Table of Content
Notice: The ladder is not in any way associated with the official Wesnoth forum, it's moderators and/or
the developers of Wesnoth. Please don't use the forum to start new ladder threads and don't ever contact
the Wesnoth staff or server admins about ladder related issues - they won't & can't help you.
It's a site that helps you keep track of your skills in the excellent open source game Battle for Wesnoth (wesnoth.org). By playing against others who also use the site you can report the results of your games and get a rating. You can also use the system to find players of similar skill. All you have to do to start participating is to Join, play a game against another person that uses the ladder, and then let the winner report the result of the game.
Granted you have created an account, you press Report in the main menu. You then tell us who the winner / loser is, and also your account password. That's it.
You must play at least 10 games to get a ranking. The more games you play, the more accurate it gets. 10 is currently the bare minimum.
You show up in the ladder listing if you are ranked and also have a rating of at least 1300. While any player can get to see his ranking, only the ranked players that have a rating of at least 1300 will appear on the ladders list. This is to keep it free from clutter and to only show the top players.
In short, this is an imaginary problem. So the answer is no.
I've written a more extensive answer to this one in here.
These are the reasons for why you can't log in. You;
Yes. Amazing you asked that question ;) Use our always up to date friends list.
Many players that are not familiar with Elo's Rating System believe that 1500 is a newcomers rating. Understand this: It is not the case! When a player registers at the ladder he/she gets a rating of 1500, but, that rating is really the expected rating of an average player and not of a newcomer to the game. This means that people that are new to the game or still learning it are expected to have a rating that’s way lower than 1500. It's normal. A player who has been around for a while and knows the game is expected to be average and have around 1500, while a really skilled veteran would have a higher. As a reference, players that have around 2000 are considered strong, and those beyond 2500 grandmasters.
Whatever your rating is, it doesn't suck. The rating is a measure of your skills, in relation to the other players on the ladder. It gets better and more accurate the more you play the game and the more different people you meet. Becoming good at Wesnoth takes very long time and a lot of patience. If you lack either your Wesnoth career will be short. Use the ladder as a personal measure tool, to see your own development and to find players that are about the same skill level as you are - that's when the game is most fun to play. Please don't see it as competition until you are truly ready for it and know you can handle the heat. And never lose faith because the rating says you are a newcomer skill wise or rank low on the ladder. After all, you are supposed to until you start mastering the game. With time your skills will grow, and so will your rating.
In order to keep the ladder meaningful, up to date and to encourage activity we have a rule that says that you must have played at least one game within 30 days if you wish to be listed as a valid contender in the ladder. If you don't play a game for 31 days your account will be set in passive rating mode. While being in a passive rating mode you won't get listed as competing in the ladder and you'll temporarily lose your place in it until you play a new game. You'll then be considered to be an active player again and you will be automatically removed from the passive rating mode. You will of course also regain your proper rating, taking the new game into account, as usual. And to answer the question everybody fears: No, you won't lose rating while beeing in passive rating mode. If you had 1500 when you were put in the passive mode, was passive for 3 months and then play a game where you win 10 points, you would then be an active player again, but now with 1510 points.
Nothing ever happens without reason, and if it does then the ladder needs some fixing. These are the only times your Elo points will change:
It shows you how many days you have left until you're put in passive rank mode. You can only see this if you're logged in and view your own profile.
When reporting a game you can choose to upload a replay if you want to. It must be smaller than 200 kB and a gz-file. All replays you upload can be downloaded and watched by others.
Sportsmanship is a type of karma-system we offer our players. It's a way to
rate the conduct of your opponents by giving them a numerical value from 1
(lowest, worst) to 5 (highest, best). The winner can rate the loser when he/
she reports the win. The loser can rate the winner via the profile -> game
history. Once given a rating can't be changed.
Every player has a sportsmanship average in his/her profile. It's the sum
of all his averages divided by the number of ratings. We strongly encourage
you to rate your opponents as it will make it easier to spot people that
behave badly or in any other way not wished by the general wesnoth or ladder
community.
