
		color="red"
		controller="human"
		countdown_time=0
		current_player="DrakeKing"
		defeat_condition="no_leader_left"
		disallow_observers=no
		faction="Custom"
		faction_name="Custom"
		flag=""
		flag_icon=""
		fog=yes
		fog_data=""
		gold=100
		hidden=no
		id="id1"
		income=0
		lost=no
		no_leader=yes
		objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
		objectives_changed=yes
		persistent=yes
		recall_cost=20
		recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
		save_id="id1"
		scroll_to_leader=yes
		share_vision="all"
		shroud=no
		shroud_data=""
		side=2
		side_name=""
		start_gold=100
		suppress_end_turn_confirmation=no
		team_name="Team 2"
		user_team_name="Team 2"
		village_gold=1
		village_support=1
		[ai]
#textdomain wesnoth-ai
			description=_"Multiplayer_AI^Default AI (RCA)"
			id="ai_default_rca"
			mp_rank=1000
			[stage]
				id="main_loop"
				name="ai_default_rca::candidate_action_evaluation_loop"
				[candidate_action]
					engine="cpp"
					id="goto"
					max_score=200000
					name="ai_default_rca::goto_phase"
					score=200000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="recruitment"
					max_score=180000
					name="default_recruitment::recruitment"
					score=180000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_goals"
					max_score=140000
					name="ai_default_rca::move_leader_to_goals_phase"
					score=140000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_leader_to_keep"
					max_score=120000
					name="ai_default_rca::move_leader_to_keep_phase"
					score=120000
				[/candidate_action]
				[candidate_action]
					engine="lua"
					id="high_xp_attack"
					location="ai/lua/ca_high_xp_attack.lua"
					max_score=100010
					name="ai_default_rca::high_xp_attack"
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="combat"
					max_score=100000
					name="ai_default_rca::combat_phase"
					score=100000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="healing"
					max_score=80000
					name="ai_default_rca::get_healing_phase"
					score=80000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="villages"
					max_score=60000
					name="ai_default_rca::get_villages_phase"
					score=60000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="retreat"
					max_score=40000
					name="ai_default_rca::retreat_phase"
					score=40000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="move_to_targets"
					max_score=20000
					name="ai_default_rca::move_to_targets_phase"
					score=20000
				[/candidate_action]
				[candidate_action]
					engine="cpp"
					id="leader_shares_keep"
					max_score=10000
					name="ai_default_rca::leader_shares_keep_phase"
					score=10000
				[/candidate_action]
			[/stage]
			[aspect]
				engine="cpp"
				id="advancements"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.4
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attack_depth"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=5
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="attacks"
				invalidate_on_gamestate_change=yes
				name="composite_aspect"
				[default]
					engine="cpp"
					invalidate_on_gamestate_change=yes
					name="ai_default_rca::aspect_attacks"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="avoid"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[not]
						[/not]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="caution"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=0.25
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="grouping"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="offensive"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_aggression"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="-4.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_goal"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_ignores_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="leader_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="3.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="passive_leader_shares_keep"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_diversity"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="2.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_instructions"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						[recruit]
							importance=0
						[/recruit]
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_more"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_pattern"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_randomness"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=50
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="recruitment_save_gold"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					[value]
						active=0
					[/value]
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="scout_village_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=3
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="simple_targeting"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="support_villages"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=no
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="village_value"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value="1.0"
				[/default]
			[/aspect]
			[aspect]
				engine="cpp"
				id="villages_per_scout"
				name="composite_aspect"
				[default]
					engine="cpp"
					name="standard_aspect"
					value=4
				[/default]
				[facet]
					engine="cpp"
					name="standard_aspect"
					time_of_day=""
					turns=""
					value=8
				[/facet]
			[/aspect]
		[/ai]
		[village]
			x=6
			y=20
		[/village]
		[unit]
			advances_to="Draug"
			alignment="chaotic"
			attacks_left=1
			canrecruit=yes
			cost=28
			experience=0
			extra_recruit=""
			facing="se"
			flag_rgb="magenta"
			gender="male"
			generate_name=yes
			goto_x=0
			goto_y=0
			halo=""
			hidden=no
			hitpoints=47
			id="id1"
			image="units/undead-skeletal/revenant/revenant.png"
			image_icon=""
			jamming=0
#textdomain wesnoth-units
			language_name=_"Revenant"
			level=2
			max_attacks=1
			max_experience=60
			max_hitpoints=47
			max_moves=5
			moves=5
			name="DrakeKing"
			overlays=""
			profile="portraits/undead/revenant.png"
			race="undead"
			random_traits=no
			recall_cost=-1
			resting=no
			role=""
			side=2
			small_profile=""
			type="Revenant"
			undead_variation=""
			underlying_id=2
			unrenamable=no
			upkeep="full"
			usage="fighter"
			variation=""
			vision=-1
			x=15
			y=20
			zoc=yes
			[movement_costs]
				castle=1
				cave=2
				deep_water=3
				flat=1
				forest=2
				frozen=2
				fungus=2
				hills=2
				mountains=3
				reef=2
				sand=2
				shallow_water=2
				swamp_water=2
				village=1
			[/movement_costs]
			[defense]
				castle=40
				cave=60
				deep_water=90
				flat=60
				forest=50
				frozen=70
				fungus=40
				hills=50
				mountains=40
				reef=70
				sand=70
				shallow_water=80
				swamp_water=70
				village=40
			[/defense]
			[resistance]
				arcane=150
				blade=60
				cold=40
				fire=120
				impact=120
				pierce=40
			[/resistance]
			[status]
				not_living=yes
				undrainable=yes
				unplagueable=yes
				unpoisonable=yes
			[/status]
			[attack]
				accuracy=0
				attack_weight=1
				damage=8
				defense_weight=1
				description="axe"
				icon="attacks/axe-undead.png"
				max_range=1
				min_range=1
				movement_used=100000
				name="axe"
				number=4
				parry=0
				range="melee"
				type="blade"
				[specials]
				[/specials]
			[/attack]
			[modifications]
				[trait]
					availability="musthave"
					description="Immune to drain, poison, and plague"
					female_name="female^undead"
					help_text="<italic>text='Undead'</italic> units are immune to poison, drain, and plague." +
#textdomain wesnoth
						_"

Undead units generally have undead as their only trait. Since undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
					id="undead"
					male_name="undead"
					[effect]
						add="unpoisonable"
						apply_to="status"
					[/effect]
					[effect]
						add="undrainable"
						apply_to="status"
					[/effect]
					[effect]
						add="unplagueable"
						apply_to="status"
					[/effect]
				[/trait]
			[/modifications]
			[abilities]
				[hides]
					affect_self=yes
					description="This unit can hide in deep water, and remain undetected by its enemies.

