Spotlight


StonyDrew (1665) / Haldiel (1906) ®

"p1 elf over drake Swamp of Dread, I probably shouldn't have attacked but we did anyway, thank rng I didn't die" ~StonyDrew




[15/11] kkk111 has fought plenty to become one of the Top 5.
[07/11] momom2 has fought plenty to become one of the Top 5.
[07/11] hitandrun has ascended to the heady heights of 1900 Elo points.
[02/11] clmates has but one obstacle to become the champion and takes 3rd place.
[21/10] newbieA has rightfully claimed the ultimate spot and is ranked number 1!

News

match cap introduced

As reasoned in this thread I have taken some hours to implement the first solution.

I quote my beloved self: "Limit amount of games a player can play per day:. This will "slow down" the ladder, but it would probably also make it more interesting as it would make so-called match spammers history. It also adds some strategical depth: If a player only gets a limited amount of games per day, how does he/she select the opposition? Will the relatively (to the player) unskilled players still be attractive bait? I figure this suggestion would truly shift the ladder from a point-gathering-mentality to a place where people with true(er) skills will stand out way more than the point-gathers do now. No match-spammer will ever be able to compete with a truly good player since there is no room to waste games and use them as spam."

Summary: In order to reflect skills better on the ladder we need to get rid of a behavior that's called "match-spamming". A match spammer is a person that grinds the system for points by playing very very many games against relatively crappy opposition. Such a person typically has played many games, loses most or all his games against the really better (but lower Elo ranked) players and earns very few points per game. However, since this person is a grinder he keeps on playing games where he gets 1p and so on, until he finally accumulates enough Elo to actually appear like a really good player. In reality he's not, since he has been playing the game like Diablo - grindig, using Elo as XP.

The accurate numbers of allowed games and the interval can be seen whenever you try to report a game. Currently they're set to 14 games within an interval of 7 days, meaning, in average you can play about 2 games per day if you want to play ladder games every weekday evenly distributed.

Whenever you want to report a victory the system checks to see if you have already played 14 games within the most 7 recent days. If yes, you can't report a victory and you're also not allowed to participate in a ladder game until you can do so, nor are you allowed to play anyway and the report it with a faked time. If you however haven't used up all your 14 games within the most recent 7 days you can report a victory as usual.

Notice that these numbers will need some tweaking and discussion. Personally I tend to believe that the best players seldom play hundreds of ladder games within a week, and for this to have any effect on what it is partially trying to solve it must be limiting rather than too allowing. A discussion is, as always, welcome.



Other news articles:

- new candidate
- admin & judge elections
- replay upload ope & change to elo formula
- first nominee
- more stats added
- tooltips added
- Admin Positions & Community Elections
- more fixes
- small site update
- more info about the host problems

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2024-11-25 10:04 UTC | 0.56045sec.