Also keep in mind that however you rate people, it is always official. Be
prepared to stand up for your opinions and be open with them, or keep them to
yourself and don't use the rating at all.
How to rate
If you've played a casual, normal game where nothing popped up then that
equals a 3. It means that the opponent followed the general multiplayers
conduct and also abided under all the ladder rules. Please keep in mind a
3 is not a bad rating. It's actually what's expected in most games as it
signifies "normality".
If you happen to play against somebody that's friendly or helps you out,
enchants your game play session or does something which makes him/her stand
out as a nice person measured by general multiplayer standards or the ladder
rules, then he/she should get a 4 or
5. Reward nice people.
Likewise, when the contrary is true, a
person should get a 1 or 2. Examples for when it would occur are: Player
is spamming, not responding several turns or reporting AFK, disconnecting
without notice and without coming back or messaging, acting like 7-year old
from hell, etc etc. In essence, anything that normal sportsmanship would deem
as bad and which is unwanted according the ladder rules and/or the general
Wesnoth multiplayer community should guarantee a rating of 1 or 2. Punish the
wicked. However if you continually give 1’s and 2’s to players for no reason
(trolling) then you will be subject to banning.
Notice: Sportsmanship has nothing with player skills to do
or how good or bad a player is at the game itself! It's a rating of the
social aspect of gaming and a measure of the attitude of people.
The participants of a game can comment it if they choose to do so. The winner inputs his/her comment when reporting the game. The loser can add a comment by pressing L/W/WL/Add in his profile's recent game history. Please keep in mind that comments are always official. Use the English language and make sure the public can understand what you write. Don't be offensive or an idiot in some other wat, or admin will delete your comment(s) and/or your account without a warning. Once posted you can't change the comment (yes, this is a feature and not us beeing lazy coders), so please read it through before you post it as nobody will change it or correct it for you later on.
The Average P WLT shows x / y / z, which translates to the average points the player wins when she wins, the average points the player loses when she loses, and also the average points the player gets/loses per game in total. I hope you all see the potential already, as this great info actually tells you what kind of a player you/the others are:
The higher average win points a player has, the more higher rated players she plays (and wins) against. If a player always plays with opponents that have about the same rating as her she would have a an average win point of 12. The higher win point, the tougher opponents the player challenged and won over, and vice versa.
As for the average loss points, the opposite is the case: The lower average loss point (remember it's a negative number, so -11 is lower than -10) a player has the more ass whooping she got from players that have a lower rating than herself. Again, if this number is somewhere around -12, then the player usually loses against other players that had about the same rating as herself when the game took place.
The average points in total is the less usable of the 3 numbers: It displays all the points you have earned - the points you have lost / the total amount of games you have played. With other words, it tells you how many points you get or lose in an average game. In reality though this average game can never exist and the other two figures are way better pointers towards that end.
The ladder admin doesn't support or encourage rulings of any kind. The reasons for that are many practical ones: It would require a constant supply of veteran players/truly objective referees. On top of that, even veteran players have different opinions from time to time. In many cases there's simply no wesnoth oracle that can state something as a fact, on the contrary, most of their work would be qualified guesses.
Add to this the more theoretical reasons that are separate from the already mentioned: We don't want to centralize the ladder or the running of it more than necessary. We don't want a boss or ruler to dictate who wins or not, since it's not our perspective on how an open source community should work. On the contrary, we think it should be self-sustaining. Lastly, the rules are pretty clear about most things and simple to follow. Whenever they say that a game is won or lost then it is just that. If you think that the rules need to be revised we'd welcome any input you have on them granted you argue for your point. We update them whenever there's a need.
Somebody is bound to feel that way, but it's not really interesting unless you can explain why and you have sound arguments. If a majority of players want a rule change we'll fix it. Just prove your case. After all we're here to serve you, not enforce a special kind of game play nobody is interested in. The rules are still very early in development and we'd welcome any feedback.