Enemy units cannot see this unit while it is in deep water, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
					female_name="female^submerge"
					id="submerge"
					name="submerge"
					[filter]
						[filter_location]
							terrain="Wo*^*"
						[/filter_location]
					[/filter]
				[/hides]
			[/abilities]
			[variables]
			[/variables]
			[filter_recall]
			[/filter_recall]
		[/unit]
	[/side]
	[time]
		blue=0
		green=-15
		id="dawn"
		image="misc/time-schedules/default/schedule-dawn.png"
		lawful_bonus=0
		name="Dawn"
		red=-25
		sound="ambient/morning.ogg"
	[/time]
	[time]
		blue=0
		green=0
		id="morning"
		image="misc/time-schedules/default/schedule-morning.png"
		lawful_bonus=25
		name="Morning"
		red=0
	[/time]
	[time]
		blue=0
		green=0
		id="afternoon"
		image="misc/time-schedules/default/schedule-afternoon.png"
		lawful_bonus=25
		name="Afternoon"
		red=0
	[/time]
	[time]
		blue=-35
		green=-20
		id="dusk"
		image="misc/time-schedules/default/schedule-dusk.png"
		lawful_bonus=0
		name="Dusk"
		red=10
		sound="ambient/night.ogg"
	[/time]
	[time]
		blue=-13
		green=-45
		id="first_watch"
		image="misc/time-schedules/default/schedule-firstwatch.png"
		lawful_bonus=-25
		name="First Watch"
		red=-75
	[/time]
	[time]
		blue=-13
		green=-45
		id="second_watch"
		image="misc/time-schedules/default/schedule-secondwatch.png"
		lawful_bonus=-25
		name="Second Watch"
		red=-75
	[/time]
	[variables]
		next_scenario="multiplayer_Weldyn_Channel_Ladder_Random"
		turn_number=1
		x1=0
		x2=0
		y1=0
		y2=0
		[side1]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="red"
			controller="human"
			countdown_time=0
			current_player="DrakeKing"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Undead"
			faction_name="Undead"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id1"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Dark Adept,Ghost Ladder_0_1,Ghoul,Skeleton,Skeleton Archer,Vampire Bat Ladder_0_1,Walking Corpse"
			save_id="id1"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=2
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team2"
			total_upkeep=0
			user_team_name="teamname^1"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,fighter,scout,archer"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side1]
		[side2]
			action_bonus_count=0
			allow_player=yes
			auto_shroud=yes
			base_income=2
			carryover_add=no
			carryover_bonus=1
			carryover_gold=0
			carryover_percentage=80
			chose_random=yes
			color="purple"
			controller="human"
			countdown_time=0
			current_player="Cackfiend"
			defeat_condition="no_leader_left"
			disallow_observers=no
			expenses=0
			faction="Ladder Rebels"
			faction_name="Rebels"
			flag=""
			flag_icon=""
			fog=yes
			fog_data=""
			gold=100
			hidden=no
			id="id2"
			income=2
			lost=no
			net_income=2
			no_leader=no
			num_units=1
			num_villages=0
			objectives="<big>Victory:</big>
<span color='#00ff00'>• Defeat enemy leader(s)</span>"
			objectives_changed=yes
			persistent=yes
			recall_cost=20
			recruit="Elvish Archer,Elvish Fighter,Elvish Scout,Elvish Shaman Ladder_0_1,Mage,Merman Hunter Ladder_0_1,Wose Ladder_0_1"
			save_id="id2"
			scroll_to_leader=yes
			share_vision="all"
			shroud=no
			shroud_data=""
			side=1
			side_name=""
			start_gold=100
			suppress_end_turn_confirmation=no
			team_name="team1"
			total_upkeep=0
			user_team_name="teamname^2"
			village_gold=2
			village_support=1
			[ai]
				description="Multiplayer_AI^Default AI (RCA)"
				id="ai_default_rca"
				mp_rank=1000
				[stage]
					id="main_loop"
					name="ai_default_rca::candidate_action_evaluation_loop"
					[candidate_action]
						engine="cpp"
						id="goto"
						max_score=200000
						name="ai_default_rca::goto_phase"
						score=200000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="recruitment"
						max_score=180000
						name="default_recruitment::recruitment"
						score=180000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_goals"
						max_score=140000
						name="ai_default_rca::move_leader_to_goals_phase"
						score=140000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_leader_to_keep"
						max_score=120000
						name="ai_default_rca::move_leader_to_keep_phase"
						score=120000
					[/candidate_action]
					[candidate_action]
						engine="lua"
						id="high_xp_attack"
						location="ai/lua/ca_high_xp_attack.lua"
						max_score=100010
						name="ai_default_rca::high_xp_attack"
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="combat"
						max_score=100000
						name="ai_default_rca::combat_phase"
						score=100000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="healing"
						max_score=80000
						name="ai_default_rca::get_healing_phase"
						score=80000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="villages"
						max_score=60000
						name="ai_default_rca::get_villages_phase"
						score=60000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="retreat"
						max_score=40000
						name="ai_default_rca::retreat_phase"
						score=40000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="move_to_targets"
						max_score=20000
						name="ai_default_rca::move_to_targets_phase"
						score=20000
					[/candidate_action]
					[candidate_action]
						engine="cpp"
						id="leader_shares_keep"
						max_score=10000
						name="ai_default_rca::leader_shares_keep_phase"
						score=10000
					[/candidate_action]
				[/stage]
				[aspect]
					engine="cpp"
					id="advancements"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.4
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attack_depth"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=5
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="attacks"
					invalidate_on_gamestate_change=yes
					name="composite_aspect"
					[default]
						engine="cpp"
						invalidate_on_gamestate_change=yes
						name="ai_default_rca::aspect_attacks"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="avoid"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[not]
							[/not]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="caution"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=0.25
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="grouping"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="offensive"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_aggression"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="-4.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_goal"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_ignores_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="leader_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="3.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="passive_leader_shares_keep"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_diversity"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="2.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_instructions"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							[recruit]
								importance=0
							[/recruit]
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_more"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_pattern"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
					[/default]
					[facet]
						engine="cpp"
						name="standard_aspect"
						time_of_day=""
						turns=""
						value="fighter,fighter,archer,archer,mixed fighter,healer,scout"
					[/facet]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_randomness"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=50
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="recruitment_save_gold"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						[value]
							active=0
						[/value]
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="scout_village_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=3
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="simple_targeting"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="support_villages"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=no
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="village_value"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value="1.0"
					[/default]
				[/aspect]
				[aspect]
					engine="cpp"
					id="villages_per_scout"
					name="composite_aspect"
					[default]
						engine="cpp"
						name="standard_aspect"
						value=4
					[/default]
				[/aspect]
			[/ai]
		[/side2]
		[map_pool]
			id="multiplayer_Basilisk_Ladder_Random"
			name="Caves of the Basilisk"
		[/map_pool]
		[map_pool]
			id="multiplayer_Den_of_Onis_Ladder_Random"
			name="Den of Onis"
		[/map_pool]
		[map_pool]
			id="multiplayer_Fallenstar_Lake_Ladder_Random"
			name="Fallenstar Lake"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hamlets_Ladder_Random"
			name="Hamlets"
		[/map_pool]
		[map_pool]
			id="multiplayer_Hornshark_Island_Ladder_Random"
			name="Hornshark Island"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sablestone_Delta_Ladder_Random"
			name="Sablestone Delta"
		[/map_pool]
		[map_pool]
			id="multiplayer_Silverhead_Crossing_Ladder_Random"
			name="Silverhead Crossing"
		[/map_pool]
		[map_pool]
			id="multiplayer_Sullas_Ruins_Ladder_Random"
			name="Sulla’s Ruins"
		[/map_pool]
		[map_pool]
			id="multiplayer_The_Freelands_Ladder_Random"
			name="The Freelands"
		[/map_pool]
		[map_pool]
			id="multiplayer_Weldyn_Channel_Ladder_Random"
			name="Weldyn Channel"
		[/map_pool]
	[/variables]
	[undo_stack]
		committed=no
		side=1
	[/undo_stack]
	[display]
		color_adjust_blue=0
		color_adjust_green=0
		color_adjust_red=0
		view_locked=no
		[location]
			x=16
			y=7
		[/location]
	[/display]
	[music]
		ms_after=0
		ms_before=12000
		name="knolls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="wanderer.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="transience.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_king_is_dead.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="knalgan_theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_city_falls.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="nunc_dimittis.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="revelation.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="loyalists.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="breaking_the_chains.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="elvish-theme.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="legends_of_the_north.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="traveling_minstrels.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="underground.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="vengeful.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="frantic.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_dangerous_symphony.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="heroes_rite.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="suspense.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="the_deep_path.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="siege_of_laurelmor.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="casualties_of_war.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="silvan_sanctuary.ogg"
		shuffle=yes
	[/music]
	[music]
		append=yes
		ms_after=0
		ms_before=12000
		name="battle-epic.ogg"
		shuffle=yes
	[/music]
[/replay_start]
[replay]
	[upload_log]
		[ai_log]
			ai_id1="ai_default_rca"
			ai_id2="ai_default_rca"
			end_gold1=21
			end_gold2=11
			end_turn=12
			end_units1=14
			end_units2=3
			version="1.14.15"
			[turn_info]
				event="TURN_START"
				gold=100
				side=1
				turn=1
				units=1
				units_cost=34
				villages=0
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=100
				side=2
				turn=1
				units=1
				units_cost=28
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=19
				side=1
				turn=2
				units=6
				units_cost=115
				villages=1
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=9
				side=2
				turn=2
				units=7
				units_cost=119
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=3
				units=7
				units_cost=129
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=12
				side=2
				turn=3
				units=7
				units_cost=119
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=1
				turn=4
				units=8
				units_cost=144
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=10
				side=2
				turn=4
				units=8
				units_cost=135
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=1
				turn=5
				units=9
				units_cost=158
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=8
				side=2
				turn=5
				units=9
				units_cost=151
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=6
				units=10
				units_cost=178
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=6
				units=10
				units_cost=165
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=1
				turn=7
				units=10
				units_cost=183
				villages=8
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=0
				side=2
				turn=7
				units=11
				units_cost=181
				villages=6
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=8
				units=11
				units_cost=197
				villages=7
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=11
				side=2
				turn=8
				units=11
				units_cost=181
				villages=5
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=5
				side=1
				turn=9
				units=12
				units_cost=211
				villages=9
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=4
				side=2
				turn=9
				units=11
				units_cost=181
				villages=2
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=6
				side=1
				turn=10
				units=12
				units_cost=214
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=10
				units=8
				units_cost=134
				villages=4
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=13
				side=1
				turn=11
				units=12
				units_cost=210
				villages=10
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=3
				side=2
				turn=11
				units=5
				units_cost=79
				villages=3