When a player puts him/her self in the waiting for game list the following info is seen in the entry:
We use a version of the Elo system, which is the same as most chess clubs use to rank their players. In short, the better players you beat, the more points you get and vice versa. The same rules apply to all players. We don't want to encourage players to start optimizing their points and doing calculations: Play because it's fun, not to milk out every point.
The higher the K-value you have (and the better player you beat), the more points you win when winning. As in the real world we make it harder to get points the better rated you are. This insures us that inflation is cut down and, more importantly, that the top rated players really prove their skills. It also let's the newcomers obtain a more correct rating faster. Keep in mind that a player with an Elo of 1500 is an average player that knows the game. We consider a player that has more than MIDDLE_RATING to be very skilled compared to most of the competition, and having about 2500 equals to a grand master. Statistically speaking it should be rare to see players which such high ratings, and only a few are expected to reach those numbers.
The K value you get is based on your current Elo rating. These are the K- values we use:If you are logged in and view another players profile you'll see something that looks like this: (10p / 8p) near his name. That is the projected win/ loss of points for you, if you play against him/her. In our example it means that you would win 10p if you won (and he/she lose 10p) and that he/she would win 8p if he/she won. It could of course be any other numbers, like (2p / 13p). The points you win or lose depend on your rating compared with that persons rating. The better you are than the person, the less you win by winning over him/her.
In a players profile you can sometimes see the title provisional. In an effort to encourage competitive play, all new players to the ladder will be given 10 games of new player protection: Their rank will be simply "provisional". Playing a game against a provisional player is worth the normal amount of points you would get if you win. If you lose against a provisional player then you are protected, and you would only lose whatever you would lose in a normal game, but divided with 4. We use the provisional mode to encourage competitive players and to make new players get an accurate rating faster by giving them a much higher K while they are provisional.
First of all, it's true that players have great freedom to choose their opponents and wouldn't rush into a game against a person that’s much more skilled than them. That said, why would/should they? If players behave like that then their opponents would get easy wins, so it's fair to say that this balances it self. If Anna won't play others who are over-skilled compared to her, nor would anyone else play against her if she's over-skilled compared to him/her.
Second, the larger the rating difference is, the less points the higher ranked player will win. If the higher ranked player (2000) wins against the lower ranked (1500) he gets 1 p. If the lower ranked player wins against the higher in our example he gets 23 p. This suggests that the higher ranked player is taking a large risk point wise when facing an average player with 1500: While she can only win 1 p, she can lose 23 p. With that in mind, is the higher ranked player with 2000 likely to want to play the lesser ranked player, with 1500? In many cases, we believe it's not so. What this shows us is that players will usually stick to their own division, looking for other players with skills that are around their own. It is also a fact that the higher rated player would win 0 points if the difference in rating is >= 670.
Third, a player can't really stop playing to "protect" her rating: The ladder demands that she plays at least one game every 30 days. If she doesn't she will be temporarily put into passive rating mode and won't be listed in the ladder. Then there's also the fact that a skilled player who only plays the bare minimum amount of games will face a lot of indirect competition of the other skilled players since they get to play more games, thus get more chances of improving their rating, which results in the passive player climbing down the ladder.
Fine. Don't use it then. The best part with this is that it's of free will. Nobody forces you to use it, and those who do use it don't bother you, do they? This is here for the people who want to use it.
Use this page or the icon with the text Profile in the menu that appears once you've logged in.
None at all. It's aesthetic, but we could implement an icon system like Battle.nets. For now it's just nice and let's you select something you like as a visual representation. If you miss an avatar plese send it to us if it's legal and if it's a *.gif that uses transparency & that is a maximum of 44 pixels high.
We don't have a php coder yet and need a guy (or girl) before we can start developing the system further. If you know basic php & mysql you are welcome to contact us already. If you want to you can also use this forum thread to post your ideas.
The current Ladder Admin contact info is at the bottom of this page.
It's all from Wesnoth and/or it's community. We've used what we could find and what we believe is free under the nice license.
the ladder is not in any way associated with the official wesnoth forum, it's moderators and/or the developers of
Wesnoth.
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2025-04-12 15:28 UTC | 0.00264sec.