			[/turn_info]
			[turn_info]
				event="TURN_START"
				gold=2
				side=1
				turn=12
				units=14
				units_cost=242
				villages=10
			[/turn_info]
		[/ai_log]
	[/upload_log]
	[command]
		sent=yes
		[start]
		[/start]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=3
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCopGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxUnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTewJap"
			[/result]
			[result]
				next_unit_id=4
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3fa89f70"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=16
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoConGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxSnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=5
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2ef62a68"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Scout"
			x=15
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H8GGDNFyeQKnsQnRLE7CxhtRoRJtmtPuRRdP6szUHxNAlEdLPISOqpLLIo1qLJByqxQVrRvKDzIxssnEGxvmyp7pyCF.+6fh8ePgkmCNOKI.wYLE.69G5mEg86lAflPR"
			[/result]
			[result]
				next_unit_id=6
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="14c252d7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Archer"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="8Gv+v9NBq.z<KNIFyQKtNCBrH7HzNmsxkyFKKUjJEOEChsJKRtwCw++t9NywKmDonxriSzSIUwPcFSOqVBnVsmnrzwrGxVnQKtGLR-dO-Y.6XabjKuzYPiJgJC1XBTfR"
			[/result]
			[result]
				next_unit_id=7
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="581812fa"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Scout"
			x=14
			y=3
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H8GGDNFyeQKnsQnRLE7CxhtRoRJtmtPuRRdP6szUHxNAlEdLPISOqpLLIo1qLJByqxQVrRvKDzIxssnEGxvmyp7pyCF.+6fh85PgkmCNOKI.wXFE.69G5mEg86lAflPR"
			[/result]
			[result]
				next_unit_id=8
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="28f78e4a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13,13,13"
			y="3,3,4,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="gl hf"
			side=1
			time=1610163173
		[/speak]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=8
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghoul"
			x=17
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=9
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=10
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="85d74d0d"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Vampire Bat Ladder_0_1"
			x=14
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="MZ5JuOAM0q9w.,23cH9mgFj0-dpJ5OVpl36<ob3f5jh20t<9aB<3eheni<jkIqZnie2Ub>dbiG>15gedk8cm3d>Y3jm4leuNnUMX0R0lciHg1mXHpB92oEm..WI0k+Y3"
			[/result]
			[result]
				next_unit_id=11
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ad8f10ed"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i wonder if it would be possible to get a bot that announces in discord when a ladder game is up"
			side=1
			time=1610163209
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=15
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="PsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJtGKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l3e<5kw7aa+1mbph+"
			[/result]
			[result]
				next_unit_id=12
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=49245745
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=16
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=13
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=15
			y=21
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,17,17"
			y="20,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="should be a possibility"
			side=2
			time=1610163244
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,17,18,19,19"
			y="4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,20,21,22"
			y="3,4,4,5,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20,21,22,23,24"
			y="4,3,4,4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,8,7"
			y="4,3,3,2,2,1,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="3,4,4,5,5,6,6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13,14,15"
			y="6,5,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=14
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCoeGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxLnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=15
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="aae44a20"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21,22"
			y="19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,13,12,11,10,9,8,7,6"
			y="19,19,18,18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,6"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="this again;0"
			side=2
			time=1610163305
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="hehe"
			side=1
			time=1610163309
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="this is a better map for this matchup at least imo"
			side=2
			time=1610163323
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15,14,13,12,11"
			y="21,20,19,19,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,20,21"
			y="17,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="yep"
			side=1
			time=1610163341
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="den of onis is pretty different from most maps"
			side=1
			time=1610163350
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11"
			y="19,20,19,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,14,13,12,11,11"
			y="19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,9,8"
			y="19,18,18,17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24"
			y="7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,23"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="it changed a lot since last time i played it"
			side=2
			time=1610163371
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,24"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,23,23,24"
			y="5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,21"
			y="7,7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=15
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Merman Hunter Ladder_0_1"
			x=15
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="756,f6<sfMJuJoURQvgJUVw3A,nLoONPw8vMcR<NlKXi6EofdRIrGrzcRByuEdskJfJMFusEUKyrrHw4fDKvxKnKOeopxRALJTBFrLIDIFVoCvKSsrPrzRwDtBuLOsy8"
			[/result]
			[result]
				next_unit_id=16
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1bc86f4c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6"
			y="7,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=8
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6"
			y="8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TheLagMage has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,6,6,6,6"
			y="2,3,4,4,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cackfiend"
			message="yea i made those edits many years ago"
			side=1
			time=1610163427
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cackfiend"
			message="like 2013?"
			side=1
			time=1610163429
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ocarina27 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cackfiend"
			message="but finally got them published in 2019 with the ladder era"
			side=1
			time=1610163436
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="seems about that long ago"
			side=2
			time=1610163440
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,9"
			y="4,4,5,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="maybe 2014"
			side=2
			time=1610163452
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="my mouse keeps going out"
			side=1
			time=1610163486
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="stupid wireless mice"
			side=1
			time=1610163491
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5"
			y="12,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=5
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="5,4,3"
			y="13,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="20,19,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,10,10,11,11,12"
			y="15,15,14,14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=15
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10,10,11,11,12"
			y="15,14,14,13,12,12,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12"
			y="11,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,22,23"
			y="16,15,14,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,24"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=16
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=16
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="SsCCmQMI9g2aAPBA5MruEooIwo1nFDHU9wMHPxTuvc3x+RtJBNRFGmGevqQPwzEkEKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-"
			[/result]
			[result]
				next_unit_id=17
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="12f3c732"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,8,7,6"
			y="18,17,17,16,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,8,8,7"
			y="19,18,18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10,9,9,8"
			y="16,15,15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,7,7,7"
			y="17,16,16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7"
			y="14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,25,25"
			y="15,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=25
				y=14
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="522203b4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,22,23,23,23"
			y="9,10,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=4
			weapon=1
			[source]
				x=23
				y=13
			[/source]
			[destination]
				x=24
				y=13
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="396bd199"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,24,24,24,24"
			y="2,3,4,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,15,15,15,16,17,17"
			y="4,5,6,7,8,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=5
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,15,15,15,14"
			y="5,6,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,14,13"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=17
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Whatizthiz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoConGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxSnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=18
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="43917cad"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="SatHyre has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,5,6,7,7,7,7,7"
			y="13,12,12,11,11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,7,7,7"
			y="16,15,14,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6,7,8"
			y="15,14,13,12,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,13,13,14,15,16,17"
			y="11,12,13,14,14,14,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18"
			y="13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,21,22"
			y="19,19,18,18,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=18
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Ghoul"
			x=16
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="7gg8X.+0rfdz5fYhl+>j5dL7bld1Ekel9.obaGxnPW28aY<7n8eJfcjd>6iFZjZ391fY>iklc8.8eo7cg4mjyg5lf.6NllciP<YebfY+1,XHki+5za7kg5dJti.XaZ1d"
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,23"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,13"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,12,11,11"
			y="13,14,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,5,4,3"
			y="7,7,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,2,1"
			y="8,8,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=1
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12"
			y="4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="1,2,3,4"
			y="9,8,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6"
			y="7,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8,7,6"
			y="7,7,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ye_Old_Mate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="12,11,10,9,8"
			y="4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,5,4"
			y="6,7,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=19
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Mage"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0EmHKaNy>NGdwLzMKiGrsrgKJPdqriIKHNB4IPyEDIAGc2DZSLUCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBRouKxsUBzPM6lGXGF-F0LI5VlAxQ5FPn-kjsBEq9ErNQ9-a"
			[/result]
			[result]
				next_unit_id=20
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3ee81b2d"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,14,13,12,11"
			y="3,3,4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Marcel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="25,26,27,28,29,29,29"
			y="14,14,15,15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,23"
			y="8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24"
			y="9,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="StJokeR has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,22,21,21"
			y="13,12,11,11,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="mik88870843 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="int8 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="littleyoshy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="you know when i was good, i used to be able to calculate how much money youd have this turn"
			side=1
			time=1610164517
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,24"
			y="14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,18"
			y="13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="18,17"
			y="12,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,16,15,15,14,13,12"
			y="12,12,13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,9,9,10"
			y="12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12"
			y="19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=20
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton Archer"
			x=16
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="H5P5.ZS9OHr3sNJB3RPHKSNV-BOwSKsEMGuGSoSaFZzUNOAKDrqv76HRmwQOP1KIqgnJwQOsGALSBOPNMOzTBEppQEtD--kCCHKIkm,Gu-hYIVezvdyHqBW.6FwXcau4"
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,7,7,8,9"
			y="12,13,14,15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,7,7,6"
			y="11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,7,7,8"
			y="11,12,13,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="8,8,9"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,21"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,8"
			y="4,4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,14,15"
			y="5,4,4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="puff has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="24,24,24,23,22,21,20"
			y="9,8,7,7,6,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=21
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Mage"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="0EmSKaNy>NGdwMzMKiGrsrgKJPdqriIKHNB4IPyEDIAGc2DZSLUCFrtVRwZsQJyNQq-ruJPtFHRtxuOCBRBuKxsUBzPM6lGXGF+F0LI5VlAxQ5FPn-kjABEq9ErNQ9-a"
			[/result]
			[result]
				next_unit_id=22
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="1dc5dca7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6"
			y="7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Merman Hunter Ladder_0_1"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=15
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=80
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a7e50d54"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,29"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=29
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Beowulftom has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Kanga has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="29,28,27"
			y="19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8,7"
			y="7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,4,4"
			y="7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,3,3,2"
			y="8,9,10,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2,2"
			y="10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8"
			y="10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nuvellon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,22"
			y="16,15,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,22,21"
			y="14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,17,18,19,20,21"
			y="19,19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,12"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=22
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Dark Adept"
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="tH<OTsLbOqm9rSJL+qrFoIAO9wyxQTotsJUQRRFojCYLJPMsPRptMpQsBGxsOjPKBrRFztRNKqCJsLKuNQoJHrwN4d6d6ou443gC1Xmcc71g+l2h<5kw7aa+1mbph-j,"
			[/result]
			[result]
				next_unit_id=23
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b0395797"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11"
			y="17,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f93bc77c"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10"
			y="15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=1
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="5a51d604"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=1
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=1
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=9
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2ec57e9b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nuvellon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,13,12"
			y="17,17,16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Ghoul"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=12
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f8762c4a"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,12,11"
			y="12,13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Vampire Bat Ladder_0_1"
			defender_lvl=1
			defender_type="Merman Hunter Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=6
			weapon=0
			[source]
				x=11
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=23
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="69b494ef"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6"
			y="14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20,21"
			y="19,19,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gattownboy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Sarahisacolor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="imalixd has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="20,19,18,17,16,15,14"
			y="5,5,4,4,3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,8,8"
			y="4,4,5,5,6,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=23
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=13
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoConGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxSnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=24
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ea9e3107"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17"
			y="3,3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,7,7,7"
			y="6,7,8,9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="shirike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8"
			y="9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8"
			y="11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9"
			y="12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gatz has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,4,4"
			y="10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6"
			y="10,11,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2,2"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,2,2"
			y="18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=2
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,28"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=28
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24"
			y="15,14,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="20,19,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11,11"
			y="15,14,13,12"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=12
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12"
			y="12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[update_shroud]
		[/update_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=yes
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,13,13,14"
			y="11,11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=11
				stopped_early=yes
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,13,14"
			y="11,10,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Shreddite has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="14,15"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="so many dex quick fighters"
			side=2
			time=1610165579
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="phazonfreak has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Itrelles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="789 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="trust me i know"
			side=1
			time=1610165644
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Underscort has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="bad traits is my constant curse in this game"
			side=1
			time=1610165653
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="lol yes"
			side=2
			time=1610165658
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="resil strong would be much scarier"
			side=2
			time=1610165666
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="a single strong fighter would be cool too"
			side=1
			time=1610165680
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message=":)"
			side=1
			time=1610165686
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Itrelles has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="25samson has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="rogaldorn has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="mudfoot has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[auto_shroud]
			active=no
		[/auto_shroud]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24"
			y="13,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,20,19,18,17,16"
			y="16,17,17,18,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,22,23,24,24,25"
			y="17,17,18,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=25
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,8,8,7,6,6"
			y="16,17,17,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,6,6"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,10,9,8"
			y="15,16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9,8,7"
			y="18,19,18,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="resil is more important for elfs imo. makes it 4/4 to kill"
			side=2
			time=1610165819
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="at least in this matchup"
			side=2
			time=1610165826
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,7,7,7,7,7"
			y="7,8,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="2,3"
			y="20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=3
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="3,4"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=4
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="28,27"
			y="19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=27
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,13,13,13,12,11,10"
			y="4,5,6,7,7,8,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,12,11,10,9,9,9"
			y="4,4,5,5,6,7,8"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=8
				stopped_early=no
			[/result]
			[result]
				next_unit_id=24
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=13
			y=4
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCoeGENfAL2FtFzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxLnQKtGLR-dO-Y.8XabjKuzYPiJgJD1.BTewJap"
			[/result]
			[result]
				next_unit_id=25
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c063194f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="27,27,26"
			y="20,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=26
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,9,9"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8734a911"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,7,7,6"
			y="11,12,13,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,4,4,5,6"
			y="19,20,21,22,21"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=21
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=6
				y=21
			[/source]
			[destination]
				x=6
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0e6516c1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="26,25,24,23,22,21"
			y="18,18,18,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,21,22,22,22,21"
			y="10,11,11,12,13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="4,5,6,6,7,8"
			y="13,14,14,15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=8
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3eba62aa"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,6,6,6"
			y="12,13,14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=6
				y=17
			[/source]
			[destination]
				x=6
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="be72d92e"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19"
			y="4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=25
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="FaggotKike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Skeleton"
			x=13
			y=19
			[from]
				x=17
				y=19
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="rGswozct3,K0OgqGfjYeu49h,>5a<b0Oc-p>Xl19373>h>z0Ma1Z-d7<ij6KL2,f9.-+E75jpe4p.-l3dW>h-+Y9-a<chwlNnw<I3GHZ,LsD8yP1NCcsBj.mhLm8i-0k"
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="17,18,19,20"
			y="19,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=20
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ae8f59fe"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="25,24,23,22"
			y="20,20,21,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="morning"
			turn=8
			weapon=1
			[source]
				x=22
				y=20
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="906d0d6c"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="littleyoshy has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Made-in-Germany has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ye_Old_Mate has logged into the lobby"
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Morningstar21 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,10"
			y="16,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,11"
			y="17,17,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9"
			y="17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="7,8,9,10"
			y="19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,6,7,8,9,10,11"
			y="20,19,19,18,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,9,9"
			y="17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="6,7,8,9,9"
			y="18,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10"
			y="19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="16,15,14,13,12,11,10"
			y="18,19,19,19,18,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,16,17,18,19"
			y="9,8,9,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20"
			y="9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=20
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19"
			y="9,10"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=10
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=8
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c3ea4d52"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="morning"
			turn=8
			weapon=0
			[source]
				x=8
				y=17
			[/source]
			[destination]
				x=8
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="da94bc15"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="19,20,21"
			y="10,9,9"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=9
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="24,24,24,23,23,23"
			y="15,14,13,13,12,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="pentarctagon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,6,6,6,6,6"
			y="16,16,16,17,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,9,8,8,8,8,8"
			y="8,9,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7"
			y="13,14"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=14
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Marcel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,9,8,7,7,7,7"
			y="8,9,9,10,11,12,13"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=13
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="eedf39a6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="21,20,19,18,17,17"
			y="14,14,15,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="mik88870843 has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,7,7"
			y="14,15,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=7
				y=17
			[/source]
			[destination]
				x=8
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6a4880dc"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,6,7"
			y="15,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=7
				y=18
			[/source]
			[destination]
				x=8
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=26
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2c958a17"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10"
			y="16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e1779250"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="JewsAreNotPeople has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,8,9"
			y="17,18,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="278260f9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,6,7,7,8,8"
			y="21,20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=8
				y=17
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="561882f5"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,14,15,16,17,18"
			y="4,3,4,4,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17"
			y="5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=26
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Archer"
			x=16
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="Gl-LD,oZXuaIANHQIOcV2nSPo8LUKCMJZsnsEIwTjHMJHwmrsKAONBJo,qpmwrCFORptMpQsBGxpOjPVFqVBnVsmnrzwrGxUnQKtGLR-dO-Y.6XabjKuzYPiJgJC1XBT"
			[/result]
			[result]
				next_unit_id=27
				random_calls=23
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ddfbe1a5"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Ignat_Inyutsin has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19"
			y="4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Marcel has logged into the lobby"
		[/speak]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,21,21,21,21,22,23,23,24"
			y="9,8,7,6,5,4,4,3,2"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=2
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="23,23,23,23,24"
			y="11,10,9,8,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=7
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=20
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="61707f9b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="gilbertbb has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=1
			[source]
				x=22
				y=20
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="75420e6f"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,11"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=17
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3263bf71"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11"
			y="18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12"
			y="17,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,10"
			y="19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="b9f00908"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,12"
			y="16,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,12,11"
			y="17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=11
				y=16
			[/source]
			[destination]
				x=10
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="8e7c990e"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="13,12,11,10,9"
			y="19,18,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,8"
			y="17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Mage"
			defender_weapon=0
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=8
				y=16
			[/source]
			[destination]
				x=7
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="866e4e46"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="12,11,10,9"
			y="15,16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,10"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="afternoon"
			turn=9
			weapon=0
			[source]
				x=10
				y=18
			[/source]
			[destination]
				x=9
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="7fb7f604"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,22"
			y="5,6,5,5,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=20
			[/source]
			[destination]
				x=20
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4b49f091"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,7,8"
			y="17,16,15,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=15
			[/source]
			[destination]
				x=8
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="19a8fca1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,7,8,9,10"
			y="13,14,14,15,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=15
			[/source]
			[destination]
				x=11
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="312a1fc4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,7,6"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=6
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="zzjack has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=18
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="bcb7c02d"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ben24626"
			message="I won't hear a word against wireless mice"
			time=1610167372
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,16,15,14,13"
			y="17,17,18,19,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,7,8"
			y="20,20,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=17
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="a96d114b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,6,6,7"
			y="18,17,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=7
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=7
				y=16
			[/source]
			[destination]
				x=8
				y=16
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="31ee7f5a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="6,7,7,8"
			y="18,18,17,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=-1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=8
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="871ae9d1"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,8,8,9"
			y="13,14,15,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Ghoul"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=9
				y=16
			[/source]
			[destination]
				x=9
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=27
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="096da4e6"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18"
			y="3,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=18
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,18,17"
			y="5,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,16,15"
			y="4,3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=27
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="shirike has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=17
			y=4
			[from]
				x=15
				y=3
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCooGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxVnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=28
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0eae785c"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16"
			y="3,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=16
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="18,19,20,21,22"
			y="4,5,5,6,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,23,24,25,25"
			y="6,6,5,6,7"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="22,23,23,22,21"
			y="20,20,19,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton Archer"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=1
			[source]
				x=21
				y=19
			[/source]
			[destination]
				x=21
				y=20
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=28
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="979f2533"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="20,19,18,17,16,15"
			y="19,20,19,19,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=28
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[recruit]
			type="Walking Corpse"
			x=14
			y=19
			[from]
				x=15
				y=20
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="l+p2b<l4qc5U7l3a+<7z943+9q+gZc08mgGuj2b41n-YbbOV-Zlb1+46Lo3R9ab1b7Xm.1336,cach45dygl+-<.<kZfkMjb7Lay7mjGn5-5oGgkg5poP4i<Ee8-eOmm"
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,12"
			y="17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=18
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="39ca74d3"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="9,10,11,11,10"
			y="19,19,19,18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Skeleton"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=0
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=10
				y=17
			[/source]
			[destination]
				x=9
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed=91288691
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="10,11,12"
			y="18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=12
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=12
				y=19
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=80
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f5c2a825"
		[/random_seed]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="11,11,12,13"
			y="16,17,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=1
			attacker_type="Dark Adept"
			defender_lvl=1
			defender_type="Elvish Fighter"
			defender_weapon=1
			tod="dusk"
			turn=10
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=5
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="c1e14c0c"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="sorry"
			side=1
			time=1610167700
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="your adepts were trash this game"
			side=1
			time=1610167710
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="doesnt matter much i played it bad"
			side=2
			time=1610167720
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10"
			y="15,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=10
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=10
				y=16
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ed914625"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="7,8,9"
			y="16,16,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=9
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=1
			defender_type="Skeleton"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=9
				y=17
			[/source]
			[destination]
				x=10
				y=17
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="432c8f16"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,11,12,13,13"
			y="15,16,16,17,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=13
				y=18
			[/source]
			[destination]
				x=12
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="4b211aac"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="and my fighters are going 4/4"
			side=1
			time=1610167752
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="lame"
			side=1
			time=1610167753
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="ben24626"
			message="when it rains it pours"
			time=1610167770
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,12,11,11"
			y="19,18,17,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=1
			defender_type="Dark Adept"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=11
				y=19
			[/source]
			[destination]
				x=12
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=80
				damage=5
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=29
				random_calls=1
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="e9a4774f"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12,13"
			y="17,17,17,18,18,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="all good this matchup is just tough. "
			side=2
			time=1610167782
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=13
				y=19
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="gg"
			side=2
			time=1610167785
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6f82d404"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="gg"
			side=1
			time=1610167791
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11"
			y="16,16,16"
		[/move]
		[checkup]
			[result]
				final_hex_x=11
				final_hex_y=16
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,8"
			y="18,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=8
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="8,9,10,11,12,13,14"
			y="16,17,17,17,17,18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="first_watch"
			turn=11
			weapon=1
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3da642f9"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="17,18,19"
			y="4,4,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=19
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="im not sure what more i can do i cant retreat further then 8:17"
			side=2
			time=1610167831
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="hmm"
			side=1
			time=1610167847
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i liked that you went for a rush on the west side with 2 skels and 2 adepts, but it turns out i was elves"
			side=1
			time=1610167868
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i think a bat on the right to take your forward vil to prevent the steal was important"
			side=1
			time=1610167879
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="nuvellon has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,23,23"
			y="5,4,4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="i certaintly couldnt have attacked first night"
			side=2
			time=1610167920
		[/speak]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=23
				y=3
			[/source]
			[destination]
				x=24
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="beb11c8a"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="19,20,21,22"
			y="5,5,6,5"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=5
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="TheSmartGobo has logged into the lobby"
		[/speak]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,22,22,22,22,22,22"
			y="6,6,7,8,9,10,11"
		[/move]
		[checkup]
			[result]
				final_hex_x=22
				final_hex_y=11
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17"
			y="3,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=29
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Scout"
			x=16
			y=3
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="1dEvwBxx>VroKOnNqP+MPw2GMtLQquytUGBcNZxoIvyUt,BlywzGJDrCoGf7rsCpnzsRsvutJxEMvPBEnPMLyH+BIyrD5ic>d1J..c3tCCFVXDXCQkJqH8qHi30mwh-L"
			[/result]
			[result]
				next_unit_id=30
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3eb75d33"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[recruit]
			type="Elvish Fighter"
			x=15
			y=4
			[from]
				x=17
				y=4
			[/from]
		[/recruit]
		[checkup]
			[result]
				checksum="+p,REecDoCooGENfAL2FtCzKHEcoDMQvRZM4IEOEChsJKRtwCw++t9NywKpDonxriSzSIUwPcFSOqVBnVsmnrzwrGxVnQKtGLR-dO-Y.9XabjKuzYPiJgJD1.BTeCJap"
			[/result]
			[result]
				next_unit_id=31
				random_calls=22
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="40e36a9a"
		[/random_seed]
	[/command]
	[command]
		[end_turn]
			next_player_number=2
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
	[/command]
	[command]
		sent=yes
		[init_side]
			side_number=2
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="15,15"
			y="20,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=2
			attacker_type="Revenant"
			defender_lvl=1
			defender_type="Elvish Scout"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=15
				y=19
			[/source]
			[destination]
				x=14
				y=18
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=10
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=3
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=60
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=7
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="955b8914"
		[/random_seed]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="it's hard to attack first night with undead"
			side=1
			time=1610168005
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[move]
			x="21,20,19,18,17"
			y="19,18,18,17,17"
		[/move]
		[checkup]
			[result]
				final_hex_x=17
				final_hex_y=17
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="Cackfiend"
			message="they really like having a complete army"
			side=1
			time=1610168010
		[/speak]
	[/command]
	[command]
		from_side=2
		sent=yes
		[attack]
			attacker_lvl=0
			attacker_type="Walking Corpse"
			defender_lvl=1
			defender_type="Elvish Archer"
			defender_weapon=0
			tod="first_watch"
			turn=11
			weapon=0
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=13
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=7
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=5
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f02134c5"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="i agree ive never liked first night rush with ud"
			side=2
			time=1610168031
		[/speak]
	[/command]
	[command]
		sent=yes
		[end_turn]
			next_player_number=3
		[/end_turn]
		[checkup1]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup1]
		[checkup2]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup2]
	[/command]
	[command]
		[init_side]
			side_number=1
		[/init_side]
		[checkup]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="16,17,18,19,20,21,22,23"
			y="3,4,4,4,3,4,4,4"
		[/move]
		[checkup]
			[result]
				final_hex_x=23
				final_hex_y=4
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,23,24"
			y="3,2,1"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=1
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=0
			tod="second_watch"
			turn=12
			weapon=0
			[source]
				x=24
				y=1
			[/source]
			[destination]
				x=24
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=6
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2f056210"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="23,24"
			y="4,3"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=3
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=0
			defender_type="Vampire Bat Ladder_0_1"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=24
				y=3
			[/source]
			[destination]
				x=24
				y=2
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=50
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=50
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="3798c18b"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="15,16,17,18,19,20,21"
			y="4,3,4,4,5,5,6"
		[/move]
		[checkup]
			[result]
				final_hex_x=21
				final_hex_y=6
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="22,22,22,23,24,24"
			y="11,12,13,14,14,15"
		[/move]
		[checkup]
			[result]
				final_hex_x=24
				final_hex_y=15
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[move]
			x="11,12,13,13"
			y="19,18,19,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=13
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Fighter"
			defender_lvl=0
			defender_type="Walking Corpse"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=13
				y=20
			[/source]
			[destination]
				x=14
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=4
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="ef952b7b"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="i guess fall back further and hope you pull forward to far idk just seems your always playing behind the 8 ball on this matchup"
			side=2
			time=1610168073
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		from_side=1
		[move]
			x="10,10,11,12,13,14"
			y="16,17,18,18,19,19"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=19
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=19
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=8
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="f686eb99"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="13,13,14,15"
			y="19,20,20,20"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=20
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Archer"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=15
				y=20
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=2
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=4
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="0e6133a7"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="14,15"
			y="18,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=15
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Elvish Scout"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=15
				y=18
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=40
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=2
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="6cdf3dd4"
		[/random_seed]
	[/command]
	[command]
		from_side=1
		[move]
			x="9,10,11,12,13,14"
			y="17,17,18,18,19,18"
		[/move]
		[checkup]
			[result]
				final_hex_x=14
				final_hex_y=18
				stopped_early=no
			[/result]
			[result]
				next_unit_id=31
				random_calls=0
			[/result]
		[/checkup]
	[/command]
	[command]
		from_side=1
		[attack]
			attacker_lvl=1
			attacker_type="Mage"
			defender_lvl=2
			defender_type="Revenant"
			defender_weapon=-1
			tod="second_watch"
			turn=12
			weapon=1
			[source]
				x=14
				y=18
			[/source]
			[destination]
				x=15
				y=19
			[/destination]
		[/attack]
		[checkup]
			[result]
				chance=70
				damage=0
				hits=no
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=no
			[/result]
			[result]
				chance=70
				damage=6
				hits=yes
			[/result]
			[result]
				dies=yes
			[/result]
			[result]
				next_unit_id=31
				random_calls=3
			[/result]
		[/checkup]
	[/command]
	[command]
		dependent=yes
		from_side="server"
		sent=yes
		[random_seed]
			new_seed="2892457c"
		[/random_seed]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="DrakeKing"
			message="i did play bad on the right"
			side=2
			time=1610168108
		[/speak]
	[/command]
	[command]
		dependent=yes
		from_side=1
		[choose]
			value=0
		[/choose]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i dont mind this matchup as ud"
			side=1
			time=1610168119
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="MalCor has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="mage/wose is really strong though"
			side=1
			time=1610168135
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="and undead are shit at the ebb and flow of pressure/retreat"
			side=1
			time=1610168151
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="with all the 5mp units"
			side=1
			time=1610168159
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="it's also map dependant "
			side=1
			time=1610168169
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i think you did what you could in the west"
			side=1
			time=1610168201
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="but rng heavily favored those fights in my favor"
			side=1
			time=1610168210
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="i was impressed with your defense there tbh, where u had the 2 skels and ghoul blocking the 4 adepts"
			side=1
			time=1610168239
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="but then my fighter went 4/4 killing your 20 hp adept"
			side=1
			time=1610168249
		[/speak]
	[/command]
	[command]
		sent=yes
		undo=no
		[speak]
			id="server"
			message="Abroham has logged into the lobby"
		[/speak]
	[/command]
	[command]
		undo=no
		[speak]
			id="Cackfiend"
			message="with such few units it's going to come down to some dice throwing a decent amount of time"
			side=1
			time=1610168269
		[/speak]
	[/command]
[/replay]

